<worn on face> a black leather mask
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> some flaming bone shoes
A muscular villager leaves south.
< 214h/214H 106v/106V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
Sylvist skitters in from the north.
Nemir enters from the north.
< 214h/214H 104v/106V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A peasant commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A wandering merchant who is close by to your east.
A wandering adventurer who is close by to your east.
A muscular villager who is close by to your east.
A young villager who is not far off to your east.
A wandering merchant who is not far off to your east.
A muscular villager who is not far off to your east.
A village commoner who is not far off to your east.
A traveling adventurer who is not far off to your east.
< 214h/214H 104v/106V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
Sylvist skitters in from the west.
Nemir enters from the west.
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
Sylvist skitters in from the west.
< 214h/214H 102v/106V Pos: standing >
Someone is now a member of Nemir's group.
< 214h/214H 103v/106V Pos: standing >
You have to write quit - no less, to quit!
< 214h/214H 103v/106V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
Sylvist skitters in from the west.
Nemir enters from the west.
< 214h/214H 102v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A traveling merchant who is close by to your north.
A peasant commoner who is close by to your north.
A wandering merchant who is not far off to your north.
A traveling merchant who is not far off to your north.
A mother deer who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A rather buff looking deer who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A humming bird who is in the distance to your north.
A wandering adventurer who is close by to your west.
A wandering merchant who is close by to your west.
A traveling adventurer who is close by to your west.
A village commoner who is close by to your west.
A small villager who is close by to your west.
A wandering adventurer who is close by to your west.
A muscular villager who is close by to your west.
A peasant commoner who is not far off to your west.
A wandering merchant who is not far off to your west.
You quickly scan the area.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A traveling merchant who is close by to your north.
A peasant commoner who is close by to your north.
A wandering merchant who is not far off to your north.
A traveling merchant who is not far off to your north.
A mother deer who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A rather buff looking deer who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A humming bird who is in the distance to your north.
A wandering adventurer who is close by to your west.
A wandering merchant who is close by to your west.
A traveling adventurer who is close by to your west.
A village commoner who is close by to your west.
A small villager who is close by to your west.
A wandering adventurer who is close by to your west.
A muscular villager who is close by to your west.
A peasant commoner who is not far off to your west.
< 214h/214H 104v/106V Pos: standing >
A muscular villager enters from the west.
< 214h/214H 106v/106V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
Sylvist skitters in from the south.
Nemir enters from the south.
< 214h/214H 104v/106V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A warthog who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A mother deer who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A rather buff looking deer who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A traveling merchant who is close by to your south.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A muscular villager who is close by to your south.
A village commoner who is close by to your south.
A traveling adventurer who is close by to your south.
< 214h/214H 104v/106V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
Sylvist skitters in from the south.
Nemir enters from the south.
< 214h/214H 102v/106V Pos: standing >
You quickly scan the area.
A humming bird who is not far off to your north.
A mistgrave hare who is a brief walk away to your north.
A battle scarred seagull who is a brief walk away to your north.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A muscular villager who is not far off to your south.
A muscular villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
< 214h/214H 102v/106V Pos: standing >
A peasant commoner leaves south.
< 214h/214H 102v/106V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
Sylvist skitters in from the south.
Nemir enters from the south.
< 214h/214H 101v/106V Pos: standing >
You quickly scan the area.
A warthog who is close by to your north.
A humming bird who is close by to your north.
A mother deer who is close by to your north.
A majestic bluejay who is close by to your north.
A rather buff looking deer who is not far off to your north.
A mistgrave hare who is not far off to your north.
A battle scarred seagull who is not far off to your north.
A peasant commoner who is not far off to your south.
A traveling merchant who is not far off to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A muscular villager who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A traveling merchant who is not far off to your west.
A young villager who is not far off to your west.
A young villager who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A muscular villager who is rather far off to your west.
You quickly scan the area.
A warthog who is close by to your north.
A humming bird who is close by to your north.
A mother deer who is close by to your north.
A majestic bluejay who is close by to your north.
A rather buff looking deer who is not far off to your north.
A mistgrave hare who is not far off to your north.
A battle scarred seagull who is not far off to your north.
A peasant commoner who is not far off to your south.
A traveling merchant who is not far off to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A muscular villager who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A traveling merchant who is not far off to your west.
A young villager who is not far off to your west.
A young villager who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A muscular villager who is rather far off to your west.
< 214h/214H 103v/106V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
Sylvist skitters in from the east.
Nemir enters from the east.
< 214h/214H 101v/106V Pos: standing >
You quickly scan the area.
A young villager who is not far off to your west.
A small villager who is not far off to your west.
A small child who is not far off to your west.
A muscular villager who is a brief walk away to your west.
< 214h/214H 102v/106V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[4] A steel dagger about a foot in length lies here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
Sylvist skitters in from the east.
Nemir enters from the east.
< 214h/214H 100v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by to your west.
A small villager who is close by to your west.
A small child who is close by to your west.
< 214h/214H 101v/106V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
Some small bits of bark lay scattered on the ground.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A small child wanders here in search of his mother.
Sylvist skitters in from the east.
Nemir enters from the east.
< 214h/214H 101v/106V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your east.
A young villager who is close by to your east.
A muscular villager who is close by to your west.
< 214h/214H 102v/106V Pos: standing >
Ok.
< 214h/214H 104v/106V Pos: standing >
Pardon?
< 214h/214H 104v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by to your east.
A village warrior who is close by to your south.
A village champion who is close by to your south.
Keebo, The Great Hunter who is close by to your south.
A small villager who is close by to your south.
A muscular villager who is close by to your west.
< 214h/214H 106v/106V Pos: standing >
Ok.
< 214h/214H 106v/106V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A muscular villager wanders here looking to start a fight.
Sylvist skitters in from the east.
Nemir enters from the east.
< 214h/214H 104v/106V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A small child who is close by to your north.
A traveling adventurer who is close by to your north.
A village commoner who is close by to your north.
A small child who is close by to your north.
A pudgy commoner who is close by to your north.
A small villager who is close by to your north.
A village champion who is not far off to your north.
A traveling merchant who is close by to your east.
A small villager who is close by to your east.
A small child who is close by to your east.
A young villager who is not far off to your east.
A village warrior who is close by to your south.
A drunken villager who is close by to your south.
< 214h/214H 104v/106V Pos: standing >
A young villager enters from the east.
< 214h/214H 104v/106V Pos: standing >
A muscular villager leaves north.
< 214h/214H 104v/106V Pos: standing >
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West
The Fountain of Shairak rests here water glistening in the dim light.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A tiny infant has been abandoned here, left to die.
Sylvist skitters in from the south.
Nemir enters from the south.
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West
The Fountain of Shairak rests here water glistening in the dim light.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A tiny infant has been abandoned here, left to die.
Sylvist skitters in from the south.
< 214h/214H 104v/106V Pos: standing >
The sun hangs low on the southern sky.
< 214h/214H 105v/106V Pos: standing >
You nod at a pudgy commoner.
< 214h/214H 106v/106V Pos: standing >
A traveling adventurer leaves north.
< 214h/214H 106v/106V Pos: standing >
A young villager enters from the south.
< 214h/214H 106v/106V Pos: standing >
A small child leaves north.
A pudgy commoner makes a strange sound as you place a thin steel dagger in his back.
< 214h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:excellent E: pudgy sta EP: small wounds >
A pudgy commoner's fine punch strikes you.
A pudgy commoner's kick parts your hair but does little else.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: small wounds >
A traveling adventurer leaves north.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your pierce wounds a pudgy commoner.
You score a CRITICAL HIT!!!!!
Your pierce strikes a pudgy commoner.
You score a CRITICAL HIT!!!!!
Your impressive pierce strikes a pudgy commoner.
Sylvist assists you heroically.
Sylvist's punch wounds a pudgy commoner.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: small wounds >
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: small wounds >
A village champion enters from the north.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: small wounds >
Sylvist starts casting an offensive spell.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: small wounds >
You parry a pudgy commoner's lunge at you.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your decent pierce wounds a pudgy commoner.
Your decent pierce wounds a pudgy commoner.
Your decent pierce strikes a pudgy commoner.
Nemir assists you heroically.
Nemir misses a pudgy commoner.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: few wounds >
Someone says 'Today is a good day to die!'
Someone suddenly attacks a pudgy commoner!
The spectre of a pudgy commoner snaps into visibility.
The spectre of a pudgy commoner's fine punch strikes a pudgy commoner.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: few wounds >
A pudgy commoner dodges Nemir's attack.
Nemir's decent pierce strikes a pudgy commoner.
< 205h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: few wounds >
Sylvist completes his spell...
Sylvist utters the word 'yufzbarr'
Sylvist smirks as his fireball explodes into the face of a pudgy commoner.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a pudgy commoner's last actions in this world.
< 205h/214H 106v/106V Pos: standing >
Sylvist gets a small pile of coins from the corpse of a pudgy commoner.
< 205h/214H 106v/106V Pos: standing >
Sylvist puts a small pile of coins into a large leather backpack.
< 205h/214H 106v/106V Pos: standing >
A traveling adventurer enters from the north.
< 205h/214H 106v/106V Pos: standing >
The Fountain of Shairak
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
The corpse of a pudgy commoner is lying here.
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Nemir (Goblin)(small) stands, floating here.
Sylvist (Drider)(large) stands here.
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A tiny infant has been abandoned here, left to die.
< 205h/214H 106v/106V Pos: standing >
Sylvist sits down in a comfortable spot.
< 205h/214H 106v/106V Pos: standing >
Sylvist opens a spellbook and begins studying it intently.
< 205h/214H 106v/106V Pos: standing >
A small villager leaves north.
< 205h/214H 106v/106V Pos: standing >
Nemir starts casting a spell.
< 205h/214H 106v/106V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 205h/214H 106v/106V Pos: standing >
Sylvist closes his book and grins malevolently.
< 205h/214H 106v/106V Pos: standing >
Sylvist clambers to his feet.
< 205h/214H 106v/106V Pos: standing >
Nemir completes his spell...
Nemir utters the word 'zwbarw'
The corpse of a pudgy commoner glows blood red briefly.
< 205h/214H 106v/106V Pos: standing >
Nemir starts casting a spell.
< 206h/214H 106v/106V Pos: standing >
Nemir completes his spell...
Nemir utters the words 'gruugz gszqhcandus'
You see the corpse of a pudgy commoner take a deep breath, and suddenly come to life again.
< 206h/214H 106v/106V Pos: standing >
Sylvist sizes up a village champion with a quick glance.
< 207h/214H 106v/106V Pos: standing >
Someone is now a member of Nemir's group.
< 207h/214H 106v/106V Pos: standing >
Nemir sits down in a comfortable spot.
< 207h/214H 106v/106V Pos: standing >
Nemir opens a spellbook and begins studying it intently.
< 207h/214H 106v/106V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 208h/214H 106v/106V Pos: standing >
Pardon?
< 208h/214H 106v/106V Pos: standing >
You wince.
< 208h/214H 106v/106V Pos: standing >
This massive champion stands well over six feet tall. He has very broad
shoulders and a massive chest. His arms are the size of a small child and have
many scars of past battles upon them. His eyes are a deep azure color, with a
look of determination in them. He has rather long flowing raven black hair, it
runs down past his muscular shoulders. This creature wanders here looking for
signs of trouble.
A village champion appears to be Human and is in excellent condition.
He's medium in size.
You attempt to peek at the inventory:
You can't see anything.
< 208h/214H 106v/106V Pos: standing >
< 209h/214H 106v/106V Pos: standing >
The Fountain of Shairak
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Nemir (Goblin)(small) sits resting.
Sylvist (Drider)(large) stands here.
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A tiny infant has been abandoned here, left to die.
< 209h/214H 106v/106V Pos: standing >
< 209h/214H 106v/106V Pos: standing >
A pudgy commoner enters from the north.
< 209h/214H 106v/106V Pos: standing >
A muscular villager leaves south.
< 210h/214H 106v/106V Pos: standing >
Sylvist starts casting an offensive spell.
< 210h/214H 106v/106V Pos: standing >
< 211h/214H 106v/106V Pos: standing >
Sylvist completes his spell...
Sylvist utters the word 'yufzbarr'
Sylvist smirks as his fireball explodes into the face of a pudgy commoner.
A pudgy commoner's fine punch strikes Sylvist.
A pudgy commoner misses Sylvist.
A pudgy commoner hurts his foot on Sylvist's tough exterior.
< 211h/214H 106v/106V Pos: standing >
Sylvist starts casting an offensive spell.
< 211h/214H 106v/106V Pos: standing >
Sylvist completes his spell...
Sylvist utters the words 'waouq wuggurz'
Sylvist throws a magic missile at a pudgy commoner, who staggers under the blow.
Sylvist throws a magic missile at a pudgy commoner, who staggers under the blow.
A pudgy commoner is incapacitated and will slowly die, if not aided.
A pudgy commoner slumps to the ground.
Sylvist throws a magic missile at a pudgy commoner, who staggers under the blow.
A pudgy commoner is mortally wounded, and will die soon, if not aided.
Sylvist throws a magic missile at a pudgy commoner, who staggers under the blow.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a pudgy commoner's last actions in this world.
< 211h/214H 106v/106V Pos: standing >
Sylvist gets a few coins from the corpse of a pudgy commoner.
< 212h/214H 106v/106V Pos: standing >
Sylvist puts a small pile of coins into a large leather backpack.
< 212h/214H 106v/106V Pos: standing >
Nemir closes his book and grins malevolently.
< 212h/214H 106v/106V Pos: standing >
Sylvist sits down in a comfortable spot.
< 212h/214H 106v/106V Pos: standing >
Sylvist opens a spellbook and begins studying it intently.
< 212h/214H 106v/106V Pos: standing >
Easy.
< 212h/214H 106v/106V Pos: standing >
Autosaving...
< 212h/214H 106v/106V Pos: standing >
Nemir clambers to his feet.
< 213h/214H 106v/106V Pos: standing >
The Fountain of Shairak
Obvious exits: -North -East # -South -West
Fresh blood splatters cover the area.
The corpse of a pudgy commoner is lying here.
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Nemir (Goblin)(small) stands, floating here.
Sylvist (Drider)(large) sits resting.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A tiny infant has been abandoned here, left to die.
< 213h/214H 106v/106V Pos: standing >
< 213h/214H 106v/106V Pos: standing >
Nemir starts casting a spell.
< 213h/214H 106v/106V Pos: standing >
Nemir completes his spell...
Nemir utters the word 'zwbarw'
The corpse of a pudgy commoner glows blood red briefly.
< 214h/214H 106v/106V Pos: standing >
Nemir starts casting a spell.
< 214h/214H 106v/106V Pos: standing >
A small child leaves north.
< 214h/214H 106v/106V Pos: standing >
Nemir completes his spell...
Nemir utters the words 'gruugz gszqhcandus'
You see the corpse of a pudgy commoner take a deep breath, and suddenly come to life again.
< 214h/214H 106v/106V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A village champion who is close by to your south.
A village warrior who is close by to your south.
A muscular villager who is close by to your south.
A village commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.
< 214h/214H 106v/106V Pos: standing >
Sylvist closes his book and grins malevolently.
< 214h/214H 106v/106V Pos: standing >
Sylvist clambers to his feet.
< 214h/214H 106v/106V Pos: standing >
Someone is now a member of Nemir's group.
< 214h/214H 106v/106V Pos: standing >
The Fountain of Shairak
Obvious exits: -North -East # -South -West
Fresh blood splatters cover the area.
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Nemir (Goblin)(small) stands, floating here.
Sylvist (Drider)(large) stands here.
A village commoner wanders here in search of something to do.
A tiny infant has been abandoned here, left to die.
< 214h/214H 106v/106V Pos: standing >
Nemir sits down in a comfortable spot.
< 214h/214H 106v/106V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A village champion who is close by to your south.
A village warrior who is close by to your south.
A muscular villager who is close by to your south.
A small child who is not far off to your south.
A village commoner who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.
< 214h/214H 106v/106V Pos: standing >
Your group consists of ( 6/8):
( Head) 166/166 hit, 108/108 move Nemir
(Front) 214/214 hit, 106/106 move Rios
(Front) 242/246 hit, 225/225 move Sylvist
(Front) 259/259 hit, 189/189 move the spectre of a pudgy commoner
(Front) 252/252 hit, 189/189 move Someone
(Front) 260/260 hit, 191/191 move Someone
< 214h/214H 106v/106V Pos: standing >
Ok.
< 214h/214H 106v/106V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A village commoner who is close by to your south.
A village champion who is close by to your south.
A village warrior who is close by to your south.
A muscular villager who is close by to your south.
A small child who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.
< 214h/214H 106v/106V Pos: standing >
The door is open.
A rotted cottage.
< 214h/214H 106v/106V Pos: standing >
Ok.
< 214h/214H 106v/106V Pos: standing >
A Centaur trots in from the south.
< 214h/214H 106v/106V Pos: standing >
A Centaur starts casting an offensive spell.
< 214h/214H 106v/106V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A village commoner who is close by to your south.
A village champion who is close by to your south.
A village warrior who is close by to your south.
A muscular villager who is close by to your south.
A small child who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.
< 214h/214H 106v/106V Pos: standing >
Smirk. Backstabbing in a calf is not very effective.
< 214h/214H 106v/106V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
< 214h/214H 106v/106V Pos: standing >
A village champion stands to the side, evaluating the fray.
< 214h/214H 106v/106V Pos: standing >
Sylvist starts casting an offensive spell.
You miss a Centaur.
< 214h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:excellent E: A Centaur sta EP: excellent >
A Centaur starts casting a spell.
< 214h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:excellent E: A Centaur sta EP: excellent >
Nemir gives an order to his followers.
< 214h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:excellent E: A Centaur sta EP: excellent >
Looking panicked, Nemir scrambles madly to his feet!
< 214h/214H 106v/106V Pos: standing >
< T: Rios TP: sta TC:excellent E: A Centaur sta EP: excellent >
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
Nemir wavers under the impact of the lightning bolt sent by a Centaur.
Nemir's small round wooden shield exploded spreading charges of electrical energy!
Nemir's pair of brown leather gloves exploded spreading charges of electrical energy!
Nemir's dark black robe exploded spreading charges of electrical energy!
Nemir's reptile skin cloak exploded spreading charges of electrical energy!
The spectre of a pudgy commoner stops following Nemir.
Nemir is dead! R.I.P.