<worn on head> a damp woolen cowl [superior]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> an unholy star
<worn in ear> an unholy star
<worn around neck> a long green cape of emeralds [poor]
<worn around neck> a long green cape of emeralds [superior]
<worn on body> a suit of emerald-green chainmail [poor]
<worn about waist> a thick crimson belt [superior]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> a set of jagged blood crystal arm plates
<worn around wrist> a chain-linked raider's bracelet
<worn around wrist> a chain-linked raider's bracelet
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> a band of burning fire [superior]
<worn on finger> a ring of Bloodstone Knighthood [superior]
<primary weapon> a shortsword named 'Narggle's Star' [poor]
<secondary weapon> a royal Bloodstone dagger [poor]
<worn on legs> some heavily-spiked blood crystal leg plates
<worn on feet> some spurred blood crystal boots
<map>
Zone: Storm Port.
Room: The Play Room
</map>
<map>
Zone: Storm Port.
Room: The Play Room
</map>
The Play Room
This room is for the baby orcs to play in while the matron of
the nursery reads a romance novel and ignores them. They giggle
and drool, crawling about on all fours, generally getting into
everything they shouldn't be getting into. Thankfully, the
matron removed most of the somewhat dangerous items in the room,
though the babies have been known to even hurt themselves on the
dirt that makes up the floor of the room.
Obvious exits: -East
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
An orc infant crawls around the nursery.(Red Aura)
An orc infant crawls around the nursery.(Red Aura)
An orc infant crawls around the nursery.(Red Aura)
An orc infant crawls around the nursery.(Red Aura)
Nul enters from the east.
Fraglo enters from the east.
Wer enters from the east.
You quickly scan the area.
The matron who is close by to your east.
< 443h/443H 152v/155V Pos: standing >
You quickly scan the area.
The matron who is close by to your east.
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Drip leaves east.
You follow Drip.
<map>
Zone: Storm Port.
Room: The Nursery
</map>
<map>
Zone: Storm Port.
Room: The Nursery
</map>
The Nursery
Tucked away in the west end of the city, this nursery, run by the
Storm Port Matron, acts a daycare center for young orcs. Since
most orc mothers are too busy during the day to care for their
children they send them here so they will be looked after properly.
It is unfortunate most of the children here now are either orphans
or abandoned, left in care of the Matron till they are old enough
to fend for themselves.
Obvious exits: -North -West
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
The matron mother stands here, protecting the children.(Red Aura)
Nul enters from the west.
Fraglo enters from the west.
Wer enters from the west.
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Drip leaves north.
You follow Drip.
<map>
Zone: Storm Port.
Room: West End of Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: West End of Tempest Avenue
</map>
West End of Tempest Avenue
Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles. Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South -West #
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
Nul enters from the south.
Fraglo enters from the south.
Wer enters from the south.
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is close by to your east.
A young orc soldier who is close by to your east.
A black crow who is not far off to your east.
A young orc soldier who is a brief walk away to your east.
An orc female who is rather far off to your east.
The matron who is close by to your south.
< 443h/443H 153v/155V Pos: standing >
Drip leaves north.
You follow Drip.
<map>
Zone: Storm Port.
Room: Tempest Avenue and North Storm Street Connector
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and North Storm Street Connector
</map>
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
Nul enters from the south.
Fraglo enters from the south.
Wer enters from the south.
You quickly scan the area.
An orc merchant who is close by to your north.
The matron who is not far off to your south.
< 443h/443H 152v/155V Pos: standing >
Drip leaves north.
You follow Drip.
<map>
Zone: Storm Port.
Room: West End of North Storm Street
</map>
<map>
Zone: Storm Port.
Room: West End of North Storm Street
</map>
West End of North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. The street ends here, connecting to Tempest Avenue
south. North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East -South
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Nul enters from the south.
Fraglo enters from the south.
Wer enters from the south.
< 443h/443H 151v/155V Pos: standing >
Drip leaves east.
You follow Drip.
<map>
Zone: Storm Port.
Room: North Storm Street
</map>
<map>
Zone: Storm Port.
Room: North Storm Street
</map>
North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East -West
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
Nul enters from the west.
Fraglo enters from the west.
Wer enters from the west.
You quickly scan the area.
An orc female who is not far off to your east.
An orc merchant who is close by to your west.
< 443h/443H 151v/155V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
An orc merchant who is close by to your west.
< 443h/443H 151v/155V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
An orc merchant who is close by to your west.
< 443h/443H 152v/155V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
An orc merchant who is close by to your west.
< 443h/443H 152v/155V Pos: standing >
Drip leaves west.
You follow Drip.
<map>
Zone: Storm Port.
Room: West End of North Storm Street
</map>
<map>
Zone: Storm Port.
Room: West End of North Storm Street
</map>
West End of North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. The street ends here, connecting to Tempest Avenue
south. North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East -South
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Nul enters from the east.
Fraglo enters from the east.
Wer enters from the east.
You quickly scan the area.
An orc female who is a brief walk away to your east.
A young orc soldier who is close by to your south.
The matron who is a brief walk away to your south.
< 443h/443H 152v/155V Pos: standing >
< 443h/443H 152v/155V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your east.
A young orc soldier who is close by to your south.
The matron who is a brief walk away to your south.
< 443h/443H 153v/155V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your east.
A young orc soldier who is close by to your south.
The matron who is a brief walk away to your south.
< 443h/443H 154v/155V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your east.
A young orc soldier who is close by to your south.
The matron who is a brief walk away to your south.
< 443h/443H 155v/155V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your east.
A young orc soldier who is close by to your south.
The matron who is a brief walk away to your south.
< 443h/443H 155v/155V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your east.
A young orc soldier who is close by to your south.
The matron who is a brief walk away to your south.
< 443h/443H 155v/155V Pos: standing >
Drip leaves south.
You follow Drip.
<map>
Zone: Storm Port.
Room: Tempest Avenue and North Storm Street Connector
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and North Storm Street Connector
</map>
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
Nul enters from the north.
Fraglo enters from the north.
Wer enters from the north.
You quickly scan the area.
An orc merchant who is close by to your north.
The matron who is not far off to your south.
< 443h/443H 154v/155V Pos: standing >
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
An orc merchant enters from the north.
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Drip leaves west.
You follow Drip.
<map>
Zone: Storm Port.
Room: A Dusty Path
</map>
<map>
Zone: Storm Port.
Room: A Dusty Path
</map>
A Dusty Path
A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads. It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper. The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
Nul enters from the east.
Fraglo enters from the east.
Wer enters from the east.
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Drip leaves north.
You follow Drip.
<map>
Zone: Storm Port.
Room: A Dusty Path
</map>
<map>
Zone: Storm Port.
Room: A Dusty Path
</map>
A Dusty Path
The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city.
Obvious exits: -South -Up
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
Nul enters from the south.
Fraglo enters from the south.
Wer enters from the south.
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Drip leaves south.
You follow Drip.
<map>
Zone: Storm Port.
Room: A Dusty Path
</map>
<map>
Zone: Storm Port.
Room: A Dusty Path
</map>
A Dusty Path
A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads. It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper. The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
Nul enters from the north.
Fraglo enters from the north.
Wer enters from the north.
Backstab who?
< 443h/443H 151v/155V Pos: standing >
Backstab who?
< 443h/443H 151v/155V Pos: standing >
Backstab who?
< 443h/443H 152v/155V Pos: standing >
Backstab who?
< 443h/443H 152v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Drip leaves east.
You follow Drip.
<map>
Zone: Storm Port.
Room: Tempest Avenue and North Storm Street Connector
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and North Storm Street Connector
</map>
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
Nul enters from the west.
Fraglo enters from the west.
Wer enters from the west.
Backstab who?
< 443h/443H 152v/155V Pos: standing >
Drip leaves south.
You follow Drip.
<map>
Zone: Storm Port.
Room: West End of Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: West End of Tempest Avenue
</map>
West End of Tempest Avenue
Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles. Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South -West #
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
Nul enters from the north.
Fraglo enters from the north.
Wer enters from the north.
Backstab who?
< 443h/443H 152v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 153v/155V Pos: standing >
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Drip opens the fence.
Backstab who?
< 443h/443H 155v/155V Pos: standing >
Drip leaves west.
You follow Drip.
<map>
Zone: Storm Port.
Room: The Graveyard of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Graveyard of Storm Port
</map>
The Graveyard of Storm Port
The graveyard of Storm Port has grown considerably over the past few
years. Even the pirate wars did not reach the body count of the dangers
of industrialization. Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history. This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East -South -West
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
A groaning zombie crouches here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) FireMage -=Celestial Sigil=- stands in mid-air here, fighting a groaning zombie.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
Nul enters from the east.
Fraglo enters from the east.
Wer enters from the east.
Fraglo places a royal Bloodstone dagger [superior] in the back of a Githzerai, resulting in some strange noises and some blood.
Fraglo places a blood soaked dagger [poor] in the back of a Githzerai, resulting in some strange noises and some blood.
In his haste to slam a Centaur around, Wer slips and falls!
< 443h/443H 154v/155V Pos: standing >
[Damage: 12 ] Your slash strikes a Githzerai.
< 443h/443H 154v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A groaning zombie misses a Githzerai.
A Centaur closes the fence.
A Centaur's face turns pale as Nul slams his head into his face.
< 443h/443H 154v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Drip fills with BLooDLuST and makes a ferocious leap at a Centaur!
Drip makes a futile attempt to maul a Centaur, but he is simply immovable.
< 443h/443H 154v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Githzerai misses Fraglo.
< 443h/443H 154v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Nul misses a Centaur.
A Centaur barely blocks Nul's lunge at him.
Nul's impressive bludgeon wounds a Centaur.
< 443h/443H 154v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Githzerai attempts to flee.
A Githzerai leaves north.
Backstab who?
< 443h/443H 154v/155V Pos: standing >
Trip who?
< 443h/443H 154v/155V Pos: standing >
Nul dodges a Centaur's attack.
Fraglo leaves north.
Trip who?
< 443h/443H 154v/155V Pos: standing >
Trip who?
< 443h/443H 154v/155V Pos: standing >
Trip who?
< 443h/443H 154v/155V Pos: standing >
Trip who?
< 443h/443H 154v/155V Pos: standing >
Trip who?
< 443h/443H 154v/155V Pos: standing >
Trip who?
< 443h/443H 154v/155V Pos: standing >
Drip's fine whip grazes a Centaur.
A Centaur blocks Drip's lunge at him.
Drip misses a Centaur.
Trip who?
< 443h/443H 154v/155V Pos: standing >
Trip who?
< 443h/443H 154v/155V Pos: standing >
A Centaur attempts to flee.
A Centaur trots west.
< 443h/443H 154v/155V Pos: standing >
A groaning zombie rises to its feet.
You dodge a bash from a groaning zombie, who loses its balance and falls.
Trip who?
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: excellent >
Trip who?
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: excellent >
Trip who?
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: excellent >
Trip who?
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: excellent >
Trip who?
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your slash strikes a groaning zombie very hard.
[Damage: 17 ] Your powerful slash seriously wounds a groaning zombie.
[Damage: 22 ] Your pierce seriously wounds a groaning zombie.
[Damage: 24 ] Your powerful slash enshrouds a groaning zombie in a mist of blood.
[Damage: 24 ] Your powerful slash causes a groaning zombie to grimace in pain.
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: awful >
Drip clambers to his feet.
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: awful >
A Centaur trots in from the west.
Nul makes a futile attempt to tackle a Centaur, but he is simply immovable.
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: awful >
Drip fills with BLooDLuST and makes a ferocious leap at a Centaur!
Drip makes a futile attempt to maul a Centaur, but he is simply immovable.
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: awful >
Wer clambers to his feet.
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: awful >
You dodge a groaning zombie's vicious attack.
A Centaur attempts to flee.
A Centaur trots north.
< 443h/443H 154v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: groaning ass EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your slash hits a groaning zombie.
A groaning zombie is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a groaning zombie.
A groaning zombie shambles for a moment, and falls to pieces.
< 443h/443H 154v/155V Pos: standing >
Saving Rex.
< 443h/443H 154v/155V Pos: standing >
A Centaur trots in from the north.
<map>
Zone: Storm Port.
Room: The Graveyard of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Graveyard of Storm Port
</map>
The Graveyard of Storm Port
Row after row of tombstones cover the surface of this graveyard,
speckled with crimson red poppies. Obviously orc necromancers seem
to enjoy this area immensely and take great pleasure in desecrating
the graves of the dead so that may raise a small number of zombies
and skeletons and leave them wandering the graveyard. The sight
of these monstronisties is both an annoyance and a hinderance for
those orcs wishing to pay respects to deceased relatives or friends.
Obvious exits: -South -West
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) FireMage -=Celestial Sigil=- stands in mid-air here, fighting Fraglo.(Gold Aura)
< 443h/443H 153v/155V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 18 ] A Githzerai makes a strange sound as you place a shortsword named 'Narggle's Star' [poor] in his back.
< 443h/443H 154v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Fraglo dodges a Githzerai's attack.
A Githzerai attempts to flee.
A Githzerai leaves south.
< 443h/443H 154v/155V Pos: standing >
Fraglo leaves south.
Trip who?
Nul enters from the south.
< 443h/443H 154v/155V Pos: standing >
Trip who?
< 443h/443H 154v/155V Pos: standing >
<map>
Zone: Storm Port.
Room: The Graveyard of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Graveyard of Storm Port
</map>
The Graveyard of Storm Port
The graveyard of Storm Port has grown considerably over the past few
years. Even the pirate wars did not reach the body count of the dangers
of industrialization. Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history. This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East -South -West
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) FireMage -=Celestial Sigil=- stands in mid-air here, fighting Fraglo.(Gold Aura)
Wer *-* Warlords *-* (Troll)(large) stands here.(Red Aura)
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).(Red Aura)
< 443h/443H 153v/155V Pos: standing >
You do a fancy maneuver, tripping a Githzerai.
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Drip leaves north.
Wer leaves north.
Nul enters from the north.
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Drip enters from the north.
Wer enters from the north.
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Drip fills with BLooDLuST and makes a ferocious leap at a Githzerai!
A Githzerai avoids Drip's ferocious maul, and down he goes!
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Fraglo attempts to flee.
Fraglo leaves south.
< 443h/443H 153v/155V Pos: standing >
<[Damage: 14 ] Your slash strikes a Githzerai hard.
[Damage: 18 ] Your powerful pierce strikes a Githzerai very hard.
[Damage: 17 ] Your powerful slash seriously wounds a Githzerai.
[Damage: 17 ] Your powerful slash seriously wounds a Githzerai.
Fraglo enters from the south.
< 443h/443H 153v/155V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githzerai sit EP: nasty wounds >
Fraglo places a royal Bloodstone dagger [superior] in the back of a Githzerai, resulting in some strange noises and some blood.
Fraglo places a blood soaked dagger [poor] in the back of a Githzerai, resulting in some strange noises and some blood.
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
Drip's impressive whip enshrouds a Githzerai in a mist of blood.
Drip's impressive crush enshrouds a Githzerai in a mist of blood.
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: awful >
Fraglo parries a Githzerai's lunge at her.
< 443h/443H 153v/155V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: awful >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your mighty slash hits a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!