The death of [33 Pyrokinetic] Eikel -=Celestial Sigil=- (Githzerai)

in The Graveyard of Storm Port

from the perspective of [33 Pyrokinetic] Eikel -=Celestial Sigil=- (Githzerai)


The last gasps of a death knight cause a sickening chill to run up your spine.
A death knight crumbles to dust.

< 202h/202H 112v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 202h/202H 112v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 202h/202H 113v/122V Pos: standing >
That's absurd.

< 202h/202H 113v/122V Pos: standing >
You do not see or have the corpse.

< 202h/202H 113v/122V Pos: standing >
You do not see or have the corpse.

< 202h/202H 113v/122V Pos: standing >
That's absurd.

< 202h/202H 114v/122V Pos: standing >
That's absurd.

< 202h/202H 114v/122V Pos: standing >
That's absurd.

< 202h/202H 114v/122V Pos: standing >
That's absurd.

< 202h/202H 114v/122V Pos: standing >
That's absurd.

< 202h/202H 115v/122V Pos: standing >
That's absurd.

< 202h/202H 115v/122V Pos: standing >
That's absurd.

< 202h/202H 115v/122V Pos: standing >
That's absurd.

< 202h/202H 116v/122V Pos: standing >
That's absurd.

< 202h/202H 116v/122V Pos: standing >
The Graveyard of Storm Port
Obvious exits: -North -East  -South -Down 
A large slab of granite has been dropped here.
A jet black stag regally walks down the trail.

< 202h/202H 116v/122V Pos: standing >
The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East # -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.

< 202h/202H 115v/122V Pos: standing >
You quickly scan the area.
An enraged skeleton who is close by to your north.
A groaning zombie who is close by to your north.
A jet black stag who is close by to your west.

< 202h/202H 116v/122V Pos: standing >
The Graveyard of Storm Port
Obvious exits: -North -East # -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.

< 202h/202H 118v/122V Pos: standing >
It's already closed!

< 202h/202H 120v/122V Pos: standing >
You quickly scan the area.
An enraged skeleton who is close by to your north.
A groaning zombie who is close by to your north.

< 202h/202H 120v/122V Pos: standing >
The Graveyard of Storm Port
Obvious exits: -North -East # -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.

< 202h/202H 121v/122V Pos: standing >
You quickly scan the area.
An enraged skeleton who is close by to your north.
A groaning zombie who is close by to your north.

< 202h/202H 121v/122V Pos: standing >
The Graveyard of Storm Port
Obvious exits: -North -East # -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.

< 202h/202H 122v/122V Pos: standing >
You sit down and relax.

< 202h/202H 122v/122V Pos: sitting >
You use mana.. 

< 202h/202H 122v/122V Pos: sitting >
You have to write quit - no less, to quit!

< 202h/202H 122v/122V Pos: sitting >
You start meditating...

< 202h/202H 122v/122V Pos: sitting >

< 202h/202H 122v/122V Pos: sitting >

< 202h/202H 122v/122V Pos: sitting >

< 202h/202H 122v/122V Pos: sitting >
Zxat trots west.
You stop meditating.
The Graveyard of Storm Port
Obvious exits: -North -East # -South -West 

< 202h/202H 122v/122V Pos: sitting >
Maybe you should get on your feet first?

< 202h/202H 122v/122V Pos: sitting >
The Graveyard of Storm Port
Obvious exits: -North -East # -South -West 

< 202h/202H 122v/122V Pos: sitting >
You clamber to your feet.

< 202h/202H 122v/122V Pos: standing >

< 202h/202H 122v/122V Pos: standing >

< 202h/202H 122v/122V Pos: standing >

< 202h/202H 122v/122V Pos: standing >
It's hot out here.
The Graveyard of Storm Port
Obvious exits: -North -East # -South -West 

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
Zxat trots in from the south.
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
It's already closed!

< 202h/202H 122v/122V Pos: standing >
Zxat trots north.
You follow Zxat.

The Graveyard of Storm Port
   Row after row of tombstones cover the surface of this graveyard,
speckled with crimson red poppies.  Obviously orc necromancers seem
to enjoy this area immensely and take great pleasure in desecrating
the graves of the dead so that may raise a small number of zombies
and skeletons and leave them wandering the graveyard.  The sight
of these monstronisties is both an annoyance and a hinderance for
those orcs wishing to pay respects to deceased relatives or friends.
Obvious exits: -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
A groaning zombie lumbers through the graveyard here.(Red Aura)
I see nothing suitable there.

< 202h/202H 121v/122V Pos: standing >
I see nothing suitable there.

< 202h/202H 121v/122V Pos: standing >
Zxat trots west.
You follow Zxat.

The Graveyard of Storm Port
   The poppies have almost overrun the earth here, the soil so thick
with orcish remains.  It would be almost a pretty picture if it were
not for the tombstones jutting from the ground as symbols of death and
the zombies lurking about, groaning hideously.  Occasionally, an orc
can be seen coming into the graveyard to pay respects to a lost friends,
a extremely un-orc-like think to do, however it is far more common to
see orcs come to this place to spit upon the graves of lost enemies.
Obvious exits: -East  -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
An enraged skeleton claws his way over tombstones here.(Red Aura)
That's absurd.

< 202h/202H 120v/122V Pos: standing >
Zxat trots west.
You follow Zxat.

The Graveyard of Storm Port
   Row after row of tombstones cover the surface of this graveyard,
speckled with crimson red poppies.  Obviously orc necromancers seem
to enjoy this area immensely and take great pleasure in desecrating
the graves of the dead so that may raise a small number of zombies
and skeletons and leave them wandering the graveyard.  The sight
of these monstronisties is both an annoyance and a hinderance for
those orcs wishing to pay respects to deceased relatives or friends.
Obvious exits: -East 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
That's absurd.

< 202h/202H 119v/122V Pos: standing >
That's absurd.

< 202h/202H 119v/122V Pos: standing >
Zxat trots east.
You follow Zxat.

The Graveyard of Storm Port
   The poppies have almost overrun the earth here, the soil so thick
with orcish remains.  It would be almost a pretty picture if it were
not for the tombstones jutting from the ground as symbols of death and
the zombies lurking about, groaning hideously.  Occasionally, an orc
can be seen coming into the graveyard to pay respects to a lost friends,
a extremely un-orc-like think to do, however it is far more common to
see orcs come to this place to spit upon the graves of lost enemies.
Obvious exits: -East  -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
An enraged skeleton claws his way over tombstones here.(Red Aura)
That's absurd.

< 202h/202H 118v/122V Pos: standing >
Zxat trots east.
You follow Zxat.

The Graveyard of Storm Port
   Row after row of tombstones cover the surface of this graveyard,
speckled with crimson red poppies.  Obviously orc necromancers seem
to enjoy this area immensely and take great pleasure in desecrating
the graves of the dead so that may raise a small number of zombies
and skeletons and leave them wandering the graveyard.  The sight
of these monstronisties is both an annoyance and a hinderance for
those orcs wishing to pay respects to deceased relatives or friends.
Obvious exits: -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
A groaning zombie lumbers through the graveyard here.(Red Aura)

< 202h/202H 117v/122V Pos: standing >
Zxat trots south.
You follow Zxat.

The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East # -South -West 
Zxat  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
It's already closed!

< 202h/202H 117v/122V Pos: standing >
It's already closed!

< 202h/202H 117v/122V Pos: standing >
It's already closed!

< 202h/202H 117v/122V Pos: standing >
It's already closed!

< 202h/202H 117v/122V Pos: standing >
A groaning zombie enters from the north.
It's already closed!

< 202h/202H 118v/122V Pos: standing >
You dodge a bash from a groaning zombie, who loses its balance and falls.
Sorry, you aren't allowed to do that in combat.

< 202h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC:excellent E: groaning kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 202h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC:excellent E: groaning kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 202h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC:excellent E: groaning kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 202h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC:excellent E: groaning kne EP: excellent >
 
< 202h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC:excellent E: groaning kne EP: excellent >
 You stop following Zxat.

< 202h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC:excellent E: groaning kne EP: excellent >
 
< 202h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC:excellent E: groaning kne EP: excellent >
 A Minotaur enters from the east.
A Goblin sneaks in from the east.
A Troll enters from the east.
A Troll enters from the east.
A Troll enters from the east.
-=[Out of nowhere, a Troll stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a Troll stabs you in the back.]=-
OUCH!  That really did HURT!
In his haste to slam Zxat around, a Troll slips and falls!

< 147h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 -=[A Goblin's slash strikes you.]=-

< 135h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 135h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A groaning zombie misses you.
Zxat closes the fence.
Zxat's face turns pale as a Troll slams his head into his face.

< 136h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Minotaur fills with BLooDLuST and makes a ferocious leap at Zxat!
A Minotaur makes a futile attempt to maul Zxat, but he is simply immovable.

< 137h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You miss a Troll.

< 138h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll misses Zxat.
Zxat barely blocks a Troll's lunge at him.
A Troll's impressive bludgeon wounds Zxat.

< 138h/202H 118v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You attempt to flee...
The Graveyard of Storm Port
   Row after row of tombstones cover the surface of this graveyard,
speckled with crimson red poppies.  Obviously orc necromancers seem
to enjoy this area immensely and take great pleasure in desecrating
the graves of the dead so that may raise a small number of zombies
and skeletons and leave them wandering the graveyard.  The sight
of these monstronisties is both an annoyance and a hinderance for
those orcs wishing to pay respects to deceased relatives or friends.
Obvious exits: -South -West 
You flee northward!

< 140h/202H 94v/122V Pos: standing >
A Troll enters from the south.

< 143h/202H 94v/122V Pos: standing >
-=[Out of nowhere, a Troll stabs you in the back.]=-
-=[Out of nowhere, a Troll stabs you in the back.]=-

< 131h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 138h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 139h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 139h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 140h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 141h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 142h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 143h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 143h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll parries your futile lunge at her.
Sorry, you aren't allowed to do that in combat.

< 144h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 145h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll misses you.
-=[A Troll's powerful pierce strikes you hard.]=-
Sorry, you aren't allowed to do that in combat.

< 129h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 129h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 130h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Zxat trots in from the south.

< 131h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 132h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 134h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 135h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 136h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 136h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 137h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Zxat trots west.
Sorry, you aren't allowed to do that in combat.

< 138h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 139h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Zxat trots in from the west.
Sorry, you aren't allowed to do that in combat.

< 140h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Zxat trots south.
Sorry, you aren't allowed to do that in combat.
A Goblin sneaks in from the south.

< 140h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
-=[Out of nowhere, a Goblin stabs you in the back.]=-

< 123h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 124h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 125h/202H 95v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.
You attempt to flee...
The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East  -South -West 
A Troll (large)  *-* Warlords *-* stands here.(Red Aura)
A Troll (large)  *-* Warlords *-* sits in mid-air here.(Red Aura)
A globe of darkness floats near a Troll's head.
A Minotaur (large)  *-* Warlords *-* sits, floating here (Newbie).(Red Aura)
You flee southward!

< 125h/202H 65v/122V Pos: standing >
A Troll clambers to his feet.

< 128h/202H 65v/122V Pos: standing >
A Troll enters from the north.
A Troll leaves north.

< 129h/202H 65v/122V Pos: standing >
-=[Out of nowhere, a Troll stabs you in the back.]=-
-=[Out of nowhere, a Troll stabs you in the back.]=-
Sorry, you aren't allowed to do that in combat.

< 116h/202H 66v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Minotaur clambers to his feet.

< 117h/202H 66v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Goblin enters from the north.

< 118h/202H 66v/122V Pos: standing >
< T: Eikel TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 119h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Minotaur leaves north.
A Troll leaves north.
A Troll enters from the north.

< 120h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Minotaur enters from the north.
A Troll enters from the north.

< 122h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Minotaur fills with BLoodLuST and makes a ferocious leap at YOU!
A Minotaur attempts to maul you, but falters and falls to his knees!

< 123h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll attempts to flee.
A Troll leaves south.

< 124h/202H 66v/122V Pos: sitting >

< 127h/202H 66v/122V Pos: sitting >
-=[A Goblin's slash strikes you hard.]=-
-=[A Goblin's powerful pierce strikes you very hard.]=-
-=[A Goblin's powerful slash seriously wounds you.]=-
-=[A Goblin's powerful slash seriously wounds you.]=-
A Troll enters from the south.

< 61h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 -=[Out of nowhere, a Troll stabs you in the back.]=-
-=[Out of nowhere, a Troll stabs you in the back.]=-

< 32h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 Autosaving...

< 34h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 -=[A Minotaur's impressive whip enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Minotaur's impressive crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!

< 14h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC: awful E: A Troll sta EP: excellent >
 A Troll parries your futile lunge at her.

< 15h/202H 66v/122V Pos: sitting >
< T: Eikel TP: sit TC: awful E: A Troll sta EP: excellent >
 -=[A Goblin's mighty slash hits you.]=-