<worn on head> a banded helmet with small studs [superior]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> an unholy star
<worn in ear> an unholy star
<worn on face> a silver mask [poor]
<worn around neck> a necklace of old bones [superior]
<worn around neck> a long green cape of emeralds [poor]
<worn about body> a black leather cloak with a spun silver lining
<worn about waist> a belt of sewn ratskins
<worn on arms> a set of steel armplates
<worn around wrist> a barbed wrist bracer
<worn around wrist> a barbed wrist bracer
<worn on hands> a set of steel gauntlets
<worn on finger> a band of fiery persistance [poor]
<worn on finger> a ring with triangular emeralds [superior]
<primary weapon> a royal Bloodstone dagger [superior]
<secondary weapon> a blood soaked dagger [poor]
<worn on legs> a set of steel legplates
<worn on feet> some boots of forest running [superior]
Wer *-* Warlords *-* (Troll)(large) stands here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
An Orc merchant wanders the city, selling his wares.
< 641h/641H 174v/212V Pos: standing >
Drip leaves south.
Nul leaves south.
You follow Drip.
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
A young Orc soldier wanders the city here, preparing for training.
Wer enters from the north.
Tempest Avenue and North Storm Street Connector
Obvious exits: -North -South -West
Wer *-* Warlords *-* (Troll)(large) stands here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
A young Orc soldier wanders the city here, preparing for training.
< 641h/641H 175v/212V Pos: standing >
Drip leaves south.
Nul leaves south.
You follow Drip.
West End of Tempest Avenue
Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles. Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South -West #
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
Wer enters from the north.
West End of Tempest Avenue
Obvious exits: -North -East -South -West #
Wer *-* Warlords *-* (Troll)(large) stands here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
< 641h/641H 175v/212V Pos: standing >
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Drip leaves south.
Nul leaves south.
You follow Drip.
The Nursery
Tucked away in the west end of the city, this nursery, run by the
Storm Port Matron, acts a daycare center for young orcs. Since
most orc mothers are too busy during the day to care for their
children they send them here so they will be looked after properly.
It is unfortunate most of the children here now are either orphans
or abandoned, left in care of the Matron till they are old enough
to fend for themselves.
Obvious exits: -North -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
The matron mother stands here, protecting the children.
Wer enters from the north.
Backstab who?
< 641h/641H 175v/212V Pos: standing >
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Drip leaves west.
Nul leaves west.
You follow Drip.
The Play Room
This room is for the baby orcs to play in while the matron of
the nursery reads a romance novel and ignores them. They giggle
and drool, crawling about on all fours, generally getting into
everything they shouldn't be getting into. Thankfully, the
matron removed most of the somewhat dangerous items in the room,
though the babies have been known to even hurt themselves on the
dirt that makes up the floor of the room.
Obvious exits: -East
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
An orc infant crawls around the nursery.
An orc infant crawls around the nursery.
An orc infant crawls around the nursery.
An orc infant crawls around the nursery.
Wer enters from the east.
You quickly scan the area.
The matron who is close by to your east.
< 641h/641H 175v/212V Pos: standing >
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Backstab who?
< 641h/641H 177v/212V Pos: standing >
Drip leaves east.
Nul leaves east.
You follow Drip.
The Nursery
Tucked away in the west end of the city, this nursery, run by the
Storm Port Matron, acts a daycare center for young orcs. Since
most orc mothers are too busy during the day to care for their
children they send them here so they will be looked after properly.
It is unfortunate most of the children here now are either orphans
or abandoned, left in care of the Matron till they are old enough
to fend for themselves.
Obvious exits: -North -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
The matron mother stands here, protecting the children.
Wer enters from the west.
You quickly scan the area.
A young orc soldier who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc infant who is close by to your west.
An orc infant who is close by to your west.
An orc infant who is close by to your west.
An orc infant who is close by to your west.
< 641h/641H 177v/212V Pos: standing >
You quickly scan the area.
An orc merchant who is a brief walk away to your north.
An orc infant who is close by to your west.
An orc infant who is close by to your west.
An orc infant who is close by to your west.
An orc infant who is close by to your west.
< 641h/641H 177v/212V Pos: standing >
Drip leaves north.
Nul leaves north.
You follow Drip.
West End of Tempest Avenue
Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles. Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South -West #
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
Wer enters from the south.
Backstab who?
< 641h/641H 177v/212V Pos: standing >
Drip leaves north.
Nul leaves north.
You follow Drip.
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
A young Orc soldier wanders the city here, preparing for training.
Wer enters from the south.
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Drip leaves north.
Nul leaves north.
You follow Drip.
West End of North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. The street ends here, connecting to Tempest Avenue
south. North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East -South
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
An Orc merchant wanders the city, selling his wares.
Wer enters from the south.
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Drip leaves east.
Nul leaves east.
You follow Drip.
North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
Wer enters from the west.
You quickly scan the area.
An orc female who is not far off to your east.
An orc merchant who is close by to your west.
< 641h/641H 175v/212V Pos: standing >
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Backstab who?
< 641h/641H 177v/212V Pos: standing >
Drip leaves west.
Nul leaves west.
You follow Drip.
West End of North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. The street ends here, connecting to Tempest Avenue
south. North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East -South
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
An Orc merchant wanders the city, selling his wares.
Wer enters from the east.
Backstab who?
< 641h/641H 176v/212V Pos: standing >
Backstab who?
< 641h/641H 177v/212V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your east.
A young orc soldier who is close by to your south.
The matron who is a brief walk away to your south.
< 641h/641H 177v/212V Pos: standing >
Backstab who?
< 641h/641H 178v/212V Pos: standing >
Backstab who?
< 641h/641H 178v/212V Pos: standing >
Backstab who?
< 641h/641H 179v/212V Pos: standing >
Backstab who?
< 641h/641H 179v/212V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your east.
A young orc soldier who is close by to your south.
The matron who is a brief walk away to your south.
< 641h/641H 180v/212V Pos: standing >
Backstab who?
< 641h/641H 180v/212V Pos: standing >
Drip leaves south.
Nul leaves south.
You follow Drip.
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
A young Orc soldier wanders the city here, preparing for training.
Wer enters from the north.
Backstab who?
< 641h/641H 180v/212V Pos: standing >
Backstab who?
< 641h/641H 180v/212V Pos: standing >
Backstab who?
< 641h/641H 181v/212V Pos: standing >
An orc merchant enters from the north.
You quickly scan the area.
The matron who is not far off to your south.
< 641h/641H 181v/212V Pos: standing >
Backstab who?
< 641h/641H 182v/212V Pos: standing >
Backstab who?
< 641h/641H 183v/212V Pos: standing >
Backstab who?
< 641h/641H 183v/212V Pos: standing >
Backstab who?
< 641h/641H 184v/212V Pos: standing >
You quickly scan the area.
The matron who is not far off to your south.
< 641h/641H 185v/212V Pos: standing >
Drip leaves west.
Nul leaves west.
You follow Drip.
A Dusty Path
A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads. It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper. The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
Wer enters from the east.
Backstab who?
< 641h/641H 184v/212V Pos: standing >
Backstab who?
< 641h/641H 185v/212V Pos: standing >
Backstab who?
< 641h/641H 185v/212V Pos: standing >
Backstab who?
< 641h/641H 186v/212V Pos: standing >
You quickly scan the area.
You see nothing.
< 641h/641H 187v/212V Pos: standing >
Backstab who?
< 641h/641H 187v/212V Pos: standing >
Backstab who?
< 641h/641H 188v/212V Pos: standing >
Drip leaves north.
Nul leaves north.
You follow Drip.
A Dusty Path
The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city.
Obvious exits: -South -Up
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
Wer enters from the south.
Backstab who?
< 641h/641H 186v/212V Pos: standing >
Backstab who?
< 641h/641H 187v/212V Pos: standing >
You quickly scan the area.
You see nothing.
< 641h/641H 187v/212V Pos: standing >
Backstab who?
< 641h/641H 188v/212V Pos: standing >
Backstab who?
< 641h/641H 188v/212V Pos: standing >
Backstab who?
< 641h/641H 189v/212V Pos: standing >
You quickly scan the area.
You see nothing.
< 641h/641H 189v/212V Pos: standing >
Drip leaves south.
Nul leaves south.
You follow Drip.
A Dusty Path
A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads. It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper. The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
Wer enters from the north.
Backstab who?
< 641h/641H 188v/212V Pos: standing >
Backstab who?
< 641h/641H 188v/212V Pos: standing >
Backstab who?
< 641h/641H 189v/212V Pos: standing >
Backstab who?
< 641h/641H 189v/212V Pos: standing >
You quickly scan the area.
You see nothing.
< 641h/641H 190v/212V Pos: standing >
Backstab who?
< 641h/641H 190v/212V Pos: standing >
Backstab who?
< 641h/641H 191v/212V Pos: standing >
Backstab who?
< 641h/641H 191v/212V Pos: standing >
Drip leaves east.
Nul leaves east.
You follow Drip.
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
An Orc merchant wanders the city, selling his wares.
A young Orc soldier wanders the city here, preparing for training.
Wer enters from the west.
Backstab who?
< 641h/641H 190v/212V Pos: standing >
Drip leaves south.
Nul leaves south.
You follow Drip.
West End of Tempest Avenue
Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles. Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South -West #
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
Wer enters from the north.
You quickly scan the area.
An orc merchant who is close by to your north.
A young orc soldier who is close by to your north.
An orc female who is close by to your east.
A black crow who is not far off to your east.
A young orc soldier who is a brief walk away to your east.
An orc female who is rather far off to your east.
The matron who is close by to your south.
< 641h/641H 190v/212V Pos: standing >
Backstab who?
< 641h/641H 190v/212V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc female who is close by to your east.
A black crow who is not far off to your east.
An orc female who is rather far off to your east.
The matron who is close by to your south.
< 641h/641H 191v/212V Pos: standing >
Backstab who?
< 641h/641H 192v/212V Pos: standing >
Backstab who?
< 641h/641H 192v/212V Pos: standing >
Backstab who?
< 641h/641H 193v/212V Pos: standing >
Backstab who?
< 641h/641H 193v/212V Pos: standing >
Backstab who?
< 641h/641H 194v/212V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A young orc soldier who is close by to your north.
An orc female who is close by to your east.
A black crow who is not far off to your east.
A young orc soldier who is a brief walk away to your east.
An orc female who is rather far off to your east.
The matron who is close by to your south.
< 641h/641H 194v/212V Pos: standing >
Backstab who?
< 641h/641H 195v/212V Pos: standing >
Backstab who?
< 641h/641H 195v/212V Pos: standing >
Backstab who?
< 641h/641H 196v/212V Pos: standing >
Backstab who?
< 641h/641H 196v/212V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A young orc soldier who is close by to your north.
An orc female who is close by to your east.
A black crow who is not far off to your east.
A young orc soldier who is a brief walk away to your east.
An orc female who is rather far off to your east.
The matron who is close by to your south.
< 641h/641H 197v/212V Pos: standing >
Backstab who?
< 641h/641H 198v/212V Pos: standing >
Backstab who?
< 641h/641H 198v/212V Pos: standing >
Backstab who?
< 641h/641H 199v/212V Pos: standing >
Drip opens the fence.
Backstab who?
< 641h/641H 199v/212V Pos: standing >
Drip leaves west.
Nul leaves west.
You follow Drip.
The Graveyard of Storm Port
The graveyard of Storm Port has grown considerably over the past few
years. Even the pirate wars did not reach the body count of the dangers
of industrialization. Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history. This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East -South -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here.
Drip *-* Warlords *-* (Minotaur)(large) stands, floating here (Newbie).
A groaning zombie crouches here, fighting a Githzerai.
A Githzerai (medium) FireMage -=Celestial Sigil=- stands in mid-air here, fighting a groaning zombie.
A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
Wer enters from the east.
[Damage: 30 ] A Githzerai makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 25 ] A Githzerai makes a strange sound as you place a blood soaked dagger [poor] in his back.
In his haste to slam a Centaur around, Wer slips and falls!
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Rex's slash strikes a Githzerai.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A groaning zombie misses a Githzerai.
A Centaur closes the fence.
A Centaur's face turns pale as Nul slams his head into his face.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Drip fills with BLooDLuST and makes a ferocious leap at a Centaur!
Drip makes a futile attempt to maul a Centaur, but he is simply immovable.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Githzerai misses you.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Nul misses a Centaur.
A Centaur barely blocks Nul's lunge at him.
Nul's impressive bludgeon wounds a Centaur.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
A Githzerai attempts to flee.
A Githzerai leaves north.
< 641h/641H 199v/212V Pos: standing >
Nul dodges a Centaur's attack.
The Graveyard of Storm Port
Row after row of tombstones cover the surface of this graveyard,
speckled with crimson red poppies. Obviously orc necromancers seem
to enjoy this area immensely and take great pleasure in desecrating
the graves of the dead so that may raise a small number of zombies
and skeletons and leave them wandering the graveyard. The sight
of these monstronisties is both an annoyance and a hinderance for
those orcs wishing to pay respects to deceased relatives or friends.
Obvious exits: -South -West
A Githzerai (medium) FireMage -=Celestial Sigil=- stands in mid-air here.
< 641h/641H 198v/212V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 7 ] A Githzerai makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 6 ] A Githzerai makes a strange sound as you place a blood soaked dagger [poor] in his back.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
You parry a Githzerai's lunge at you.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
You miss a Githzerai.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your powerful pierce strikes a Githzerai hard.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Centaur trots in from the south.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Centaur trots west.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Centaur trots in from the west.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Centaur trots south.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Rex places a shortsword named 'Narggle's Star' [poor] in the back of a Githzerai, resulting in some strange noises and some blood.
< 641h/641H 198v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
You dodge a Githzerai's vicious attack.
A Githzerai attempts to flee.
A Githzerai leaves south.
< 641h/641H 198v/212V Pos: standing >
The Graveyard of Storm Port
The graveyard of Storm Port has grown considerably over the past few
years. Even the pirate wars did not reach the body count of the dangers
of industrialization. Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history. This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East -South -West
A Githzerai (medium) FireMage -=Celestial Sigil=- stands in mid-air here.
Wer *-* Warlords *-* (Troll)(large) stands here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Drip *-* Warlords *-* (Minotaur)(large) sits, floating here (Newbie).
Nul leaves north.
< 641h/641H 198v/212V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 7 ] A Githzerai makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 6 ] A Githzerai makes a strange sound as you place a blood soaked dagger [poor] in his back.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Drip clambers to his feet.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Rex enters from the north.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Rex dances an acrobatic maneuver in battle, and trips up a Githzerai!
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Drip leaves north.
Wer leaves north.
Nul enters from the north.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Drip enters from the north.
Wer enters from the north.
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Drip fills with BLooDLuST and makes a ferocious leap at a Githzerai!
A Githzerai avoids Drip's ferocious maul, and down he goes!
< 641h/641H 199v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
You attempt to flee...
The Graveyard of Storm Port
The poppies have almost overrun the earth here, the soil so thick
with orcish remains. It would be almost a pretty picture if it were
not for the tombstones jutting from the ground as symbols of death and
the zombies lurking about, groaning hideously. Occasionally, an orc
can be seen coming into the graveyard to pay respects to a lost friends,
a extremely un-orc-like think to do, however it is far more common to
see orcs come to this place to spit upon the graves of lost enemies.
Obvious exits: -North -West
You flee southward!
< 641h/641H 192v/212V Pos: standing >
The Graveyard of Storm Port
The graveyard of Storm Port has grown considerably over the past few
years. Even the pirate wars did not reach the body count of the dangers
of industrialization. Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history. This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East -South -West
Wer *-* Warlords *-* (Troll)(large) stands here.
Drip *-* Warlords *-* (Minotaur)(large) crouches, floating here (Newbie), fighting a Githzerai.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Rex *-* Warlords *-* (Goblin)(small) stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) FireMage -=Celestial Sigil=- sits in mid-air here, fighting Rex.
< 641h/641H 192v/212V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A Githzerai makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 14 ] A Githzerai makes a strange sound as you place a blood soaked dagger [poor] in his back.
< 641h/641H 193v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
Drip's impressive whip enshrouds a Githzerai in a mist of blood.
Drip's impressive crush enshrouds a Githzerai in a mist of blood.
< 641h/641H 193v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: awful >
You parry a Githzerai's lunge at you.
< 641h/641H 193v/212V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: awful >
Rex's mighty slash hits a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!