<worn as a badge> an insignia of a cresent moon
<worn on head> a crown of stars (glowing) (humming)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> an aboleth's shrunken head
<worn in ear> a pair of silver earrings with red rubies
<worn on face> some clown makeup
<worn around neck> an honor of guards medallion
<worn around neck> the service tags of the squad [superior] (glowing)
<worn on body> a ghostly shimmering set of armor (glowing)
<worn about body> the masters cloak of damage (glowing)
<worn as quiver> the masters quiver (glowing)
<worn about waist> a belt bearing the crest of Darkuul [superior]
<worn on belt buckle>the bloody skull of a githyanki (glowing)
<worn on arms> some gladiators vambraces
<worn around wrist> a chain-linked raider's bracelet
<worn around wrist> a chain-linked raider's bracelet of dexterity [89%]
<worn on hands> the gloves of tearing
<worn on finger> an obsidian circle of regeneration
<worn on finger> a band of fiery persistance [superior]
<primary weapon> a slimy troglodyte claw [poor]
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> a pair of celestial leg plates
<worn on feet> some spurred blood crystal boots
Master set granting:
*Stronger armor
^^....^..*+****
^^^^...@.*+****
^.^.^...**+****
......^..*M.*..
.M^.....*+...
.M^.....+..
^^^^.^..+.*
^^.^.....+.**
^.^^.^..^.+****
^^^......*+****
^^....^@.*+****
^^^^.....*+****
^.^.^...**+****
.....^..*M.*.
M^.....*+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 287v/304V Pos: standing >
^^^^....+..
^^^^^.^..+.**
^^^.^.....+.***
^.^^.^..^.+****
^^^....@.*+****
^^....^..*+****
^^^^.....*+****
.^.^...**+***
....^..*M.*
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 286v/304V Pos: standing >
< 787h/787H 287v/304V Pos: standing >
M^^.^...+++
M^^^^....+..*
M^^^^^.^..+.***
^^^.^.....+.***
^.^^.^.@^.+****
^^^......*+****
^^....^..*+****
^^^.....*+***
^.^...**+**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 286v/304V Pos: standing >
MM^..^..^..
MM^^.^...++++
MM^^^^....+..**
M^^^^^.^..+.***
^^^.^..@..+.***
^.^^.^..^.+****
^^^......*+****
^....^..*+***
^^.....*+**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 284v/304V Pos: standing >
MMM^^^^....
MMM^..^..^...
MM^^.^...+++++
MM^^^^....+..**
M^^^^^.@..+.***
^^^.^.....+.***
^.^^.^..^.+****
^^......*+***
....^..*+**
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 283v/304V Pos: standing >
MM^^^^.....
MM^..^..^...*
MM^^.^...++++++
M^^^^....+..***
^^^^^.^@.+.****
^^.^.....+.****
.^^.^..^.+*****
^......*+****
...^..*+***
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 282v/304V Pos: standing >
MMMM^^^...^
MMM^^^^......
MMM^..^..^...**
MM^^.^...++++++
M^^^^..@.+..***
^^^^^.^..+.****
^^.^.....+.****
^^.^..^.+****
......*+***
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 281v/304V Pos: standing >
MMM^^^...^.
MM^^^^......*
MM^..^..^...***
M^^.^...+++++++
^^^^...@+..****
^^^^.^..+.*****
^.^.....+.*****
^.^..^.+*****
.....*+****
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 280v/304V Pos: standing >
MMM^^^....
MMMM^^^...^..
MMM^^^^......**
MM^..^..^...***
M^^.^..@+++++++
^^^^....+..****
^^^^.^..+.*****
.^.....+.****
.^..^.+****
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 787h/787H 279v/304V Pos: standing >
< 787h/787H 280v/304V Pos: standing >
MMM^^^.....
MMM^^^...^..*
MM^^^^......***
M^..^..^...****
^^.^...@+++++++
^^^....+..*****
^^^.^..+.******
^.....+.*****
^..^.+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A small round shield has been dropped here.
< 787h/787H 282v/304V Pos: standing >
<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
< 787h/787H 282v/304V Pos: standing >
< 787h/787H 283v/304V Pos: standing >
<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>
<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
A grinning merchant stands here, looking over the merchandise.
An ugly looking wench cringes here, looking for some action.(Red Aura)
A grinning old man stands here, eyeing the merchandise.
< 787h/787H 282v/304V Pos: standing >
<map>
Zone: Vella's Bordello.
Room: Outside Vella's Bordello
</map>
Outside Vella's Bordello
Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South
< 787h/787H 281v/304V Pos: standing >
< 787h/787H 282v/304V Pos: standing >
<map>
Zone: Vella's Bordello.
Room: Entry Hall of Vella's Bordello
</map>
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West -Up
< 787h/787H 282v/304V Pos: standing >
< 787h/787H 283v/304V Pos: standing >
<map>
Zone: Vella's Bordello.
Room: A Side Hallway
</map>
<map>
Zone: Vella's Bordello.
Room: A Side Hallway
</map>
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
An unnatural darkness fills this area.
Obvious exits: -North -East -West
Nel *-* Warlords *-* (Kobold)(small) sits resting.(Red Aura)
Drip *-* Warlords *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Obi *-* Warlords *-* (Duergar)(medium) sits resting.(Red Aura)
Dozz *-* Warlords *-* (Drider)(large) stands, floating here.(Red Aura)
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Nel clambers to her feet.
< 787h/787H 285v/304V Pos: standing >
< 787h/787H 286v/304V Pos: standing >
Your Terminal mode is now: GEN .
< 787h/787H 288v/304V Pos: standing >
Obi raises his unholy symbol and smiles malevolently.
Your Terminal mode is now: ANSI.
< 787h/787H 292v/304V Pos: standing >
Obi clambers to his feet.
< 787h/787H 293v/304V Pos: standing >
A Side Hallway
Obvious exits: -North -East -West
Nel *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Drip *-* Warlords *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Dozz *-* Warlords *-* (Drider)(large) stands, floating here.(Red Aura)
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 787h/787H 295v/304V Pos: standing >
You quickly scan the area.
A topless prostitute who is not far off to your east.
An exotic woman who is a brief walk away to your east.
A red headed slut who is close by to your west.
The Incarnate of Fire who is close by to your west.
A tired traveler who is close by to your west.
< 787h/787H 296v/304V Pos: standing >
Nel dances a little jig of happiness.
< 787h/787H 297v/304V Pos: standing >
Nel dances a little jig of happiness.
< 787h/787H 299v/304V Pos: standing >
Saving Fraglo.
< 787h/787H 300v/304V Pos: standing >
You are surrounded by a magenta glow.
< 787h/787H 303v/304V Pos: standing >
Backstab who?
< 787h/787H 304v/304V Pos: standing >
Obi nods at Nel.
< 787h/787H 304v/304V Pos: standing >
< 787h/787H 304v/304V Pos: standing >
Your endurance fades away.
< 787h/787H 304v/304V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
Nul leaves east.
You follow Nul.
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West -Up
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Bisil skitters in from the west.
Obi enters from the west.
Nel enters from the west.
Drip enters from the west.
Dozz skitters in from the west.
< 787h/787H 303v/304V Pos: standing >
Backstab who?
< 787h/787H 303v/304V Pos: standing >
Backstab who?
< 787h/787H 303v/304V Pos: standing >
Backstab who?
< 787h/787H 303v/304V Pos: standing >
You quickly scan the area.
A grinning merchant who is not far off to your north.
A tired traveler who is rather far off to your north.
An ugly looking wench who is rather far off to your north.
A tired young man who is in the distance to your north.
A tired traveler who is close by to your east.
A tired young man who is close by to your east.
A Githzerai who is close by to your south.
A Centaur who is close by to your south.
A Barbarian who is close by to your south.
A Centaur who is close by to your south.
A Grey Elf who is close by to your south.
A grinning old man who is close by to your south.
A grinning merchant who is not far off to your south.
An ugly looking wench who is not far off to your south.
An elephant who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A Halfling who is a brief walk away to your south.
A Barbarian who is a brief walk away to your south.
A red headed slut who is not far off to your west.
< 787h/787H 303v/304V Pos: standing >
Backstab who?
< 787h/787H 303v/304V Pos: standing >
Backstab who?
Nul leaves east.
You follow Nul.
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
An unnatural darkness fills this area.
Obvious exits: -North -East -West
The corpse of a Barbarian is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A tired traveler staggers about looking for some relaxation.
A tired young man rests here, exhausted.
Bisil skitters in from the west.
Obi enters from the west.
Nel enters from the west.
Drip enters from the west.
Dozz skitters in from the west.
< 787h/787H 302v/304V Pos: standing >
Backstab who?
< 787h/787H 302v/304V Pos: standing >
Backstab who?
< 787h/787H 302v/304V Pos: standing >
Backstab who?
< 787h/787H 303v/304V Pos: standing >
A tired young man leaves east.
Backstab who?
< 787h/787H 303v/304V Pos: standing >
Nul leaves east.
You follow Nul.
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A tired young man rests here, exhausted.
Bisil skitters in from the west.
Obi enters from the west.
Nel enters from the west.
Drip enters from the west.
Dozz skitters in from the west.
< 787h/787H 303v/304V Pos: standing >
Backstab who?
< 787h/787H 303v/304V Pos: standing >
You quickly scan the area.
A tired traveler who is close by to your west.
< 787h/787H 303v/304V Pos: standing >
Backstab who?
< 787h/787H 303v/304V Pos: standing >
You quickly scan the area.
A red headed slut who is rather far off to your west.
Nul leaves west.
You follow Nul.
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
An unnatural darkness fills this area.
Obvious exits: -North -East -West
The corpse of a Barbarian is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A tired traveler staggers about looking for some relaxation.
There are some tracks heading west.
Bisil skitters in from the east.
Obi enters from the east.
Nel enters from the east.
Drip enters from the east.
Dozz skitters in from the east.
< 787h/787H 303v/304V Pos: standing >
Backstab who?
Nul leaves west.
You follow Nul.
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West -Up
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
A Centaur (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
*A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) Rockstar -=Celestial Sigil=- stands in mid-air here (Newbie).(Gold Aura)
Bisil skitters in from the east.
Obi enters from the east.
Nel enters from the east.
Drip enters from the east.
Dozz skitters in from the east.
< 787h/787H 302v/304V Pos: standing >
You quickly scan the area.
A grinning merchant who is not far off to your north.
A red headed slut who is a brief walk away to your north.
A tired traveler who is rather far off to your north.
An ugly looking wench who is rather far off to your north.
A tired young man who is in the distance to your north.
A tired traveler who is close by to your east.
An elephant who is close by to your south.
A prong-horned antelope who is close by to your south.
A timber wolf who is close by to your south.
A Halfling who is close by to your south.
A Githzerai who is close by to your south.
A grinning merchant who is close by to your south.
A grinning old man who is close by to your south.
An ugly looking wench who is not far off to your south.
A red headed slut who is not far off to your west.
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 787h/787H 302v/304V Pos: standing >
A Githzerai snaps into visibility.
[Damage: 60 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [poor] in his back.
[Damage: 60 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
< 787h/787H 303v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Centaur shifts his weight and viciously slams his rear hooves into Nel's chest with a stunning force.
A Centaur shivers as he hits Nel.
A Githzerai enters from the south.
A Barbarian enters from the south.
A Halfling enters from the south.
A timber wolf enters from the south.
A prong-horned antelope enters from the south.
An elephant enters from the south.
A Githzerai starts casting an offensive spell.
Nul leaves south.
Bisil leaves south.
Obi leaves south.
Drip leaves south.
Dozz leaves south.
< 787h/787H 303v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Grey Elf plays a song to lift his spirit off the ground.
An elephant flies through the air, free as a bird!
A prong-horned antelope flies through the air, free as a bird!
A timber wolf flies through the air, free as a bird!
A Halfling flies through the air, free as a bird!
A Githzerai flies through the air, free as a bird!
< 787h/787H 303v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Barbarian assists a Centaur heroically.
A Barbarian misses Nel.
A Githzerai starts casting an offensive spell.
A Barbarian suddenly attacks Nel!
A Barbarian's fine crush wounds Nel.
A Barbarian shivers as he hits Nel.
< 787h/787H 303v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Nel dodges a Barbarian's attack.
Nel starts casting an offensive spell.
Nul enters from the south.
Bisil skitters in from the south.
Obi enters from the south.
Drip enters from the south.
Dozz skitters in from the south.
< 787h/787H 303v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Nel dodges a Centaur's attack.
Nel dodges a Centaur's attack.
Nul's weak pierce grazes a Githzerai.
< 787h/787H 303v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Bisil starts casting an offensive spell.
You attempt to flee...
The Velvet Stairs
This stairs runs up from the main entry hall up to the second floor.
The same velvet like carpet that has been going around the rest of the
bordello continues up the stairs here. The walls are covered with several
different portraits of some of the very best employees of Vella's Bordello.
Every couple of steps there is a small potted plant.
Obvious exits: -North -Down
You flee upward!
< 787h/787H 290v/304V Pos: standing >
< 787h/787H 291v/304V Pos: standing >
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West -Up
Dozz *-* Warlords *-* (Drider)(large) stands, floating here.(Red Aura)
Drip *-* Warlords *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here. (Casting) (Red Aura)
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
A elephant stands here, ears flapping about randomly. (minion)
A prong-horned antelope stands here. (minion)
A timber wolf stands here. (minion)
A Halfling (small) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Nel.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here, fighting Nul.(Red Aura)
Nel *-* Warlords *-* (Kobold)(small) stands in mid-air here, fighting a Centaur. (Casting) (Red Aura)
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here. (Casting)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Nel.(Gold Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Nel.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) Rockstar -=Celestial Sigil=- stands in mid-air here (Newbie). (Casting) (Gold Aura)
< 787h/787H 292v/304V Pos: standing >
Bisil completes his spell...
Bisil utters the word 'xuhpzf'
A Barbarian is withered and starts to decrease in size with Bisil's touch!
Drip fills with BLooDLuST and makes a ferocious leap at a Grey Elf!
A Grey Elf avoids Drip's ferocious maul, and down he goes!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Githzerai in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage: 1 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [poor] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 14 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
< 787h/787H 294v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
A Grey Elf smirks as his fireball explodes into the face of Dozz.
A Githzerai completes his spell...
A Githzerai utters the words 'buoblg qrunsoqpze yugh'
A Githzerai's fist beats the life out of Nel, blood pours from her body!
A Grey Elf misses Drip.
A Grey Elf's pierce grazes Drip.
As a Grey Elf strikes Drip, he smiles as a Grey Elf tears his flesh!
A Grey Elf misses Drip.
A Barbarian starts casting an offensive spell.
Dozz starts casting an offensive spell.
< 787h/787H 295v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: small wounds >
You parry a Githzerai's lunge at you.
Nul tackles a Githzerai square in the chest knocking the wind out of him!
< 787h/787H 295v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
A Halfling gives an order to his followers.
An elephant makes a futile attempt to bash Dozz, but he is simply immovable.
A prong-horned antelope makes a futile attempt to bash Dozz, but he is simply immovable.
A timber wolf makes a futile attempt to bash Dozz, but he is simply immovable.
< 787h/787H 295v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
Nel completes her spell...
Nel utters the word 'pawwzf'
Nel's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf parries Drip's lunge at him.
A Grey Elf dodges Drip's attack.
A Centaur starts casting an offensive spell.
< 787h/787H 295v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
A Githzerai starts casting a spell.
< 787h/787H 295v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
A Barbarian completes his spell...
A Barbarian utters the words 'ofzahzf gajr eughjfbaiqz'
A Barbarian points at Nel.
Nel's entire body spasms uncontrollably as her soul is viciously attacked by a Barbarian.
You attempt to flee...
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
An unnatural darkness fills this area.
Obvious exits: -North -East -West
You flee westward!
< 787h/787H 283v/304V Pos: standing >
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West -Up
Dozz *-* Warlords *-* (Drider)(large) stands, floating here.(Red Aura)
Drip *-* Warlords *-* (Minotaur)(large) crouches in mid-air here, fighting a Grey Elf.(Red Aura)
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here. (Casting) (Red Aura)
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
An elephant sits in mid-air here. (Minion)
A prong-horned antelope sits in mid-air here. (Minion)
A timber wolf sits in mid-air here. (Minion)
A Halfling (small) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) -=Celestial Sigil=- sits in mid-air here, fighting Nel.
A Githzerai (medium) -=Celestial Sigil=- sits in mid-air here.(Red Aura)
Nel *-* Warlords *-* (Kobold)(small) stands in mid-air here, fighting a Centaur. (Casting) (Red Aura)
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Nel.(Gold Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Nel.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here. (Casting)
A Grey Elf (medium) Rockstar -=Celestial Sigil=- stands in mid-air here (Newbie), fighting Drip. (Casting) (Gold Aura)
< 787h/787H 282v/304V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 15 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [poor] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 14 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Githzerai's spine!.
[Damage: 8 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
< 787h/787H 282v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
A Centaur misses Nel.
Nel dodges a Centaur's attack.
A Barbarian starts casting an offensive spell.
A Githzerai starts casting a spell.
< 787h/787H 283v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
A Grey Elf plays a song to lift his spirit off the ground.
Dozz flies through the air, free as a bird!
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the ground to reach up in a fist!
Bisil starts casting an offensive spell.
< 787h/787H 283v/304V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
A Grey Elf smirks as his fireball explodes into the face of Nel.
Nel's pair of feathered gloves melted from the intense heat!
Nel's mysterious robe melted from the intense heat!
Nel's pair of sleeves woven from mist melted from the intense heat!
Nel's crystalline ring melted from the intense heat!
Nel's thin length of twisted cord melted from the intense heat!
Nel is dead! R.I.P.