<worn as a badge> a glowing blue crystal
<worn on head> a golden crown set with diamonds [poor] (invis)
<worn on eyes> a crystal eyepiece [superior]
<worn in ear> an earring of bone
<worn in ear> a hoop of twisting obsidian (humming)
<worn on face> a lithixl beak [82%]
<worn around neck> a charm made of dwarf bone
<worn around neck> a fine necklace of seashells [superior] (glowing)
<worn on body> a silky black dress of the sirens
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a silken backsheath of flight
<worn about waist> an exquisite silk sash [poor] [87%]
<worn on belt buckle>the lost book of 'Magic'
<attached to belt> a thick tome of legendary lores
<worn on arms> some gnomish sleeves of ingenuity of intelligence
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a bracelet of astrology [poor]
<worn around wrist> a bracelet of influence [superior]
<worn on hands> some ancient Tukluk spellshield gloves
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> a heavy silver ring (glowing)
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
<worn on legs> a pleated red and blue kilt [poor] [68%]
<worn on feet> a pair of mailed yeti hide boots [superior] [84%]
< 554h/554H 160v/160V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!
Bile looks at you.
< 554h/554H 160v/160V Pos: standing >
You purge 'haste' from your thoughts.
< 554h/554H 160v/160V Pos: standing >
You purge 'globe of invulnerability' from your thoughts.
< 554h/554H 160v/160V Pos: standing >
You sit down and relax.
< 554h/554H 160v/160V Pos: sitting >
You are memorizing disintegrate, which will take about 4 seconds.
< 554h/554H 160v/160V Pos: sitting >
You are memorizing dimension door, which will take about 4 seconds.
< 554h/554H 160v/160V Pos: sitting >
Obe lets loose with a powerful SCREAM!!
You feel like you could fight forever.
Obe becomes alert and ready to fight.
Bile becomes alert and ready to fight.
Dozz becomes alert and ready to fight.
An earth elemental becomes alert and ready to fight.
An earth elemental becomes alert and ready to fight.
An earth elemental becomes alert and ready to fight.
< 554h/554H 160v/160V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - acidimmolate
( 8th circle) 3 - disintegrate
( 7th circle) 4 - earthen maul
( 6th circle) 3 - teleport
2 - stone skin
1 - color spray
( 5th circle) 1 - identify
1 - conjure elemental
1 - coldshield
4 - wall of stone
( 4th circle) 7 - lightning bolt
1 - levitate
( 3rd circle) 3 - shocking grasp
1 - strength
5 - dispel magic
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 3 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 8th) disintegrate
6 seconds: ( 7th) dimension door
You can memorize no more spells.
< 604h/604H 160v/160V Pos: sitting >
You have finished memorizing disintegrate.
< 604h/604H 160v/160V Pos: sitting >
< 604h/604H 160v/160V Pos: sitting >
Score information for Zlo
Level: 41 Race: Drow Elf Class: Conjurer / Earth Magus Sex: Male
Hit points: 604(604) Moves: 160(160)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Sitting around, resting.
Negative Shielded Memorizing
Frags: +6.59 Deaths: 33
Detecting: Invisible Heat
Protected from: All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Ultravision Fly Haste Levitation GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 1115
Active Spells:
--------------
war cry (5 minutes)
haste (15 minutes)
globe of invulnerability (15 minutes)
stone skin (3 minutes)
globe of darkness (7 minutes)
vitality (6 minutes)
stone skin (less than a minute remaining)
detect invisibility (51 minutes)
< 604h/604H 160v/160V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
conjure elemental [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
wall of stone [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
wall of iron [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
earthen maul [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
knock [in spellbook]
stornogs metamagic shroud [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
disintegrate [in spellbook]
globe of invulnerability [in spellbook]
improved globe of darkness [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
acidimmolate [in spellbook]
fly [in spellbook]
gate [in spellbook]
relocate [in spellbook]
10th CIRCLE:
earth form
farsee
group stone skin
stornogs shimmering starshell
transmute rock to mud
11th CIRCLE:
conjure greater elemental
group globe of invulnerability
prismatic cube
stornogs spheres
12th CIRCLE:
earthen tomb
group stornogs spheres
< 604h/604H 160v/160V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 604h/604H 160v/160V Pos: sitting >
You clamber to your feet.
< 604h/604H 160v/160V Pos: standing >
The stable hand leaves west.
< 604h/604H 160v/160V Pos: standing >
< 604h/604H 160v/160V Pos: standing >
You have memorized the following spells:
( 9th circle) 1 - acidimmolate
( 8th circle) 4 - disintegrate
( 7th circle) 1 - dimension door
4 - earthen maul
( 6th circle) 3 - teleport
2 - stone skin
1 - color spray
( 5th circle) 1 - identify
1 - conjure elemental
1 - coldshield
4 - wall of stone
( 4th circle) 7 - lightning bolt
1 - levitate
( 3rd circle) 3 - shocking grasp
1 - strength
5 - dispel magic
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 3 - minor creation
7 - magic missile
You can memorize no more spells.
< 604h/604H 160v/160V Pos: standing >
Bile dons a golden crown set with diamonds [superior] on his head.
< 604h/604H 160v/160V Pos: standing >
You purge 'lightning bolt' from your thoughts.
< 604h/604H 160v/160V Pos: standing >
You sit down and relax.
< 604h/604H 160v/160V Pos: sitting >
You are memorizing infravision, which will take about 3 seconds.
< 604h/604H 160v/160V Pos: sitting >
You start meditating...
< 604h/604H 160v/160V Pos: sitting >
You have finished memorizing infravision.
Your studies are complete.
< 604h/604H 160v/160V Pos: sitting >
Bile puts a braided elfskin headband [poor] into a bottomless bag of the illithids.
< 604h/604H 160v/160V Pos: sitting >
You clamber to your feet.
< 604h/604H 160v/160V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 604h/604H 160v/160V Pos: standing >
You complete your spell...
Bile's eyes start to glow red!
< 604h/604H 160v/160V Pos: standing >
You nod.
< 604h/604H 160v/160V Pos: standing >
< 604h/604H 160v/160V Pos: standing >
< 604h/604H 160v/160V Pos: standing >
You purge 'infravision' from your thoughts.
< 604h/604H 160v/160V Pos: standing >
You sit down and relax.
< 604h/604H 160v/160V Pos: sitting >
Bile leaves east.
< 604h/604H 160v/160V Pos: sitting >
The stable hand enters from the west.
< 604h/604H 160v/160V Pos: sitting >
You are memorizing lightning bolt, which will take about 3 seconds.
< 604h/604H 160v/160V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
< 604h/604H 160v/160V Pos: sitting >
You clamber to your feet.
< 604h/604H 160v/160V Pos: standing >
Horse Corral
Obvious exits: -East -West
A stable hand is here, tending to his duties about the barn.
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
< 604h/604H 160v/160V Pos: standing >
You quickly scan the area.
You see nothing.
< 604h/604H 160v/160V Pos: standing >
You feel your skin soften and return to normal.
< 604h/604H 160v/160V Pos: standing >
Obe says 'stone'
< 604h/604H 160v/160V Pos: standing >
You start chanting...
< 604h/604H 160v/160V Pos: standing >
Obe loses control, veins bulging with anger.
< 604h/604H 160v/160V Pos: standing >
You complete your spell...
Living stone sprouts up and covers your flesh.
< 604h/604H 160v/160V Pos: standing >
You start chanting...
< 604h/604H 160v/160V Pos: standing >
The stable hand leaves west.
You complete your spell...
Living stone sprouts up and covers Obe's flesh.
< 604h/604H 160v/160V Pos: standing >
You sit down and relax.
< 604h/604H 160v/160V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - acidimmolate
( 8th circle) 4 - disintegrate
( 7th circle) 1 - dimension door
4 - earthen maul
( 6th circle) 3 - teleport
1 - color spray
( 5th circle) 1 - identify
1 - conjure elemental
1 - coldshield
4 - wall of stone
( 4th circle) 7 - lightning bolt
1 - levitate
( 3rd circle) 3 - shocking grasp
1 - strength
5 - dispel magic
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 3 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 6th) stone skin
7 seconds: ( 6th) stone skin
You can memorize no more spells.
You continue your study.
< 604h/604H 160v/160V Pos: sitting >
You start meditating...
< 604h/604H 160v/160V Pos: sitting >
You have finished memorizing stone skin.
< 604h/604H 160v/160V Pos: sitting >
< 604h/604H 160v/160V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.
< 604h/604H 160v/160V Pos: sitting >
You clamber to your feet.
< 604h/604H 160v/160V Pos: standing >
Horse Corral
Obvious exits: -East -West
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
< 604h/604H 160v/160V Pos: standing >
Obe leaves east.
Dozz leaves east.
You follow Obe.
Along the side of Jenna's Wayhouse
The wayhouse stands northeast of here, with several
second story windows probably leading into bedrooms. The
backside of the structure is just west of here, where a
large horse corral can be seen for exercising the mounts.
North of here, a huge grassy field can be seen beyond the
wayhouse, which has a small outhouse next to it. The view
to the south is fabulous, showing a mountain range far in
the distance.
Obvious exits: -North -South -West
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 604h/604H 159v/160V Pos: standing >
Obe leaves south.
Dozz leaves south.
You follow Obe.
....+.^.^
...^.+.^^..
...P.++..^^^M
++++++^.^^^^M
...M..@.^^^MM
......^^^^MM^
..^...^^^^M^^
....^^.^^M^
...^.^^MM
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 604h/604H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.
< 604h/604H 159v/160V Pos: standing >
Obe leaves west.
Dozz leaves west.
You follow Obe.
.....+.^.
....^.+.^^.
....P.++..^^^
+M+++++^.^^^^
......@D.^^^M
.......^^^^MM
...^...^^^^M^
.....^^.^^M
....^.^^M
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 604h/604H 157v/160V Pos: standing >
Obe leaves north.
Dozz leaves north.
You follow Obe.
.....+..^
......+.^.^
.....^.+.^^..
....P.++..^^^
+M++++@^.^^^^
......D..^^^M
.......^^^^MM
..^...^^^^M
....^^.^^
An Immaculate Stone Highway
Obvious exits: -North -South -West
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 604h/604H 155v/160V Pos: standing >
Obe leaves north.
Dozz leaves north.
You follow Obe.
.....+...
......+..^^
.......+.^.^^
.....^.+.^^..
....P.@+..^^^
+M++++M^.^^^^
.........^^^M
......^^^^M
.^...^^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 604h/604H 155v/160V Pos: standing >
Obe leaves west.
Dozz leaves west.
You follow Obe.
......+..
.......+..^
........+.^.^
......^.+.^^.
.....P@M+..^^
M+M+++++^.^^^
..........^^^
.......^^^^
..^...^^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 604h/604H 154v/160V Pos: standing >
Obe leaves west.
Dozz leaves west.
You follow Obe.
.......+.
........+..
.........+.^.
.......^.+.^^
......@D++..^
+M+M+++++^.^^
...........^^
^.......^^^
...^...^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Obe *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Obe's head.
A human merchant is standing here, busy with his own matters.
A gnomish grenadier stands, floating here, fighting Bile.
A Centaur (large) -=Celestial Sigil=- stands in mid-air here. (Casting)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting a human merchant.
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Bile. (Casting)
Bile Mommy? *-* Warlords *-* (Goblin)(small) is lying in mid-air here, fighting a Centaur.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 604h/604H 152v/160V Pos: standing >
Dozz starts casting an offensive spell.
< 604h/604H 153v/160V Pos: standing >
Obe snaps into visibility.
Obe fills with BLooDLuST and makes a ferocious leap at a Barbarian!
Obe knocks a Barbarian down with a mighty blow!
< 604h/604H 153v/160V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
Bile misses a Centaur.
Bile misses a Centaur.
A human merchant attempts to flee.
A human merchant tries to flee, but can't make it out of here!
Ok.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
< 604h/604H 154v/160V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Bile!
< 604h/604H 154v/160V Pos: standing >
A human merchant attempts to flee.
A human merchant leaves north.
< 604h/604H 155v/160V Pos: standing >
Dozz completes his spell...
Dozz utters the words 'paffue xurhuio'
A Barbarian begins to dry and wilt.
A gnomish grenadier's powerful bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier's bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier's bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier's bludgeon strikes Bile hard.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
< 604h/604H 155v/160V Pos: standing >
Obe snaps into visibility.
Obe's impressive crush wounds a Barbarian.
Obe's powerful bludgeon wounds a Barbarian.
Obe's impressive crush wounds a Barbarian.
Obe's crush wounds a Barbarian.
A Centaur starts casting an offensive spell.
A human merchant enters from the north.
< 604h/604H 156v/160V Pos: standing >
A human merchant snaps into visibility.
A human merchant's pierce wounds a Barbarian.
A human merchant's slimy troglodyte claw [superior] with a strange black stone murmurs some strange incantations...
A human merchant snaps into visibility.
A human merchant's concussion blast rips into a Barbarian, shattering his soul!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug a human merchant wrenches the weapon free, ramming it into a Barbarian's spine!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
< 604h/604H 156v/160V Pos: standing >
Dozz starts casting an offensive spell.
< 604h/604H 158v/160V Pos: standing >
A human merchant attempts to flee.
A human merchant leaves east.
< 604h/604H 158v/160V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
A Centaur starts casting an offensive spell.
< 604h/604H 158v/160V Pos: standing >
Bile misses a Centaur.
Bile misses a Centaur.
Bile misses a Centaur.
< 604h/604H 158v/160V Pos: standing >
You start chanting...
< 604h/604H 159v/160V Pos: standing >
A gnomish grenadier's impressive bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier misses Bile.
A gnomish grenadier's impressive bludgeon strikes Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier's impressive bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A human merchant enters from the east.
< 604h/604H 159v/160V Pos: standing >
A human merchant snaps into visibility.
A human merchant places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug a human merchant wrenches the weapon free, ramming it into a Barbarian's spine!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
< 604h/604H 159v/160V Pos: standing >
Looking panicked, Bile scrambles madly to his feet!
Looking panicked, a Barbarian scrambles madly to his feet!
< 604h/604H 159v/160V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 604h/604H 160v/160V Pos: standing >
Casting: disintegrate
Dozz completes his spell...
Dozz utters the words 'aque ghcandusaw'
Dozz sends a stream of acid into a Barbarian, vaporizing fragile carbon compounds and creating a horrible stench.
A Barbarian begins to sllooowwww down.
A Centaur starts casting a spell.
< 604h/604H 160v/160V Pos: standing >
Bile attempts to flee.
Bile leaves south.
< 604h/604H 160v/160V Pos: standing >
A Centaur stops chanting abruptly!
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
[Damage: 1 ] A silver-skull ring turns red hot, a Barbarian screams as a silver-skull ring burns him.
[Damage: 1 ] A sun ring turns red hot, a Barbarian screams as a sun ring burns him.
[Damage: 1 ] A wickedly barbed collar turns red hot, a Barbarian screams as a wickedly barbed collar burns him.
[Damage: 1 ] An honor of guards medallion turns red hot, a Barbarian screams as an honor of guards medallion burns him.
[Damage: 1 ] The diamond crown of Winduin of agility turns red hot, a Barbarian screams as the diamond crown of Winduin of agility burns him.
[Damage: 1 ] A pair of spiked blood sleeves turns red hot, a Barbarian screams as a pair of spiked blood sleeves burns him.
[Damage: 1 ] A blood inscribed bracer turns red hot, a Barbarian screams as a blood inscribed bracer burns him.
[Damage: 1 ] A diamond stud covered in blood turns red hot, a Barbarian screams as a diamond stud covered in blood burns him.
[Damage: 1 ] A celestial ribbon turns red hot, a Barbarian screams as a celestial ribbon burns him.
[Damage: 149 ] You smile happily as your disintegration ray hits a Barbarian!
A Barbarian misses a human merchant.
A Barbarian misses a human merchant.
A human merchant parries a Barbarian's lunge at her.
A human merchant snaps into visibility.
< 604h/604H 160v/160V Pos: standing >
Obe snaps into visibility.
Obe's impressive crush strikes a Barbarian.
Obe's impressive bludgeon strikes a Barbarian.
Obe's impressive crush strikes a Barbarian.
Obe's impressive crush strikes a Barbarian.
< 604h/604H 160v/160V Pos: standing >
A human merchant attempts to flee.
A human merchant leaves north.
A Barbarian leaves west.
< 604h/604H 160v/160V Pos: standing >
A Centaur stops chanting abruptly!
< 604h/604H 160v/160V Pos: standing >
A Barbarian enters from the west.
< 604h/604H 160v/160V Pos: standing >
A human merchant enters from the north.
Obe snaps into visibility.
Obe fills with BLooDLuST and makes a ferocious leap at a Barbarian!
Obe knocks a Barbarian down with a mighty blow!
A gnomish grenadier suddenly attacks Obe!
A gnomish grenadier's decent bludgeon grazes Obe.
You start chanting...
< 604h/604H 160v/160V Pos: standing >
A human merchant snaps into visibility.
A human merchant places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
< 604h/604H 160v/160V Pos: standing >
Dozz suddenly attacks a Barbarian!
Dozz misses a Barbarian.
A Centaur attempts to flee.
A Centaur trots east.
< 604h/604H 160v/160V Pos: standing >
Casting: disintegrate
< 604h/604H 160v/160V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
[Damage: 1 ] A sun ring turns red hot, a Barbarian screams as a sun ring burns him.
[Damage: 1 ] A wickedly barbed collar turns red hot, a Barbarian screams as a wickedly barbed collar burns him.
[Damage: 1 ] An honor of guards medallion turns red hot, a Barbarian screams as an honor of guards medallion burns him.
[Damage: 1 ] The diamond crown of Winduin of agility turns red hot, a Barbarian screams as the diamond crown of Winduin of agility burns him.
[Damage: 1 ] A pair of spiked blood sleeves turns red hot, a Barbarian screams as a pair of spiked blood sleeves burns him.
[Damage: 1 ] A set of opal prayer beads turns red hot, a Barbarian screams as a set of opal prayer beads burns him.
[Damage: 1 ] The humming sword named 'Blaze' turns red hot, a Barbarian screams as the humming sword named 'Blaze' burns him.
[Damage: 1 ] The eyes of undead fire turns red hot, a Barbarian screams as the eyes of undead fire burns him.
[Damage: 1 ] A hallowed Cimmerian mask of Winduin turns red hot, a Barbarian screams as a hallowed Cimmerian mask of Winduin burns him.
[Damage: 1 ] A mistweyd nose-pipe turns red hot, a Barbarian screams as a mistweyd nose-pipe burns him.
[Damage: 110 ] You smile happily as your disintegration ray hits a Barbarian!
< 604h/604H 160v/160V Pos: standing >
An earth elemental clambers to its feet.
A Centaur trots west.
< 604h/604H 160v/160V Pos: standing >
A Centaur trots in from the east.
< 604h/604H 160v/160V Pos: standing >
An earth elemental clambers to its feet.
A Centaur trots south.
< 604h/604H 160v/160V Pos: standing >
You start chanting...
< 604h/604H 160v/160V Pos: standing >
An earth elemental clambers to its feet.
Obe snaps into visibility.
A gnomish grenadier's decent bludgeon grazes Obe.
Obe parries a gnomish grenadier's lunge at him.
Obe parries a gnomish grenadier's lunge at him.
Obe parries a gnomish grenadier's lunge at him.
A gnomish grenadier whacks Obe in the side with a sound kick.
Obe snaps into visibility.
Obe's crush grievously wounds a Barbarian.
A Barbarian is incapacitated and will slowly die, if not aided.
Obe's fine bludgeon hits a Barbarian.
A Barbarian's pair of spiked blood sleeves was completely destroyed by the massive blow!
A Barbarian's some boots made of leaves was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!