<worn as a badge> the badge of the chamberlain [superior] [89%]
<worn on head> the bloody crown of wildmage heads (glowing) [ 5%]
<worn on eyes> a magical spyglass
<worn in ear> a silver tooth earring [67%]
<worn in ear> a mithril stud carved like a fist
<worn on face> the mask of Darkness [superior]
<worn around neck> the service tags of the squad (glowing) [63%]
<worn around neck> an honor of guards medallion [69%]
<worn on body> the armor of Darkness [superior]
<worn about body> the masters cloak (glowing) [85%]
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight
<worn about waist> a belt encrusted with black sapphires [superior] (invis)
<worn on belt buckle>a chipped soulstone dagger [poor] [88%]
<attached to belt> a huge mining sack [71%]
<attached to belt> a soul scythe [superior]
<worn on arms> a set of ashen volcanic-forged pauldrons [poor] [89%]
<worn around wrist> the combat brace of the maelstrom [45%]
<worn around wrist> a bracelet of dracolich hide (humming) [88%]
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> a tarnished bronze ring (glowing) [72%]
<worn on finger> a carved jade ring [superior] (glowing)
<primary weapon> the titan warhammer, 'Purelight' (glowing) [63%]
<secondary weapon> the demonic warmace 'Pure-Dark' (glowing)
<worn on legs> a pair of blued steel greaves [87%]
<worn on feet> some spurred blood crystal boots
He has little gills in his neck!
A strange darkness flows around him.
< 1244h/1244H 180v/180V Pos: standing >
You unleash a powerful SCREAM!!
Zlo becomes alert and ready to fight.
You feel like you could fight forever.
Bile becomes alert and ready to fight.
Dozz becomes alert and ready to fight.
An earth elemental becomes alert and ready to fight.
An earth elemental becomes alert and ready to fight.
An earth elemental becomes alert and ready to fight.
< 1244h/1244H 180v/180V Pos: standing >
Zlo closes his book and grins malevolently.
< 1294h/1294H 180v/180V Pos: standing >
Zlo clambers to his feet.
< 1294h/1294H 180v/180V Pos: standing >
The stable hand leaves west.
< 1294h/1294H 180v/180V Pos: standing >
Bile dons a golden crown set with diamonds [superior] on his head.
< 1294h/1294H 180v/180V Pos: standing >
Zlo sits down in a comfortable spot.
< 1294h/1294H 180v/180V Pos: standing >
Horse Corral
Obvious exits: -E -W
*Bile Mommy? *-* Warlords *-* (Goblin)(small) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) sits resting.
A globe of darkness floats near Zlo's head.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
< 1294h/1294H 180v/180V Pos: standing >
Zlo opens a thick tome of legendary lores and begins studying it intently.
< 1294h/1294H 180v/180V Pos: standing >
Zlo closes his book and grins malevolently.
< 1294h/1294H 180v/180V Pos: standing >
You appear to be Troll and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He has little gills in his neck!
A strange darkness flows around him.
< 1294h/1294H 180v/180V Pos: standing >
Bile puts a braided elfskin headband [poor] into a bottomless bag of the illithids.
< 1294h/1294H 180v/180V Pos: standing >
Zlo clambers to his feet.
< 1294h/1294H 180v/180V Pos: standing >
Sparkling magic surrounds Zlo as he begins his chant.
Zlo starts casting a spell.
< 1294h/1294H 180v/180V Pos: standing >
Zlo completes his spell...
Zlo utters the word 'uiyfazuguai'
Bile's eyes start to glow red!
< 1294h/1294H 180v/180V Pos: standing >
Horse Corral
Obvious exits: -E -W
*Bile Mommy? *-* Warlords *-* (Goblin)(small) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
The stable hand who is close by to your west.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
The stable hand who is close by to your west.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
The stable hand who is close by to your west.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
The stable hand who is close by to your west.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
Zlo nods.
< 1294h/1294H 180v/180V Pos: standing >
< 1294h/1294H 180v/180V Pos: standing >
Zlo sits down in a comfortable spot.
< 1294h/1294H 180v/180V Pos: standing >
Bile leaves east.
< 1294h/1294H 180v/180V Pos: standing >
The stable hand enters from the west.
< 1294h/1294H 180v/180V Pos: standing >
Zlo opens a thick tome of legendary lores and begins studying it intently.
< 1294h/1294H 180v/180V Pos: standing >
Horse Corral
Obvious exits: -E -W
A stable hand is here, tending to his duties about the barn.
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) sits resting.
A globe of darkness floats near Zlo's head.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
< 1294h/1294H 180v/180V Pos: standing >
Zlo closes his book and grins malevolently.
< 1294h/1294H 180v/180V Pos: standing >
Zlo clambers to his feet.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
Horse Corral
Obvious exits: -E -W
A stable hand is here, tending to his duties about the barn.
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
< 1294h/1294H 180v/180V Pos: standing >
The world speeds up around you.
You feel your skin soften and return to normal.
< 1294h/1294H 180v/180V Pos: standing >
You say 'stone'
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1294H 180v/180V Pos: standing >
Zlo starts casting a spell.
< 1294h/1294H 180v/180V Pos: standing >
You can't seem to stay in control..
You lose all self control, your blood rushes fiercely!
< 1294h/1294H 180v/180V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'ghaiz gtui'
Living stone sprouts up and covers Zlo's flesh.
< 1294h/1294H 180v/180V Pos: standing >
Zlo starts casting a spell.
< 1294h/1294H 180v/180V Pos: standing >
The corral ends, leading around the east side of the
wayhouse.
You extend your sights eastward.
Along the side of Jenna's Wayhouse
Obvious exits: -N -S -W
< 1294h/1294H 180v/180V Pos: standing >
The stable hand leaves west.
Zlo completes his spell...
Zlo utters the words 'ghaiz gtui'
Living stone sprouts up and covers your flesh.
< 1294h/1294H 180v/180V Pos: standing >
Zlo sits down in a comfortable spot.
< 1294h/1294H 180v/180V Pos: standing >
Zlo opens a thick tome of legendary lores and begins studying it intently.
< 1294h/1294H 180v/180V Pos: standing >
< 1294h/1294H 180v/180V Pos: standing >
The corral ends, leading around the east side of the
wayhouse.
You extend your sights eastward.
Along the side of Jenna's Wayhouse
Obvious exits: -N -S -W
< 1294h/1294H 180v/180V Pos: standing >
< 1294h/1294H 180v/180V Pos: standing >
Zlo closes his book and grins malevolently.
< 1294h/1294H 180v/180V Pos: standing >
The corral ends, leading around the east side of the
wayhouse.
You extend your sights eastward.
Along the side of Jenna's Wayhouse
Obvious exits: -N -S -W
< 1294h/1294H 180v/180V Pos: standing >
Zlo clambers to his feet.
< 1294h/1294H 180v/180V Pos: standing >
The corral ends, leading around the east side of the
wayhouse.
You extend your sights eastward.
Along the side of Jenna's Wayhouse
Obvious exits: -N -S -W
< 1294h/1294H 180v/180V Pos: standing >
Along the side of Jenna's Wayhouse
Obvious exits: -N -S -W
Dozz skitters in from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 1294h/1294H 179v/180V Pos: standing >
....+.^.^
...^.+.^^..
...P.++..^^^M
++++++^.^^^^M
...M..@.^^^MM
......^^^^MM^
..^...^^^^M^^
....^^.^^M^
...^.^^MM
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Dozz skitters in from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 1294h/1294H 178v/180V Pos: standing >
.....+.^.
....^.+.^^.
....P.++..^^^
+M+++++^.^^^^
......@P.^^^M
.......^^^^MM
...^...^^^^M^
.....^^.^^M
....^.^^M
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Dozz skitters in from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 1294h/1294H 177v/180V Pos: standing >
.....+..^
......+.^.^
.....^.+.^^..
....P.++..^^^
+M++++@^.^^^^
......P..^^^M
.......^^^^MM
..^...^^^^M
....^^.^^
An Immaculate Stone Highway
Obvious exits: -N -S -W
Dozz skitters in from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 1294h/1294H 175v/180V Pos: standing >
.....+...
......+..^^
.......+.^.^^
.....^.+.^^..
....P.@+..^^^
+M++++P^.^^^^
.........^^^M
......^^^^M
.^...^^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Dozz skitters in from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 1294h/1294H 175v/180V Pos: standing >
......+..
.......+..^
........+.^.^
......^.+.^^.
.....P@P+..^^
M+M+++++^.^^^
..........^^^
.......^^^^
..^...^^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Dozz skitters in from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 1294h/1294H 174v/180V Pos: standing >
.......+.
........+..
.........+.^.
.......^.+.^^
......@P++..^
+M+M+++++^.^^
...........^^
^.......^^^
...^...^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
A human merchant is standing here, busy with his own matters.
A gnomish grenadier stands, floating here, fighting Bile.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here. (Casting)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting a human merchant.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Bile. (Casting)
Bile Mommy? *-* Warlords *-* (Goblin)(small) is lying in mid-air here, fighting a Centaur.
Dozz skitters in from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 1294h/1294H 172v/180V Pos: standing >
Dozz starts casting an offensive spell.
< 1294h/1294H 173v/180V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Barbarian!
You knock a Barbarian down with a mighty blow!
[Damage: 22 ]
< 1294h/1294H 173v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: few scratches >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
Bile misses a Centaur.
Bile misses a Centaur.
A human merchant attempts to flee.
A human merchant tries to flee, but can't make it out of here!
Zlo gives an order to his followers.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: few scratches >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Bile!
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: few scratches >
A human merchant attempts to flee.
A human merchant leaves north.
< 1294h/1294H 174v/180V Pos: standing >
<Dozz completes his spell...
Dozz utters the words 'paffue xurhuio'
A Barbarian begins to dry and wilt.
A gnomish grenadier's powerful bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier's bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier's bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier's bludgeon strikes Bile hard.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
< 1294h/1294H 174v/180V Pos: standing >
<You snap into visibility.
[Damage: 10 ] Your impressive crush wounds a Barbarian.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your powerful bludgeon wounds a Barbarian.
[Damage: 12 ] Your impressive crush wounds a Barbarian.
[Damage: 11 ] Your crush wounds a Barbarian.
A Centaur starts casting a spell.
A human merchant enters from the north.
< 1294h/1294H 174v/180V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Barbarian kne EP: few wounds >
A human merchant snaps into visibility.
A human merchant's pierce wounds a Barbarian.
A human merchant's slimy troglodyte claw [superior] with a strange black stone murmurs some strange incantations...
A human merchant snaps into visibility.
A human merchant's concussion blast rips into a Barbarian, shattering his soul!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug a human merchant wrenches the weapon free, ramming it into a Barbarian's spine!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: few wounds >
Dozz starts casting an offensive spell.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: few wounds >
A human merchant attempts to flee.
A human merchant leaves east.
< 1294h/1294H 174v/180V Pos: standing >
<A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
A Centaur starts casting a spell.
< 1294h/1294H 174v/180V Pos: standing >
<Bile misses a Centaur.
Bile misses a Centaur.
Bile misses a Centaur.
< 1294h/1294H 174v/180V Pos: standing >
<Zlo starts casting an offensive spell.
< 1294h/1294H 174v/180V Pos: standing >
<A gnomish grenadier's impressive bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier misses Bile.
A gnomish grenadier's impressive bludgeon strikes Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A gnomish grenadier's impressive bludgeon wounds Bile.
A gnomish grenadier ignites into black flames as he hits Bile!
As a gnomish grenadier strikes Bile, he smiles as a gnomish grenadier tears his flesh!
A human merchant enters from the east.
< 1294h/1294H 174v/180V Pos: standing >
<A human merchant snaps into visibility.
A human merchant places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug a human merchant wrenches the weapon free, ramming it into a Barbarian's spine!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: nasty wounds >
Looking panicked, Bile scrambles madly to his feet!
Looking panicked, a Barbarian scrambles madly to his feet!
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
Dozz completes his spell...
Dozz utters the words 'aque ghcandusaw'
Dozz sends a stream of acid into a Barbarian, vaporizing fragile carbon compounds and creating a horrible stench.
A Barbarian begins to sllooowwww down.
A Centaur starts casting a spell.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
Bile attempts to flee.
Bile leaves south.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
A Centaur stops chanting abruptly!
Zlo completes his spell...
Zlo utters the word 'euguihzofahz'
Zlo sends a bright green ray of light streaking towards a Barbarian!
A silver-skull ring turns red hot and burns a Barbarian!
A sun ring turns red hot and burns a Barbarian!
A wickedly barbed collar turns red hot and burns a Barbarian!
An honor of guards medallion turns red hot and burns a Barbarian!
The diamond crown of Winduin of agility turns red hot and burns a Barbarian!
A pair of spiked blood sleeves turns red hot and burns a Barbarian!
A blood inscribed bracer turns red hot and burns a Barbarian!
A diamond stud covered in blood turns red hot and burns a Barbarian!
A celestial ribbon turns red hot and burns a Barbarian!
Zlo cackles as his disintegration ray strikes a Barbarian hard!
A Barbarian misses a human merchant.
A Barbarian misses a human merchant.
A human merchant parries a Barbarian's lunge at her.
A human merchant snaps into visibility.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
You snap into visibility.
[Damage: 11 ] Your impressive crush strikes a Barbarian.
[Damage: 13 ] Your impressive bludgeon strikes a Barbarian.
[Damage: 10 ] Your impressive crush strikes a Barbarian.
[Damage: 9 ] Your impressive crush strikes a Barbarian.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
A human merchant attempts to flee.
A human merchant leaves north.
A Barbarian leaves west.
< 1294h/1294H 174v/180V Pos: standing >
A Centaur stops chanting abruptly!
< 1294h/1294H 174v/180V Pos: standing >
A Barbarian enters from the west.
< 1294h/1294H 174v/180V Pos: standing >
<A human merchant enters from the north.
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Barbarian!
You knock a Barbarian down with a mighty blow!
[Damage: 26 ] A gnomish grenadier suddenly attacks YOU!
A gnomish grenadier's decent bludgeon grazes you.
Zlo starts casting an offensive spell.
< 1292h/1294H 174v/180V Pos: standing >
< T: Obe TP: sta TC:few scratches E: A Barbarian kne EP: pretty hurt >
A human merchant snaps into visibility.
A human merchant places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
< 1292h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: awful >
Dozz suddenly attacks a Barbarian!
Dozz misses a Barbarian.
A Centaur attempts to flee.
A Centaur trots east.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: awful >
Zlo completes his spell...
Zlo utters the word 'euguihzofahz'
Zlo sends a bright green ray of light streaking towards a Barbarian!
A sun ring turns red hot and burns a Barbarian!
A wickedly barbed collar turns red hot and burns a Barbarian!
An honor of guards medallion turns red hot and burns a Barbarian!
The diamond crown of Winduin of agility turns red hot and burns a Barbarian!
A pair of spiked blood sleeves turns red hot and burns a Barbarian!
A set of opal prayer beads turns red hot and burns a Barbarian!
The humming sword named 'Blaze' turns red hot and burns a Barbarian!
The eyes of undead fire turns red hot and burns a Barbarian!
A hallowed Cimmerian mask of Winduin turns red hot and burns a Barbarian!
A mistweyd nose-pipe turns red hot and burns a Barbarian!
Zlo cackles as his disintegration ray strikes a Barbarian hard!
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: awful >
An earth elemental clambers to its feet.
A Centaur trots west.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: awful >
A Centaur trots in from the east.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: awful >
An earth elemental clambers to its feet.
A Centaur trots south.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: awful >
Zlo starts casting an offensive spell.
< 1294h/1294H 174v/180V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP: awful >
An earth elemental clambers to its feet.
You snap into visibility.
A gnomish grenadier's decent bludgeon grazes you.
You parry a gnomish grenadier's lunge at you.
You parry a gnomish grenadier's lunge at you.
You parry a gnomish grenadier's lunge at you.
A gnomish grenadier's kick hits you in your side.
You snap into visibility.
[Damage: 13 ] Your crush grievously wounds a Barbarian.
A Barbarian is incapacitated and will slowly die, if not aided.
[Damage: 7 ] Your fine bludgeon hits a Barbarian.
A Barbarian's pair of spiked blood sleeves was completely destroyed by the massive blow!
A Barbarian's some boots made of leaves was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!