The death of [41 Bounty Hunter] Duac -=Celestial Sigil=- (Barbarian)

in Vast Plains of the Eagle Ridge Delta

from the perspective of [41 Ruiner] Dozz *-* Warlords *-* (Drider)

<worn as a badge>    a silverthorn corsage (magic) (glowing) [82%]
<worn on head>       the crown of dragons (magic)
<worn on eyes>       the bloody battle goggles
<worn in ear>        a sapphire earring [superior] (magic) (glowing) [77%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   an amulet of the forsaken [poor]
<worn around neck>   a charm made of dwarf bone [89%]
<worn on body>       a darksteel chainmail shirt (magic) (glowing) [89%]
<worn about body>    the living oceanic cloak [poor] (magic) (glowing) [88%]
<worn on back>       a double-buckled Alatorin backpack [82%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of swirling shadows [poor] (magic) [83%]
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some glowing silver vambraces [87%]
<held as shield>     a salamander scale shield [88%]
<worn around wrist>  a black and white zebra-hide wristband [87%]
<worn around wrist>  a static iron wristguard from The Fields Between [76%]
<worn on hands>      some patched gold gauntlets from Home of the Divine [87%]
<worn on finger>     the royal ring of Aravne (magic) (glowing)
<worn on finger>     a sun ring (magic) (glowing)
<primary weapon>     a straightback dirk [poor] (magic)

The stable hand who is close by to your west.
Zlo opens a thick tome of legendary lores and begins studying it intently.

< 766h/766H 268v/268V Pos: standing >
Zlo closes his book and grins malevolently.
Horse Corral
Obvious exits: -East  -West 
*Bile Mommy? *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) sits resting.(Red Aura)
A globe of darkness floats near Zlo's head.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 766h/766H 268v/268V Pos: standing >
Your group consists of ( 8/30):
( Head)   604/604   hit,  160/160  move Zlo
(Front)  1294/1294  hit,  180/180  move Obe
(Front)                                Someone
(Front)   591/591   hit,  277/277  move Bile
(Front)   766/766   hit,  268/268  move Dozz
(Front)   412/412   hit,  177/177  move an earth elemental
(Front)   362/362   hit,  176/176  move an earth elemental
(Front)   396/396   hit,  181/181  move an earth elemental

< 766h/766H 268v/268V Pos: standing >
Bile puts a braided elfskin headband [poor] into a bottomless bag of the illithids.

< 766h/766H 268v/268V Pos: standing >
Zlo clambers to his feet.

< 766h/766H 268v/268V Pos: standing >
Sparkling magic surrounds Zlo as he begins his chant.
Zlo starts casting a spell called 'infravision'.

< 766h/766H 268v/268V Pos: standing >
Zlo completes his spell...
Zlo utters the word 'uiyfazuguai'
Bile's eyes start to glow red!
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (evil)          
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 766h/766H 268v/268V Pos: standing >
Zlo nods.

< 766h/766H 268v/268V Pos: standing >
Zlo sits down in a comfortable spot.

< 766h/766H 268v/268V Pos: standing >
Bile leaves east.

< 766h/766H 268v/268V Pos: standing >
Autosaving...

< 766h/766H 268v/268V Pos: standing >
The stable hand enters from the west.
Horse Corral
Obvious exits: -East  -West 
A stable hand is here, tending to his duties about the barn.
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) sits resting.(Red Aura)
A globe of darkness floats near Zlo's head.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 766h/766H 268v/268V Pos: standing >
Zlo opens a thick tome of legendary lores and begins studying it intently.

< 766h/766H 268v/268V Pos: standing >
You quickly scan the area.
Bile who is close by to your east.

< 766h/766H 268v/268V Pos: standing >
You quickly scan the area.
Bile who is close by to your east.

< 766h/766H 268v/268V Pos: standing >
Experience till level: -10938894

< 766h/766H 268v/268V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves

< 766h/766H 268v/268V Pos: standing >
Zlo closes his book and grins malevolently.

< 766h/766H 268v/268V Pos: standing >
You are using:
<worn as a badge>    a silverthorn corsage (magic) (glowing) [82%]
<worn on head>       the crown of dragons (magic)
<worn on eyes>       the bloody battle goggles
<worn in ear>        a sapphire earring [superior] (magic) (glowing) [77%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   an amulet of the forsaken [poor]
<worn around neck>   a charm made of dwarf bone [89%]
<worn on body>       a darksteel chainmail shirt (magic) (glowing) [89%]
<worn about body>    the living oceanic cloak [poor] (magic) (glowing) [88%]
<worn on back>       a double-buckled Alatorin backpack [82%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of swirling shadows [poor] (magic) [83%]
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some glowing silver vambraces [87%]
<held as shield>     a salamander scale shield [88%]
<worn around wrist>  a black and white zebra-hide wristband [87%]
<worn around wrist>  a static iron wristguard from The Fields Between [76%]
<worn on hands>      some patched gold gauntlets from Home of the Divine [87%]
<worn on finger>     the royal ring of Aravne (magic) (glowing)
<worn on finger>     a sun ring (magic) (glowing)
<primary weapon>     a straightback dirk [poor] (magic)
Zlo clambers to his feet.

< 766h/766H 268v/268V Pos: standing >

< 766h/766H 268v/268V Pos: standing >
A bottomless bag of the shield dwarves contains:

a small pile of coins
m small piece of mithril
a small piece of copper
[2] a large piece of obsidian
a piece of ancient obsidian
a smooth, polished chitinous scale
a HUGE pearl
a potion of completion
a medium piece of silver ore
a small piece of gold ore
a small piece of silver ore
a limestone circle (magic)
a scroll of inner strength
a silver cooking pot (magic)
[2] a black bladed dagger with a silver hilt [superior] (magic)
a magical essence of MAX Constitution (magic)
[4] A scroll of curse removal (magic) (glowing)
[14] a scroll of identify
a small piece of bamboo
[2] a dragon scale
a delicate iron rod set with whitestone (magic)
[7] a high quality mining pick
a mining pick [13%]
a mining pick [ 8%]
[3] a mining pick
[2] a slender fishing pole
a violet flask
some feral Black Kush
some wild Gootwiet

< 766h/766H 268v/268V Pos: standing >
Obe says 'stone'

< 766h/766H 268v/268V Pos: standing >
Zlo starts casting a spell.

< 766h/766H 268v/268V Pos: standing >
Obe loses control, veins bulging with anger.


< 766h/766H 268v/268V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'ghaiz gtui'
Living stone sprouts up and covers Zlo's flesh.

< 766h/766H 268v/268V Pos: standing >
Zlo starts casting a spell.

< 766h/766H 268v/268V Pos: standing >
The stable hand leaves west.
Zlo completes his spell...
Zlo utters the words 'ghaiz gtui'
Living stone sprouts up and covers Obe's flesh.

< 766h/766H 268v/268V Pos: standing >
It is 12pm, on the Day of the Sun
The 6th Day of the Month of FirstMelting, Year 1931.
Time elapsed since boot-up: 55:24:02
Current time is: Sat Mar 19 14:50:40 2022 (GMT)
                 Sat Mar 19 10:50:40 2022 (EDT)
Zlo sits down in a comfortable spot.

< 766h/766H 268v/268V Pos: standing >
Zlo opens a thick tome of legendary lores and begins studying it intently.

< 766h/766H 268v/268V Pos: standing >

< 766h/766H 268v/268V Pos: standing >

< 766h/766H 268v/268V Pos: standing >
Zlo closes his book and grins malevolently.

< 766h/766H 268v/268V Pos: standing >
Zlo clambers to his feet.

< 766h/766H 268v/268V Pos: standing >
Obe leaves east.
You follow Obe.

Along the side of Jenna's Wayhouse
   The wayhouse stands northeast of here, with several
second story windows probably leading into bedrooms. The
backside of the structure is just west of here, where a
large horse corral can be seen for exercising the mounts.
North of here, a huge grassy field can be seen beyond the
wayhouse, which has a small outhouse next to it. The view
to the south is fabulous, showing a mountain range far in
the distance.
Obvious exits: -North -South -West 
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 766h/766H 267v/268V Pos: standing >
Obe leaves south.
You follow Obe.

 
  .++..   
 +++^.^^  
 M..@.^^  
 ...^^^^  
  ..^^^   
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 766h/766H 266v/268V Pos: standing >
Experience till level: -10938894

< 766h/766H 266v/268V Pos: standing >
Obe leaves west.
You follow Obe.

 
  P.++.   
 ++++^.^  
 ...@D.^  
 ....^^^  
  ...^^   
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 766h/766H 266v/268V Pos: standing >
Obe leaves north.
You follow Obe.

 
  .....+.^.   
 ....^.+.^^.  
 ...P.++..^^  
 M++++@^.^^^  
 .....D..^^^  
 ......^^^^M  
  .^...^^^^   
An Immaculate Stone Highway
Obvious exits: -North -South -West 
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 766h/766H 264v/268V Pos: standing >
Obe leaves north.
You follow Obe.

 
  .....+..^   
 ......+.^.^  
 ....^.+.^^.  
 ...P.@+..^^  
 M++++P^.^^^  
 ........^^^  
  .....^^^^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 766h/766H 263v/268V Pos: standing >
Obe leaves west.
You follow Obe.

 
  ....+   
 ...^.+.  
 ..P@P+.  
 +++++^.  
  .....   
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 766h/766H 263v/268V Pos: standing >
Obe leaves west.
You follow Obe.

 
  .....   
 ....^.+  
 ...@D++  
 M+++++^  
  .....   
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
*Obe  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Obe's head.
A human merchant is standing here, busy with his own matters.(Red Aura)
A gnomish grenadier stands, floating here, fighting Bile.(Gold Aura)
A Centaur (large)  -=Celestial Sigil=- stands in mid-air here. (Casting) 
A Barbarian (large)  -=Celestial Sigil=- stands in mid-air here, fighting a human merchant.(Gold Aura)
A Centaur (large)  -=Celestial Sigil=- stands in mid-air here, fighting Bile. (Casting) 
Bile Mommy? *-* Warlords *-* (Goblin)(small) is lying in mid-air here, fighting a Centaur.(Red Aura)
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 766h/766H 261v/268V Pos: standing >
You start chanting...

< 766h/766H 262v/268V Pos: standing >
Obe snaps into visibility.
Obe fills with BLooDLuST and makes a ferocious leap at a Barbarian!
Obe knocks a Barbarian down with a mighty blow!

< 766h/766H 263v/268V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
Bile attacks a Centaur. [0 Hits]
A human merchant attempts to flee.
A human merchant tries to flee, but can't make it out of here!
Zlo gives an order to his followers.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.

< 766h/766H 265v/268V Pos: standing >
Casting: horrid wilting 
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Bile!

< 766h/766H 265v/268V Pos: standing >
A human merchant attempts to flee.
A human merchant leaves north.

< 766h/766H 266v/268V Pos: standing >
You complete your spell...
[Damage: 162 ] A Barbarian begins to dry and wilt.
A gnomish grenadier attacks Bile. [4 Hits]

< 766h/766H 267v/268V Pos: standing >
Obe snaps into visibility.
Obe attacks a Barbarian. [4 Hits]
A Centaur starts casting an offensive spell.
A human merchant enters from the north.

< 766h/766H 268v/268V Pos: standing >
A human merchant snaps into visibility.
A human merchant's slimy troglodyte claw [superior] with a strange black stone murmurs some strange incantations...
A human merchant snaps into visibility.
A human merchant's concussion blast rips into a Barbarian, shattering his soul!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug a human merchant wrenches the weapon free, ramming it into a Barbarian's spine!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.

< 766h/766H 268v/268V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 766h/766H 268v/268V Pos: standing >
You start chanting...

< 766h/766H 268v/268V Pos: standing >
A human merchant attempts to flee.
A human merchant leaves east.

< 766h/766H 268v/268V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
A Centaur starts casting an offensive spell.

< 766h/766H 268v/268V Pos: standing >
Bile attacks a Centaur. [0 Hits]

< 766h/766H 268v/268V Pos: standing >
Zlo starts casting an offensive spell.

< 766h/766H 268v/268V Pos: standing >
Casting: acid stream *
A gnomish grenadier attacks Bile. [3 Hits]
A human merchant enters from the east.

< 766h/766H 268v/268V Pos: standing >
A human merchant snaps into visibility.
A human merchant places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug a human merchant wrenches the weapon free, ramming it into a Barbarian's spine!
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.

< 766h/766H 268v/268V Pos: standing >
Looking panicked, Bile scrambles madly to his feet!
Looking panicked, a Barbarian scrambles madly to his feet!

< 766h/766H 268v/268V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!

< 766h/766H 268v/268V Pos: standing >
You complete your spell...
[Damage: 69 ] You direct a stream of acid into a Barbarian; he cries out as flesh that was once his is now lost to the elements.
A Barbarian begins to sllooowwww down.
A Centaur starts casting an offensive spell.

< 766h/766H 268v/268V Pos: standing >
Bile attempts to flee.
Bile leaves south.

< 766h/766H 268v/268V Pos: standing >
A Centaur stops chanting abruptly!
Zlo completes his spell...
Zlo utters the word 'euguihzofahz'
Zlo sends a bright green ray of light streaking towards a Barbarian!
A silver-skull ring turns red hot and burns a Barbarian!
A sun ring turns red hot and burns a Barbarian!
A wickedly barbed collar turns red hot and burns a Barbarian!
An honor of guards medallion turns red hot and burns a Barbarian!
The diamond crown of Winduin of agility turns red hot and burns a Barbarian!
A pair of spiked blood sleeves turns red hot and burns a Barbarian!
A blood inscribed bracer turns red hot and burns a Barbarian!
A diamond stud covered in blood turns red hot and burns a Barbarian!
A celestial ribbon turns red hot and burns a Barbarian!
Zlo cackles as his disintegration ray strikes a Barbarian hard!
A human merchant snaps into visibility.
A Barbarian attacks a human merchant. [0 Hits]

< 766h/766H 268v/268V Pos: standing >
Obe snaps into visibility.
Obe attacks a Barbarian. [4 Hits]

< 766h/766H 268v/268V Pos: standing >
A human merchant attempts to flee.
A human merchant leaves north.
A Barbarian leaves west.

< 766h/766H 268v/268V Pos: standing >
A Centaur stops chanting abruptly!

< 766h/766H 268v/268V Pos: standing >
A Barbarian enters from the west.

< 766h/766H 268v/268V Pos: standing >
A human merchant enters from the north.
Obe snaps into visibility.
Obe fills with BLooDLuST and makes a ferocious leap at a Barbarian!
Obe knocks a Barbarian down with a mighty blow!
A gnomish grenadier suddenly attacks Obe!
Zlo starts casting an offensive spell.

< 766h/766H 268v/268V Pos: standing >
Your power reserves are not sufficient to cast that spell!
A human merchant snaps into visibility.
A human merchant places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
A human merchant places a slimy troglodyte claw [superior] in the back of a Barbarian, resulting in some strange noises and some blood.

< 766h/766H 268v/268V Pos: standing >
A Centaur attempts to flee.
A Centaur trots east.

< 766h/766H 268v/268V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP:  awful >
 Zlo completes his spell...
Zlo utters the word 'euguihzofahz'
Zlo sends a bright green ray of light streaking towards a Barbarian!
A sun ring turns red hot and burns a Barbarian!
A wickedly barbed collar turns red hot and burns a Barbarian!
An honor of guards medallion turns red hot and burns a Barbarian!
The diamond crown of Winduin of agility turns red hot and burns a Barbarian!
A pair of spiked blood sleeves turns red hot and burns a Barbarian!
A set of opal prayer beads turns red hot and burns a Barbarian!
The humming sword named 'Blaze' turns red hot and burns a Barbarian!
The eyes of undead fire turns red hot and burns a Barbarian!
A hallowed Cimmerian mask of Winduin turns red hot and burns a Barbarian!
A mistweyd nose-pipe turns red hot and burns a Barbarian!
Zlo cackles as his disintegration ray strikes a Barbarian hard!

< 766h/766H 268v/268V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP:  awful >
 An earth elemental clambers to its feet.
A Centaur trots west.

< 766h/766H 268v/268V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP:  awful >
 A Centaur trots in from the east.

< 766h/766H 268v/268V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP:  awful >
 An earth elemental clambers to its feet.
A Centaur trots south.

< 766h/766H 268v/268V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP:  awful >
 Zlo starts casting an offensive spell.

< 766h/766H 268v/268V Pos: standing >
< T: a human merchant TP: sta TC:few scratches E: A Barbarian kne EP:  awful >
 An earth elemental clambers to its feet.
Obe snaps into visibility.
A gnomish grenadier whacks Obe in the side with a sound kick.
A gnomish grenadier attacks Obe. [1 Hits]
Obe snaps into visibility.
A Barbarian is incapacitated and will slowly die, if not aided.
A Barbarian's pair of spiked blood sleeves was completely destroyed by the massive blow!
A Barbarian's some boots made of leaves was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!