The death of [51 Necrolyte] Bazooka -=Celestial Sigil=- (Githzerai)

in Tharnadian Bank

from the perspective of [50 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming) [89%]
<worn on head>       the diamond crown of Winduin (glowing) [76%]
<worn on eyes>       a wad of spawn goo of regeneration (magic) (humming)
<worn in ear>        a butterfly earring of regeneration (magic) (glowing)
<worn in ear>        a small nightstone earring [poor] with a strange red stone (magic) [71%]
<worn on face>       mask of the flayed mind [superior] (invis) (magic)
<worn around neck>   an amulet of petrified dragon eyes of agility
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn on body>       Lobos' leather coat [superior] (magic)
<worn about body>    a deep hooded cloak of sorrow [58%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing)
<worn about waist>   the threads of astral projection [superior] (glowing)
<worn on belt buckle>an ankylosaur tail club of intelligence (magic) (glowing) [89%]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [57%]
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     an obsidian circle of endurance (magic) [89%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[74h 3m 10s]
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic) [42%]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [superior] with a strange black stone (magic)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a pair of dusty boots of endurance (glowing)

   M...+++++++++    
    ^..........     
    ^...+...        
   .M^..+.......    
  ....M.+..^...^^   
 ^**.^.^+..^.....^  
 ++++++M+.....^...  
 *.****.+@.....^..  
 **....^+....^....  
 ^..^MM.+.^^......  
  .^M^..+........   
   ^M...++++++++    
    ^^.........     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 806h/806H 120v/202V Pos: standing >
    M^...+...       
   ^.M^..+......    
  *....M.+..^...^   
 *^**.^.^+..^.....  
 +++++++M+.....^..  
 ^*.****.@......^.  
 ***....^+....^...  
 *^..^MM.+.^^.....  
  ..^M^..+.......   
   .^M...+++++++    
    M^^........     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 806h/806H 118v/202V Pos: standing >
    ^M^...+...      
   ^^.M^..+.....    
  **....M.+..^...   
 **^**.^.^+..^....  
 ++++++++M+.....^.  
 *^*.****@+......^  
 ****....^+....^..  
 **^..^MM.+.^^....  
  *..^M^..+......   
   ..^M...++++++    
    ^M^^.......     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 806h/806H 118v/202V Pos: standing >
 +++M+  
 **@.+  
 ...^+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 117v/202V Pos: standing >
 ++++M  
 **@*.  
 ....^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 116v/202V Pos: standing >
 +++M+  
 **@*.  
 ....^  
    .^MM....+..     
   *..^M^...+...    
  ^*.^^.M^..+....   
 *****....M.+..^..  
 M+**^**.^.^+..^..  
 ^M++++++@M++.....  
 M+*^*.****.+.....  
 ******....^+....^  
  ***^..^MM.+.^^.   
   ^*..^M^..+...    
    *..^M...+++     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 806h/806H 115v/202V Pos: standing >
    .^MM....+..     
   *..^M^...+...    
  ^*.^^.M^..+....   
 *****....M.+..^..  
 M+**^**.^.^+..^..  
 ^M++++++@M++.....  
 M+*^*.****.+.....  
 ******....^+....^  
  ***^..^MM.+.^^.   
   ^*..^M^..+...    
    *..^M...+++     
    .M^.....+..     
   ^.^MM....+...    
  **..^M^...+...    
 *^*.^^.M^..+.....  
 *****....M.+..^..  
 M+**^**.@.^+..^..  
 ^M+++++++M++.....  
 M+*^*.****.+.....  
  *****....^+....   
   **^..^MM.+.^^    
    *..^M^..+..     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 806h/806H 115v/202V Pos: standing >

< 806h/806H 116v/202V Pos: standing >
    ..M^.....+.     
   *^.^MM....+..    
  ***..^M^...+...   
 **^*.^^.M^..+....  
 ******....M.+..^.  
 *M+**^**@^.^+..^.  
  ^M+++++++M++....  
 *M+*^*.****.+....  
  ******....^+...   
   ***^..^MM.+.^    
    ^*..^M^..+.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 806h/806H 115v/202V Pos: standing >
    ..M^.....+.     
   *^.^MM....+..    
  ***..^M^...+...   
 **^*.^^.M^..+....  
 ******....M.+..^.  
 *M+**^**@^.^+..^.  
  ^M+++++++M++....  
 *M+*^*.****.+....  
  ******....^+...   
   ***^..^MM.+.^    
    ^*..^M^..+.     
 *....  
 ^*@.^  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 114v/202V Pos: standing >
 **...  
 *^@*.  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 113v/202V Pos: standing >

< 806h/806H 114v/202V Pos: standing >
    ^..M^.M...*     
   M^*..M^.....+    
  M^**^.^MM....+.   
 MM^***..^M^...+..  
 M^**^*.^^.M^..+..  
  *******@...M.+..  
   *M+**^**.^.^+..  
    ^M+++++++M++..  
   *M+*^*.****.+.   
   ^******....^+    
    ^***^..^MM.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 806h/806H 112v/202V Pos: standing >
 M.^^.  
 **@..  
 **^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 111v/202V Pos: standing >
 ^M.^^  
 **@*.  
 +**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 110v/202V Pos: standing >
 *^M.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 109v/202V Pos: standing >

< 806h/806H 110v/202V Pos: standing >
 **^M.  
 **@**  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 112v/202V Pos: standing >
 ^**^M  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 806h/806H 111v/202V Pos: standing >

< 806h/806H 112v/202V Pos: standing >
Looks like an exit.
You extend your sights southward.
    MMMMM^*..M^     
   MMMMM^**^.^MM    
    MMMM^***..^M^   
      M^**^M.^^.M^  
       **@****....  
        *M+**^**.^  
         ^M+++++M+  
        *M+*^*.***  
       M^******..   
     MMMM^***^..    
    MMMMMM*^*..     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A human soldier from the nearby city of Tharnadia protects the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 806h/806H 117v/202V Pos: standing >

< 806h/806H 120v/202V Pos: standing >

< 806h/806H 123v/202V Pos: standing >
You quickly scan the area.
A human soldier who is close by to your south.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
A tharnadian illusionist who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.

< 806h/806H 124v/202V Pos: standing >
The sun vanishes behind the southern horizon.
You quickly scan the area.
A human soldier who is close by to your south.
A controller who is not far off to your south.
A tharnadian illusionist who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.

< 806h/806H 125v/202V Pos: standing >
    MMMMM^*..M^     
   MMMMM^**^.^MM    
    MMMM^***..^M^   
      M^**^*.^^.M^  
       *******....  
        *@+**^**.^  
         ^M++++M++  
        *M+*^*.***  
       M^******..   
     MMMM^***^..    
    MMMMMM*^*..     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A human soldier from the nearby city of Tharnadia protects the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 806h/806H 129v/202V Pos: standing >
A Town Guardian starts casting a spell.

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 806h/806H 129v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 806h/806H 129v/202V Pos: standing >
Ok.

< 806h/806H 142v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 806h/806H 143v/202V Pos: standing >
The gate is open.
You extend your sights southward.
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 806h/806H 155v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 806h/806H 161v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   

< 806h/806H 161v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 806h/806H 162v/202V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 806h/806H 174v/202V Pos: standing >
The northern city gates lie to the east.
You extend your sights eastward.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 

< 806h/806H 184v/202V Pos: standing >
The road to the west turns north.
You extend your sights westward.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East  -West #
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 806h/806H 191v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 

< 806h/806H 200v/202V Pos: standing >
Autosaving...

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A young man in leather armor seems to be patrolling the area.

< 806h/806H 200v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling the walls.

< 806h/806H 200v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.

< 806h/806H 200v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 806h/806H 201v/202V Pos: standing >

< 806h/806H 202v/202V Pos: standing >
Someone's body appears to recover from the affects of the potion.

< 806h/806H 202v/202V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is in the distance to your west.
A tharnadian thief-hunter who is in the distance to your west.
A militia guard who is in the distance to your west.

< 806h/806H 202v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 

< 806h/806H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 201v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 806h/806H 201v/202V Pos: standing >

< 806h/806H 201v/202V Pos: standing >
The road to the south turns east.
You extend your sights southward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 806h/806H 201v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 806h/806H 200v/202V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.

< 806h/806H 200v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
A commoner is standing here, minding his own business.

< 806h/806H 201v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A steel long sword has been left here.

< 806h/806H 200v/202V Pos: standing >

< 806h/806H 200v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 806h/806H 200v/202V Pos: standing >

< 806h/806H 201v/202V Pos: standing >

< 806h/806H 202v/202V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A small wooden flute has been left here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium)  -=Celestial Sigil=- stands here.(Red Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 806h/806H 202v/202V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A small wooden flute has been left here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium)  -=Celestial Sigil=- stands here.(Red Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 806h/806H 201v/202V Pos: standing >

< 806h/806H 201v/202V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping a Githzerai.

< 806h/806H 201v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githzerai sit EP: excellent >
 You play with a Githzerai before lunging into an offensive routine!
[Damage: 21 ] Your slash strikes a Githzerai.
[Damage: 25 ] Your mighty slash strikes a Githzerai hard.

< 806h/806H 201v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githzerai sit EP:  small wounds >
 You snap into visibility.
[Damage: 20 ] Your powerful slash strikes a Githzerai.
[Damage: 24 ] Your powerful pierce strikes a Githzerai hard.
[Damage: 22 ] Your powerful pierce strikes a Githzerai hard.
[Damage: 25 ] Your mighty slash strikes a Githzerai very hard.
[Damage: 18 ] Your powerful slash strikes a Githzerai very hard.

< 806h/806H 201v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A swarm of insects closes the door.

< 806h/806H 201v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Sarn, the banker suddenly attacks a swarm of insects!
Sarn, the banker suddenly appears a bit confused!
A swarm of insects snaps into visibility.
Sarn, the banker's punch wounds a swarm of insects.

< 806h/806H 201v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 
< 806h/806H 201v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A swarm of insects starts casting a spell.

< 806h/806H 201v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] Your slash seriously wounds a Githzerai.
[Damage: 25 ] Your mighty pierce seriously wounds a Githzerai.
[Damage: 23 ] Your powerful slash seriously wounds a Githzerai.
[Damage: 23 ] Your powerful pierce enshrouds a Githzerai in a mist of blood.
[Damage: 24 ] Your powerful pierce causes a Githzerai to grimace in pain.
[Damage: 19 ] Your powerful slash hits a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] Your fine slash hits a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 13333333.
The smell of fresh blood enters your body, infusing you with power!