The death of [51 Necrolyte] Bazooka -=Celestial Sigil=- (Githzerai)

in Tharnadian Bank

from the perspective of [51 Dark Dreamer] Obn *-* Warlords *-* (Kobold)

<worn as a badge>    an emblem of Shanatar royalty
<worn on head>       the helmet of agony (humming)
<worn on eyes>       the eye of the ogre (glowing) (humming)
<worn in ear>        a lightning earring
<worn in ear>        an anti-matter earring
<worn on face>       a grotesque quasit-skin mask [47%]
<worn around neck>   a cosmic silver collar
<worn around neck>   a cosmic silver collar
<worn on body>       a robe of the Titan magi
<worn about body>    the cloak of Arachdrathos [poor] [83%]
<worn on back>       a stylish silken backpack [86%]
<worn on tail>       a tailring of pure nature of intelligence
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [74%]
<worn about waist>   the woven entrails of an unfortunate soul [poor] [49%]
<worn on belt buckle>a dreamcasters scepter of stars [superior] [72%]
<attached to belt>   an illithid-skin sack [superior] (glowing) [76%]
<attached to belt>   a black leather tome with an embossed dracolich [88%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a bracelet of dracolich hide of endurance (humming)
<worn on hands>      the gloves of warding
<worn on finger>     a glowing white-gold ring
<worn on finger>     an enchanted ring of balor bone [poor]
<held>               a decaying chunk of beholder flesh [poor]
<held>               Utgard-Loki's crystal ball[238h 40m 58s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [84%]
<worn on feet>       a pair of clawed demon-hide moccasins

You follow a duergar merchant.

You move in the shadows.
 
 +++M+  
 **@.+  
 ...^+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 152v/168V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

You move in the shadows.
 
 ++++M  
 **@*.  
 ....^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 152v/168V Pos: standing >
You follow a duergar merchant.

You move in the shadows.
 
    .^MM....+..     
   *..^M^...+...    
  ^*.^^.M^..+....   
 *****....M.+..^..  
 M+**^**.^.^+..^..  
 ^M++++++@M++.....  
 M+*^*.****.+.....  
 ******....^+....^  
  ***^..^MM.+.^^.   
   ^*..^M^..+...    
    *..^M...+++     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 151v/168V Pos: standing >
A duergar merchant sneaks north.
You follow a duergar merchant.

You move in the shadows.
 
    .M^.....+..     
   ^.^MM....+...    
  **..^M^...+...    
 *^*.^^.M^..+.....  
 *****....M.+..^..  
 M+**^**.@.^+..^..  
 ^M+++++++M++.....  
 M+*^*.****.+.....  
  *****....^+....   
   **^..^MM.+.^^    
    *..^M^..+..     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 152v/168V Pos: standing >
You follow a duergar merchant.

You move in the shadows.
 
    ..M^.....+.     
   *^.^MM....+..    
  ***..^M^...+...   
 **^*.^^.M^..+....  
 ******....M.+..^.  
 *M+**^**@^.^+..^.  
  ^M+++++++M++....  
 *M+*^*.****.+....  
  ******....^+...   
   ***^..^MM.+.^    
    ^*..^M^..+.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 153v/168V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

You move in the shadows.
 
 *....  
 ^*@.^  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 152v/168V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

You move in the shadows.
 
 **...  
 *^@*.  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 152v/168V Pos: standing >

< 642h/642H 153v/168V Pos: standing >
A duergar merchant sneaks north.
You follow a duergar merchant.

You move in the shadows.
 
    ^..M^.M...*     
   M^*..M^.....+    
  M^**^.^MM....+.   
 MM^***..^M^...+..  
 M^**^*.^^.M^..+..  
  *******@...M.+..  
   *M+**^**.^.^+..  
    ^M+++++++M++..  
   *M+*^*.****.+.   
   ^******....^+    
    ^***^..^MM.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 153v/168V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

You move in the shadows.
 
 M.^^.  
 **@..  
 **^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 152v/168V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

You move in the shadows.
 
 ^M.^^  
 **@*.  
 +**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 152v/168V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

You move in the shadows.
 
 *^M.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 152v/168V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

You move in the shadows.
 
 **^M.  
 **@**  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
 
 **^M.  
 **@**  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 157v/168V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

You move in the shadows.
 
 ^**^M  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 157v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
The sun vanishes behind the southern horizon.

< 642h/642H 168v/168V Pos: standing >
A duergar merchant sneaks south.
You follow a duergar merchant.

You move in the shadows.
 
    MMMMM^*..M^     
   MMMMM^**^.^MM    
    MMMM^***..^M^   
      M^**^*.^^.M^  
       *******....  
        *@+**^**.^  
         ^M++++M++  
        *M+*^*.***  
       M^******..   
     MMMM^***^..    
    MMMMMM*^*..     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
A human soldier from the nearby city of Tharnadia protects the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 642h/642H 166v/168V Pos: standing >
A Town Guardian starts casting a spell.
A duergar merchant sneaks south.
You follow a duergar merchant.

You move in the shadows.
Outside the Northern Gates
Obvious exits: -N -S#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 642h/642H 165v/168V Pos: standing >
Autosaving...
A duergar merchant opens the gate.

< 642h/642H 168v/168V Pos: standing >
A duergar merchant sneaks south.
You follow a duergar merchant.

You move in the shadows.
Inside the Northern Gates
Obvious exits: -N -S
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 642h/642H 167v/168V Pos: standing >
A duergar merchant sneaks south.
You follow a duergar merchant.

You move in the shadows.
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 166v/168V Pos: standing >

< 642h/642H 166v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
A duergar merchant sneaks east.
You follow a duergar merchant.

You move in the shadows.
The Northern Wall Road
Obvious exits: -E -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 167v/168V Pos: standing >
You follow a duergar merchant.

You move in the shadows.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
A young man in leather armor seems to be patrolling the area.

< 642h/642H 166v/168V Pos: standing >
You follow a duergar merchant.

You move in the shadows.
The Northern Wall Road
Obvious exits: -E -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
A young man in leather armor seems to be patrolling the walls.

< 642h/642H 165v/168V Pos: standing >
A duergar merchant sneaks east.
You follow a duergar merchant.

You move in the shadows.
The Northern Wall Road
Obvious exits: -N -E -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.

< 642h/642H 165v/168V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is in the distance to your west.
A militia guard who is in the distance to your west.

< 642h/642H 168v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
You feel like a potion could do you good once again.
You are no longer feeling the healing effects of the medicus.

< 642h/642H 168v/168V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is in the distance to your west.
A militia guard who is in the distance to your west.

< 642h/642H 168v/168V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is in the distance to your west.
A tharnadian thief-hunter who is in the distance to your west.
A militia guard who is in the distance to your west.

< 642h/642H 168v/168V Pos: standing >
A duergar merchant sneaks east.
You follow a duergar merchant.

You move in the shadows.
A Bend in the Wall Road
Obvious exits: -S -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >

< 642h/642H 167v/168V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 642h/642H 167v/168V Pos: standing >
A duergar merchant sneaks south.
You follow a duergar merchant.

You move in the shadows.
A Bend in the Wall Road
Obvious exits: -N -E -S
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
A street sweeper is cleaning here, singing songs of labor.

< 642h/642H 166v/168V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.

< 642h/642H 166v/168V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.

< 642h/642H 168v/168V Pos: standing >
You follow a duergar merchant.

You move in the shadows.
The Northern Wall Road
Obvious exits: -E -W
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
A commoner is standing here, minding his own business.

< 642h/642H 167v/168V Pos: standing >
You follow a duergar merchant.

You move in the shadows.
A Bend in the Wall Road
Obvious exits: -N -S -W
A steel long sword has been left here.
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
You quickly scan the area.
A Githzerai who is close by to your north.
Sarn, the banker who is close by to your north.
A stray dog who is close by to your south.
A stray cat who is not far off to your south.
A young cleric who is not far off to your south.
A street sweeper who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A Gnome who is a brief walk away to your south.
A commoner who is close by to your west.
A street sweeper who is not far off to your west.

< 642h/642H 166v/168V Pos: standing >

< 642h/642H 166v/168V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
Sarn, the banker who is close by to your north.
A stray dog who is close by to your south.
A stray cat who is not far off to your south.
A young cleric who is not far off to your south.
A street sweeper who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A commoner who is close by to your west.
A street sweeper who is not far off to your west.

< 642h/642H 167v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A small wooden flute has been left here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium)  -=Celestial Sigil=- stands here.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 642h/642H 168v/168V Pos: standing >
A duergar merchant sneaks north.
You follow a duergar merchant.

You move in the shadows.
Tharnadian Bank
Obvious exits: -S
A small wooden flute has been left here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A duergar merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a duergar merchant's head.
A Githzerai (medium)  -=Celestial Sigil=- stands here.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 642h/642H 167v/168V Pos: standing >
A duergar merchant snaps into visibility.
A duergar merchant dances an acrobatic maneuver in battle, and trips up a Githzerai!

< 642h/642H 167v/168V Pos: standing >
A duergar merchant's intercepts a Githzerai's attack with a shortsword named 'Narggle's Star' with a strange black stone with eloquent ease.
A duergar merchant's slash strikes a Githzerai.
A duergar merchant's mighty slash strikes a Githzerai hard.

< 642h/642H 167v/168V Pos: standing >
A duergar merchant snaps into visibility.
A duergar merchant's powerful slash strikes a Githzerai.
A duergar merchant's powerful pierce strikes a Githzerai hard.
A duergar merchant's powerful pierce strikes a Githzerai hard.
A duergar merchant's mighty slash strikes a Githzerai very hard.
A duergar merchant's powerful slash strikes a Githzerai very hard.

< 642h/642H 167v/168V Pos: standing >
You step out of the shadows.
Ok.

< 642h/642H 167v/168V Pos: standing >
It's already closed!
Sarn, the banker suddenly attacks YOU!
Sarn, the banker suddenly appears a bit confused!
You watch in glee as Sarn, the banker looks dazzled.
You snap into visibility.
Sarn, the banker's punch wounds you.

< 624h/642H 167v/168V Pos: standing >
< T: Obn TP: sta TC:few scratches E: sarn sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 624h/642H 168v/168V Pos: standing >
< T: Obn TP: sta TC:few scratches E: sarn sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 624h/642H 168v/168V Pos: standing >
< T: Obn TP: sta TC:few scratches E: sarn sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 624h/642H 168v/168V Pos: standing >
< T: Obn TP: sta TC:few scratches E: sarn sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 624h/642H 168v/168V Pos: standing >
< T: Obn TP: sta TC:few scratches E: sarn sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 624h/642H 168v/168V Pos: standing >
< T: Obn TP: sta TC:few scratches E: sarn sta EP: excellent >
 You start chanting...

< 624h/642H 168v/168V Pos: standing >
< T: Obn TP: sta TC:few scratches E: sarn sta EP: excellent >
 A duergar merchant snaps into visibility.
A duergar merchant's slash seriously wounds a Githzerai.
A duergar merchant's mighty pierce seriously wounds a Githzerai.
A duergar merchant's powerful slash seriously wounds a Githzerai.
A duergar merchant's powerful pierce enshrouds a Githzerai in a mist of blood.
A duergar merchant's powerful pierce causes a Githzerai to grimace in pain.
A duergar merchant's powerful slash hits a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.
A duergar merchant's fine slash hits a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Obn by 13333333.
The smell of fresh blood enters your body, infusing you with power!