The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
Standing in its stall, a shaggy mount nickers softly for food.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 203h/287H 129v/130V Pos: standing >
Your Terminal mode is now: MSP .
< 203h/287H 129v/130V Pos: standing >
Score information for Bazooka
Level: 51 Race: Githzerai Class: Necromancer / Necrolyte Sex: Male
Hit points: 203(287) Moves: 129(130)
Coins carried: 39 platinum 5 gold 0 silver 0 copper
Compression ratio: 68%
Status: Standing.
Frags: -3.37 Deaths: 25
Enchantments: Ultravision
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 211
Active Spells:
--------------
rested bonus (70 minutes)
< 203h/287H 129v/130V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
Standing in its stall, a shaggy mount nickers softly for food.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 203h/287H 130v/130V Pos: standing >
< 203h/287H 130v/130V Pos: standing >
Character attributes for Bazooka
Level: 51 Race: Githzerai Class: Necromancer / Necrolyte
Age: 41 yrs / 6 mths Height: 68 inches Weight: 144 lbs Size: medium
Actual (Base) Actual (Base)
Str: 97 ( 97) Pow: 106 ( 88)
Dex: 93 ( 93) Int: 115 (100)
Agi: 93 ( 93) Wis: 91 ( 83)
Con: 98 ( 98) Cha: 82 ( 91) Luk: 94 ( 94)
Equipped Items: 0 Carried weight: 31
Armor Points: -26 Reduces melee damage taken by 2.6%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 117%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 3 Damroll: 12
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[29] FEA[29]
BRE[36] SPE[36]
Load carried: Not a problem
< 203h/287H 130v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 206h/287H 129v/130V Pos: standing >
< 206h/287H 129v/130V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 206h/287H 129v/130V Pos: standing >
< 207h/287H 129v/130V Pos: standing >
< 208h/287H 129v/130V Pos: standing >
< 208h/287H 129v/130V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 209h/287H 129v/130V Pos: standing >
< 209h/287H 129v/130V Pos: standing >
< 210h/287H 130v/130V Pos: standing >
< 210h/287H 130v/130V Pos: standing >
< 211h/287H 130v/130V Pos: standing >
< 212h/287H 130v/130V Pos: standing >
You are already standing.
< 212h/287H 130v/130V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 213h/287H 130v/130V Pos: standing >
< 213h/287H 130v/130V Pos: standing >
< 213h/287H 130v/130V Pos: standing >
< 214h/287H 130v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 215h/287H 129v/130V Pos: standing >
A militia guard leaves west.
< 215h/287H 129v/130V Pos: standing >
< 215h/287H 129v/130V Pos: standing >
A militia guard enters from the west.
< 217h/287H 129v/130V Pos: standing >
Score information for Bazooka
Level: 51 Race: Githzerai Class: Necromancer / Necrolyte Sex: Male
Hit points: 217(287) Moves: 129(130)
Coins carried: 39 platinum 5 gold 0 silver 0 copper
Compression ratio: 71%
Status: Standing.
Frags: -3.37 Deaths: 25
Enchantments: Ultravision
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 211
Active Spells:
--------------
rested bonus (69 minutes)
< 217h/287H 129v/130V Pos: standing >
< 218h/287H 129v/130V Pos: standing >
A militia guard leaves west.
< 218h/287H 129v/130V Pos: standing >
< 219h/287H 129v/130V Pos: standing >
< 219h/287H 129v/130V Pos: standing >
< 219h/287H 129v/130V Pos: standing >
< 220h/287H 129v/130V Pos: standing >
< 221h/287H 129v/130V Pos: standing >
The town crier says 'If you're a warrior and don't wanna leave your family but wanna help,'
The town crier says 'do the right thing and join Tharnadia's guard.'
< 222h/287H 129v/130V Pos: standing >
< 222h/287H 129v/130V Pos: standing >
< 222h/287H 129v/130V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
< 223h/287H 129v/130V Pos: standing >
< 224h/287H 130v/130V Pos: standing >
You are already standing.
< 225h/287H 130v/130V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 225h/287H 130v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
< 225h/287H 129v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 225h/287H 128v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 225h/287H 127v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 226h/287H 127v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 226h/287H 126v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 226h/287H 125v/130V Pos: standing >
< 226h/287H 126v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 226h/287H 126v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
< 226h/287H 127v/130V Pos: standing >
Acho enters from the east.
< 227h/287H 129v/130V Pos: standing >
Acho leaves west.
< 227h/287H 129v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 227h/287H 129v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
< 227h/287H 128v/130V Pos: standing >
< 227h/287H 128v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A steel long sword has been left here.
A large wandering dog is here, growling at you.
< 228h/287H 127v/130V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A small wooden flute has been left here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 228h/287H 128v/130V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A small wooden flute has been left here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 228h/287H 130v/130V Pos: standing >
< 229h/287H 130v/130V Pos: standing >
< 230h/287H 130v/130V Pos: standing >
Acho enters from the south.
< 234h/287H 130v/130V Pos: standing >
< 234h/287H 130v/130V Pos: standing >
< 234h/287H 130v/130V Pos: standing >
Acho puts a pile of coins into a drowskin backpack.
< 235h/287H 130v/130V Pos: standing >
Acho leaves south.
< 235h/287H 130v/130V Pos: standing >
< 236h/287H 130v/130V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 237h/287H 130v/130V Pos: standing >
< 238h/287H 130v/130V Pos: standing >
< 239h/287H 130v/130V Pos: standing >
< 239h/287H 130v/130V Pos: standing >
< 239h/287H 130v/130V Pos: standing >
< 242h/287H 130v/130V Pos: standing >
< 242h/287H 130v/130V Pos: standing >
< 243h/287H 130v/130V Pos: standing >
< 243h/287H 130v/130V Pos: standing >
< 243h/287H 130v/130V Pos: standing >
< 245h/287H 130v/130V Pos: standing >
< 246h/287H 130v/130V Pos: standing >
< 246h/287H 130v/130V Pos: standing >
< 247h/287H 130v/130V Pos: standing >
< 249h/287H 130v/130V Pos: standing >
< 249h/287H 130v/130V Pos: standing >
< 250h/287H 130v/130V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 251h/287H 130v/130V Pos: standing >
< 251h/287H 130v/130V Pos: standing >
< 252h/287H 130v/130V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
Tharnadian Bank
Obvious exits: -S
A small wooden flute has been left here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 252h/287H 130v/130V Pos: standing >
Drinn has returned from the dead.
< 253h/287H 130v/130V Pos: standing >
< 253h/287H 130v/130V Pos: standing >
Drinn trots south.
< 254h/287H 130v/130V Pos: standing >
< 255h/287H 130v/130V Pos: standing >
< 256h/287H 130v/130V Pos: standing >
< 256h/287H 130v/130V Pos: standing >
< 256h/287H 130v/130V Pos: standing >
Autosaving...
< 259h/287H 130v/130V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 261h/287H 130v/130V Pos: standing >
< 262h/287H 130v/130V Pos: standing >
< 263h/287H 130v/130V Pos: standing >
< 263h/287H 130v/130V Pos: standing >
< 264h/287H 130v/130V Pos: standing >
< 264h/287H 130v/130V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 265h/287H 130v/130V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 266h/287H 130v/130V Pos: standing >
< 266h/287H 130v/130V Pos: standing >
< 266h/287H 130v/130V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 267h/287H 130v/130V Pos: standing >
< 269h/287H 130v/130V Pos: standing >
< 272h/287H 130v/130V Pos: standing >
< 274h/287H 130v/130V Pos: standing >
< 274h/287H 130v/130V Pos: standing >
< 275h/287H 130v/130V Pos: standing >
< 275h/287H 130v/130V Pos: standing >
< 275h/287H 130v/130V Pos: standing >
< 276h/287H 130v/130V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 279h/287H 130v/130V Pos: standing >
< 284h/287H 130v/130V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 287h/287H 130v/130V Pos: standing >
A duergar merchant snaps into visibility.
A duergar merchant dances an acrobatic maneuver in battle, tripping you.
< 287h/287H 130v/130V Pos: sitting >
< T: Bazooka TP: sit TC:excellent E: a duergar merchant sta EP: excellent >
A duergar merchant's skillfully shifts his stance and a shortsword named 'Narggle's Star' with a strange black stone glistens with insane speed to thwart your attack!
You attack a duergar merchant. [0 Hits]
< 241h/287H 130v/130V Pos: sitting >
< T: Bazooka TP: sit TC: small wounds E: a duergar merchant sta EP: excellent >
A duergar merchant snaps into visibility.
A duergar merchant attacks you. [5 Hits]
< 132h/287H 130v/130V Pos: sitting >
< T: Bazooka TP: sit TC: nasty wounds E: a duergar merchant sta EP: excellent >
Someone closes the door.
< 132h/287H 130v/130V Pos: sitting >
< T: Bazooka TP: sit TC: nasty wounds E: someone sta EP: excellent >
Sarn, the banker suddenly attacks someone!
Sarn, the banker suddenly appears a bit confused!
A swarm of insects snaps into visibility.
< 132h/287H 130v/130V Pos: sitting >
< T: Bazooka TP: sit TC: nasty wounds E: someone sta EP: excellent >
A swarm of insects starts casting a spell.
< 132h/287H 130v/130V Pos: sitting >
< T: Bazooka TP: sit TC: nasty wounds E: someone sta EP: excellent >
A duergar merchant snaps into visibility.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your pulse begin to slow and you realize you are mortally wounded...