The death of [51 Forest Druid] Belcon -=Celestial Sigil=- (Centaur)

in The Waters of the Abyss

from the perspective of [51 Forest Druid] Belcon -=Celestial Sigil=- (Centaur)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       the bloody battle goggles [72%]
<worn in ear>        the royal clasp of Bloodstone [83%]
<worn in ear>        a hardened dragonscale stud [80%]
<worn on face>       a lithixl beak [superior] with a strange dark bloodstone
<worn around neck>   a token of allegiance to Thrym [31%]
<worn around neck>   a scarf of the historical society [56%]
<worn on body>       a warsuit of jade wyrmscale of endurance (glowing)
<worn on horse body> a barding saddle of rattling bones [superior]
<worn about body>    a deep hooded cloak of sorrow
<worn on tail>       a tailring of pure nature [superior] [70%]
<worn as quiver>     the quiver of dragon hunters [superior] [24%]
<worn about waist>   a silken sash of raw silk [poor]
<worn on belt buckle>a dreamcasters scepter of stars [superior] [74%]
<worn on arms>       some gnomish sleeves of ingenuity [74%]
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a bracer bearing the seal of Bozk
<worn around wrist>  a thick, smooth blackrock bracelet (humming) [89%]
<worn on finger>     a jeweled gemstone ring [poor]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on feet>       a set of bloodied horseshoes [superior]

 
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W

< 544h/1064H 115v/402V Pos: standing >
You start chanting...

< 548h/1064H 119v/402V Pos: standing >
Casting: natures touch 

< 554h/1064H 125v/402V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
You stop regenerating.

< 604h/1064H 127v/402V Pos: standing >

< 605h/1064H 128v/402V Pos: standing >

< 751h/1064H 131v/402V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
There is no ship here.

< 787h/1064H 134v/402V Pos: standing >
 
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W

< 797h/1064H 82v/402V Pos: standing >

< 797h/1064H 85v/402V Pos: standing >
There is too much adrenaline pumping through your body to do that.

< 798h/1064H 92v/402V Pos: standing >
You start chanting...

< 799h/1064H 100v/402V Pos: standing >
Casting: natures touch 

< 799h/1064H 104v/402V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 848h/1064H 105v/402V Pos: standing >
You start chanting...

< 1017h/1064H 110v/402V Pos: standing >
Casting: creeping doom **

< 1036h/1064H 114v/402V Pos: standing >
Casting: creeping doom *

< 1039h/1064H 117v/402V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 1040h/1064H 120v/402V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 1040h/1064H 121v/402V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 1040h/1064H 122v/402V Pos: standing >
You scream in agony as you burn in a sphere of fire!
Saving Belcon.

< 1009h/1064H 125v/402V Pos: standing >
You appear to be Centaur and has a few scratches.
He's large in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is surrounded by a putrid aura!
He is surrounded by burning flames!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 1009h/1064H 125v/402V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Amazing Drider-Man floats here.

< 1009h/1064H 126v/402V Pos: standing >
 
                      
                      
                      
                      
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The Waters of the Abyss
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< 1010h/1064H 127v/402V Pos: standing >
You start chanting...

< 1010h/1064H 128v/402V Pos: standing >
You scream in agony as you burn in a sphere of fire!

< 980h/1064H 129v/402V Pos: standing >
Casting: ironwood 

< 980h/1064H 132v/402V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 980h/1064H 132v/402V Pos: standing >
A wave of insects and arachnids crawls about the area...
You feel nature's energy flow into your 8th circle of knowledge.

< 980h/1064H 133v/402V Pos: standing >
You scream in agony as you burn in a sphere of fire!
Your token of allegiance to Thrym is burned from the blast!

< 938h/1064H 134v/402V Pos: standing >
You scream in agony as you burn in a sphere of fire!

< 897h/1064H 139v/402V Pos: standing >
A Drider skitters in from the west.

< 898h/1064H 142v/402V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 898h/1064H 142v/402V Pos: standing >
You scream in agony as you burn in a sphere of fire!
 
                      
                      
                      
                      
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The Waters of the Abyss
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*A Drider (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drider's head.

< 859h/1064H 143v/402V Pos: standing >
A wave of insects and arachnids crawls about the area...
A Drider snaps into visibility.
[Damage: 28 ] You send a wave of insects and arachnids against a Drider!
 
                      
                      
                      
                      
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The Waters of the Abyss
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< 859h/1064H 89v/402V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
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< 859h/1064H 35v/402V Pos: standing >

< 860h/1064H 43v/402V Pos: standing >
That ship is moving too fast to board!

< 861h/1064H 45v/402V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 861h/1064H 46v/402V Pos: standing >

< 861h/1064H 47v/402V Pos: standing >
You board the Ketch Living Dead.
Aboard the Ketch Living Dead
Obvious exits: -N -E -W

< 861h/1064H 48v/402V Pos: standing >
Speed set to 0.

< 861h/1064H 51v/402V Pos: standing >
Aboard the Ketch Living Dead
Obvious exits: -E

< 862h/1064H 51v/402V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 862h/1064H 57v/402V Pos: standing >

< 863h/1064H 61v/402V Pos: standing >
Heading set to 0.

< 863h/1064H 64v/402V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Living Dead floats here.

< 863h/1064H 65v/402V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Living Dead floats here.

< 864h/1064H 66v/402V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
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The Ketch Living Dead floats here.

< 864h/1064H 68v/402V Pos: standing >
The sea of insects and arachnids fades away...
 
                      
                      
                      
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The Waters of the Abyss
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The Ketch Living Dead floats here.

< 864h/1064H 69v/402V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
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The Ketch Living Dead floats here.

< 864h/1064H 72v/402V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Living Dead floats here.

< 865h/1064H 74v/402V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Living Dead floats here.

< 865h/1064H 76v/402V Pos: standing >
A Troll attempts to stab you in the back, but your ironwood quickly absorbs the impact before fading away!
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
Out of nowhere, a Troll stabs you in the back.
With a swift tug a Troll wrenches the weapon free, ramming it into you again.
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.

< 768h/1064H 77v/402V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: A Troll sta EP: excellent >
  
                      
                      
                      
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The Waters of the Abyss
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The Ketch Living Dead floats here.

< 768h/1064H 78v/402V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll attempts to flee.
A Troll leaves east.

< 768h/1064H 78v/402V Pos: standing >
You failed.

< 768h/1064H 78v/402V Pos: standing >
Aboard the Ketch Living Dead
Obvious exits: -N -E -W

< 768h/1064H 77v/402V Pos: standing >
Aboard the Ketch Living Dead
Obvious exits: -W

< 768h/1064H 78v/402V Pos: standing >
You disembark this ship.
 
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Living Dead floats here.

< 768h/1064H 81v/402V Pos: standing >

< 768h/1064H 82v/402V Pos: standing >
A Goblin enters from the north.
A Drider skitters in from the north.

< 769h/1064H 86v/402V Pos: standing >
You board the Ketch Living Dead.
Aboard the Ketch Living Dead
Obvious exits: -N -E -W

< 769h/1064H 87v/402V Pos: standing >
On the Bridge of the Ketch Living Dead
Obvious exits: -S

< 769h/1064H 88v/402V Pos: standing >
Alas, you cannot go that way. . . .

< 769h/1064H 88v/402V Pos: standing >
You start chanting...

< 770h/1064H 93v/402V Pos: standing >
Casting: natures touch 

< 770h/1064H 97v/402V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 819h/1064H 98v/402V Pos: standing >
You disembark this ship.
 
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Living Dead floats here.
A Drider (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)

< 931h/1064H 103v/402V Pos: standing >
A Drider boards the Ketch Living Dead.

< 944h/1064H 105v/402V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 950h/1064H 106v/402V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
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< 953h/1064H 53v/402V Pos: standing >
You start chanting...

< 954h/1064H 61v/402V Pos: standing >

< 954h/1064H 63v/402V Pos: standing >
Casting: creeping doom **

< 955h/1064H 65v/402V Pos: standing >
Casting: creeping doom *

< 955h/1064H 68v/402V Pos: standing >
A Goblin enters from the south.
A Drider skitters in from the south.

< 955h/1064H 70v/402V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 956h/1064H 71v/402V Pos: standing >
A wave of insects and arachnids crawls about the area...
[Damage: 28 ] You send a wave of insects and arachnids against a Drider!
[Damage: 29 ] You send a wave of insects and arachnids against a Goblin!

< 956h/1064H 72v/402V Pos: standing >
There is too much adrenaline pumping through your body to do that.
A Drider starts casting an offensive spell.

< 956h/1064H 75v/402V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 957h/1064H 79v/402V Pos: standing >
A Goblin starts casting an offensive spell.

< 957h/1064H 80v/402V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'buoblg qrunsoqpze yugh'
A Drider's mighty magic fist slams into you!
OUCH!  That really did HURT!
[Damage:  1 ] [Damage:  1 ] A Drider attacks you. [1 Hits]

< 826h/1064H 81v/402V Pos: standing >
< T: Belcon TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 You start chanting...

< 826h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A wave of insects and arachnids crawls about the area...
[Damage: 30 ] You send a wave of insects and arachnids against a Drider!
[Damage: 32 ] You send a wave of insects and arachnids against a Goblin!

< 826h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH!  That really did HURT!

< 694h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 Casting: sunray *

< 694h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 A Troll disembarks from the Ketch Living Dead.

< 694h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 You complete your spell...
[Damage: 144 ] You unleash light in a focused, searing ray at a Goblin!
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
With a swift tug a Troll wrenches the weapon free, ramming it into you again.
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
A Troll snaps into visibility.
A Goblin starts casting an offensive spell.

< 565h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 A Drider starts casting an offensive spell.

< 565h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH!  That really did HURT!
You start chanting...

< 432h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 OUCH! a Troll suddenly appears behind you and makes a slashing motion at your throat!
You abort your prayer before it's done!

< 432h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] A Goblin attacks you. [2 Hits]

< 428h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 A wave of insects and arachnids crawls about the area...
Your spell flows around a Drider, leaving him unharmed!
[Damage: 32 ] You send a wave of insects and arachnids against a Goblin!
A Troll snaps into visibility.
A Troll snaps into visibility.
A Troll snaps into visibility.
A Troll attacks you. [2 Hits]

< 403h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
A Drider's force missile slams into you.
A Drider's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A Drider's force missile slams into you.
A Drider's force missile slams into you.
A Goblin starts casting a spell.

< 199h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 You attack a Drider. [0 Hits]

< 199h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'efaui iahjcandus'
A Goblin sucks the life out of the surroundings, healing a Goblin.

< 199h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 A Drider starts casting an offensive spell.

< 199h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 You start chanting...

< 199h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 199h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 Your blood splatters as it hits the ground.

< 192h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 A wave of insects and arachnids crawls about the area...
A Troll snaps into visibility.
[Damage: 28 ] You send a wave of insects and arachnids against a Troll!
[Damage: 31 ] You send a wave of insects and arachnids against a Drider!
[Damage: 28 ] You send a wave of insects and arachnids against a Goblin!
Casting: sunray *

< 192h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC:pretty hurt E: A Drider sta EP:  small wounds >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 71h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: awful E: A Drider sta EP:  small wounds >
 You complete your spell...
[Damage: 156 ] You unleash light in a focused, searing ray at a Goblin!
A Troll snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
A Troll snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
A Troll snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
A Troll snaps into visibility.
A Troll attacks you. [3 Hits]

< 47h/1064H 82v/402V Pos: standing >
< T: Belcon TP: sta TC: awful E: A Drider sta EP:  small wounds >
 A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
A Drider's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drider's force missile slams into you.