<worn as a badge> a complete miner's badge (magic) (glowing)
<worn on head> the great helm of mysticism (glowing) [86%]
<worn on eyes> a crystal eyepiece [superior] (magic)
<worn in ear> a sparkling golden hoop earring (magic) [88%]
<worn in ear> an earring of rainbows
<worn on face> a lithixl beak
<worn around neck> a pulsating amulet [63%]
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn on body> the robe of Lost Souls (magic)[143h 10m 21s]
<worn about body> an imperceptible cloak of the winds [poor]
<worn on back> a large leather backpack [54%]
<worn as quiver> a frost-rimed dragonscale quiver [73%]
<worn about waist> a purple belt of sages
<worn on belt buckle>a harp of the sirens (magic) (glowing) [75%]
<attached to belt> the lost book of 'Magic' [67%]
<attached to belt> a rugged adventurers satchel (magic) [82%]
<worn on arms> some mantis sleeves [85%]
<worn around wrist> a satanic bracelet (magic)
<worn around wrist> some polished endurium bracers (magic)
<worn on hands> the gloves of the adept (magic)
<worn on finger> the ring of illusions (magic)
<worn on finger> an enchanted ring of balor bone
<primary weapon> the orb of destruction (magic)
<held> an oval seastone [poor] (magic) (humming)
<worn on legs> the leggings of the pyre lord [poor] (magic) [72%]
<worn on feet> a pair of clawed demon-hide moccasins
< 706h/706H 148v/148V Pos: standing >
Bile leaves north.
Even sneaks north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 147v/148V Pos: standing >
< 706h/706H 147v/148V Pos: standing >
< 706h/706H 147v/148V Pos: standing >
Bile leaves west.
Even sneaks west.
Drimat leaves west.
Shag leaves west.
You follow Bile.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 146v/148V Pos: standing >
Bile leaves west.
Even sneaks west.
Drimat leaves west.
Shag leaves west.
You follow Bile.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An aging but brawny half-orc stands here enjoying life.
< 706h/706H 145v/148V Pos: standing >
Bile leaves west.
Even sneaks west.
Drimat leaves west.
Shag leaves west.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 144v/148V Pos: standing >
Bile leaves north.
Even sneaks north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 143v/148V Pos: standing >
Bile leaves north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An aging but brawny half-orc stands here enjoying life.
< 706h/706H 142v/148V Pos: standing >
Bile leaves north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 142v/148V Pos: standing >
Bile leaves north.
Even sneaks north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 141v/148V Pos: standing >
Bile leaves north.
Even sneaks north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
< 706h/706H 140v/148V Pos: standing >
Bile leaves north.
Even sneaks north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 706h/706H 139v/148V Pos: standing >
Bile leaves north.
Even sneaks north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 706h/706H 139v/148V Pos: standing >
Bile leaves north.
Even sneaks north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 706h/706H 138v/148V Pos: standing >
Bile leaves north.
Even sneaks north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West #
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 706h/706H 137v/148V Pos: standing >
Bile leaves south.
Even sneaks south.
Drimat leaves south.
Shag leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 706h/706H 136v/148V Pos: standing >
Bile leaves south.
Even sneaks south.
Drimat leaves south.
Shag leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 136v/148V Pos: standing >
Bile leaves south.
Drimat leaves south.
Shag leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 135v/148V Pos: standing >
Bile leaves south.
Even sneaks south.
Drimat leaves south.
Shag leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here. (Casting) (Gold Aura)
< 706h/706H 134v/148V Pos: standing >
Even suddenly attacks a Halfling!
Even snaps into visibility.
A Halfling snaps into visibility.
Bile leaves south.
Drimat leaves south.
Shag leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 134v/148V Pos: standing >
Bile leaves south.
Drimat leaves south.
Shag leaves south.
You follow Bile.
The magenta glow surrounding you fades away.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 706h/706H 133v/148V Pos: standing >
Bile leaves north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 706h/706H 132v/148V Pos: standing >
Bile leaves north.
Drimat leaves north.
Shag leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Drimat *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drimat's head.
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Halfling.(Red Aura)
A Halfling (small) -=Celestial Sigil=- stands in mid-air here, fighting Even.(Gold Aura)
You snap into visibility.
< 706h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sta EP: excellent >
A dark shroud encases Shag as he charges into battle.
A Halfling is knocked to the ground by Shag's mighty bash!
< 706h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
You are surrounded by a magenta glow.
< 706h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Bile starts casting an offensive spell.
Bile snaps into visibility.
< 706h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
A Halfling snaps into visibility.
A Halfling attacks Even. [0 Hits]
< 706h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
A Halfling snaps into visibility.
Even attacks a Halfling. [0 Hits]
Drimat starts casting a spell.
Drimat snaps into visibility.
< 706h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Bile completes his spell...
Bile utters the words 'paffue xurhuio'
The sphere circling a Halfling's body darts in front of Bile's assault!
< 706h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Even starts casting an offensive spell.
< 706h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Drimat snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Shag attacks a Halfling. [3 Hits]
You score a CRITICAL HIT!!!!!
A Halfling snaps into visibility.
[Damage: 10 ] A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [1 Hits]
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Bile starts casting an offensive spell.
C'mon, you are doing it all the time!
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
C'mon, you are doing it all the time!
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
C'mon, you are doing it all the time!
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
C'mon, you are doing it all the time!
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Drimat completes his spell...
Drimat utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
C'mon, you are doing it all the time!
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: small wounds >
You start chanting...
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: small wounds >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A Halfling snaps into visibility.
A beam of pure wrath is called down on a Halfling by Even!
Bile completes his spell...
Bile utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few wounds >
A Halfling snaps into visibility.
A Halfling attacks Even. [0 Hits]
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few wounds >
Casting: bigbys crushing hand
Even starts casting an offensive spell.
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: few wounds >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 160 ] A Halfling is grabbed by your giant fist, which begins crushing him.
Bile starts casting an offensive spell.
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Drimat starts casting an offensive spell.
Drimat snaps into visibility.
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A Halfling snaps into visibility.
A beam of pure wrath is called down on a Halfling by Even!
Looking panicked, a Halfling scrambles madly to his feet!
< 703h/706H 132v/148V Pos: standing >
< T: Even TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Shag attacks a Halfling. [1 Hits]
A Halfling attempts to flee.
A Halfling leaves east.
< 703h/706H 132v/148V Pos: standing >
Bile stops chanting abruptly!
< 703h/706H 132v/148V Pos: standing >
Drimat stops chanting abruptly!
Who should the spell be cast upon? You must specify a target!
< 703h/706H 132v/148V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 703h/706H 132v/148V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 703h/706H 132v/148V Pos: standing >
A Halfling sneaks in from the east.
< 703h/706H 132v/148V Pos: standing >
Even suddenly attacks a Halfling!
A Halfling snaps into visibility.
Bile leaves east.
Shag leaves east.
You follow Bile.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A member of the city's regular guard stands here.
< 703h/706H 131v/148V Pos: standing >
Bile leaves east.
Shag leaves east.
You follow Bile.
The magenta glow surrounding you fades away.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 703h/706H 130v/148V Pos: standing >
Bile leaves east.
Shag leaves east.
You follow Bile.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 703h/706H 129v/148V Pos: standing >
Bile leaves east.
Shag leaves east.
You follow Bile.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Slay whom?
< 703h/706H 129v/148V Pos: standing >
Slay whom?
< 703h/706H 129v/148V Pos: standing >
Slay whom?
< 703h/706H 129v/148V Pos: standing >
Slay whom?
< 703h/706H 129v/148V Pos: standing >
Slay whom?
< 703h/706H 130v/148V Pos: standing >
Slay whom?
< 703h/706H 130v/148V Pos: standing >
A Halfling enters from the south.
A Halfling snaps into visibility.
< 704h/706H 130v/148V Pos: standing >
< T: Narmu TP: sta TC:few scratches E: A Halfling sta EP: nasty wounds >
A dark shroud encases Shag as he charges into battle.
A Halfling is knocked to the ground by Shag's mighty bash!
Bile leaves west.
< 704h/706H 131v/148V Pos: standing >
< T: Narmu TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
A Sarmiz'Duul peacekeeper enters from the south.
A Sarmiz'Duul peacekeeper enters from the south.
< 704h/706H 131v/148V Pos: standing >
< T: Narmu TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
Autosaving...
< 704h/706H 131v/148V Pos: standing >
< T: Narmu TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
< 704h/706H 131v/148V Pos: standing >
< T: Narmu TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
A Halfling snaps into visibility.
-=[A Halfling attacks you.]=- [0 Hits]
< 704h/706H 131v/148V Pos: standing >
< T: Narmu TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [0 Hits]
< 704h/706H 131v/148V Pos: standing >
< T: Narmu TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
A blood red sword named 'Death Rider' glows as its pommel is slammed into a Halfling, knocking him away from YOU!
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Shag attacks a Halfling. [3 Hits]
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Bile enters from the west.
Drimat skitters in from the west.
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Bile leaves east.
Drimat leaves east.
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Bile enters from the east.
Drimat skitters in from the east.
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Drimat starts casting an offensive spell.
Drimat snaps into visibility.
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Bile starts casting an offensive spell.
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
A Halfling snaps into visibility.
A Halfling attacks Shag. [0 Hits]
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
A Sarmiz'Duul peacekeeper leaves west.
A Sarmiz'Duul peacekeeper leaves west.
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Bile completes his spell...
Bile utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Shag attacks a Halfling. [3 Hits]
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: awful >
You score a CRITICAL HIT!!!!!
A Halfling snaps into visibility.
[Damage: 8 ] A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [1 Hits]
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sit EP: awful >
Drimat completes his spell...
Drimat utters the words 'paffue xurhuio'
Drimat snaps into visibility.
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
A Halfling's bracelet of living water was corroded by acid.
Looking panicked, a Halfling scrambles madly to his feet!
You start chanting...
< 704h/706H 131v/148V Pos: standing >
< T: Shag TP: sta TC:excellent E: A Halfling sta EP: awful >
Bile starts casting an offensive spell.
A Halfling attempts to flee.
A Halfling leaves west.
< 704h/706H 131v/148V Pos: standing >
You abort your spell before it's done!
A Halfling sneaks in from the west.
< 704h/706H 131v/148V Pos: standing >
Bile completes his spell...
Bile utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
A Halfling's hood of cunning melted corroded by the acid.
A Halfling's some glowing sleeves made of devil skin [poor] melted corroded by the acid.
A Halfling's ring of the Netherworld melted corroded by the acid.
A Halfling's wyrmskin scale [superior] melted corroded by the acid.
A Halfling's shimmering granite quiver from Du'Maathe Castle melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Narmu by 13333333.
The smell of fresh blood enters your body, infusing you with power!