<worn as a badge> a necromantic death shroud
<worn on head> the crown of unholy saints [superior]
<worn on eyes> a stylish crystal visor
<worn in ear> a beautiful crystal earring (magic)
<worn in ear> a scaled earring [superior] [86%]
<worn on face> a well-used dragonscale veil from The Surface Realm of Duris
<worn around neck> the wooden amulet of the ancient tree spirit of health [88%]
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn on body> a long robe of necromancy [superior] (glowing)
<worn on spider body>an ashen tin spider armor [82%]
<worn about waist> the winged belt of flight (magic)
<worn on belt buckle>a severed illithid tentacle [65%]
<worn on arms> some pitted crystal vambraces [73%]
<held as shield> a fanged steel shield from Taliccicopiid
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> a feathered bracelet of Nax'Varan nobility (magic) [70%]
<worn on hands> the hands of justice (magic) (glowing) [87%]
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> a sun ring [superior] (magic) (glowing)
<primary weapon> a transparent sword [poor] (magic)
An air sylph leaves west.
A Halfling sneaks west.
< 812h/812H 365v/365V Pos: standing >
Bile leaves west.
You follow Bile.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
*A small tornado buzzling with life spins around here. (minion)
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
A Gnome (tiny) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
Shag enters from the east.
Narmu enters from the east.
A LARGE air elemental leaves north.
An air sylph leaves north.
An air sylph leaves north.
A Halfling sneaks north.
< 812h/812H 364v/365V Pos: standing >
< 812h/812H 364v/365V Pos: standing >
A Paved Obsidian Road
Obvious exits: -North -East -South
*Narmu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 812h/812H 364v/365V Pos: standing >
Bile leaves north.
Even sneaks north.
You follow Bile.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
*A small tornado buzzling with life spins around here. (minion)
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
A Gnome (tiny) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 363v/365V Pos: standing >
A Gnome opens the gate.
< 812h/812H 363v/365V Pos: standing >
A Gnome sneaks north.
A LARGE air elemental leaves north.
An air sylph leaves north.
An air sylph leaves north.
< 812h/812H 363v/365V Pos: standing >
< 812h/812H 364v/365V Pos: standing >
Bile opens the gate.
< 812h/812H 365v/365V Pos: standing >
Bile leaves north.
You follow Bile.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 364v/365V Pos: standing >
< 812h/812H 364v/365V Pos: standing >
< 812h/812H 364v/365V Pos: standing >
Bile leaves west.
You follow Bile.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the east.
Narmu enters from the east.
< 812h/812H 363v/365V Pos: standing >
Bile leaves west.
You follow Bile.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An aging but brawny half-orc stands here enjoying life.
Shag enters from the east.
Narmu enters from the east.
< 812h/812H 362v/365V Pos: standing >
Bile leaves west.
Even sneaks west.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the east.
Narmu enters from the east.
< 812h/812H 361v/365V Pos: standing >
Bile leaves north.
Even sneaks north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 360v/365V Pos: standing >
Bile leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An aging but brawny half-orc stands here enjoying life.
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 359v/365V Pos: standing >
Bile leaves north.
Even sneaks north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 359v/365V Pos: standing >
Bile leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 358v/365V Pos: standing >
Bile leaves north.
Even sneaks north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 357v/365V Pos: standing >
Bile leaves north.
Even sneaks north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 356v/365V Pos: standing >
Bile leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 356v/365V Pos: standing >
Bile leaves north.
Even sneaks north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 355v/365V Pos: standing >
Bile leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West #
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 354v/365V Pos: standing >
Bile leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the north.
Narmu enters from the north.
< 812h/812H 353v/365V Pos: standing >
Bile leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the north.
Narmu enters from the north.
You failed.
< 812h/812H 353v/365V Pos: standing >
Bile leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the north.
Narmu enters from the north.
< 812h/812H 352v/365V Pos: standing >
Bile leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here. (Casting) (Gold Aura)
Shag enters from the north.
Narmu enters from the north.
< 812h/812H 351v/365V Pos: standing >
Even suddenly attacks a Halfling!
Even snaps into visibility.
Even misses a Halfling.
A Halfling snaps into visibility.
Bile leaves south.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the north.
Narmu enters from the north.
You failed.
< 812h/812H 351v/365V Pos: standing >
Bile leaves south.
You follow Bile.
The magenta glow surrounding you fades away.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the north.
Narmu enters from the north.
< 812h/812H 350v/365V Pos: standing >
Bile leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Shag enters from the south.
Narmu enters from the south.
< 812h/812H 349v/365V Pos: standing >
Bile leaves north.
You follow Bile.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
*Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Halfling.(Red Aura)
A Halfling (small) -=Celestial Sigil=- stands in mid-air here, fighting Even.(Gold Aura)
Shag enters from the south.
Narmu enters from the south.
Narmu suddenly attacks a Halfling!
Narmu snaps into visibility.
Narmu misses a Halfling.
< 812h/812H 349v/365V Pos: standing >
A dark shroud encases Shag as he charges into battle.
A Halfling is knocked to the ground by Shag's mighty bash!
< 812h/812H 349v/365V Pos: standing >
You are surrounded by a magenta glow.
< 812h/812H 349v/365V Pos: standing >
Bile starts casting an offensive spell.
Bile snaps into visibility.
< 812h/812H 351v/365V Pos: standing >
Even dodges a Halfling's attack.
A Halfling misses Even.
A Halfling snaps into visibility.
< 812h/812H 352v/365V Pos: standing >
Even misses a Halfling.
Even misses a Halfling.
A Halfling snaps into visibility.
You start chanting...
You snap into visibility.
< 812h/812H 352v/365V Pos: standing >
Bile completes his spell...
Bile utters the words 'paffue xurhuio'
The sphere circling a Halfling's body darts in front of Bile's assault!
< 812h/812H 353v/365V Pos: standing >
Even starts casting an offensive spell.
< 812h/812H 353v/365V Pos: standing >
You snap into visibility.
Casting: horrid wilting *
A Halfling snaps into visibility.
Shag's fine slash wounds a Halfling.
A Halfling snaps into visibility.
Shag's slash wounds a Halfling.
A Halfling snaps into visibility.
Shag's slash wounds a Halfling.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Narmu's fine bludgeon wounds a Halfling.
A Halfling snaps into visibility.
Narmu ignites into black flames as he hits a Halfling!
Narmu misses a Halfling.
< 812h/812H 353v/365V Pos: standing >
Bile starts casting an offensive spell.
< 812h/812H 354v/365V Pos: standing >
Casting: horrid wilting
< 812h/812H 354v/365V Pos: standing >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 92 ] -=[A Halfling begins to dry and wilt.]=-
< 812h/812H 355v/365V Pos: standing >
Narmu starts casting an offensive spell.
< 812h/812H 355v/365V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A Halfling snaps into visibility.
A beam of pure wrath is called down on a Halfling by Even!
Bile completes his spell...
Bile utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
< 812h/812H 355v/365V Pos: standing >
Even dodges a Halfling's attack.
Even dodges a Halfling's attack.
A Halfling snaps into visibility.
< 812h/812H 356v/365V Pos: standing >
Even starts casting an offensive spell.
< 812h/812H 356v/365V Pos: standing >
Narmu completes his spell...
Narmu utters the words 'buoblg qfjgpuio paie'
A Halfling snaps into visibility.
A Halfling is encircled by a huge fist sent by Narmu, which begins to crush his body.
Bile starts casting an offensive spell.
< 812h/812H 357v/365V Pos: standing >
You start chanting...
You snap into visibility.
< 812h/812H 357v/365V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A Halfling snaps into visibility.
A beam of pure wrath is called down on a Halfling by Even!
Looking panicked, a Halfling scrambles madly to his feet!
< 812h/812H 358v/365V Pos: standing >
A Halfling snaps into visibility.
Shag's slash wounds a Halfling.
A Halfling dodges Shag's attack.
A Halfling dodges Shag's attack.
A Halfling snaps into visibility.
A Halfling attempts to flee.
A Halfling leaves east.
< 812h/812H 358v/365V Pos: standing >
Bile stops chanting abruptly!
< 812h/812H 358v/365V Pos: standing >
You abort your prayer before it's done!
< 812h/812H 358v/365V Pos: standing >
Even suddenly attacks a Halfling!
Even misses a Halfling.
A Halfling snaps into visibility.
Bile leaves east.
Shag leaves east.
Narmu leaves east.
< 812h/812H 360v/365V Pos: standing >
The blood-red glow surrounding you fades away.
< 812h/812H 360v/365V Pos: standing >
A member of the regular guard enters from the east.
< 812h/812H 361v/365V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves south.
< 812h/812H 361v/365V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Even.
< 812h/812H 361v/365V Pos: standing >
You failed.
< 812h/812H 362v/365V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
< 812h/812H 361v/365V Pos: standing >
Slay whom?
< 812h/812H 363v/365V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
Bile enters from the east.
< 812h/812H 363v/365V Pos: standing >
Bile leaves east.
You follow Bile.
The magenta glow surrounding you fades away.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 812h/812H 363v/365V Pos: standing >
Bile leaves east.
You follow Bile.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
You quickly scan the area.
Nom who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Halfling who is close by to your east.
Narmu who is close by to your east.
Shag who is close by to your east.
A retired soldier who is a brief walk away to your south.
A commoner who is in the distance to your south.
A member of the regular guard who is a brief walk away to your west.
Even who is a brief walk away to your west.
A commoner who is rather far off to your west.
< 812h/812H 362v/365V Pos: standing >
< 812h/812H 364v/365V Pos: standing >
You failed.
< 812h/812H 365v/365V Pos: standing >
Bile leaves east.
You follow Bile.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
*A Halfling (small) -=Celestial Sigil=- sits in mid-air here, fighting Shag.(Gold Aura)
Narmu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Halfling.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here, fighting a Halfling.(Red Aura)
< 812h/812H 364v/365V Pos: standing >
Bile leaves east.
You follow Bile.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
You failed.
< 812h/812H 363v/365V Pos: standing >
You failed.
< 812h/812H 363v/365V Pos: standing >
Bile leaves west.
You follow Bile.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Bile Domesticated *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
*A Halfling (small) -=Celestial Sigil=- sits in mid-air here, fighting Shag.(Gold Aura)
Narmu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Halfling.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here, fighting a Halfling.(Red Aura)
< 812h/812H 362v/365V Pos: standing >
You start chanting...
You snap into visibility.
< 812h/812H 363v/365V Pos: standing >
Bile starts casting an offensive spell.
< 812h/812H 363v/365V Pos: standing >
A Halfling misses Shag.
A Halfling misses Shag.
A Halfling snaps into visibility.
< 812h/812H 364v/365V Pos: standing >
A Sarmiz'Duul peacekeeper leaves west.
A Sarmiz'Duul peacekeeper leaves west.
Casting: horrid wilting *
< 812h/812H 364v/365V Pos: standing >
Bile completes his spell...
Bile utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
< 812h/812H 365v/365V Pos: standing >
A Halfling snaps into visibility.
Shag's fine slash strikes a Halfling hard.
A Halfling snaps into visibility.
Shag's slash strikes a Halfling hard.
A Halfling snaps into visibility.
Shag's fine slash strikes a Halfling hard.
A Halfling snaps into visibility.
< 812h/812H 365v/365V Pos: standing >
Casting: horrid wilting
A Halfling snaps into visibility.
Narmu's bludgeon strikes a Halfling.
A Halfling's spell flows around Narmu, leaving him unharmed!
Narmu misses a Halfling.
A Halfling snaps into visibility.
< 812h/812H 365v/365V Pos: standing >
You complete your spell...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 83 ] -=[A Halfling begins to dry and wilt.]=-
A Halfling's bracelet of living water was corroded by acid.
Looking panicked, a Halfling scrambles madly to his feet!
Narmu starts casting an offensive spell.
< 812h/812H 365v/365V Pos: standing >
Bile starts casting an offensive spell.
A Halfling attempts to flee.
A Halfling leaves west.
< 812h/812H 365v/365V Pos: standing >
Narmu stops invoking abruptly!
< 812h/812H 365v/365V Pos: standing >
You are surrounded by a blood-red glow.
Bile completes his spell...
Bile utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
A Halfling's hood of cunning melted corroded by the acid.
A Halfling's some glowing sleeves made of devil skin [poor] melted corroded by the acid.
A Halfling's ring of the Netherworld melted corroded by the acid.
A Halfling's wyrmskin scale [superior] melted corroded by the acid.
A Halfling's shimmering granite quiver from Du'Maathe Castle melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Drimat by 6666666.
The smell of fresh blood enters your body, infusing you with power!