<worn as a badge> the seal of Princess Rhithel (magic)
<worn on head> a bronze, dragonnian spiked helmet [87%]
<worn on eyes> a feathered leather eyepatch [superior] (illuminating)
<worn in ear> a tiny endurium earring (magic) [75%]
<worn in ear> a bone pick of dexterity [52%]
<worn on face> the mask of Avernus of precision (magic) (glowing) [86%]
<worn around neck> a pentagram necklace [poor] (magic)
<worn around neck> a sparkling necklace of seashells (magic)
<worn on body> a warsuit of jade wyrmscale of endurance (glowing) [64%]
<worn about body> a cloak of Erebus (magic) [64%]
<worn as quiver> a mystical serpent runed quiver (magic) [41%]
<worn about waist> a green belt of sages of dexterity
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic) [67%]
<worn on arms> some gladiators vambraces (magic) [66%]
<worn around wrist> a spiked dragonskin bracelet [poor] (magic) [33%]
<worn around wrist> a small bracelet of woven mithril chain [72%]
<worn on hands> some fine chainmail gloves (magic)
<worn on finger> a circle of magical energy [superior] (magic)
<worn on finger> an obsidian circle (magic) [84%]
<primary weapon> the King's blade of Aravne with a strange black stone (magic) (humming)
<secondary weapon> an otherworldly stiletto of soul-taking with a strange black stone
<worn on legs> some gladiators leg plates (magic) (glowing) [53%]
<worn on feet> a pair of tight blue sandals (magic) [36%]
Zlo sends a tharnadian thief-hunter reeling with a holy word.
A translucent field flashes around Drez's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Drez sends a tharnadian thief-hunter reeling with a holy word.
A translucent field flashes around Ekimensio's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Ekimensio sends a tharnadian thief-hunter reeling with a holy word.
A translucent field flashes around Korv's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Korv snaps into visibility.
Korv sends a tharnadian thief-hunter reeling with a holy word.
A translucent field flashes around Nom's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Nom sends a tharnadian thief-hunter reeling with a holy word.
A translucent field flashes around Fraglo's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Fraglo snaps into visibility.
Fraglo sends a tharnadian thief-hunter reeling with a holy word.
A translucent field flashes around Shag's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Shag sends a tharnadian thief-hunter reeling with a holy word.
A dark shroud encases Shag as he charges into battle.
A translucent field flashes around a winged hellhound's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
A winged hellhound sends a tharnadian thief-hunter reeling with a holy word.
A translucent field flashes around Obi's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Obi sends a tharnadian thief-hunter reeling with a holy word.
A translucent field flashes around Cross's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Cross sends a tharnadian thief-hunter reeling with a holy word.
A tharnadian thief-hunter is mortally wounded, and will die soon, if not aided.
A translucent field flashes around Miop's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
Miop sends a tharnadian thief-hunter reeling with a holy word.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Huairen by 110.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.
Gells puts a small pile of coins into a bottomless bag of the illithids.
Harlo gets something from the corpse of a tharnadian thief-hunter.
Drez starts casting an offensive spell.
< 1024h/1024H 224v/226V Pos: on your ass >
An awful burning rain continues to fall from the sky.
Miop completes his spell...
Miop utters the words 'jiparl xafe'
Miop sends an elite guard reeling with an unholy word.
< 1024h/1024H 224v/226V Pos: on your ass >
A militia guard enters from the north.
Gells starts casting an offensive spell.
Gells snaps into visibility.
A militia guard suddenly attacks Shag!
A militia guard's punch grazes a winged hellhound.
< 1024h/1024H 224v/226V Pos: on your ass >
An elite guard dodges Narmu's attack.
An elite guard dodges Narmu's attack.
Cross clambers to his feet.
< 1024h/1024H 224v/226V Pos: on your ass >
Zlo starts casting an offensive spell.
< 1024h/1024H 224v/226V Pos: on your ass >
Nom sings so badly it makes you hurt all over.
Drez completes his spell...
Drez utters the words 'paffue xurhuio'
An elite guard seems to be blinded!
An elite guard begins to dry and wilt.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Huairen by 72.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
Zlo stops invoking abruptly!
Obi gets something from the corpse of an elite guard.
Mat places Khazid'hea, the blade of Cutting in the back of a militia guard, resulting in some strange noises and some blood.
< 1024h/1024H 224v/226V Pos: on your ass >
An awful burning rain continues to fall from the sky.
Gells completes his spell...
Gells utters the word 'euguihzofahz'
Gells sends a bright green ray of light streaking towards a militia guard!
Gells cackles as his disintegration ray strikes a militia guard hard!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Huairen by 5.
A militia guard's death cry reverberates in your head as he falls to the ground.
Obi gets something from the corpse of a militia guard.
< 1024h/1024H 224v/226V Pos: on your ass >
Korv sings a song to protect him from the world.
< 1024h/1024H 224v/226V Pos: on your ass >
An awful burning rain continues to fall from the sky.
Even shouts out loudly.. MOVING!!!!
< 1024h/1024H 224v/226V Pos: on your ass >
Miop sits down in a comfortable spot.
< 1024h/1024H 224v/226V Pos: on your ass >
Miop stares off into space, entering a meditative trance.
< 1024h/1024H 224v/226V Pos: on your ass >
An awful burning rain continues to fall from the sky.
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
Nom sings so badly it makes you hurt all over.
Sorry, you can't do that while laying around.
Even sneaks west.
Gells leaves west.
Narmu leaves west.
Facade leaves west.
Mat leaves west.
Harlo leaves west.
Cross sneaks west.
Obi sneaks west.
Shag leaves west riding on a winged hellhound.
Fraglo sneaks west.
Korv leaves west.
Ekimensio leaves west.
Drez leaves west.
Zlo leaves west.
A LARGE earth elemental leaves west.
A large xorn leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1024h/1024H 224v/226V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1024h/1024H 224v/226V Pos: on your ass >
You clamber to your feet.
< 1024h/1024H 224v/226V Pos: standing >
the corpse of a militia guard does not contain the coins.
< 1024h/1024H 224v/226V Pos: standing >
the corpse of a militia guard does not contain the essence.
< 1024h/1024H 224v/226V Pos: standing >
You do not see a essence here.
< 1024h/1024H 224v/226V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tough mercenary who is close by to your north.
A large xorn who is close by to your west.
A LARGE earth elemental who is close by to your west.
Zlo who is close by to your west.
Drez who is close by to your west.
Ekimensio who is close by to your west.
Korv who is close by to your west.
Nom who is close by to your west.
Fraglo who is close by to your west.
Shag who is close by to your west.
A winged hellhound who is close by to your west.
Cross who is close by to your west.
Harlo who is close by to your west.
Mat who is close by to your west.
Facade who is close by to your west.
Narmu who is close by to your west.
Gells who is close by to your west.
Miop clambers to his feet.
Miop snaps out of his trance, looking frustrated.
< 1024h/1024H 225v/226V Pos: standing >
Experience till level: 28777258
< 1024h/1024H 225v/226V Pos: standing >
Saving Huairen.
< 1024h/1024H 226v/226V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
Miop *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the coins.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the essence.
Miop leaves west.
< 1024h/1024H 226v/226V Pos: standing >
You do not see a essence here.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the coins.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the essence.
< 1024h/1024H 226v/226V Pos: standing >
You do not see a essence here.
< 1024h/1024H 226v/226V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the coins.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the essence.
< 1024h/1024H 226v/226V Pos: standing >
You do not see a essence here.
< 1024h/1024H 226v/226V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tough mercenary who is close by to your north.
Miop who is close by to your west.
A large xorn who is close by to your west.
A LARGE earth elemental who is close by to your west.
Zlo who is close by to your west.
Drez who is close by to your west.
Ekimensio who is close by to your west.
Korv who is close by to your west.
Nom who is close by to your west.
Fraglo who is close by to your west.
Shag who is close by to your west.
Obi who is close by to your west.
Mat who is close by to your west.
Facade who is close by to your west.
Gells who is close by to your west.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the coins.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the essence.
< 1024h/1024H 226v/226V Pos: standing >
You do not see a essence here.
< 1024h/1024H 226v/226V Pos: standing >
Experience till level: 28777258
< 1024h/1024H 226v/226V Pos: standing >
Saving Huairen.
< 1024h/1024H 226v/226V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
< 1024h/1024H 226v/226V Pos: standing >
You are already standing.
< 1024h/1024H 226v/226V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Miop who is close by to your west.
A large xorn who is close by to your west.
A LARGE earth elemental who is close by to your west.
Zlo who is close by to your west.
Korv who is close by to your west.
Fraglo who is close by to your west.
Shag who is close by to your west.
A winged hellhound who is close by to your west.
Obi who is close by to your west.
Cross who is close by to your west.
Harlo who is close by to your west.
Mat who is close by to your west.
Facade who is close by to your west.
Gells who is close by to your west.
Even who is close by to your west.
A grounds keeper who is rather far off to your west.
< 1024h/1024H 226v/226V Pos: standing >
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Miop *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zlo's head.
Drez *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Drez's head.
Ekimensio *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ekimensio's head.
Korv *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Nom *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Cross *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Harlo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Mat *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Facade *-* Warlords *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Narmu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gells's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1024h/1024H 225v/226V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -East -West
Miop *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zlo's head.
Drez *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Drez's head.
Ekimensio *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ekimensio's head.
Korv *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Nom *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Cross *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Harlo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Mat *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Facade *-* Warlords *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Narmu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gells's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1024h/1024H 225v/226V Pos: standing >
You quickly scan the area.
A grounds keeper who is a brief walk away to your west.
< 1024h/1024H 225v/226V Pos: standing >
Experience till level: 28777258
< 1024h/1024H 225v/226V Pos: standing >
Saving Huairen.
< 1024h/1024H 225v/226V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -East -West
Miop *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zlo's head.
Drez *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Drez's head.
Ekimensio *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ekimensio's head.
Korv *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Nom *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Cross *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Harlo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Mat *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Facade *-* Warlords *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Narmu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gells's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1024h/1024H 225v/226V Pos: standing >
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1024h/1024H 224v/226V Pos: standing >
The blood-red glow surrounding you fades away.
The blue glow surrounding you fades away.
The magenta glow surrounding you fades away.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 1024h/1024H 224v/226V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
Miop who is not far off to your east.
A large xorn who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
Zlo who is not far off to your east.
Drez who is not far off to your east.
Ekimensio who is not far off to your east.
Nom who is not far off to your east.
Fraglo who is not far off to your east.
Shag who is not far off to your east.
A winged hellhound who is not far off to your east.
Obi who is not far off to your east.
Cross who is not far off to your east.
Harlo who is not far off to your east.
Mat who is not far off to your east.
Facade who is not far off to your east.
Narmu who is not far off to your east.
Gells who is not far off to your east.
Even who is not far off to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
A grounds keeper who is close by to your west.
< 1024h/1024H 225v/226V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -North -East -South -West
< 1024h/1024H 226v/226V Pos: standing >
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 1024h/1024H 225v/226V Pos: standing >
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Miop *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zlo's head.
Drez *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Drez's head.
Ekimensio *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ekimensio's head.
Korv *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Nom *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Cross *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Harlo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Mat *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Facade *-* Warlords *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Narmu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gells's head.
You sense a lifeform nearby.
< 1024h/1024H 224v/226V Pos: standing >
You are surrounded by a magenta glow.
< 1024h/1024H 224v/226V Pos: standing >
The sun hangs low on the southern sky.
You quickly scan the area.
A grounds keeper who is a brief walk away to your west.
A Halfling who is rather far off to your west.
< 1024h/1024H 225v/226V Pos: standing >
< 1024h/1024H 226v/226V Pos: standing >
You are surrounded by a blood-red glow.
You are surrounded by a blue glow.
< 1024h/1024H 226v/226V Pos: standing >
Even boggles at the concept.
< 1024h/1024H 226v/226V Pos: standing >
Gells leaves west.
You follow Even.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gells's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Narmu enters from the east.
Facade enters from the east.
Mat enters from the east.
Harlo enters from the east.
Miop enters from the east.
Obi sneaks in from the east.
Shag rides in on a winged hellhound from the east.
Alarm bells sound, signalling an invasion!
Korv enters from the east.
Ekimensio enters from the east.
Drez skitters in from the east.
Zlo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
< 1024h/1024H 225v/226V Pos: standing >
Even sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Gells leaves west.
You follow Even.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gells's head.
*Even *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Narmu enters from the east.
Facade enters from the east.
Mat enters from the east.
Harlo enters from the east.
Miop enters from the east.
Cross sneaks in from the east.
Obi sneaks in from the east.
Shag rides in on a winged hellhound from the east.
Korv enters from the east.
Ekimensio enters from the east.
Drez skitters in from the east.
Zlo enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
< 1024h/1024H 224v/226V Pos: standing >
Nom sings so badly it makes you hurt all over.
< 1024h/1024H 224v/226V Pos: standing >
A militia guard enters from the south.
< 1024h/1024H 225v/226V Pos: standing >
A militia guard suddenly attacks Harlo!
A militia guard suddenly appears a bit confused!
A militia guard misses Harlo.
< 1024h/1024H 225v/226V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A human alchemist who is close by to your south.
A grounds keeper who is close by to your west.
Shag brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is mortally wounded, and will die soon, if not aided.
A dark shroud encases Shag as he charges into battle.
Shag heroically rescues Harlo.
< 1024h/1024H 226v/226V Pos: standing >
Backstab who?
< 1024h/1024H 226v/226V Pos: standing >
Fighting dirty just isn't your bag, baby.
< 1024h/1024H 226v/226V Pos: standing >
Tackle who?
< 1024h/1024H 226v/226V Pos: standing >
Gells starts casting an offensive spell.
Gells snaps into visibility.
< 1024h/1024H 226v/226V Pos: standing >
Zlo starts casting an offensive spell.
Harlo places a bright silver dagger [poor] in the back of a militia guard, resulting in some strange noises and some blood.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Huairen by 4.
A militia guard's death cry reverberates in your head as he falls to the ground.
Zlo stops invoking abruptly!
Gells stops invoking abruptly!
< 1024h/1024H 226v/226V Pos: standing >
Obi gets something from the corpse of a militia guard.
< 1024h/1024H 226v/226V Pos: standing >
Korv sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the coins.
< 1024h/1024H 226v/226V Pos: standing >
the corpse of a militia guard does not contain the essence.
< 1024h/1024H 226v/226V Pos: standing >
A Halfling enters from the west.
You do not see a essence here.
< 1024h/1024H 226v/226V Pos: standing >
Fraglo snaps into visibility.
Fraglo suddenly looks a bit dumb, and madly slams at a Halfling!
< 1024h/1024H 226v/226V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 34 ] -=[A Halfling makes a strange sound as you place an otherworldly stiletto of soul-taking with a strange black stone in his back.]=-
< 1024h/1024H 226v/226V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Halfling ass EP: small wounds >
Ekimensio suddenly attacks a Halfling!
Ekimensio's impressive slash strikes a Halfling very hard.
Searing bolts of black lightning flow forth from Ekimensio's legendary cutlass 'Sanguine Song' [superior], causing a Halfling to scream in pain!
< 1024h/1024H 226v/226V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Halfling ass EP: few wounds >
Nom sings so badly it makes you hurt all over.
A Halfling seems to be blinded!
A Halfling shivers slightly.
< 1024h/1024H 226v/226V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
Zlo starts casting an offensive spell.
< 1024h/1024H 226v/226V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
Fighting dirty just isn't your bag, baby.
< 1024h/1024H 226v/226V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
You leap at a Halfling only to realize he is down already.
Cross looks at a Halfling.
Korv starts casting an offensive spell.
< 1024h/1024H 226v/226V Pos: sitting >
< T: Fraglo TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
[Damage: 22 ] -=[Your impressive slash enshrouds a Halfling in a mist of blood.]=-
Your King's blade of Aravne with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 46 ] -=[Your concussion blast rips into a Halfling, shattering his soul!]=-
A Halfling is dead! R.I.P.
You receive your share of experience.