The death of [40 Thief] Vogul (Troll)

in On the Prison Floor L4

from the perspective of [56 RaGeloRd] Vz -=Celestial Sigil=- (Minotaur)

<worn as a badge>    a glowing blue crystal (magic)
<worn on horns>      some mithril ringlets [superior] (magic)
<worn on eyes>       a wad of spawn goo of damage (magic) (humming)
<worn in ear>        a flaming earring
<worn in ear>        an emerald nose ring (magic) [88%]
<worn on face>       mask of the flayed mind (magic) [66%]
<worn in nose>       a bloodstained spiked nose ring [superior] [58%]
<worn around neck>   a nearly imperceptible death shroud [superior] (magic) (glowing) [82%]
<worn around neck>   the necklace of resilience [superior] (magic) [63%]
<worn on body>       the bandedmail of reaving [superior] (magic)
<worn about body>    a colorful cloak [superior] (glowing) [42%]
<worn on tail>       a ring of flowing mists of precision (magic) [58%]
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a hallowed Cimmerian sash [superior] (glowing) [25%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic) [81%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some misty yellow arm plates [superior] [75%]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of damage (magic)
<worn around wrist>  a bowman's adamantium wristband [superior] (magic)
<worn on hands>      a pair of sunstone knuckles (glowing)
<worn on finger>     a glowing electrum ring (magic) (illuminating)
<worn on finger>     the ring of the berserker lord [poor] (magic)
<wielding twohanded> the mace of the earth (magic) (glowing)[236h 21m 55s]
<worn on legs>       some misty green leg plates [poor] [67%]
<worn on feet>       a set of bloodied horseshoes of endurance (magic) [56%]

[4] a small clam
[8] a sparkling large shrimp
[6] a large shrimp
[3] a sparkling large shrimp
[7] a sparkling large mussel
[2] a large mussel
[10] a sparkling large mussel
[15] a sparkling large bass
[5] a large bass
[57] a sparkling impressive lobster
[37] an impressive lobster
[95] some landrace Medicus
[9] a large medicated bandage
[4] a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
[6] a dark misty potion
[7] a large pike fish
a high quality mining pick [88%]
a high quality mining pick [15%]
[2] a high quality mining pick
a large dragon scale (magic) (glowing)
some buckskin
some fairie dust (magic) (glowing)
a panther hide

< 919h/1389H 351v/351V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 919h/1389H 351v/351V Pos: standing >
You get an arcane spellbook covered with runes from a bottomless bag of the shield dwarves.

< 919h/1389H 351v/351V Pos: standing >

< 919h/1389H 351v/351V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Tharnadia - City of Humans.
'an arcane spellbook covered with runes'
Weight 0, Item type: SPELLBOOK
Item is: FLOAT IGNORE_ITEM 
An arcane spellbook covered with runes has an item value of 1.

< 919h/1389H 351v/351V Pos: standing >
You attach an arcane spellbook covered with runes to your belt.

< 919h/1389H 351v/351V Pos: standing >
You stop using an arcane spellbook covered with runes.

< 919h/1389H 351v/351V Pos: standing >
You are using:
<worn as a badge>    a glowing blue crystal (magic)
<worn on horns>      some mithril ringlets [superior] (magic)
<worn on eyes>       a wad of spawn goo of damage (magic) (humming)
<worn in ear>        a flaming earring
<worn in ear>        an emerald nose ring (magic) [88%]
<worn on face>       mask of the flayed mind (magic) [66%]
<worn in nose>       a bloodstained spiked nose ring [superior] [58%]
<worn around neck>   a nearly imperceptible death shroud [superior] (magic) (glowing) [82%]
<worn around neck>   the necklace of resilience [superior] (magic) [63%]
<worn on body>       the bandedmail of reaving [superior] (magic)
<worn about body>    a colorful cloak [superior] (glowing) [42%]
<worn on tail>       a ring of flowing mists of precision (magic) [58%]
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a hallowed Cimmerian sash [superior] (glowing) [25%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic) [81%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some misty yellow arm plates [superior] [75%]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of damage (magic)
<worn around wrist>  a bowman's adamantium wristband [superior] (magic)
<worn on hands>      a pair of sunstone knuckles (glowing)
<worn on finger>     a glowing electrum ring (magic) (illuminating)
<worn on finger>     the ring of the berserker lord [poor] (magic)
<wielding twohanded> the mace of the earth (magic) (glowing)[236h 25m 20s]
<worn on legs>       some misty green leg plates [poor] [67%]
<worn on feet>       a set of bloodied horseshoes of endurance (magic) [56%]

< 919h/1389H 351v/351V Pos: standing >

		Character attributes for Vz

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd 
Age: 68 yrs / 13 mths  Height: 72 inches Weight: 248 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 229 (139)    Pow:  59 ( 91)
Dex:  73 ( 91)    Int:  75 ( 88)   
Agi:  80 (100)    Wis:  28 ( 33)
Con: 347 (204)    Cha:  59 ( 84)   Luk:  81 ( 95)
Equipped Items:  24     Carried weight:   21

Armor Points: -95  Reduces melee damage taken by 9.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 130% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 27   Damroll: 81
Alignment: 943  (-1000 to 1000)

Saving Throws: PAR[-11]  FEA[24]
               BRE[18]  SPE[-32]

Load carried: Unburdened

< 919h/1389H 351v/351V Pos: standing >
You stop using an emerald nose ring.

< 919h/1389H 351v/351V Pos: standing >

		Character attributes for Vz

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd 
Age: 68 yrs / 13 mths  Height: 72 inches Weight: 248 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 229 (139)    Pow:  59 ( 91)
Dex:  73 ( 91)    Int:  75 ( 88)   
Agi:  80 (100)    Wis:  28 ( 33)
Con: 347 (204)    Cha:  59 ( 84)   Luk:  81 ( 95)
Equipped Items:  23     Carried weight:   21

Armor Points: -92  Reduces melee damage taken by 9.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 130% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 27   Damroll: 81
Alignment: 943  (-1000 to 1000)

Saving Throws: PAR[4]  FEA[24]
               BRE[18]  SPE[-17]

Load carried: Unburdened

< 919h/1389H 351v/351V Pos: standing >
You wear an emerald nose ring on your left ear.

< 919h/1389H 351v/351V Pos: standing >
You are carrying: (2/10)
an arcane spellbook covered with runes [63%]
a bottomless bag of the shield dwarves

< 919h/1389H 351v/351V Pos: standing >
A bottomless bag of the shield dwarves contains:

a small pile of coins
an obsidian hookah
the daemonite whip [superior] with a strange black stone (magic) [50%]
a flaming whip of the balor lord [superior] with a strange black stone (magic) (glowing) [65%]
[3] a scroll of Numbla
[3] a potion of greater living stone
[2] a mining pick
[14] some wild Gootwiet
[7] a potion of endurance
a chunk of deep gnome brain matter (magic)
a ball of crackling energy [superior] (magic) (glowing)
[23] a green potion with black chunks
[11] a sparkling small clam
[4] a small clam
[8] a sparkling large shrimp
[6] a large shrimp
[3] a sparkling large shrimp
[7] a sparkling large mussel
[2] a large mussel
[10] a sparkling large mussel
[15] a sparkling large bass
[5] a large bass
[57] a sparkling impressive lobster
[37] an impressive lobster
[95] some landrace Medicus
[9] a large medicated bandage
[4] a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
[6] a dark misty potion
[7] a large pike fish
a high quality mining pick [88%]
a high quality mining pick [15%]
[2] a high quality mining pick
a large dragon scale (magic) (glowing)
some buckskin
some fairie dust (magic) (glowing)
a panther hide

< 919h/1389H 351v/351V Pos: standing >
Ok.

< 919h/1389H 351v/351V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
The corpse of a large dog is lying here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 919h/1389H 350v/351V Pos: standing >
You get a small pile of coins from your bottomless bag of the shield dwarves.
There were: 32 platinum coins, 63 gold coins, 1 copper coin. 

< 919h/1389H 350v/351V Pos: standing >
Your account contains:
    8275 platinum, 595 gold, 4 silver, 8 copper coins.

< 922h/1389H 351v/351V Pos: standing >

< 927h/1389H 351v/351V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 930h/1389H 351v/351V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
A large dog wanders around here, looking for food.

< 936h/1389H 350v/351V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A huge rat scurries along here, whiskers wiggling.

< 940h/1389H 349v/351V Pos: standing >
A huge rat leaves north.

< 944h/1389H 351v/351V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
A large dog wanders around here, looking for food.

< 945h/1389H 350v/351V Pos: standing >
Alas, you cannot go that way. . . .

< 946h/1389H 350v/351V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
The corpse of a large dog is lying here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 947h/1389H 349v/351V Pos: standing >

The escort says 'You have 176 items, which costs you 5 gold, 2 silver, and 9 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Zx
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
A rather large leather backpack lies here.
A rather large leather backpack lies here. [74%]
[5] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 956h/1389H 351v/351V Pos: standing >
An arcane spellbook covered with runes [63%] appears to have been originally written by a Necromancer.
An arcane spellbook covered with runes [63%] contains no spells you recognize outright.
An arcane spellbook covered with runes [63%] has 16 free pages.

< 956h/1389H 351v/351V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.

< 956h/1389H 351v/351V Pos: standing >
You drop an arcane spellbook covered with runes.

< 956h/1389H 351v/351V Pos: standing >

< 956h/1389H 351v/351V Pos: standing >
Pardon?

< 956h/1389H 351v/351V Pos: standing >
Ok.

< 956h/1389H 351v/351V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
The corpse of a large dog is lying here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 956h/1389H 350v/351V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
A large dog wanders around here, looking for food.

< 956h/1389H 349v/351V Pos: standing >

		Score information for Vz

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 961(1389)  Moves: 351(351)
Coins carried:    0 platinum     0 gold     1 silver     9 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   +1.06   Deaths:   22
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.29 
Leaderboard Points:  981 

Active Spells:
--------------
berserk (2 minutes)
pantherspeed (26 minutes)
ravenflight (25 minutes)
sense spirit (30 minutes)
fly (58 minutes)


< 961h/1389H 351v/351V Pos: standing >
You can't seem to stay in control..

You lose all self control, your blood rushes fiercely!

< 969h/1389H 351v/351V Pos: standing >

< 978h/1389H 351v/351V Pos: standing >

< 984h/1389H 351v/351V Pos: standing >

< 992h/1389H 351v/351V Pos: standing >
Aik sneaks north.

< 993h/1389H 351v/351V Pos: standing >

< 1009h/1389H 351v/351V Pos: standing >
Autosaving...

< 1010h/1389H 351v/351V Pos: standing >

< 1013h/1389H 351v/351V Pos: standing >

< 1024h/1389H 351v/351V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 1029h/1389H 351v/351V Pos: standing >

< 1030h/1389H 351v/351V Pos: standing >

< 1036h/1389H 351v/351V Pos: standing >
A large dog leaves north.

< 1040h/1389H 351v/351V Pos: standing >
A dwarven merchant enters from the north.

< 1042h/1389H 351v/351V Pos: standing >

< 1043h/1389H 351v/351V Pos: standing >

< 1050h/1389H 351v/351V Pos: standing >
A large dog enters from the north.

< 1066h/1389H 351v/351V Pos: standing >
A large dog leaves up.

< 1080h/1389H 351v/351V Pos: standing >

< 1082h/1389H 351v/351V Pos: standing >
A huge rat enters from the north.

< 1084h/1389H 351v/351V Pos: standing >
Goldsmiths Guild
Obvious exits: -North -Up   
A huge rat scurries along here, whiskers wiggling.
A dwarven merchant travels through here.(Gold Aura)

< 1086h/1389H 351v/351V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 1089h/1389H 350v/351V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)
A dwarf is here, shopping around the square with her children.(Gold Aura)

< 1089h/1389H 349v/351V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A rather large leather backpack lies here.

< 1091h/1389H 350v/351V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1091h/1389H 349v/351V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 1092h/1389H 348v/351V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 1094h/1389H 349v/351V Pos: standing >
Alas, you cannot go that way. . . .

< 1094h/1389H 350v/351V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   

< 1096h/1389H 350v/351V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 1096h/1389H 349v/351V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 1097h/1389H 347v/351V Pos: standing >
 
  MMMMMMMM^   
 MMMMM^^^^^M  
 +^MMMMMMM^M  
 ^^MMM@DMM^M  
 ^.^^MMMMM^^  
 ^.^^.^MM^^^  
  ...^^^^^^   
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)

< 1097h/1389H 345v/351V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1099h/1389H 347v/351V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1099h/1389H 348v/351V Pos: standing >
The wormhole crumbles to dust and blows away.
There is no rift here.

< 1102h/1389H 351v/351V Pos: standing >

< 1106h/1389H 351v/351V Pos: standing >

		Score information for Vz

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1109(1389)  Moves: 351(351)
Coins carried:    0 platinum     0 gold     1 silver     9 copper
Compression ratio: 71%
Status:  Standing.
         Fireshielded
Frags:   +1.06   Deaths:   22
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Blur Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.29 
Leaderboard Points:  981 

Active Spells:
--------------
blur (2 minutes)
berserk (1 minute)
pantherspeed (25 minutes)
ravenflight (24 minutes)
sense spirit (29 minutes)
fly (57 minutes)


< 1109h/1389H 351v/351V Pos: standing >
You already have a good rush going.

< 1114h/1389H 351v/351V Pos: standing >

		Character attributes for Vz

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd 
Age: 68 yrs / 13 mths  Height: 72 inches Weight: 248 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 229 (139)    Pow:  59 ( 91)
Dex:  71 ( 89)    Int:  73 ( 86)   
Agi:  80 (100)    Wis:  26 ( 31)
Con: 347 (204)    Cha:  59 ( 84)   Luk:  81 ( 95)
Equipped Items:  24     Carried weight:   21

Armor Points: -95  Reduces melee damage taken by 9.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 130% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 27   Damroll: 81
Alignment: 943  (-1000 to 1000)

Saving Throws: PAR[-11]  FEA[24]
               BRE[18]  SPE[-32]

Load carried: Unburdened

< 1119h/1389H 351v/351V Pos: standing >
The sun hangs low on the southern sky.

< 1119h/1389H 351v/351V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 1120h/1389H 351v/351V Pos: standing >
The portal hasn't stabilized yet...

< 1126h/1389H 351v/351V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.  There is a gate here, and from what looks to be
behind these bars, its a good thing!
Obvious exits: -South# -Down 
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.(Red Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Cols sits down in a comfortable spot.

< 1128h/1389H 351v/351V Pos: standing >
Cols stares off into space, entering a meditative trance.

< 1128h/1389H 351v/351V Pos: standing >

< 1130h/1389H 351v/351V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.

< 1131h/1389H 351v/351V Pos: standing >
Cols clambers to his feet.

< 1132h/1389H 351v/351V Pos: standing >

< 1135h/1389H 351v/351V Pos: standing >
You now follow Cols.

< 1137h/1389H 351v/351V Pos: standing >
You attempt to give consent...

< 1138h/1389H 351v/351V Pos: standing >

< 1141h/1389H 351v/351V Pos: standing >
You say 'I have 1142 (1389) hits, and 351 (351) movement points.'

< 1142h/1389H 351v/351V Pos: standing >
You are now a member of Cols's group.

< 1143h/1389H 351v/351V Pos: standing >
Maul who?

< 1147h/1389H 351v/351V Pos: standing >
You nog.

< 1151h/1389H 351v/351V Pos: standing >
Cols starts casting a spell.

< 1151h/1389H 351v/351V Pos: standing >
Cols completes his spell...
Cols utters the word 'candusghafahuai'
You begin to feel all your pain and suffering ebb away as Cols's energy flows into you!
You feel significantly better.

< 1389h/1389H 351v/351V Pos: standing >
On the Apex of the Prison
Obvious exits: -South# -Down 
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.(Red Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)

< 1389h/1389H 351v/351V Pos: standing >
You quickly scan the area.
You see nothing.

< 1389h/1389H 351v/351V Pos: standing >
Cols sits down in a comfortable spot.

< 1389h/1389H 351v/351V Pos: standing >
Cols stares off into space, entering a meditative trance.

< 1389h/1389H 351v/351V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.

< 1389h/1389H 351v/351V Pos: standing >
Cols clambers to his feet.

< 1389h/1389H 351v/351V Pos: standing >

< 1389h/1389H 351v/351V Pos: standing >
Cols's body appears to recover from the affects of the potion.
Cols sneaks down.
You follow Cols.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -South -West  -Up   
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)

< 1389h/1389H 350v/351V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
Aik's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1389h/1389H 350v/351V Pos: standing >

< 1395h/1395H 351v/351V Pos: standing >
Cols sneaks west.
You follow Cols.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -East  -South -West 
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.(Red Aura)

< 1395h/1395H 350v/351V Pos: standing >
You follow Cols.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -East  -South -West 
a fragment of a soul lies here. (humming) (illuminating)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
A Troll (large) sits in mid-air here, fighting a menacing prisoner. (Non-Fraggable)(Red Aura)
A menacing prisoner stands here, fighting a Troll.(Red Aura)

< 1395h/1395H 349v/351V Pos: standing >
Skirry starts casting an offensive spell.
Skirry snaps into visibility.

< 1395h/1395H 349v/351V Pos: standing >
You fill with BLoodLuST and make a ferocious attack against a Troll!
You growl as a Troll avoids your maul, and you become FURIOUS when you hit the ground!

< 1395h/1395H 351v/351V Pos: kneeling >
< T: menacing TP: sta TC: nasty wounds E: A Troll sit EP:  small wounds >
 Aik snaps into visibility.

< 1395h/1395H 351v/351V Pos: kneeling >
< T: menacing TP: sta TC: nasty wounds E: A Troll sit EP:  small wounds >
 Skirry completes his spell...
Skirry utters the words 'qpaahuq fussrz'
Skirry shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Troll.
Ice crystals form around a Troll as intense cold causes his body to freeze.
Skirry snaps into visibility.
Skirry shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Troll.

< 1395h/1395H 351v/351V Pos: kneeling >
<Aik snaps into visibility.

< 1395h/1395H 351v/351V Pos: kneeling >
<Aik wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Troll suddenly looks in pain as he moves.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1395h/1395H 351v/351V Pos: kneeling >
<Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Troll.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
Skirry starts casting an offensive spell.
Skirry snaps into visibility.
Aik snaps into visibility.

< 1395h/1395H 351v/351V Pos: kneeling >
<Looking panicked, a Troll scrambles madly to his feet!

< 1395h/1395H 351v/351V Pos: kneeling >
<Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1395h/1395H 351v/351V Pos: kneeling >
<Aik wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
Aik snaps into visibility.
A Troll screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Troll's pair of silverish githyanki gauntlets [poor] shattered in bits as the tortured body spasms and quivers!
A Troll's chameleon suit of transformation [poor] shattered in bits as the tortured body spasms and quivers!
A Troll's studded stone collar shattered in bits as the tortured body spasms and quivers!
A Troll's etched mithral faceguard of constitution shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.