The death of [22 Mercenary] Matik (Orc)

in Along Merchant's Way

from the perspective of [35 Shadowmage] Que Islamic Jihad (Gnome)

<worn as a badge>    badge of the Darvanu
<worn on head>       a frost-rimed gem helmet from Sarmiz'Duul
<worn on eyes>       a sand visor [superior]
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a patched granite mask
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a psionicist locket of power of regeneration (glowing)
<worn on body>       a string of lily pads
<worn about body>    a goblin holy cloak [poor] (glowing)
<worn as quiver>     a light diamond quiver
<worn about waist>   a strip of su-monster skin
<worn on belt buckle>lucky alchemist sack
<attached to belt>   lucky alchemist sack
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] [88%]
<held as shield>     a silver shield
<worn around wrist>  an orc-skin wrist protector [poor] [70%]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a thick bone ring [superior] (glowing)
<primary weapon>     a mining pick [72%]
<worn on legs>       the centaurian legplates of honor
<worn on feet>       some boots of forest running [superior]

   ^^^MM....^^^   
     ^^^M....^    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the east.

< 411h/411H 143v/149V Pos: standing >
 
   ^***.^^^***    
  +..*..^..****   
 M++++^...^...**  
 MMM.+^.^.^.****  
 MMMM+++@P++++++  
 M MMMM..^^.^..^  
 M ^^MMM.^.^^^..  
    ^^^MM....^^   
      ^^^M....    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the east.

< 411h/411H 143v/149V Pos: standing >
 
   +^***.^^^**    
  .+..*..^..***   
 MM++++^...^...*  
 MMMM.+^.^.^.***  
 MMMMM++@P++++++  
 MM MMMM..^^.^..  
 MM ^^MMM.^.^^^.  
  M  ^^^MM....^   
   ^   ^^^M...    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the east.

< 411h/411H 142v/149V Pos: standing >
 
   ++^***.^^^*    
  M.+..*..^..**   
 MMM++++^...^...  
 MMMMM.+^.^.^.**  
  MMMMM+@P++++++  
  MM MMMM..^^.^.  
  MM ^^MMM.^.^^^  
  MM  ^^^MM....   
   M^   ^^^M..    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the east.

< 411h/411H 142v/149V Pos: standing >
 
   ^++^***.^^^    
  MM.+..*..^..*   
  MMM++++^...^..  
  MMMMM.+^.^.^.*  
   MMMMM@P++++++  
   MM MMMM..^^.^  
   MM ^^MMM.^.^^  
   MM  ^^^MM...   
   MM^   ^^^M.    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the east.

< 411h/411H 142v/149V Pos: standing >
 
   +...**^^.^.    
  M^++^***.^^^*   
 MMM.+..*..^..**  
  MMM++++^...^..  
  MMMMM.@^.^.^.*  
   MMMMMP+++++++  
   MM MMMM..^^.^  
   MM ^^MMM.^.^   
   MM  ^^^MM..    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the south.

< 411h/411H 141v/149V Pos: standing >
 
   M+...**^^.^    
  ^M^++^***.^^^   
  MMM.+..*..^..*  
   MMM++++^...^.  
   MMMMM@P^.^.^.  
    MMMMM+++++++  
    MM MMMM..^^.  
    MM ^^MMM.^.   
    MM  ^^^MM.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Iona sneaks in from the east.

< 411h/411H 141v/149V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 411h/411H 142v/149V Pos: standing >
 
   ^^.^***^^^.    
  MM+...**^^.^.   
  ^M^++^***.^^^*  
  MMM.+..*..^..*  
   MMM++@+^...^.  
   MMMMMP+^.^.^.  
    MMMMM+++++++  
    MM MMMM..^^   
    MM ^^MMM.^    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the south.

< 411h/411H 141v/149V Pos: standing >
 
   M^^.^***^^^    
   MM+...**^^.^   
   ^M^++^***.^^^  
   MMM.+..*..^..  
    MMM+@P+^...^  
    MMMMM.+^.^.^  
     MMMMM++++++  
     MM MMMM..^   
     MM ^^MMM.    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the east.

< 411h/411H 141v/149V Pos: standing >
 
   MM^^.^***^^    
    MM+...**^^.   
    ^M^++^***.^^  
    MMM.+..*..^.  
     MMM@P++^...  
     MMMMM.+^.^.  
      MMMMM+++++  
      MM MMMM..   
      MM ^^MMM    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the east.

< 411h/411H 141v/149V Pos: standing >
 
   MM.^M**^^^^    
   MM^^.^***^^^   
    MM+...**^^.^  
    ^M^++^***.^^  
    MMM.@..*..^.  
     MMMP+++^...  
     MMMMM.+^.^.  
      MMMMM++++   
      MM MMMM.    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the south.

< 411h/411H 141v/149V Pos: standing >
 
   MMM.^M**^^^    
    MM^^.^***^^   
     MM+...**^^.  
     ^M^++^***.^  
     MMM@P..*..^  
      MMM++++^..  
      MMMMM.+^.^  
       MMMMM+++   
       MM MMMM    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Iona sneaks in from the east.

< 411h/411H 140v/149V Pos: standing >
 
   MM.^****^M^    
   MMM.^M**^^^^   
    MM^^.^***^^^  
     MM+...**^^.  
     ^M^@+^***.^  
     MMMP+..*..^  
      MMM++++^..  
      MMMMM.+^.   
       MMMMM++    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Iona enters from the south.

< 411h/411H 140v/149V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your north.

< 411h/411H 141v/149V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your north.

< 411h/411H 141v/149V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Iona sneaks in from the east.

< 411h/411H 142v/149V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Iona sneaks in from the east.

< 411h/411H 141v/149V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Iona sneaks in from the east.

< 411h/411H 139v/149V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.

< 411h/411H 138v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 411h/411H 139v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 411h/411H 140v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 411h/411H 140v/149V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
Iona sneaks in from above.

< 411h/411H 139v/149V Pos: standing >
You quickly scan the area.
A fat duck who is close by to your west.
A young doe who is close by to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.
A mighty wizard who is a brief walk away to your west.

< 411h/411H 139v/149V Pos: standing >
You quickly scan the area.
A fat duck who is close by to your west.
A young doe who is close by to your west.
A graceful bluejay who is not far off to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.

< 411h/411H 140v/149V Pos: standing >

< 411h/411H 141v/149V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A fat duck strolls through the room, quacking happily.
A young doe stands here, grazing on a patch of grass.

< 411h/411H 139v/149V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
This bluejay sits gracefully on a branch, chirping out a song.

< 411h/411H 138v/149V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Iona enters from the east.

< 411h/411H 136v/149V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your east.
A fat duck who is not far off to your east.
A young doe who is not far off to your east.
An Ambassador from Labyrinth of No Return who is rather far off to your west.

< 411h/411H 137v/149V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your east.
A fat duck who is not far off to your east.
A young doe who is not far off to your east.
An Ambassador from Labyrinth of No Return who is rather far off to your west.

< 411h/411H 138v/149V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
Iona enters from the east.

< 411h/411H 138v/149V Pos: standing >
You quickly scan the area.
A local noble who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A fat duck who is a brief walk away to your east.
A young doe who is a brief walk away to your east.
A street performer who is not far off to your south.
A black crow who is a brief walk away to your south.
A male commoner who is in the distance to your south.
An Ambassador from Labyrinth of No Return who is a brief walk away to your west.

< 411h/411H 138v/149V Pos: standing >
You quickly scan the area.
A local noble who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A graceful bluejay who is not far off to your east.
A fat duck who is a brief walk away to your east.
A young doe who is a brief walk away to your east.
A street performer who is not far off to your south.
A black crow who is a brief walk away to your south.
A male commoner who is in the distance to your south.
An Ambassador from Labyrinth of No Return who is a brief walk away to your west.

< 411h/411H 139v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
Iona enters from the east.

< 411h/411H 139v/149V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
A graceful bluejay who is a brief walk away to your east.
A young doe who is rather far off to your east.
An Ambassador from Labyrinth of No Return who is not far off to your west.
A poor commoner who is in the distance to your west.
Melfist who is in the distance to your west.

< 411h/411H 140v/149V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
A graceful bluejay who is a brief walk away to your east.
A fat duck who is rather far off to your east.
A young doe who is rather far off to your east.
An Ambassador from Labyrinth of No Return who is not far off to your west.
A poor commoner who is in the distance to your west.
Melfist who is in the distance to your west.

< 411h/411H 140v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
Iona enters from the east.

< 411h/411H 141v/149V Pos: standing >
You quickly scan the area.
Mangrel who is close by to your north.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A graceful bluejay who is rather far off to your east.
A fat duck who is in the distance to your east.
A young doe who is in the distance to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
An Ambassador from Labyrinth of No Return who is close by to your west.
A poor commoner who is rather far off to your west.
A black crow who is in the distance to your west.
A white-clad Monk who is in the distance to your west.

< 411h/411H 141v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
(Q)An Ambassador from the Labyrinth of No Return looks really worried.
Iona enters from the east.

< 411h/411H 142v/149V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A graceful bluejay who is in the distance to your east.
A city guard who is close by to your south.
A street sweeper who is close by to your south.
Thorl who is close by to your south.
A poor commoner who is a brief walk away to your west.
Melfist who is a brief walk away to your west.
A black crow who is rather far off to your west.
An Ambassador from the Forgotten Mansion who is in the distance to your west.
A black crow who is in the distance to your west.

< 411h/411H 143v/149V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A graceful bluejay who is in the distance to your east.
A city guard who is close by to your south.
A street sweeper who is close by to your south.
Thorl who is close by to your south.
A poor commoner who is a brief walk away to your west.
Melfist who is a brief walk away to your west.
A white-clad Monk who is rather far off to your west.
An Ambassador from the Forgotten Mansion who is in the distance to your west.
A black crow who is in the distance to your west.

< 411h/411H 143v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Iona enters from the east.

< 411h/411H 143v/149V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
An Ambassador from the Obsidian Citadel who is not far off to your north.
An Ambassador from Labyrinth of No Return who is close by to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An Orc who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
Melfist who is not far off to your west.
A poor commoner who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An Ambassador from the Forgotten Mansion who is rather far off to your west.
A black crow who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 411h/411H 143v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
Iona enters from the east.

< 411h/411H 144v/149V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An Ambassador from Labyrinth of No Return who is not far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
Melfist who is close by to your west.
A poor commoner who is not far off to your west.
A black crow who is not far off to your west.
A white-clad Monk who is not far off to your west.
An Ambassador from the Forgotten Mansion who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
Muredach who is in the distance to your west.

< 411h/411H 144v/149V Pos: standing >

< 411h/411H 148v/149V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.

< 411h/411H 149v/149V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An Ambassador from Labyrinth of No Return who is not far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
Melfist who is close by to your west.
A poor commoner who is not far off to your west.
A black crow who is not far off to your west.
A white-clad Monk who is not far off to your west.
An Ambassador from the Forgotten Mansion who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
Muredach who is in the distance to your west.

< 411h/411H 149v/149V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
An Ambassador from Labyrinth of No Return who is not far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
Melfist who is close by to your west.
A black crow who is not far off to your west.
A white-clad Monk who is not far off to your west.
An Ambassador from the Forgotten Mansion who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
Muredach who is in the distance to your west.

< 411h/411H 149v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Iona enters from the west.

< 411h/411H 148v/149V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
An Ambassador from the Obsidian Citadel who is not far off to your north.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An Orc who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
Melfist who is not far off to your west.
A black crow who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An Ambassador from the Forgotten Mansion who is rather far off to your west.
A black crow who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 411h/411H 148v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
(Q)An Ambassador from the Labyrinth of No Return looks really worried.
Iona enters from the west.

< 411h/411H 147v/149V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A graceful bluejay who is in the distance to your east.
A city guard who is close by to your south.
Thorl who is close by to your south.
Melfist who is a brief walk away to your west.
A poor commoner who is rather far off to your west.
A black crow who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
An Ambassador from the Forgotten Mansion who is in the distance to your west.
A black crow who is in the distance to your west.

< 411h/411H 147v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Iona enters from the east.

< 411h/411H 148v/149V Pos: standing >
Looks like an exit.
You extend your sights southward.
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -N
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.

< 411h/411H 148v/149V Pos: standing >

< 411h/411H 148v/149V Pos: standing >

< 411h/411H 148v/149V Pos: standing >
You start chanting...

< 411h/411H 148v/149V Pos: standing >

< 411h/411H 148v/149V Pos: standing >
You complete your spell...
[Damage: 118 ] You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.

< 411h/411H 148v/149V Pos: standing >
You start chanting...

< 411h/411H 149v/149V Pos: standing >
Iona starts casting an offensive spell called 'ice missile'.

< 411h/411H 149v/149V Pos: standing >
You complete your spell...
[Damage: 116 ] You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.

< 411h/411H 149v/149V Pos: standing >
You start chanting...

< 411h/411H 149v/149V Pos: standing >
Iona completes her spell...
Iona utters the words 'uqz wuggurz'
Iona points at an Orc.
An Orc enters from the south.

< 411h/411H 149v/149V Pos: standing >
You complete your spell...
[Damage: 59 ] You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.
An Orc is mortally wounded, and will die soon, if not aided.

< 411h/411H 149v/149V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
An Orc (medium) is lying here, mortally wounded. (Non-Fraggable)(Red Aura)
Iona  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.

< 411h/411H 149v/149V Pos: standing >

< 411h/411H 149v/149V Pos: standing >
[Damage:  6 ] Your kick hits an Orc right in the stomach, rendering him breathless.
An Orc's pair of studded leather sleeves was completely destroyed by the massive blow!
An Orc's thin leather belt was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.