<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a sun halo (glowing)
<worn in ear> a spiral woven of smoke [superior]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a carved bone mask [superior]
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn around neck> a glittering tin necklace
<worn on body> a sloppy shirt made from dragonscales
<worn about body> a tangle of magical vine (humming)
<worn about waist> a thin length of twisted cord [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of ghostly sleeves
<held as shield> a crystalline tower shield (glowing)
<worn around wrist> a twisted obsidian bracer
<worn around wrist> a trollskin wrist band
<worn on hands> a pair of ghostly gloves
<worn on finger> a ring of contemplation
<worn on finger> an emerald set on a thin iron band [superior]
<held> a carved femur of a stupid barb [poor] (glowing) (illuminating)
<worn on legs> a pair of ghostly pants
<worn on feet> boots of endurance [superior]
MM ^^^MM..
Along a Gravel Highway
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 213v/224V Pos: standing >
Que leaves west.
You follow Que.
M+...**^^.^
^M^++^***.^^^
MMM.+..*..^..*
MMM++++^...^.
MMMMM@+^.^.^.
MMMMM+++++++
MM MMMM..^^.
MM ^^MMM.^.
MM ^^^MM.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 212v/224V Pos: standing >
You quickly scan the area.
You see nothing.
< 455h/455H 213v/224V Pos: standing >
You quickly scan the area.
You see nothing.
Que leaves north.
You follow Que.
^^.^***^^^.
MM+...**^^.^.
^M^++^***.^^^*
MMM.+..*..^..*
MMM++@+^...^.
MMMMM.+^.^.^.
MMMMM+++++++
MM MMMM..^^
MM ^^MMM.^
Along a Gravel Highway
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 211v/224V Pos: standing >
You quickly scan the area.
You see nothing.
Que leaves west.
You follow Que.
M^^.^***^^^
MM+...**^^.^
^M^++^***.^^^
MMM.+..*..^..
MMM+@++^...^
MMMMM.+^.^.^
MMMMM++++++
MM MMMM..^
MM ^^MMM.
Along a Gravel Highway
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 211v/224V Pos: standing >
You quickly scan the area.
You see nothing.
Que leaves west.
You follow Que.
MM^^.^***^^
MM+...**^^.
^M^++^***.^^
MMM.+..*..^.
MMM@+++^...
MMMMM.+^.^.
MMMMM+++++
MM MMMM..
MM ^^MMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 210v/224V Pos: standing >
Que leaves north.
You follow Que.
MM.^M**^^^^
MM^^.^***^^^
MM+...**^^.^
^M^++^***.^^
MMM.@..*..^.
MMM++++^...
MMMMM.+^.^.
MMMMM++++
MM MMMM.
Along a Gravel Highway
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 209v/224V Pos: standing >
You quickly scan the area.
You see nothing.
Que leaves west.
You follow Que.
MMM.^M**^^^
MM^^.^***^^
MM+...**^^.
^M^++^***.^
MMM@+..*..^
MMM++++^..
MMMMM.+^.^
MMMMM+++
MM MMMM
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 209v/224V Pos: standing >
You quickly scan the area.
A huge furry ram who is rather far off to your north.
< 455h/455H 209v/224V Pos: standing >
You quickly scan the area.
A huge furry ram who is rather far off to your north.
Que leaves north.
You follow Que.
MM.^****^M^
MMM.^M**^^^^
MM^^.^***^^^
MM+...**^^.
^M^@+^***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 208v/224V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your north.
< 455h/455H 208v/224V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your north.
< 455h/455H 208v/224V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your north.
< 455h/455H 209v/224V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your north.
Que leaves west.
You follow Que.
Along a Gravel Highway
Obvious exits: -E -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 208v/224V Pos: standing >
Que leaves west.
You follow Que.
Along a Gravel Highway
Obvious exits: -E -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 206v/224V Pos: standing >
You quickly scan the area.
You see nothing.
Que leaves west.
You follow Que.
Along a Gravel Highway
Obvious exits: -E -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 205v/224V Pos: standing >
You quickly scan the area.
You see nothing.
< 455h/455H 205v/224V Pos: standing >
Que leaves west.
You follow Que.
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 203v/224V Pos: standing >
You quickly scan the area.
You see nothing.
< 455h/455H 203v/224V Pos: standing >
You quickly scan the area.
You see nothing.
< 455h/455H 204v/224V Pos: standing >
You quickly scan the area.
You see nothing.
Que leaves down.
You follow Que.
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 202v/224V Pos: standing >
You quickly scan the area.
A fat duck who is close by to your west.
A young doe who is close by to your west.
A graceful bluejay who is not far off to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.
A mighty wizard who is a brief walk away to your west.
< 455h/455H 203v/224V Pos: standing >
You quickly scan the area.
A fat duck who is close by to your west.
A young doe who is close by to your west.
A graceful bluejay who is not far off to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.
A mighty wizard who is a brief walk away to your west.
< 455h/455H 203v/224V Pos: standing >
Que leaves west.
You follow Que.
Along a Gravel Highway
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
A fat duck strolls through the room, quacking happily.
A young doe stands here, grazing on a patch of grass.
< 455h/455H 202v/224V Pos: standing >
Que leaves west.
You follow Que.
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
This bluejay sits gracefully on a branch, chirping out a song.
< 455h/455H 200v/224V Pos: standing >
You quickly scan the area.
A snow fox who is close by to your north.
An agile swallow who is not far off to your north.
A graceful bluejay who is not far off to your north.
A white-tailed deer who is not far off to your north.
A red fox who is a brief walk away to your north.
A beautiful hummingbird who is a brief walk away to your north.
A furry monkey who is a brief walk away to your north.
A spotted wildcat who is a brief walk away to your north.
A graceful bluejay who is rather far off to your north.
A happy chipmunk who is rather far off to your north.
A white-tailed deer who is rather far off to your north.
A beautiful hummingbird who is in the distance to your north.
A forest keeper who is in the distance to your north.
A fat duck who is close by to your east.
A young doe who is close by to your east.
A shy raccoon who is close by to your south.
An agile swallow who is close by to your south.
A shy raccoon who is not far off to your south.
A small hedgehog who is not far off to your south.
A red fox who is not far off to your south.
A massive elite guard who is not far off to your south.
A beautiful hummingbird who is not far off to your south.
A red fox who is not far off to your south.
A young doe who is not far off to your south.
A young doe who is not far off to your south.
A huge furry ram who is a brief walk away to your south.
An ugly vulture who is rather far off to your south.
An agile swallow who is in the distance to your south.
A massive elite guard who is close by to your west.
A massive elite guard who is close by to your west.
A massive elite guard who is close by to your west.
A mighty wizard who is close by to your west.
An Ambassador from Labyrinth of No Return who is in the distance to your west.
Que leaves west.
You follow Que.
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 455h/455H 198v/224V Pos: standing >
Que leaves west.
You follow Que.
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 198v/224V Pos: standing >
You quickly scan the area.
A local noble who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A graceful bluejay who is not far off to your east.
A fat duck who is a brief walk away to your east.
A young doe who is a brief walk away to your east.
A street performer who is not far off to your south.
A black crow who is a brief walk away to your south.
A male commoner who is in the distance to your south.
An Ambassador from Labyrinth of No Return who is a brief walk away to your west.
< 455h/455H 199v/224V Pos: standing >
You quickly scan the area.
A local noble who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A graceful bluejay who is not far off to your east.
A fat duck who is a brief walk away to your east.
A young doe who is a brief walk away to your east.
A street performer who is not far off to your south.
A black crow who is a brief walk away to your south.
A male commoner who is in the distance to your south.
An Ambassador from Labyrinth of No Return who is a brief walk away to your west.
Que leaves west.
You follow Que.
Along Merchant's Way
Obvious exits: -E -W
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 198v/224V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
A graceful bluejay who is a brief walk away to your east.
A fat duck who is rather far off to your east.
A young doe who is rather far off to your east.
An Ambassador from Labyrinth of No Return who is not far off to your west.
An Orc who is a brief walk away to your west.
A poor commoner who is in the distance to your west.
Melfist who is in the distance to your west.
< 455h/455H 199v/224V Pos: standing >
< 455h/455H 199v/224V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
A graceful bluejay who is a brief walk away to your east.
A fat duck who is rather far off to your east.
A young doe who is rather far off to your east.
An Ambassador from Labyrinth of No Return who is not far off to your west.
A poor commoner who is in the distance to your west.
Melfist who is in the distance to your west.
Que leaves west.
You follow Que.
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 199v/224V Pos: standing >
Que leaves west.
You follow Que.
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
(Q)An Ambassador from the Labyrinth of No Return looks really worried.
< 455h/455H 199v/224V Pos: standing >
< 455h/455H 199v/224V Pos: standing >
Que leaves west.
You follow Que.
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 199v/224V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
An Ambassador from the Obsidian Citadel who is not far off to your north.
An Ambassador from Labyrinth of No Return who is close by to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An Orc who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
Melfist who is not far off to your west.
A poor commoner who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An Ambassador from the Forgotten Mansion who is rather far off to your west.
A black crow who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 455h/455H 199v/224V Pos: standing >
Que leaves west.
You follow Que.
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 199v/224V Pos: standing >
You failed.
< 455h/455H 199v/224V Pos: standing >
You failed.
< 455h/455H 200v/224V Pos: standing >
You failed.
< 455h/455H 201v/224V Pos: standing >
< 455h/455H 201v/224V Pos: standing >
You failed.
< 455h/455H 201v/224V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An Ambassador from Labyrinth of No Return who is not far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
Melfist who is close by to your west.
A poor commoner who is not far off to your west.
A black crow who is not far off to your west.
A white-clad Monk who is not far off to your west.
An Ambassador from the Forgotten Mansion who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
Muredach who is in the distance to your west.
< 455h/455H 204v/224V Pos: standing >
Que leaves east.
You follow Que.
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 203v/224V Pos: standing >
Que leaves east.
You follow Que.
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
(Q)An Ambassador from the Labyrinth of No Return looks really worried.
< 455h/455H 204v/224V Pos: standing >
< 455h/455H 204v/224V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A graceful bluejay who is in the distance to your east.
A city guard who is close by to your south.
A street sweeper who is close by to your south.
Thorl who is close by to your south.
Melfist who is a brief walk away to your west.
A poor commoner who is rather far off to your west.
A black crow who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
An Ambassador from the Forgotten Mansion who is in the distance to your west.
A black crow who is in the distance to your west.
< 455h/455H 204v/224V Pos: standing >
Que leaves west.
You follow Que.
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
< 455h/455H 205v/224V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
An Ambassador from the Obsidian Citadel who is not far off to your north.
An Ambassador from Labyrinth of No Return who is close by to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An Orc who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
Melfist who is a brief walk away to your west.
A poor commoner who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An Ambassador from the Forgotten Mansion who is rather far off to your west.
A black crow who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 455h/455H 206v/224V Pos: standing >
< 455h/455H 206v/224V Pos: standing >
< 455h/455H 208v/224V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
An Ambassador from the Obsidian Citadel who is not far off to your north.
A city guard who is close by to your east.
An Ambassador from Labyrinth of No Return who is close by to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An Orc who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A black crow who is a brief walk away to your west.
Melfist who is a brief walk away to your west.
A poor commoner who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An Ambassador from the Forgotten Mansion who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
Que starts casting an offensive spell.
< 455h/455H 210v/224V Pos: standing >
< 455h/455H 210v/224V Pos: standing >
You failed.
< 455h/455H 211v/224V Pos: standing >
Que completes his spell...
Que utters the word 'yufzbarr'
< 455h/455H 211v/224V Pos: standing >
Pardon?
< 455h/455H 212v/224V Pos: standing >
Que starts casting an offensive spell.
< 455h/455H 213v/224V Pos: standing >
You start chanting...
< 455h/455H 213v/224V Pos: standing >
Que completes his spell...
Que utters the word 'yufzbarr'
< 455h/455H 214v/224V Pos: standing >
Casting: ice missile *
< 455h/455H 215v/224V Pos: standing >
Que starts casting an offensive spell.
< 455h/455H 215v/224V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 6 ] Your ice missile slams into an Orc with a soft thud.
[Damage: 6 ] Your ice missile slams into an Orc with a soft thud.
[Damage: 6 ] Your ice missile slams into an Orc with a soft thud.
[Damage: 6 ] Your ice missile slams into an Orc with a soft thud.
An Orc enters from the south.
< 455h/455H 216v/224V Pos: standing >
Que completes his spell...
Que utters the word 'yufzbarr'
Que smirks as his fireball explodes into the face of an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
< 455h/455H 217v/224V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 455h/455H 217v/224V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 455h/455H 217v/224V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 455h/455H 218v/224V Pos: standing >
Que kicks an Orc in the stomach, rendering him breathless.
An Orc's pair of studded leather sleeves was completely destroyed by the massive blow!
An Orc's thin leather belt was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.