The death of [22 Mercenary] Matik (Orc)

in Along Merchant's Way

from the perspective of [22 Mercenary] Matik (Orc)

<worn on head>       a bronze skull cap
<worn around neck>   a studded leather neck collar [poor]
<worn around neck>   a spiked glass medallion
<worn on body>       some spiked ringmail
<worn about body>    a leather cloak [superior]
<worn on back>       a large leather backpack
<worn as quiver>     a frozen rubber quiver
<worn on hands>      some thick leather gloves
<primary weapon>     an emerald katana
<secondary weapon>   a green-steel wakazashi
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some soft leather boots

 
  ^.^^***.^   
 .^.^.^****^  
 M^.^..^****  
 S^^^.@.****  
  ^^^^^..***  
   MM^^^^.^^  
    MMMM^^^   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 106v/120V Pos: standing >
 
  .^^***.^^   
 ^.^.^****^^  
 M.^..^****.  
 ^^^.^@*****  
 ^^^^^..****  
  MM^^^^.^^*  
   MMMM^^^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 302h/302H 104v/120V Pos: standing >
 
 .^***  
 ^.@**  
 ^..**  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 302h/302H 103v/120V Pos: standing >
 
  ^.^****^^   
 .^..^****.^  
 ^^.^.******  
 ^^^^.@*****  
 MM^^^^.^^**  
  MMMM^^^..*  
    MMMM^..   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 302h/302H 101v/120V Pos: standing >
 
  ^..^****.   
 ^^.^.******  
 ^^^^..*****  
 MM^^^@.^^**  
  MMMM^^^..*  
    MMMM^...  
       MM^^   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 99v/120V Pos: standing >
 
  ^.^.*****   
 ^^^^..*****  
 MM^^^^.^^**  
  MMMM@^^..*  
    MMMM^...  
       MM^^^  
        MMM   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 96v/120V Pos: standing >
 
  .^.******   
 ^^^..*****^  
 M^^^^.^^***  
 MMMM^@^..**  
   MMMM^...*  
      MM^^^^  
       MMM^   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 94v/120V Pos: standing >
 
  ^.******^   
 ^^..*****^.  
 ^^^^.^^***^  
 MMM^^@..***  
  MMMM^...**  
     MM^^^^^  
      MMM^^   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 91v/120V Pos: standing >
 
  .******^.   
 ^..*****^.^  
 ^^^.^^***^^  
 MM^^^@.***^  
 MMMM^...***  
    MM^^^^^*  
     MMM^^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 302h/302H 89v/120V Pos: standing >
 
  ..*****^.   
 ^^^.^^***^^  
 MM^^^..***^  
 MMMM^@..***  
    MM^^^^^*  
     MMM^^.*  
      MMM^^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 302h/302H 87v/120V Pos: standing >
 
  .*****^.^   
 ^^.^^***^^.  
 M^^^..***^.  
 MMM^.@.***.  
   MM^^^^^**  
    MMM^^.**  
     MMM^^^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 302h/302H 86v/120V Pos: standing >
 
  *****^.^.   
 ^.^^***^^.^  
 ^^^..***^.^  
 MM^..@***.^  
  MM^^^^^**.  
   MMM^^.***  
    MMM^^^*   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 302h/302H 84v/120V Pos: standing >
 
 .***^  
 ..@**  
 ^^^^*  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 302h/302H 82v/120V Pos: standing >
 
  ^^***^^.^   
 ^^..***^.^^  
 M^...***.^^  
 MM^^^@^**.^  
  MMM^^.***.  
   MMM^^^**.  
    MMM.^**   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 81v/120V Pos: standing >
 
  ^***^^.^M   
 ^..***^.^^M  
 ^...***.^^M  
 M^^^^@**.^^  
 MMM^^.***.^  
  MMM^^^**.^  
   MMM.^***   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 78v/120V Pos: standing >
 
 ***.^  
 ^^@*.  
 ^.***  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 302h/302H 76v/120V Pos: standing >
 
 ^^**.  
 ^.@**  
 ^^^**  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 302h/302H 74v/120V Pos: standing >
 
  ..***.^^M   
 ^^^^^**.^^M  
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 MMM^^@**.^M  
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    MM^^.^*   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 73v/120V Pos: standing >
 
  ^^^^**.^^   
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  MMM.@****^  
   MMM.^M**^  
    MM^^.^**  
     MM+...   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 70v/120V Pos: standing >
 
  M^^.***.^   
 MMM^^^**.^M  
  MMM.^****^  
   MMM@^M**^  
    MM^^.^**  
     MM+...*  
     ^M^++^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 302h/302H 68v/120V Pos: standing >
 
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    ^M^++^*   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 67v/120V Pos: standing >
 
  M^^^**.^M   
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  MMM.^M**^^  
   MM^@.^***  
    MM+...**  
    ^M^++^**  
    MMM.+..   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 302h/302H 64v/120V Pos: standing >
 
  MM.^****^   
  MMM.^M**^^  
   MM^^.^***  
    MM@...**  
    ^M^++^**  
    MMM.+..*  
     MMM+++   
Along a Crumbling Road
Obvious exits: -North -East  -South -West 

< 302h/302H 64v/120V Pos: standing >
 
  M.^****^M   
 MMM.^M**^^^  
  MM^^.^***^  
   MM+@..**^  
   ^M^++^***  
   MMM.+..*.  
    MMM++++   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 302h/302H 63v/120V Pos: standing >
 
  MM.^M**^^   
  MM^^.^***^  
   MM+...**^  
   ^M^@+^***  
   MMM.+..*.  
    MMM++++^  
    MMMMM.+   
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 302h/302H 62v/120V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 302h/302H 62v/120V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 302h/302H 61v/120V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 302h/302H 59v/120V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room.

< 302h/302H 57v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/302H 58v/120V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.

< 302h/302H 57v/120V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
A fat duck strolls through the room, quacking happily.
A young doe stands here, grazing on a patch of grass.

< 302h/302H 55v/120V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
A single rose grows out from the ground.

< 302h/302H 54v/120V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East  -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 302h/302H 53v/120V Pos: standing >
That's impossible, I'm afraid.

< 302h/302H 54v/120V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 

< 302h/302H 54v/120V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 

< 302h/302H 53v/120V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.

< 302h/302H 52v/120V Pos: standing >
Rosenthal's Delectible Treats
   The smell of freshly baked goods fills the air of this small building.
Barrels of delicious breads, biscuits, snacks and desserts line each wall.
A small stand sits in the center of the room, offering samples of the most
popular foods to curious visitors. A row of large ovens sit at the back of
the room, with a large ventilation duct running from the back to the front
of the building. Apprently Rosenthal discovered that by sending the bakery
smells into the busy streets of Merchant's Way, he could attract a lot more
business.
Obvious exits: -North
(Q)Rosenthal the Baker is busy decorating a cake.
A merchant stands here, selling Rosenthal's delectible treats.

< 302h/302H 52v/120V Pos: standing >
You can buy:
 1) A cup of soft ice cream                       for 1 platinum, 3 g, 6 s, and 4 c.
 2) A rootbeer float of water                     for 4 s, and 3 c.
 3) A thick and crunchy pretzel                   for 1 platinum, 9 s, and 1 c.
 4) A delicious blueberry pie                     for 1 platinum, 2 g, 5 s, and 5 c.
 5) A tasty pastry                                for 5 g, 4 s, and 5 c.

< 302h/302H 53v/120V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.

< 302h/302H 54v/120V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
(Q)An Ambassador from the Labyrinth of No Return looks really worried.

< 302h/302H 53v/120V Pos: standing >
Xola's House of the Magi
   This shop specializes in the trade of supplies that would make any
true magic-user happy. Hundreds of scrolls line the walls and are neatly
arranged in alphabetical order based on their desired effect. Books of
knowledge form small piles on the countertops, and a variety of wands
and trinkets lie inside a display case. The room doesn't have any windows
or torches to keep the room illuminated. Instead, the walls, ceiling and
even the floors of the room seem to glow a pale white, providing just
enough light so customers can see.
Obvious exits: -South
A shimmering portal hovers before you.
(Q)Xola the Enchantress stands here examining a scroll.
A merchant stands here, selling Xola's magical supplies.

< 302h/302H 52v/120V Pos: standing >
You can buy:
 1) A tome of sorcery                             for 2 g, 9 s, and 7 c.
 2) A scroll of identify                          for 5 platinum, 9 g, 5 s, and 4 c.
 3) A tome of wizardry                            for 46 platinum, 8 g, 9 s, and 5 c.
 4) A ravenfeather quill                          for 1 s, and 4 c.

< 302h/302H 53v/120V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
(Q)An Ambassador from the Labyrinth of No Return looks really worried.

< 302h/302H 54v/120V Pos: standing >
Tavern of the Bearded Lady
   This seems to be a popular retreat for the restless and unemployed.
The room itself is basically one long bar that follows the wall. There are
roughly a dozen tables, surrounded by simple wooden planks serving as seats.
The floor is dirty and sticky from the gallons of ale that are spilled and
dry each night. The smell is putridly sweet, like that of rotting fruit. One
might be able to find a few willing parnters in an expedition here, for a
price of course.
Obvious exits: -North
A member of the city militia stands here, looking bored.
A street sweeper stands here, cleaning up other people's crap.
(Q)Thorl the Mercenary stands here offering the services of his men.

< 302h/302H 53v/120V Pos: standing >
Available hirelings are:
[1] a neophyte cleric         for 33 platinum, and 6 g.
[2] a serene Druid            for 101 platinum, and 2 g.
[3] a war-hardened Paladin    for 256 platinum.
[4] a muscular Paladin        for 217 platinum, and 6 g.
[5] a seasoned Warrior        for 110 platinum.
[6] a skilled Warrior         for 43 platinum, and 2 g.
[7] an unskilled Warrior      for 5 platinum, 1 g, and 2 s.
[8] an initiate Spellslinger  for 198 platinum, and 4 g.
[9] an apprentice Spellslinge for 96 platinum, and 8 g.
[10] an amateur Spellslinger   for 33 platinum, and 6 g.
[11] a novice Spellslinger     for 4 platinum, 4 g, and 8 s.

< 302h/302H 55v/120V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
(Q)An Ambassador from the Labyrinth of No Return looks really worried.

< 302h/302H 55v/120V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.

< 302h/302H 54v/120V Pos: standing >
Sootfoot's Iron Hammer
   The first thing you notice is the incredible heat radiating from the large
furnace. Very little is made from wood in this building. The walls and even
the ceilings are made from slabs of obsidian and are held together with by a
creative system of steel shafts and beams. The floor is covered with a thick
layer of soot, a byproduct of the red-hot coals inside the furnace. The steel
poles that support the walls also have hooks attached, from which hang the
diverse array of merchandise this facility produces. A large and very beautiful
display case sits against the far wall.
Obvious exits: -North -South
A member of the city militia patrols the area here.
(Q)Sootfoot Blackburn the Blacksmith is busy hammering red-hot steel.
A merchant stands here, selling Sootfoot's forged items.

< 302h/302H 54v/120V Pos: standing >
You can buy:
 1) A high quality mining pick                    for 9 platinum, 3 g, 7 s, and 9 c.
 2) A hammer of forging                           for 12 platinum, 5 s, and 8 c.
 3) An iron ingot                                 for 223 platinum, 3 g, 1 s, and 2 c.
 4) A bronze ingot                                for 223 platinum, 3 g, 1 s, and 2 c.
 5) An electrum ingot                             for 223 platinum, 3 g, 1 s, and 2 c.
 6) A platinum ingot                              for 446 platinum, 6 g, 2 s, and 4 c.
 7) An adamantium ingot                           for 223 platinum, 3 g, 1 s, and 2 c.
 8) A mithril ingot                               for 223 platinum, 3 g, 1 s, and 2 c.
 9) A set of steel bands                          for 66 platinum, 9 g, 9 s, and 3 c.

< 302h/302H 55v/120V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.

< 302h/302H 56v/120V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
   From wall to wall, this room is simply a mess. Literally hundreds of
various bottles hang from an intricate network of hooks and ropes from
the ceiling. Many of the bottles you see contain the body parts of animals
and even of people. There are a few dozen barrels filled to the brim with
herbal ingredients used by alchemists on a daily basis.
Obvious exits: -North
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.

< 302h/302H 56v/120V Pos: standing >
You can buy:
 1) A potion of endurance                         for 27 platinum, 9 g, 4 s, and 8 c.
 2) The dazzling blue potion of lesser battle readiness for 8 platinum, 6 g, and 1 c.
 3) The opaque white potion of regeneration       for 32 platinum, 7 g, 5 s, and 2 c.
 4) The potion of spiritual protection            for 4 platinum, 1 g, 9 s, and 9 c.
 5) A small vial full of green sludge             for 6 platinum, 3 g, 7 s, and 2 c.
 6) A potion of levitation                        for 2 platinum, 7 g, 7 s, and 3 c.
 7) A yellow potion                               for 3 platinum, 9 s, and 9 c.
 8) A bubbling elixir of youth                    for 14 platinum, 1 g, 9 s, and 2 c.
 9) A human bone                                  for 6 s, and 1 c.
10) A strange stone                               for 1 platinum, 3 g, 4 s, and 2 c.
11) A green herb                                  for 7 s, and 2 c.
12) A few drops of dragons blood                  for 6 s, and 5 c.
13) Some faerie dust                              for 7 s, and 8 c.
14) Some garlic                                   for 6 s.
15) A mandrake root                               for 6 s, and 7 c.
16) Some nightshade                               for 6 s.
17) A small clump of desert grass                 for 1 platinum, 1 g, and 4 s.
18) An empty potion bottle                        for 1 platinum, 9 s, and 1 c.

< 302h/302H 57v/120V Pos: standing >
You do not see or have the satchel.

< 302h/302H 63v/120V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 46 platinum coins, 8 gold coins, 4 silver coins, 9 copper coins. 

< 302h/302H 66v/120V Pos: standing >
You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 70v/120V Pos: standing >
You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 71v/120V Pos: standing >
You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 72v/120V Pos: standing >
You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 72v/120V Pos: standing >
You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 72v/120V Pos: standing >
You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 72v/120V Pos: standing >
Bipplewizzlille mixes a delicate bubble into an empty potion bottle, making a protection potion.

You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 73v/120V Pos: standing >
You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 73v/120V Pos: standing >
You give an alchemist merchant 7 s, and 8 c.
You now have some faerie dust.

< 302h/302H 73v/120V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
OUCH!  That really did HURT!
You can't carry that many items.

< 184h/302H 73v/120V Pos: standing >
You can't carry that many items.

< 184h/302H 74v/120V Pos: standing >
You can't carry that many items.

< 184h/302H 74v/120V Pos: standing >
You can't carry that many items.

< 185h/302H 74v/120V Pos: standing >
You can't carry that many items.

< 185h/302H 74v/120V Pos: standing >
You can't carry that many items.

< 186h/302H 75v/120V Pos: standing >
You can't carry that many items.

< 186h/302H 75v/120V Pos: standing >
You can't carry that many items.

< 186h/302H 75v/120V Pos: standing >
You can't carry that many items.

< 187h/302H 76v/120V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You can't carry that many items.

< 71h/302H 76v/120V Pos: standing >
You can't carry that many items.

< 72h/302H 76v/120V Pos: standing >
You can't carry that many items.

< 72h/302H 76v/120V Pos: standing >
You can't carry that many items.

< 73h/302H 77v/120V Pos: standing >
You can't carry that many items.

< 73h/302H 77v/120V Pos: standing >
You are carrying: (11/11)
[9] some faerie dust
a liquid potion
a large leather backpack

< 73h/302H 77v/120V Pos: standing >
A Grey Elf points at you.
-=[You wince in pain as an ice missile sent by a Grey Elf hits you.]=-
-=[You wince in pain as an ice missile sent by a Grey Elf hits you.]=-
-=[You wince in pain as an ice missile sent by a Grey Elf hits you.]=-
-=[You wince in pain as an ice missile sent by a Grey Elf hits you.]=-
You attempt to flee...
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.
A Gnome (small)  Islamic Jihad stands in mid-air here. (Casting) 
You flee northward!

< 50h/302H 51v/120V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/302H 52v/120V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -7h/302H 52v/120V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -7h/302H 52v/120V Pos: standing >
-=[