The death of [32 Thief] Spyte - The Horde (Goblin)

in On a Sandy Walkway

from the perspective of [35 Healer] Aikc Islamic Jihad (Grey Elf)

<worn on head>       the crown of unholy saints [poor]
<worn on eyes>       the bloody battle goggles [poor]
<worn in ear>        a silver tooth earring
<worn in ear>        an unique diamond stud
<worn on face>       a translucent crystal hemisphere [superior] (glowing) (illuminating) [87%]
<worn around neck>   the medallion of gaia (glowing)
<worn around neck>   an emerald amulet [superior]
<worn on body>       some robes of sand weaving [poor]
<worn about body>    a cloak of the elves [poor] (glowing)
<worn on back>       a soldiers black-bone quiver
<worn as quiver>     a silken backsheath of flight [86%]
<worn about waist>   an elfskin belt
<worn on belt buckle>a dreamcasters scepter of stars
<worn on arms>       a pair of troll-hide sleeves
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a crystalline wristguard
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a sun ring (glowing)
<held>               a fist sized chunk of the sun [poor] (glowing)
<worn on legs>       some legendary obsidian pants
<worn on feet>       a pair of wormskin boots

Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Molach leaves north.
The wraith of a burly guard leaves north.
The wraith of a flind slave leaves north.
The wraith of a rich merchant leaves north.
You follow Fatwa.

You feel uneasy with so many Good players on Good Continent.
 ......^^^  
 ..^...^^^  
 .^^.@..^^  
 ^^..P..^^  
 ^.....^^   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
*The wraith of a rich merchant stands here. (minion) (Red Aura)
*The wraith of a flind slave stands here. (minion) (Red Aura)
*The wraith of a burly guard stands here. (minion) (Red Aura)
Molach  Islamic Jihad (Human)(medium) stands in mid-air here.(Red Aura)
Ferim  Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion) 
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Norab  Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Sadash enters from the south.
Ojo trots in from the south.
Que enters from the south.
Absu enters from the south.
Razot enters from the south.

< 371h/371H 118v/162V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
 ......^^^  
 ..^...^^^  
 .^^.@..^^  
 ^^.....^^  
 ^.....^^   
Fatwa leaves north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Molach leaves north.
The wraith of a burly guard leaves north.
The wraith of a flind slave leaves north.
The wraith of a rich merchant leaves north.
You follow Fatwa.

You feel uneasy with so many Good players on Good Continent.
 .....^^^^  
 ......^^^  
 ..^.@.^^^  
 .^^.P..^^  
 ^^.....^^  
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
*The wraith of a rich merchant stands here. (minion) (Red Aura)
*The wraith of a flind slave stands here. (minion) (Red Aura)
*The wraith of a burly guard stands here. (minion) (Red Aura)
Molach  Islamic Jihad (Human)(medium) stands in mid-air here.(Red Aura)
Ferim  Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion) 
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Norab  Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Sadash enters from the south.
Ojo trots in from the south.
Que enters from the south.
Absu enters from the south.
Razot enters from the south.

< 371h/371H 117v/162V Pos: standing >
 .....^^^^  
 ......^^^  
 ..^.@.^^^  
 .^^....^^  
 ^^.....^^  
Fatwa leaves north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Molach leaves north.
The wraith of a burly guard leaves north.
The wraith of a flind slave leaves north.
The wraith of a rich merchant leaves north.
You follow Fatwa.

You feel uneasy with so many Good players on Good Continent.
 ...^^..^^  
 .....^^^^  
 ....@.^^^  
 ..^.P.^^^  
 .^^....^^  
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
*The wraith of a rich merchant stands here. (minion) (Red Aura)
*The wraith of a flind slave stands here. (minion) (Red Aura)
*The wraith of a burly guard stands here. (minion) (Red Aura)
Molach  Islamic Jihad (Human)(medium) stands in mid-air here.(Red Aura)
Ferim  Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion) 
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Norab  Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Sadash enters from the south.
Ojo trots in from the south.
Que enters from the south.
Absu enters from the south.
Razot enters from the south.

< 371h/371H 115v/162V Pos: standing >
 ...^^..^^  
 .....^^^^  
 ....@.^^^  
 ..^...^^^  
 .^^....^^  

< 371h/371H 116v/162V Pos: standing >
Fatwa leaves east.
Norab leaves east.
Zxat leaves east.
The wraith of a wemic mercenary leaves east.
The wraith of a wemic mercenary leaves east.
The wraith of a wemic mercenary leaves east.
A water elemental leaves east.
Ferim leaves east riding on a beautiful pegasus.
Molach leaves east.
The wraith of a burly guard leaves east.
The wraith of a flind slave leaves east.
The wraith of a rich merchant leaves east.
You follow Fatwa.

You feel uneasy with so many Good players on Good Continent.
 ..^^..^^^  
 ....^^^^   
 ...P@^^^   
 .^...^^^   
 ^^....^^   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
*The wraith of a rich merchant stands here. (minion) (Red Aura)
*The wraith of a flind slave stands here. (minion) (Red Aura)
*The wraith of a burly guard stands here. (minion) (Red Aura)
Molach  Islamic Jihad (Human)(medium) stands in mid-air here.(Red Aura)
Ferim  Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion) 
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Norab  Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Sadash enters from the west.
Ojo trots in from the west.
Que enters from the west.
Absu enters from the west.
Razot enters from the west.

< 371h/371H 114v/162V Pos: standing >
 ..^^..^^^  
 ....^^^^   
 ....@^^^   
 .^...^^^   
 ^^....^^   

< 371h/371H 115v/162V Pos: standing >
Fatwa leaves east.
Norab leaves east.
Zxat leaves east.
The wraith of a wemic mercenary leaves east.
The wraith of a wemic mercenary leaves east.
The wraith of a wemic mercenary leaves east.
A water elemental leaves east.
Ferim leaves east riding on a beautiful pegasus.
Molach leaves east.
The wraith of a burly guard leaves east.
The wraith of a flind slave leaves east.
The wraith of a rich merchant leaves east.
You follow Fatwa.

You feel uneasy with so many Good players on Good Continent.
 .^^..^^^   
 ...^^^^    
 ...P@^^    
 ^...^^^    
 ^....^^    
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
*The wraith of a rich merchant stands here. (minion) (Red Aura)
*The wraith of a flind slave stands here. (minion) (Red Aura)
*The wraith of a burly guard stands here. (minion) (Red Aura)
Molach  Islamic Jihad (Human)(medium) stands in mid-air here.(Red Aura)
Ferim  Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion) 
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Norab  Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Ojo trots in from the west.
Que enters from the west.
Absu enters from the west.

< 371h/371H 113v/162V Pos: standing >
 .^^..^^^   
 ...^^^^    
 ....@^^    
 ^...^^^    
 ^....^^    

< 371h/371H 114v/162V Pos: standing >

		Score information for Aikc

Level: 35   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 371(371)  Moves: 115(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +1.35   Deaths:   4
Detecting:      Invisible Evil Heat
Protected from: Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Sparkling
Songs:          Song of Flight
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  613 
Paladin auras:   Protection
Guarded by: Ferim

Active Spells:
--------------
minor globe of invulnerability (3 minutes)
elephantstrength (16 minutes)


< 371h/371H 115v/162V Pos: standing >
Fatwa leaves north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Molach leaves north.
The wraith of a burly guard leaves north.
The wraith of a flind slave leaves north.
The wraith of a rich merchant leaves north.
You follow Fatwa.


<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a desert squirrel is lying here.
The corpse of a grey elf female is lying here.
[2] The corpse of a striped mongoose is lying here.
The corpse of a dung beetle is lying here.
The corpse of a male gnome is lying here.
*The wraith of a rich merchant stands here. (minion) (Red Aura)
*The wraith of a flind slave stands here. (minion) (Red Aura)
*The wraith of a burly guard stands here. (minion) (Red Aura)
Molach  Islamic Jihad (Human)(medium) stands in mid-air here.(Red Aura)
Ferim  Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion) 
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Norab  Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Iona  Islamic Jihad (Grey Elf)(medium) sits in mid-air here, fighting a rakshasa guard. (Casting) 
A rakshasa guard is standing here, busy with his own matters.(Red Aura)
A striped mongoose runs through the sand.
Sadash enters from the south.
Ojo trots in from the south.
Que enters from the south.
Absu enters from the south.
Razot enters from the south.

< 371h/371H 113v/162V Pos: standing >

< 371h/371H 114v/162V Pos: standing >
Iona stops invoking abruptly!

< 371h/371H 114v/162V Pos: standing >
A rakshasa guard misses Iona.
A rakshasa guard's impressive slash strikes Iona.
A rakshasa guard misses Iona.

< 371h/371H 115v/162V Pos: standing >
Jeb enters from the north.

< 371h/371H 115v/162V Pos: standing >
Hammerhead enters from the north.
Jeb leaves south.

< 371h/371H 116v/162V Pos: standing >
Sadash's body appears to recover from the affects of the potion.
A Goblin's disguise falls apart!
Iona's body appears to recover from the affects of the potion.

< 371h/371H 119v/162V Pos: standing >
Fatwa leaves south.
Norab leaves south.
Zxat leaves south.
The wraith of a wemic mercenary leaves south.
The wraith of a wemic mercenary leaves south.
The wraith of a wemic mercenary leaves south.
A water elemental leaves south.
Ferim leaves south riding on a beautiful pegasus.
Molach leaves south.
The wraith of a burly guard leaves south.
The wraith of a flind slave leaves south.
The wraith of a rich merchant leaves south.
You follow Fatwa.

 .^^..^^^   
 ...^^^^    
 ....@^^    
 ^...^^^    
 ^....^^    
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
*The wraith of a rich merchant stands here. (minion) (Red Aura)
*The wraith of a flind slave stands here. (minion) (Red Aura)
*The wraith of a burly guard stands here. (minion) (Red Aura)
Molach  Islamic Jihad (Human)(medium) stands in mid-air here.(Red Aura)
Ferim  Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion) 
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Norab  Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Jeb  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Ojo trots in from the north.
Que enters from the north.
Absu enters from the north.

< 371h/371H 117v/162V Pos: standing >

< 371h/371H 118v/162V Pos: standing >

< 371h/371H 119v/162V Pos: standing >
Molach gives an order to his followers.
Fatwa leaves north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
You follow Fatwa.


<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a desert squirrel is lying here.
The corpse of a grey elf female is lying here.
[2] The corpse of a striped mongoose is lying here.
The corpse of a dung beetle is lying here.
The corpse of a male gnome is lying here.
Ferim  Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion) 
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
*The wraith of a wemic mercenary stands here. (minion) (Red Aura)
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Norab  Islamic Jihad (Barbarian)(large) stands in mid-air here.
Jeb  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An ogre named Hammerhead stands in deep thought.(Red Aura)
Iona  Islamic Jihad (Grey Elf)(medium) sits in mid-air here, fighting a Goblin.
A Goblin (small)  - The Horde stands in mid-air here, fighting Iona.(Red Aura)
A striped mongoose runs through the sand.
Sadash enters from the south.
Ojo trots in from the south.
Que enters from the south.
Absu enters from the south.
Razot enters from the south.

< 371h/371H 118v/162V Pos: standing >
A Goblin misses Iona.
A Goblin misses Iona.
A Goblin's slash strikes Iona.

< 371h/371H 118v/162V Pos: standing >
Hammerhead suddenly attacks Jeb!
Hammerhead's fine punch strikes Jeb hard.

< 371h/371H 119v/162V Pos: standing >
Ojo starts casting an offensive spell.

< 371h/371H 121v/162V Pos: standing >
Que starts casting an offensive spell.

< 371h/371H 121v/162V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Razot starts casting an offensive spell.

< 371h/371H 122v/162V Pos: standing >
Iona clambers to her feet.
Norab suddenly looks a bit dumb, and madly slams at a Goblin!

< 371h/371H 122v/162V Pos: standing >
Iona starts casting an offensive spell.

< 371h/371H 123v/162V Pos: standing >
Sadash starts casting an offensive spell.

< 371h/371H 123v/162V Pos: standing >
Que completes his spell...
Que utters the words 'buoblg qrunsoqpze yugh'
Que's fist beats the life out of a Goblin, blood pours from his body!
Jeb attempts to flee.
Jeb leaves north.

< 371h/371H 123v/162V Pos: standing >
Iona completes her spell...
Iona utters the words 'warhunso gsfal'
Iona points at a Goblin.
A blast of molten spray sent by Iona coats a Goblin with searing agony.

< 371h/371H 124v/162V Pos: standing >
Tiny explosions wrack a Goblin's body with pain!
Razot completes his spell...
Razot utters the words 'zabrahpunso wkadar'
Razot causes the earth to rise up in the shape of a fist!
Iona dodges a Goblin's attack.
A Goblin misses Iona.
Iona dodges a Goblin's attack.
Iona dodges a Goblin's attack.
Iona dodges a Goblin's attack.
Jeb enters from the north.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 371h/371H 125v/162V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'diesilla barh'
A Goblin wavers under the impact of the lightning bolt sent by Sadash.
Iona misses a Goblin.
Iona misses a Goblin.
Que starts casting an offensive spell.

< 371h/371H 125v/162V Pos: standing >
Ojo completes his spell...
Ojo utters the words 'zabrahpunso wkadar'
Ojo causes the earth to rise up in the shape of a fist!

< 371h/371H 126v/162V Pos: standing >
Hammerhead suddenly attacks Jeb!
Hammerhead's punch strikes Jeb very hard.

< 371h/371H 126v/162V Pos: standing >
Sadash starts casting an offensive spell.

< 371h/371H 127v/162V Pos: standing >
Que completes his spell...
Que utters the words 'buoblg qrunsoqpze yugh'
Que's fist beats the life out of a Goblin, blood pours from his body!
A Goblin's masters rapier [superior] was completely destroyed by the massive blow!
A Goblin's jackal hide tunic was completely destroyed by the massive blow!
A Goblin's some heavily-spiked blood crystal leg plates was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!