<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head> a blood hawk headdress [85%]
<worn in ear> a pitch-black raven's feather (illuminating)
<worn on face> a translucent crystal hemisphere [poor] (glowing)
<worn around neck> a burnt crystal pendant from The Savannah of Broken Trusts
<worn around neck> a necklace of obsidian and steel beads
<worn on body> a darksteel chainmail shirt (glowing)
<worn about body> a tangle of magical vine (humming)
<worn as quiver> a silken backsheath of flight
<worn about waist> a leather twined belt
<worn on belt buckle>a crystalline lyre
<worn on arms> some gazelle-skin sleeves
<held as shield> a silver shield [86%]
<worn around wrist> an ancient rune enscribed bracer [poor]
<worn around wrist> a black and white zebra-hide wristband
<worn on finger> a soldiers black-bone ring
<held> the sculpted tree [78%]
<worn on legs> a coconut kilt
<worn on feet> some boots of forest running
Obvious exits: -North -East -South -West
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 466h/466H 157v/200V Pos: standing >
..^...^^^
.^^....^^
^^..@..^^
^.....^^
.......^
Fatwa leaves north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Molach leaves north.
The wraith of a burly guard leaves north.
The wraith of a flind slave leaves north.
The wraith of a rich merchant leaves north.
Aikc leaves north.
Sadash leaves north.
Ojo trots north.
Que leaves north.
Absu leaves north.
You follow Fatwa.
You feel uneasy with so many Good players on Good Continent.
......^^^
..^...^^^
.^^.@..^^
^^.....^^
^.....^^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
< 466h/466H 155v/200V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
......^^^
..^...^^^
.^^.@..^^
^^.....^^
^.....^^
Fatwa leaves north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Molach leaves north.
The wraith of a burly guard leaves north.
The wraith of a flind slave leaves north.
The wraith of a rich merchant leaves north.
Aikc leaves north.
Sadash leaves north.
Ojo trots north.
Que leaves north.
Absu leaves north.
You follow Fatwa.
You feel uneasy with so many Good players on Good Continent.
.....^^^^
......^^^
..^.@.^^^
.^^....^^
^^.....^^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 466h/466H 154v/200V Pos: standing >
.....^^^^
......^^^
..^.@.^^^
.^^....^^
^^.....^^
Fatwa leaves north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Molach leaves north.
The wraith of a burly guard leaves north.
The wraith of a flind slave leaves north.
The wraith of a rich merchant leaves north.
Aikc leaves north.
Sadash leaves north.
Ojo trots north.
Que leaves north.
Absu leaves north.
You follow Fatwa.
You feel uneasy with so many Good players on Good Continent.
...^^..^^
.....^^^^
....@.^^^
..^...^^^
.^^....^^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 466h/466H 152v/200V Pos: standing >
...^^..^^
.....^^^^
....@.^^^
..^...^^^
.^^....^^
You quickly scan the area.
You see nothing.
< 466h/466H 153v/200V Pos: standing >
Fatwa leaves east.
Norab leaves east.
Zxat leaves east.
The wraith of a wemic mercenary leaves east.
The wraith of a wemic mercenary leaves east.
The wraith of a wemic mercenary leaves east.
A water elemental leaves east.
Ferim leaves east riding on a beautiful pegasus.
Molach leaves east.
The wraith of a burly guard leaves east.
The wraith of a flind slave leaves east.
The wraith of a rich merchant leaves east.
Aikc leaves east.
Sadash leaves east.
Ojo trots east.
Que leaves east.
Absu leaves east.
You follow Fatwa.
You feel uneasy with so many Good players on Good Continent.
..^^..^^^
....^^^^
....@^^^
.^...^^^
^^....^^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 466h/466H 151v/200V Pos: standing >
..^^..^^^
....^^^^
....@^^^
.^...^^^
^^....^^
You quickly scan the area.
You see nothing.
< 466h/466H 152v/200V Pos: standing >
Fatwa leaves east.
Norab leaves east.
Zxat leaves east.
The wraith of a wemic mercenary leaves east.
The wraith of a wemic mercenary leaves east.
The wraith of a wemic mercenary leaves east.
A water elemental leaves east.
Ferim leaves east riding on a beautiful pegasus.
Molach leaves east.
The wraith of a burly guard leaves east.
The wraith of a flind slave leaves east.
The wraith of a rich merchant leaves east.
Aikc leaves east.
Sadash leaves east.
Ojo trots east.
Que leaves east.
Absu leaves east.
You follow Fatwa.
You feel uneasy with so many Good players on Good Continent.
.^^..^^^
...^^^^
....@^^
^...^^^
^....^^
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
Iona who is close by to your north.
A rakshasa guard who is close by to your north.
Hammerhead who is not far off to your north.
< 466h/466H 150v/200V Pos: standing >
.^^..^^^
...^^^^
....@^^
^...^^^
^....^^
< 466h/466H 151v/200V Pos: standing >
You quickly scan the area.
Iona who is close by to your north.
A rakshasa guard who is close by to your north.
Jeb who is not far off to your north.
Hammerhead who is not far off to your north.
< 466h/466H 151v/200V Pos: standing >
Fatwa leaves north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Molach leaves north.
The wraith of a burly guard leaves north.
The wraith of a flind slave leaves north.
The wraith of a rich merchant leaves north.
Ojo trots north.
Que leaves north.
Absu leaves north.
You follow Fatwa.
<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
You feel uneasy with so many Good players in The Village of New Hope.
On a Sandy Walkway
The walkway is made of sand that is the color of dried blood. Tall plants
that look withered and dead have been cultivated to form a high ceiling which
blocks out the harsh sunlight. Even on the sunniest of days, it remains dark
along this walkway. In the distance, the high walls of the Dark Keep rise up
from the sands, but sight of it is lost when entering the vegetation tunnel.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a desert squirrel is lying here.
The corpse of a grey elf female is lying here.
[2] The corpse of a striped mongoose is lying here.
The corpse of a dung beetle is lying here.
The corpse of a male gnome is lying here.
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Iona Islamic Jihad (Grey Elf)(medium) sits in mid-air here, fighting a rakshasa guard. (Casting)
A rakshasa guard is standing here, busy with his own matters.
A striped mongoose runs through the sand.
You quickly scan the area.
Hammerhead who is close by to your north.
Jeb who is not far off to your north.
< 466h/466H 150v/200V Pos: standing >
< 466h/466H 151v/200V Pos: standing >
Iona stops invoking abruptly!
You quickly scan the area.
Hammerhead who is close by to your north.
Jeb who is not far off to your north.
< 466h/466H 151v/200V Pos: standing >
A rakshasa guard misses Iona.
A rakshasa guard's impressive slash strikes Iona.
A rakshasa guard misses Iona.
< 466h/466H 152v/200V Pos: standing >
Jeb enters from the north.
< 466h/466H 152v/200V Pos: standing >
Hammerhead enters from the north.
Jeb leaves south.
< 466h/466H 153v/200V Pos: standing >
You quickly scan the area.
Jeb who is not far off to your south.
< 466h/466H 153v/200V Pos: standing >
You quickly scan the area.
Jeb who is not far off to your south.
< 466h/466H 155v/200V Pos: standing >
Sadash's body appears to recover from the affects of the potion.
A Goblin's disguise falls apart!
Iona's body appears to recover from the affects of the potion.
You feel less like an elephant and more like your normal self.
On a Sandy Walkway
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a desert squirrel is lying here.
The corpse of a grey elf female is lying here.
[2] The corpse of a striped mongoose is lying here.
The corpse of a dung beetle is lying here.
The corpse of a male gnome is lying here.
An ogre named Hammerhead stands in deep thought.
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Iona Islamic Jihad (Grey Elf)(medium) sits in mid-air here, fighting a Goblin.
A Goblin (small) - The Horde stands in mid-air here, fighting Iona.
A striped mongoose runs through the sand.
< 445h/445H 156v/200V Pos: standing >
Fatwa leaves south.
Norab leaves south.
Zxat leaves south.
The wraith of a wemic mercenary leaves south.
The wraith of a wemic mercenary leaves south.
The wraith of a wemic mercenary leaves south.
A water elemental leaves south.
Ferim leaves south riding on a beautiful pegasus.
Molach leaves south.
The wraith of a burly guard leaves south.
The wraith of a flind slave leaves south.
The wraith of a rich merchant leaves south.
Aikc leaves south.
Sadash leaves south.
Ojo trots south.
Que leaves south.
Absu leaves south.
You follow Fatwa.
You feel uneasy with so many Good players on Good Continent.
.^^..^^^
...^^^^
....@^^
^...^^^
^....^^
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*The wraith of a rich merchant stands here. (minion)
*The wraith of a flind slave stands here. (minion)
*The wraith of a burly guard stands here. (minion)
Molach Islamic Jihad (Human)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Jeb Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
< 445h/445H 154v/200V Pos: standing >
< 445h/445H 155v/200V Pos: standing >
< 445h/445H 156v/200V Pos: standing >
Molach gives an order to his followers.
Fatwa leaves north.
Jeb sneaks north.
Norab leaves north.
Zxat leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
The wraith of a wemic mercenary leaves north.
A water elemental leaves north.
Ferim leaves north riding on a beautiful pegasus.
Ojo trots north.
Que leaves north.
Absu leaves north.
You follow Fatwa.
<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
You feel uneasy with so many Good players in The Village of New Hope.
On a Sandy Walkway
The walkway is made of sand that is the color of dried blood. Tall plants
that look withered and dead have been cultivated to form a high ceiling which
blocks out the harsh sunlight. Even on the sunniest of days, it remains dark
along this walkway. In the distance, the high walls of the Dark Keep rise up
from the sands, but sight of it is lost when entering the vegetation tunnel.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a desert squirrel is lying here.
The corpse of a grey elf female is lying here.
[2] The corpse of a striped mongoose is lying here.
The corpse of a dung beetle is lying here.
The corpse of a male gnome is lying here.
Absu Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Ojo Islamic Jihad (Centaur)(large) stands in mid-air here.
Sadash Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Aikc Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Ferim Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
A water elemental is here, flowing like a living current. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
*The wraith of a wemic mercenary stands here. (minion)
Zxat Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norab Islamic Jihad (Barbarian)(large) stands in mid-air here.
Jeb Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Fatwa Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An ogre named Hammerhead stands in deep thought.
Iona Islamic Jihad (Grey Elf)(medium) sits in mid-air here, fighting a Goblin.
A Goblin (small) - The Horde stands in mid-air here, fighting Iona.
A striped mongoose runs through the sand.
< 445h/445H 155v/200V Pos: standing >
A Goblin misses Iona.
A Goblin misses Iona.
A Goblin's slash strikes Iona.
< 445h/445H 155v/200V Pos: standing >
Hammerhead suddenly attacks Jeb!
Hammerhead's fine punch strikes Jeb hard.
< 445h/445H 156v/200V Pos: standing >
You quickly scan the area.
The wraith of a rich merchant who is close by to your south.
The wraith of a flind slave who is close by to your south.
The wraith of a burly guard who is close by to your south.
Molach who is close by to your south.
< 445h/445H 157v/200V Pos: standing >
Ojo starts casting an offensive spell.
< 445h/445H 158v/200V Pos: standing >
Que starts casting an offensive spell.
< 445h/445H 158v/200V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You start chanting...
< 445h/445H 159v/200V Pos: standing >
Iona clambers to her feet.
Norab suddenly looks a bit dumb, and madly slams at a Goblin!
< 445h/445H 159v/200V Pos: standing >
Iona starts casting an offensive spell.
< 445h/445H 160v/200V Pos: standing >
Sadash starts casting an offensive spell.
< 445h/445H 160v/200V Pos: standing >
Que completes his spell...
Que utters the words 'buoblg qrunsoqpze yugh'
Que's fist beats the life out of a Goblin, blood pours from his body!
Jeb attempts to flee.
Jeb leaves north.
< 445h/445H 160v/200V Pos: standing >
Casting: earthen maul
< 445h/445H 161v/200V Pos: standing >
Iona completes her spell...
Iona utters the words 'warhunso gsfal'
Iona points at a Goblin.
A blast of molten spray sent by Iona coats a Goblin with searing agony.
< 445h/445H 161v/200V Pos: standing >
Tiny explosions wrack a Goblin's body with pain!
You complete your spell...
[Damage: 58 ] -=[You cause the earth to reach up and maul your opponent!]=-
Iona dodges a Goblin's attack.
A Goblin misses Iona.
Iona dodges a Goblin's attack.
Iona dodges a Goblin's attack.
Iona dodges a Goblin's attack.
Jeb enters from the north.
< 445h/445H 162v/200V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'diesilla barh'
A Goblin wavers under the impact of the lightning bolt sent by Sadash.
Iona misses a Goblin.
Iona misses a Goblin.
Que starts casting an offensive spell.
< 445h/445H 162v/200V Pos: standing >
Ojo completes his spell...
Ojo utters the words 'zabrahpunso wkadar'
Ojo causes the earth to rise up in the shape of a fist!
< 445h/445H 163v/200V Pos: standing >
Hammerhead suddenly attacks Jeb!
Hammerhead's punch strikes Jeb very hard.
< 445h/445H 163v/200V Pos: standing >
Sadash starts casting an offensive spell.
< 445h/445H 164v/200V Pos: standing >
Que completes his spell...
Que utters the words 'buoblg qrunsoqpze yugh'
Que's fist beats the life out of a Goblin, blood pours from his body!
A Goblin's masters rapier [superior] was completely destroyed by the massive blow!
A Goblin's jackal hide tunic was completely destroyed by the massive blow!
A Goblin's some heavily-spiked blood crystal leg plates was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!