The death of [41 Forest Druid] Syr Islamic Jihad (Centaur)

in End of The Docks

from the perspective of [42 Water Magus] Lielz - The Horde (Drow Elf)

<worn on head>       a bloody bark cap from Rift Valley Jungle
<worn on eyes>       a shimmering limestone eyepatch
<worn in ear>        the sapphire star (magic)
<worn in ear>        a well-used iron earring
<worn on face>       a soldiers black-bone visor
<worn around neck>   a diamond necklace (magic)
<worn around neck>   a tarnished flesh necklace from The Lost Realms of Shadowfall
<worn on body>       ringmail emblazoned with a mace and skull emblem [poor]
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the silk twined rope (magic) [85%]
<worn on belt buckle>a sunbeam flute [superior] (magic) (humming)
<attached to belt>   the lost book of 'Magic'
<worn on arms>       sleeves smeared with blood
<held as shield>     the royal shield of Aravne (magic)
<worn around wrist>  a misshaped tin wristguard [86%]
<worn around wrist>  an angelic gem bracelet from Bandit Camp
<worn on hands>      a pair of feathered gloves
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a crystalline ring
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       a flowing black skirt
<worn on feet>       some boots of forest running [superior]


< 589h/589H 185v/213V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
A greyish stone wall is here to the east. (magic)
The Galleon Silent Blade floats here.
The Galleon Usain boat floats here.
The Galleon Proceeds Of Crime floats here.
The Galleon Whirlwind floats here.
The Galleon Koda floats here.
The Caravel islam floats here.
The Caravel Pegasus floats here.
The Caravel Bang me with gently floats here.
The Ketch ship floats here.
The Galleon Rager floats here.
The Caravel FloatingLeaf floats here.
The Caravel . floats here.
The Sloop Voience floats here.
The Clipper I'm Lure4Sure floats here.
The Yacht Twilight Cruiser floats here.
The Yacht Jump On It floats here.
The Yacht -< The Beast >- floats here.
The Sloop Sloop floats here.
The Clipper } Divinite { floats here.
The Sloop Dauntless Dusk floats here.
The Ketch the Dark floats here.
Gukk (Goblin)(small) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Lielz (Drow Elf)(medium) stands in mid-air here.
Lielz (Drow Elf)(medium) stands in mid-air here.
Lielz (Drow Elf)(medium) stands in mid-air here.
Lielz (Drow Elf)(medium) stands in mid-air here.
*Gruul (Drow Elf)(medium) stands in mid-air here.
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
A Grey Elf boards the Galleon Silent Blade.

< 589h/589H 185v/213V Pos: standing >
Oof! You bump into a greyish stone wall...

< 589h/589H 185v/213V Pos: standing >
You do not see that here.

< 589h/589H 185v/213V Pos: standing >
You do not see that here.

< 589h/589H 185v/213V Pos: standing >
You start chanting...

< 589h/589H 186v/213V Pos: standing >
Gruul starts casting an offensive spell.
Gruul snaps into visibility.
A young sailor suddenly attacks Gruul!
A young sailor misses Gruul.
A boat merchant suddenly attacks Gruul!
A boat merchant's punch wounds Gruul.
Sgan disembarks from the Galleon Usain boat.

< 589h/589H 187v/213V Pos: standing >
Gukk suddenly disappears.

< 589h/589H 188v/213V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
A Githzerai disembarks from the Galleon Usain boat.

< 589h/589H 189v/213V Pos: standing >

< 589h/589H 189v/213V Pos: standing >
Casting: wall of stone **

< 589h/589H 190v/213V Pos: standing >
Gruul snaps into visibility.

< 589h/589H 191v/213V Pos: standing >
You are surrounded by a magenta glow.

< 589h/589H 192v/213V Pos: standing >
A Gnome disembarks from the Galleon Usain boat.
A Githzerai leaves east.
A beautiful pegasus leaves east.

< 589h/589H 193v/213V Pos: standing >
Casting: wall of stone *

< 589h/589H 193v/213V Pos: standing >
Gruul snaps into visibility.

< 589h/589H 194v/213V Pos: standing >
Casting: wall of stone 
Gruul completes his spell...
Gruul utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Gruul's fingertips!
The scathing gust of wind hits a Gnome, burning flesh from his body.
The scathing gust of wind hits Lielz, burning flesh from his body.
Upon being struck, Lielz disappears into thin air.
Lielz stops following you.
The scathing gust of wind hits Lielz, burning flesh from his body.
Upon being struck, Lielz disappears into thin air.
Lielz stops following you.
The scathing gust of wind hits Lielz, burning flesh from his body.
Upon being struck, Lielz disappears into thin air.
Lielz stops following you.
The scathing gust of wind hits Lielz, burning flesh from his body.
Upon being struck, Lielz disappears into thin air.
Lielz stops following you.
The scathing gust of wind hits a young sailor, burning flesh from his body.
The scathing gust of wind hits a boat merchant, burning flesh from his body.
Sgan boards the Galleon Koda.

< 589h/589H 197v/213V Pos: standing >
Psybr disembarks from the Galleon Proceeds Of Crime.

< 589h/589H 198v/213V Pos: standing >
You complete your spell...
Skurk disembarks from the Galleon Silent Blade.

< 589h/589H 198v/213V Pos: standing >

< 589h/589H 199v/213V Pos: standing >
Gruul misses a young sailor.
Gruul snaps into visibility.
A Gnome attempts to flee.
Oof! a Gnome bumps into a greyish stone wall...
A Gnome tries to flee, but can't make it out of here!

< 589h/589H 201v/213V Pos: standing >
A boat merchant's decent punch wounds Gruul.
Gruul dodges a boat merchant's attack.
A young sailor's decent punch wounds Gruul.
A young sailor misses Gruul.

< 589h/589H 202v/213V Pos: standing >
Gruul dodges a Gnome's attack.
Gruul dodges a Gnome's attack.
Gruul snaps into visibility.

< 589h/589H 202v/213V Pos: standing >
Skurk snaps into visibility.
Skurk's impressive pierce strikes a Gnome.
Skurk places a slimy troglodyte claw [poor] in the back of a Gnome, resulting in some strange noises and some blood.
A Gnome attempts to flee.
Oof! a Gnome bumps into a greyish stone wall...
A Gnome tries to flee, but can't make it out of here!

< 589h/589H 203v/213V Pos: standing >
Selzz starts casting an offensive spell.

< 589h/589H 204v/213V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a greyish stone wall...
A Gnome tries to flee, but can't make it out of here!

< 589h/589H 206v/213V Pos: standing >
Morrigu starts casting an offensive spell.

< 589h/589H 207v/213V Pos: standing >
Gruul starts casting an offensive spell.
Gruul snaps into visibility.
Sgan disembarks from the Galleon Koda.

< 589h/589H 213v/213V Pos: standing >
Pardon?
Sgan boards the Galleon Usain boat.

< 589h/589H 213v/213V Pos: standing >
Psybr dodges a Gnome's attack.
Pardon?
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.

< 589h/589H 213v/213V Pos: standing >
Gruul dodges a boat merchant's attack.
A boat merchant's decent punch wounds Gruul.
A boat merchant whacks Gruul in the side with a sound kick.
A young sailor misses Gruul.
A young sailor misses Gruul.
Gruul blocks a young sailor's kick with his arm.
Your Terminal mode is now: MSP .

< 589h/589H 213v/213V Pos: standing >
Selzz starts casting an offensive spell.

< 589h/589H 213v/213V Pos: standing >
Owner               Artifact

Skurk               the dagger of Wind

       ------Summary------
         Goodies:      0
         Evils:        1
         Total:        1
A Centaur disembarks from the Galleon Usain boat.

< 589h/589H 213v/213V Pos: standing >
Owner               Unique

Grutap              a wispy astral-twined mindstone ring
Argo                the mace of the earth
Gruul               the totem of Mox
Iona                the three-pronged totem of the Naga Queen
Morrigu             the orb of elemental fire
Ayla                some platemail of colorless salamander scales
Tis                 a large gold-rimmed church door
Selzz               Utgard-Loki's crystal ball
Pooka               a frost-covered braided necklace
Wodo                the instrument of lyrical mastery
Sayle               the wondrous mace of the Sea
Pooka               some fingerless gloves of su-monster skin
Nom                 the wailing face of a pygmie banshee
Drok                a haze of swirling green vapor
Corc                Tsunami, the trident of storms
Drok                a death ring of Tezcatlipoca
Even                an obsidian buckle named "Rage"
Noraji              a swirling staff of air conjuration
Aikc                the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      7
         Evils:        12
         Total:        19
Sparkling magic surrounds a Gnome as he begins his chant.
A Gnome starts casting a spell.

< 589h/589H 213v/213V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
Morrigu snaps into visibility.
A Gnome begins to dry and wilt.
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.
Owner               Ioun

No artifacts found.

< 589h/589H 213v/213V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Gnome.
Gruul snaps into visibility.
A Gnome's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
A Gnome's some razor-knuckled blood crystal gloves was destroyed by the blast!
A Gnome's goblin holy cloak [poor] was destroyed by the blast!
A Gnome's decent mithril charm from Myrabolus was destroyed by the blast!
A Gnome's some boots of forest running [superior] was destroyed by the blast!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 4200000.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.14 frags!
The last gasps of a Gnome cause a sickening chill to run up your spine.
A Gnome stops invoking abruptly!
A Gnome stops following a Githzerai.
Selzz stops chanting abruptly!
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (very good)     
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (good)          
  *The Transparent Tower                         (good)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 589h/589H 213v/213V Pos: standing >
You do not see that here.

< 589h/589H 213v/213V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
A greyish stone wall is here to the east. (magic)
The Galleon Silent Blade floats here.
The Galleon Usain boat floats here.
The Galleon Proceeds Of Crime floats here.
The Galleon Whirlwind floats here.
The Galleon Koda floats here.
The Caravel islam floats here.
The Caravel Pegasus floats here.
The Caravel Bang me with gently floats here.
The Ketch ship floats here.
The Galleon Rager floats here.
The Caravel FloatingLeaf floats here.
The Caravel . floats here.
The Sloop Voience floats here.
The Clipper I'm Lure4Sure floats here.
The Yacht Twilight Cruiser floats here.
The Yacht Jump On It floats here.
The Yacht -< The Beast >- floats here.
The Sloop Sloop floats here.
The Clipper } Divinite { floats here.
The Sloop Dauntless Dusk floats here.
The Ketch the Dark floats here.
A Centaur (large)  Islamic Jihad stands in mid-air here.(Gold Aura)
*Skurk (Orc)(medium) sits in mid-air here.
Psybr (Githyanki)(medium) stands in mid-air here.
*Morrigu (Drider)(large) stands in mid-air here.
Selzz (Drow Elf)(medium) stands in mid-air here.
You sense a lifeform nearby.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Gruul (Drow Elf)(medium) stands in mid-air here, fighting a young sailor.
A young sailor stands here, fighting Gruul.
A boat merchant stands here, fighting Gruul.

< 589h/589H 213v/213V Pos: standing >
You do not see that here.

< 589h/589H 213v/213V Pos: standing >
It appears to be the corpse of Que.
a sapphire earring (magic) (glowing)
a tiny orb of obsidian (magic)
a strip of su-monster skin
a small round wooden shield
some tree bark sleeves [poor]
the centaurian legplates of honor (magic)
an illithid's circlet (invis) (magic)
the ultrathin robes of probability (magic) (glowing)
a fine necklace of seashells [poor] (magic) (glowing)
a handcarved pipe
some landrace Medicus
a magical glowing sphere (magic) (glowing)
a glowing quill (glowing)
[2] a spellbook
[3] a spellbook

< 589h/589H 213v/213V Pos: standing >
Saving Lielz.
Skurk clambers to his feet.

< 589h/589H 213v/213V Pos: standing >
You failed.
Gukk starts casting a spell.

< 589h/589H 213v/213V Pos: standing >
You do not see that here.
Skurk snaps into visibility.
Skurk places the dagger of Wind in the back of a Centaur, resulting in some strange noises and some blood.
Skurk is burned severely as he hits a Centaur!
With a swift tug Skurk wrenches the weapon free, ramming it into a Centaur's spine!
Skurk places the dagger of Wind in the back of a Centaur, resulting in some strange noises and some blood.
Skurk snaps into visibility.
Skurk is burned severely as he hits a Centaur!
Skurk places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Skurk snaps into visibility.
Skurk is burned severely as he hits a Centaur!

< 589h/589H 213v/213V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A proud lion who is rather far off to your north.
A young sailor who is close by to your east.
A beautiful pegasus who is close by to your east.
A Githzerai who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is not far off to your east.
An old seaman who is a brief walk away to your east.
An elven woman who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is in the distance to your east.

< 589h/589H 213v/213V Pos: standing >
Gukk completes his spell...
Gukk utters the words 'pzaruio garzz'
Upon Gukk's touch a soft glow flows from his hands and surrounds Gruul.
You do not see that here.
Morrigu suddenly attacks a Centaur!
Morrigu snaps into visibility.
Morrigu misses a Centaur.

< 589h/589H 213v/213V Pos: standing >
Gruul misses a young sailor.
Gruul snaps into visibility.


< 589h/589H 213v/213V Pos: standing >
You do not see that here.

< 589h/589H 213v/213V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 589h/589H 213v/213V Pos: standing >
Gruul dodges a boat merchant's attack.
A boat merchant's decent punch wounds Gruul.
A young sailor misses Gruul.
A young sailor misses Gruul.
You do not see that here.

< 589h/589H 213v/213V Pos: standing >
You do not see that here.

< 589h/589H 213v/213V Pos: standing >
Ok.
A water elemental suddenly attacks a Centaur!
A water elemental misses a Centaur.
A water elemental suddenly attacks a Centaur!
[Damage:  5 ] A water elemental's decent crush grazes a Centaur.
A Centaur's spell flows around a water elemental, leaving it unharmed!
A water elemental suddenly attacks a Centaur!
A water elemental misses a Centaur.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 589h/589H 213v/213V Pos: standing >
Skurk parries a Centaur's lunge at him.
Skurk snaps into visibility.
A Centaur's decent slash grazes Skurk.

< 589h/589H 213v/213V Pos: standing >
Selzz starts casting an offensive spell.

< 589h/589H 213v/213V Pos: standing >
A Centaur adeptly notices Skurk's attempt to garrote them and blocks the attempt!

< 589h/589H 213v/213V Pos: standing >
Gruul starts casting an offensive spell called 'greater soul disturbance'.

< 589h/589H 213v/213V Pos: standing >
Skurk snaps into visibility.
Skurk's fine pierce wounds a Centaur.
Skurk snaps into visibility.
Skurk is burned severely as he hits a Centaur!
Skurk's fine pierce wounds a Centaur.
Skurk snaps into visibility.
Skurk is burned severely as he hits a Centaur!
Skurk misses a Centaur.
Skurk's fine pierce wounds a Centaur.
Skurk snaps into visibility.
Skurk is burned severely as he hits a Centaur!
Gukk suddenly disappears.

< 589h/589H 213v/213V Pos: standing >

< 589h/589H 213v/213V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Centaur.
Gruul snaps into visibility.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
Gruul misses a young sailor.

< 589h/589H 213v/213V Pos: standing >
Morrigu misses a Centaur.
A Centaur barely blocks Morrigu's lunge at him.
A Centaur barely blocks Morrigu's lunge at him.
Morrigu snaps into visibility.
A Centaur starts casting an offensive spell.
Morrigu starts casting an offensive spell.

< 589h/589H 213v/213V Pos: standing >
Selzz completes his spell...
Selzz utters the words 'paffue xurhuio'
A Centaur begins to dry and wilt.

< 589h/589H 213v/213V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 589h/589H 213v/213V Pos: standing >
Gruul dodges a boat merchant's attack.
Gruul dodges a boat merchant's attack.
Gruul snaps into visibility.
Gruul dodges a young sailor's attack.
Gruul dodges a young sailor's attack.
Gruul's eyes roll as a young sailor plants a foot in his face.
Gruul starts casting an offensive spell called 'greater soul disturbance'.

< 589h/589H 213v/213V Pos: standing >
A Centaur stops chanting abruptly!
Morrigu snaps into visibility.

< 589h/589H 213v/213V Pos: standing >

< 589h/589H 213v/213V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
Morrigu snaps into visibility.
A Centaur begins to dry and wilt.
You do not see that here.

< 589h/589H 213v/213V Pos: standing >
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.
You do not see that here.

< 589h/589H 213v/213V Pos: standing >
You do not see that here.
Selzz starts casting an offensive spell.

< 589h/589H 213v/213V Pos: standing >
A water elemental misses a Centaur.
[Damage:  4 ] A water elemental's crude crush wounds a Centaur.
A water elemental is burned severely as it hits a Centaur!
A water elemental misses a Centaur.
[Damage:  5 ] A water elemental's crush wounds a Centaur.
A water elemental is burned severely as it hits a Centaur!
A water elemental misses a Centaur.
[Damage:  4 ] A water elemental's crude crush wounds a Centaur.
A Centaur's spell flows around a water elemental, leaving it unharmed!
[Damage:  5 ] A water elemental's decent crush wounds a Centaur.
A water elemental is burned severely as it hits a Centaur!
A Centaur dodges a water elemental's attack.
[Damage:  3 ] A water elemental's crude crush wounds a Centaur.
A water elemental is burned severely as it hits a Centaur!
You quickly scan the area.
An emerald dragon who is not far off to your north.
A proud lion who is rather far off to your north.
A young sailor who is close by to your east.
A young sailor who is close by to your east.
A beautiful pegasus who is close by to your east.
A Githzerai who is close by to your east.
A young sailor who is not far off to your east.
An old seaman who is a brief walk away to your east.
An elven woman who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is in the distance to your east.
A Centaur disembarks from the Galleon Usain boat.
Sgan disembarks from the Galleon Usain boat.

< 589h/589H 213v/213V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Centaur.
Gruul snaps into visibility.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
You do not see that here.
A Centaur suddenly stumbles, grasping at their neck as Skurk stands behind them grinning!

< 589h/589H 213v/213V Pos: standing >
Skurk snaps into visibility.
A Centaur's decent slash grazes Skurk.
Skurk snaps into visibility.
A Centaur smirks as his fireball explodes into the face of Skurk.
Skurk's some spurred blood crystal boots is burned from the blast!
Skurk parries a Centaur's lunge at him.
A Centaur's slash wounds Skurk.
You do not see that here.

< 589h/589H 213v/213V Pos: standing >
Skurk snaps into visibility.
Skurk's pierce strikes a Centaur hard.
Skurk snaps into visibility.
Skurk is burned severely as he hits a Centaur!
A Centaur dodges Skurk's attack.
Skurk's fine pierce strikes a Centaur very hard.
Skurk snaps into visibility.
Skurk is burned severely as he hits a Centaur!
A Centaur dodges Skurk's attack.
You start chanting...

< 589h/589H 213v/213V Pos: standing >

< 589h/589H 213v/213V Pos: standing >
Selzz completes his spell...
Selzz utters the words 'paffue xurhuio'
A Centaur begins to dry and wilt.
A Centaur's flaming sabre melted corroded by the acid.
A Centaur's masterly-crafted mithril heater shield melted corroded by the acid.
A Centaur's cloak of vitality melted corroded by the acid.
A Centaur's amulet of the moon melted corroded by the acid.
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 4200000.
The smell of fresh blood enters your body, infusing you with power!