The death of [42 Elaphidist] Safk - The Horde (Orc)

in The Soldiers' Barracks

from the perspective of [30 Bard] Pookas Islamic Jihad (Grey Elf)

<worn on head>       a tiger's skull [superior]
<worn around neck>   a twined leather amulet
<worn around neck>   a cracked gem gorget
<worn on body>       a full suit of leather armor
<worn on back>       a large leather backpack
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn on hands>      some magical gem mitts
<held>               an elven songhorn
<worn on feet>       a pair of tight black slippers

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
Drinn  Islamic Jihad (Githzerai)(medium) stands here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Are you really here?  It must be a dream, you must be sleeping.

< 391h/391H 119v/120V Pos: standing >
You wake up.

< 391h/391H 120v/120V Pos: standing >
Tou awakens.
You tense up and become more alert.

< 391h/391H 120v/120V Pos: standing >
You are already standing.

< 391h/391H 120v/120V Pos: standing >
Eikbeast awakens.

< 391h/391H 120v/120V Pos: standing >
Eikbeast clambers to his feet.
A Lightly Pebbled Gravel Road
Obvious exits: -North -South
Drinn  Islamic Jihad (Githzerai)(medium) stands here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) sits resting.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.

< 391h/391H 120v/120V Pos: standing >
Obla is ready to go!

< 391h/391H 120v/120V Pos: standing >
You now follow Tou.

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >
Razot now follows Tou.

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >
Nel clambers to her feet.
Nel, looking very frustrated, packs up her book.
Obla now follows Tou.

< 391h/391H 120v/120V Pos: standing >
Nel now follows Tou.

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >
Nel leaves south.
Obla leaves south.
Razot leaves south.
You follow Tou.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -West 
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Drinn enters from the north.
You are now the leader of your group!
Dzy is no longer in your group.

< 391h/391H 119v/120V Pos: standing >
Nel leaves north.
Obla leaves north.
Razot leaves north.
You follow Tou.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the south.

< 391h/391H 118v/120V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -North -South
Drinn  Islamic Jihad (Githzerai)(medium) stands here.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.

< 391h/391H 118v/120V Pos: standing >
Aikii now follows Tou.

< 391h/391H 119v/120V Pos: standing >

< 391h/391H 119v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >
Eikbeast now follows Nel.

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >
Beams of light appear from nowhere, and implode into Sinestro!

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >
Your group consists of ( 8/30):
( Head)   391/391   hit,  120/120  move Pookas
(Front)   458/458   hit,  133/133  move Aikii
(Front)   655/655   hit,  230/230  move Eikbeast
(Front)                                Modach
(Front)   513/513   hit,  217/217  move Obla
(Front)   566/566   hit,  191/191  move Tou
(Front)   224/224   hit,  122/122  move Drinn
(Front)   342/342   hit,  145/145  move Nel

< 391h/391H 120v/120V Pos: standing >
Razot has just given you his consent.

< 391h/391H 120v/120V Pos: standing >
Razot is now a member of your group.

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -North -South
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn  Islamic Jihad (Githzerai)(medium) stands here.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >

< 391h/391H 120v/120V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -North -South
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn  Islamic Jihad (Githzerai)(medium) stands here.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.

< 391h/391H 120v/120V Pos: standing >
Tou shouts out loudly.. MOVING!!!!

< 391h/391H 120v/120V Pos: standing >
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.
Razot leaves south.
You follow Tou.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -West 
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Drinn enters from the north.

< 391h/391H 119v/120V Pos: standing >
Your group consists of ( 9/30):
( Head)   391/391   hit,  119/120  move Pookas
(Front)   458/458   hit,  132/133  move Aikii
(Front)   655/655   hit,  229/230  move Eikbeast
(Front)                                Modach
(Front)   513/513   hit,  216/217  move Obla
(Front)   566/566   hit,  190/191  move Tou
(Front)   224/224   hit,  121/122  move Drinn
(Front)   342/342   hit,  144/145  move Nel
(Front)   530/530   hit,  234/235  move Razot

< 391h/391H 119v/120V Pos: standing >
Aikii leaves west.
Nel leaves west.
Eikbeast leaves west.
Obla leaves west.
Razot leaves west.
You follow Tou.

Near an Oasis
   This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -East  -West 
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A small child plays in the sand.
A desert vagabond humps, barely noticed.
Drinn enters from the east.

< 391h/391H 118v/120V Pos: standing >
Aikii leaves west.
Nel leaves west.
Eikbeast leaves west.
Obla leaves west.
Razot leaves west.
You follow Tou.

An Oasis
   The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
Obvious exits: -North -East  -South
A fresh water oasis seems inviting.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.
Drinn enters from the east.

< 391h/391H 118v/120V Pos: standing >
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.
Razot leaves south.
You follow Tou.

Before the Sultan's Palace
   Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South# -Southwest#
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.
Drinn enters from the north.

< 391h/391H 117v/120V Pos: standing >

< 391h/391H 118v/120V Pos: standing >
Aikii leaves north.
Nel leaves north.
Eikbeast leaves north.
Obla leaves north.
Razot leaves north.
You follow Tou.

An Oasis
   The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
Obvious exits: -North -East  -South
A fresh water oasis seems inviting.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.
Drinn enters from the south.
An Oasis
Obvious exits: -North -East  -South
A fresh water oasis seems inviting.
Drinn  Islamic Jihad (Githzerai)(medium) stands here.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.

< 391h/391H 118v/120V Pos: standing >
Sinestro enters from the east.

< 391h/391H 118v/120V Pos: standing >
Sinestro leaves south.
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.
Razot leaves south.
You follow Tou.

Before the Sultan's Palace
   Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South# -Southwest#
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.
Drinn enters from the north.

< 391h/391H 118v/120V Pos: standing >
Sinestro now follows Tou.

< 391h/391H 119v/120V Pos: standing >
Tou opens the door.

< 391h/391H 120v/120V Pos: standing >
Tou makes an attempt to step into the shadows, but fails horribly!

< 391h/391H 120v/120V Pos: standing >
Before the Sultan's Palace
Obvious exits: -North -South -Southwest#
Drinn  Islamic Jihad (Githzerai)(medium) stands here.
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.

< 391h/391H 120v/120V Pos: standing >
Sinestro leaves south.
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.
Razot leaves south.
You follow Tou.

The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East  -South
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
Drinn enters from the north.

< 391h/391H 119v/120V Pos: standing >

< 391h/391H 119v/120V Pos: standing >
Tou closes the door.

< 391h/391H 119v/120V Pos: standing >

< 391h/391H 119v/120V Pos: standing >

< 391h/391H 119v/120V Pos: standing >

< 391h/391H 119v/120V Pos: standing >
Sinestro leaves east.
Aikii leaves east.
Nel leaves east.
Eikbeast leaves east.
Obla leaves east.
Razot leaves east.
You follow Tou.

The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -East  -South -West 
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
Drinn enters from the west.

< 391h/391H 118v/120V Pos: standing >
Sinestro leaves east.
Aikii leaves east.
Nel leaves east.
Eikbeast leaves east.
Obla leaves east.
Razot leaves east.
You follow Tou.

The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -South -West 
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
An Orc (medium)  - The Horde stands, floating here, fighting a sleepy soldier.
An Orc (medium)  - The Horde sits resting.
A Drow Elf (medium)  - The Horde stands here.
A sleepy soldier crouches here, fighting an Orc.
A sleepy soldier is sprawled out, resting.
Drinn enters from the west.
Eikbeast tries to tackle a Drow Elf and misses completely, making a nice dent in his forehead and the ground!
Razot starts casting an offensive spell.

< 391h/391H 118v/120V Pos: standing >
Tou dances an acrobatic maneuver in battle, and trips up a Drow Elf!
Obla starts casting an offensive spell.

< 391h/391H 118v/120V Pos: standing >
An Orc's fine punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc's punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.

< 391h/391H 118v/120V Pos: standing >
Tou dodges a Drow Elf's attack.
Nel starts casting an offensive spell.
Aikii starts casting an offensive spell.

< 391h/391H 118v/120V Pos: standing >
You start chanting...

< 391h/391H 119v/120V Pos: standing >
An Orc clambers to his feet.

< 391h/391H 119v/120V Pos: standing >
Razot completes his spell...
Razot utters the word 'gjifal'
Razot unleashes light in a focused, searing ray at a Drow Elf!
A Drow Elf's some spiked mithril gauntlets is burned from the blast!

< 391h/391H 120v/120V Pos: standing >
Casting: magic missile 
Tiny explosions wrack a Drow Elf's body with pain!
Nel completes her spell...
Nel utters the word 'pawwzf'
Nel creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 391h/391H 120v/120V Pos: standing >
Obla completes his spell...
Obla utters the words 'magic missile'
You complete your spell...
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier rises to his feet.
A sleepy soldier kicks an Orc in the stomach, rendering him breathless.

< 391h/391H 120v/120V Pos: standing >
Tou misses a Drow Elf.
Tou misses a Drow Elf.
Tou misses a Drow Elf.

< 391h/391H 120v/120V Pos: standing >
A sleepy soldier clambers to his feet.
A sleepy soldier assists a sleepy soldier heroically.
An Orc is knocked to the ground by a sleepy soldier's mighty bash!
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
You start chanting...
Razot starts casting an offensive spell.

< 391h/391H 120v/120V Pos: standing >
Aikii completes his spell...
Aikii utters the words 'cone of cold'
Aikii fires a blast of cold at a Drow Elf, who screams out in pain!
Nel starts casting an offensive spell.
Obla starts casting an offensive spell.

< 391h/391H 120v/120V Pos: standing >
Eikbeast's slash strikes a Drow Elf.
Eikbeast misses a Drow Elf.
An Orc misses a sleepy soldier.
An Orc's impressive punch wounds a sleepy soldier.
A sleepy soldier dodges an Orc's attack.
An Orc's fine punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.

< 391h/391H 120v/120V Pos: standing >
Casting: magic missile 

< 391h/391H 120v/120V Pos: standing >
Obla completes his spell...
Obla utters the words 'waouq wuggurz'
Tiny explosions wrack a Drow Elf's body with pain!
You complete your spell...
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
Tou's masters rapier [poor] flashes into the path of a Drow Elf's attack, then Tou delivers a graceful counter-attack!
Tou misses a Drow Elf.
A masters rapier [poor] slices through the air with incredible ease!
Tou misses a Drow Elf.
An Orc starts casting a spell.

< 391h/391H 120v/120V Pos: standing >
Nel completes her spell...
Nel utters the word 'pawwzf'
Nel creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 391h/391H 120v/120V Pos: standing >
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
Razot completes his spell...
Razot utters the word 'gjifal'
Razot unleashes light in a focused, searing ray at a Drow Elf!

< 391h/391H 120v/120V Pos: standing >
You start chanting...

< 391h/391H 120v/120V Pos: standing >
Aikii starts casting an offensive spell.

< 391h/391H 120v/120V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'pzaruio garzz'
Upon an Orc's touch a soft glow flows from his hands and surrounds a Drow Elf.

< 391h/391H 120v/120V Pos: standing >
You complete your spell...
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
Tou misses a Drow Elf.
Tou misses a Drow Elf.
Tou's impressive slash strikes a Drow Elf.
Tou misses a Drow Elf.
Nel starts casting an offensive spell.
A Drow Elf clambers to her feet.

< 391h/391H 120v/120V Pos: standing >
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
A Drow Elf attempts to flee.
A Drow Elf leaves south.

< 391h/391H 120v/120V Pos: standing >
Drinn's face flushes white for a moment.
Aikii stops invoking abruptly!

< 391h/391H 120v/120V Pos: standing >
You failed.

< 391h/391H 120v/120V Pos: standing >
Nel stops invoking abruptly!
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
You start chanting...

< 391h/391H 120v/120V Pos: standing >
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
A sleepy soldier dodges an Orc's attack.
An Orc misses a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc's decent punch grazes a sleepy soldier.
A sleepy soldier dodges an Orc's attack.
An Orc misses a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
Razot starts casting an offensive spell.

< 391h/391H 120v/120V Pos: standing >
Eikbeast rises to his feet.

< 391h/391H 120v/120V Pos: standing >
You complete your spell...
[Damage: 34 ] -=[The lightning bolt hits an Orc with full impact.]=-

< 391h/391H 120v/120V Pos: standing >
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.

< 391h/391H 120v/120V Pos: standing >
You start chanting...

< 391h/391H 120v/120V Pos: standing >
Razot completes his spell...
Razot utters the word 'gjifal'
Razot unleashes light in a focused, searing ray at an Orc!
Aikii enters from the south.
Nel enters from the south.
Eikbeast enters from the south.
Obla enters from the south.

< 391h/391H 120v/120V Pos: standing >
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
A sleepy soldier's fine punch enshrouds an Orc in a mist of blood.
A sleepy soldier's fine punch causes an Orc to grimace in pain.
A sleepy soldier kicks an Orc in the stomach, rendering him breathless.
An Orc clambers to his feet.

< 391h/391H 120v/120V Pos: standing >
Tiny explosions wrack an Orc's body with pain!
An Orc's bloodstained helm shattered in bits as the tortured body spasms and quivers!
An Orc's pair of serpentine leggings shattered in bits as the tortured body spasms and quivers!
An Orc's decorated leather eyepatch shattered in bits as the tortured body spasms and quivers!
An Orc's frost-rimed copper badge from Ixxillikor shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!