The death of [42 Elaphidist] Safk - The Horde (Orc)

in The Soldiers' Barracks

from the perspective of [35 Necromancer] Aikii Islamic Jihad (Githzerai)

<worn on head>       a spiked wormskin helm [superior]
<worn in ear>        a mithril and gold earring [superior]
<worn on face>       a well-crafted granite mask
<worn around neck>   a sparkling bone gorget
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       a large leather backpack
<worn about waist>   some polar bear fur underwear [poor]
<worn on belt buckle>a glowing quill (glowing)
<held as shield>     a rusty flesh tower shield from Bloodstone Keep
<worn on hands>      the gloves of the storm
<held>               the starseed nebula (illuminating)
<worn on legs>       some tarnished leather leg plates
<worn on feet>       some static hemp boots [78%]

   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (very good)     
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (very evil)     
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 458h/458H 133v/133V Pos: standing >
You know no such ability!

< 458h/458H 133v/133V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn  Islamic Jihad (Githzerai)(medium) stands here.
Pookas  Islamic Jihad (Grey Elf)(medium) stands in mid-air here (Newbie).
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.

< 458h/458H 133v/133V Pos: standing >
Tou shouts out loudly.. MOVING!!!!

< 458h/458H 133v/133V Pos: standing >
Tou sneaks south.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -W
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Nel enters from the north.
Eikbeast enters from the north.
Obla enters from the north.
Razot enters from the north.
Pookas enters from the north.
Drinn enters from the north.
You are already standing.

< 458h/458H 132v/133V Pos: standing >

< 458h/458H 132v/133V Pos: standing >
Tou sneaks west.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
Obvious exits: -E -W
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A small child plays in the sand.
A desert vagabond humps, barely noticed.
Nel enters from the east.
Eikbeast enters from the east.
Obla enters from the east.
Razot enters from the east.
Pookas enters from the east.
Drinn enters from the east.

< 458h/458H 131v/133V Pos: standing >

< 458h/458H 131v/133V Pos: standing >
Tou sneaks west.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.
Nel enters from the east.
Eikbeast enters from the east.
Obla enters from the east.
Razot enters from the east.
Pookas enters from the east.
Drinn enters from the east.

< 458h/458H 131v/133V Pos: standing >
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.
Nel enters from the north.
Eikbeast enters from the north.
Obla enters from the north.
Razot enters from the north.
Pookas enters from the north.
Drinn enters from the north.

< 458h/458H 130v/133V Pos: standing >

< 458h/458H 130v/133V Pos: standing >

< 458h/458H 131v/133V Pos: standing >
Tou sneaks north.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.
Nel enters from the south.
Eikbeast enters from the south.
Obla enters from the south.
Razot enters from the south.
Pookas enters from the south.
Drinn enters from the south.

< 458h/458H 131v/133V Pos: standing >

< 458h/458H 131v/133V Pos: standing >
Sinestro enters from the east.

< 458h/458H 131v/133V Pos: standing >
Sinestro leaves south.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.
Nel enters from the north.
Eikbeast enters from the north.
Obla enters from the north.
Razot enters from the north.
Pookas enters from the north.
Drinn enters from the north.

< 458h/458H 131v/133V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 458h/458H 131v/133V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 458h/458H 131v/133V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 458h/458H 132v/133V Pos: standing >
Sinestro now follows Tou.
You quickly scan the area.
Deraisem who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 458h/458H 132v/133V Pos: standing >
Tou opens the door.

< 458h/458H 133v/133V Pos: standing >
Tou makes an attempt to step into the shadows, but fails horribly!
You quickly scan the area.
Deraisem who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 458h/458H 133v/133V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 458h/458H 133v/133V Pos: standing >
Tou sneaks south.
Sinestro leaves south.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
Nel enters from the north.
Eikbeast enters from the north.
Obla enters from the north.
Razot enters from the north.
Pookas enters from the north.
Drinn enters from the north.
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A filthy peasant who is rather far off to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Orc who is not far off to your east.
An Orc who is not far off to your east.
A Drow Elf who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 458h/458H 132v/133V Pos: standing >

< 458h/458H 132v/133V Pos: standing >
Tou closes the door.
You quickly scan the area.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Orc who is not far off to your east.
An Orc who is not far off to your east.
A Drow Elf who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 458h/458H 132v/133V Pos: standing >

< 458h/458H 132v/133V Pos: standing >

< 458h/458H 132v/133V Pos: standing >

< 458h/458H 132v/133V Pos: standing >
Tou sneaks east.
Sinestro leaves east.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -E -S -W
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
Nel enters from the west.
Eikbeast enters from the west.
Obla enters from the west.
Razot enters from the west.
Pookas enters from the west.
Drinn enters from the west.

< 458h/458H 131v/133V Pos: standing >

		Score information for Aikii

Level: 35   Race: Githzerai   Class: Necromancer Sex: Male
Hit points: 458(458)  Moves: 131(133)
Coins carried:    0 platinum   130 gold     8 silver     8 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   9
Detecting:      Life
Enchantments:   Ultravision Fly
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  349 

Active Spells:
--------------
vitality (5 minutes)
well-rested bonus (60 minutes)
fly (43 minutes)


< 458h/458H 131v/133V Pos: standing >
Tou sneaks east.
Sinestro leaves east.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -S -W
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
An Orc (medium)  - The Horde stands, floating here, fighting a sleepy soldier.
An Orc (medium)  - The Horde sits resting.
A Drow Elf (medium)  - The Horde stands here.
A sleepy soldier crouches here, fighting an Orc.
A sleepy soldier is sprawled out, resting.
Nel enters from the west.
Eikbeast enters from the west.
Obla enters from the west.
Razot enters from the west.
Pookas enters from the west.
Drinn enters from the west.
Eikbeast tries to tackle a Drow Elf and misses completely, making a nice dent in his forehead and the ground!
Razot starts casting an offensive spell.

< 458h/458H 131v/133V Pos: standing >
Tou dances an acrobatic maneuver in battle, and trips up a Drow Elf!
Obla starts casting an offensive spell called 'magic missile'.

< 458h/458H 131v/133V Pos: standing >
An Orc's fine punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc's punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.

< 458h/458H 131v/133V Pos: standing >
Tou dodges a Drow Elf's attack.
Nel starts casting an offensive spell.
You start chanting...

< 458h/458H 131v/133V Pos: standing >
Pookas starts casting an offensive spell.

< 458h/458H 132v/133V Pos: standing >
An Orc clambers to his feet.

< 458h/458H 132v/133V Pos: standing >
Casting: cone of cold *
Razot completes his spell...
Razot utters the word 'gjifal'
Razot unleashes light in a focused, searing ray at a Drow Elf!
A Drow Elf's some spiked mithril gauntlets is burned from the blast!

< 458h/458H 133v/133V Pos: standing >
Tiny explosions wrack a Drow Elf's body with pain!
Nel completes her spell...
Nel utters the word 'pawwzf'
Nel creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 458h/458H 133v/133V Pos: standing >
Obla completes his spell...
Obla utters the words 'waouq wuggurz'
Pookas completes her spell...
Pookas utters the words 'magic missile'
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier rises to his feet.
A sleepy soldier kicks an Orc in the stomach, rendering him breathless.

< 458h/458H 133v/133V Pos: standing >
Tou misses a Drow Elf.
Tou misses a Drow Elf.
Tou misses a Drow Elf.

< 458h/458H 133v/133V Pos: standing >
A sleepy soldier clambers to his feet.
A sleepy soldier assists a sleepy soldier heroically.
An Orc is knocked to the ground by a sleepy soldier's mighty bash!
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
Pookas starts casting an offensive spell.
Razot starts casting an offensive spell.

< 458h/458H 133v/133V Pos: standing >
You complete your spell...
[Damage: 32 ] -=[Your blast of cold strikes a Drow Elf dead on, who shudders from the pain.]=-
Nel starts casting an offensive spell.
Obla starts casting an offensive spell.

< 458h/458H 133v/133V Pos: standing >
Eikbeast's slash strikes a Drow Elf.
Eikbeast misses a Drow Elf.
An Orc misses a sleepy soldier.
An Orc's impressive punch wounds a sleepy soldier.
A sleepy soldier dodges an Orc's attack.
An Orc's fine punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.

< 458h/458H 133v/133V Pos: standing >
You don't have that spell memorized.

< 458h/458H 133v/133V Pos: standing >
Obla completes his spell...
Obla utters the words 'magic missile'
Tiny explosions wrack a Drow Elf's body with pain!
Pookas completes her spell...
Pookas utters the words 'magic missile'
You feel your skill in sorcerous spell knowledge improving.
Tou's masters rapier [poor] flashes into the path of a Drow Elf's attack, then Tou delivers a graceful counter-attack!
Tou misses a Drow Elf.
A masters rapier [poor] slices through the air with incredible ease!
Tou misses a Drow Elf.
An Orc starts casting a spell.

< 458h/458H 133v/133V Pos: standing >
Nel completes her spell...
Nel utters the word 'pawwzf'
Nel creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 458h/458H 133v/133V Pos: standing >
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
Razot completes his spell...
Razot utters the word 'gjifal'
Razot unleashes light in a focused, searing ray at a Drow Elf!

< 458h/458H 133v/133V Pos: standing >
Pookas starts casting an offensive spell.

< 458h/458H 133v/133V Pos: standing >
You start chanting...

< 458h/458H 133v/133V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'pzaruio garzz'
Upon an Orc's touch a soft glow flows from his hands and surrounds a Drow Elf.

< 458h/458H 133v/133V Pos: standing >
Pookas completes her spell...
Pookas utters the words 'waouq wuggurz'
Tou misses a Drow Elf.
Tou misses a Drow Elf.
Tou's impressive slash strikes a Drow Elf.
Tou misses a Drow Elf.
Nel starts casting an offensive spell.
A Drow Elf clambers to her feet.

< 458h/458H 133v/133V Pos: standing >
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
A Drow Elf attempts to flee.
A Drow Elf leaves south.

< 458h/458H 133v/133V Pos: standing >
Drinn's face flushes white for a moment.
You abort your spell before it's done!

< 458h/458H 133v/133V Pos: standing >
Nel stops invoking abruptly!
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
Pookas starts casting an offensive spell.

< 458h/458H 133v/133V Pos: standing >
You failed.

< 458h/458H 133v/133V Pos: standing >
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
A sleepy soldier dodges an Orc's attack.
An Orc misses a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc's decent punch grazes a sleepy soldier.
A sleepy soldier dodges an Orc's attack.
An Orc misses a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
Razot starts casting an offensive spell.

< 458h/458H 133v/133V Pos: standing >
Eikbeast rises to his feet.

< 458h/458H 133v/133V Pos: standing >

< 458h/458H 133v/133V Pos: standing >
Pookas completes her spell...
Pookas utters the words 'lightning bolt'
An Orc wavers under the impact of the lightning bolt sent by Pookas.

< 458h/458H 133v/133V Pos: standing >
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a sleepy soldier is lying here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Nel enters from the north.
Eikbeast enters from the north.
Obla enters from the north.
You failed.

< 458h/458H 132v/133V Pos: standing >

< 458h/458H 132v/133V Pos: standing >
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -S -W
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Drinn  Islamic Jihad (Githzerai)(medium) stands here. (Casting) 
Pookas  Islamic Jihad (Grey Elf)(medium) stands in mid-air here (Newbie). (Casting) 
Razot  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here. (Casting) 
An Orc (medium)  - The Horde sits, floating here, fighting a sleepy soldier.
An Orc (medium)  - The Horde stands here.
A sleepy soldier stands here, fighting an Orc.
A sleepy soldier stands here, fighting an Orc.
Nel enters from the south.
Eikbeast enters from the south.
Obla enters from the south.

< 458h/458H 131v/133V Pos: standing >

< 458h/458H 131v/133V Pos: standing >
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
A sleepy soldier's fine punch enshrouds an Orc in a mist of blood.
A sleepy soldier's fine punch causes an Orc to grimace in pain.
A sleepy soldier kicks an Orc in the stomach, rendering him breathless.
An Orc clambers to his feet.

< 458h/458H 131v/133V Pos: standing >
Tiny explosions wrack an Orc's body with pain!
An Orc's bloodstained helm shattered in bits as the tortured body spasms and quivers!
An Orc's pair of serpentine leggings shattered in bits as the tortured body spasms and quivers!
An Orc's decorated leather eyepatch shattered in bits as the tortured body spasms and quivers!
An Orc's frost-rimed copper badge from Ixxillikor shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!