The death of [42 Elaphidist] Safk - The Horde (Orc)

in The Soldiers' Barracks

from the perspective of [43 Forest Druid] Razot Islamic Jihad (Grey Elf)

<worn as a badge>    a royal badge of Arcium
<worn on head>       a sun halo (magic) (glowing)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a pulsating gemstone earring
<worn on face>       a knight's gold mask
<worn around neck>   a necklace of dangling drider fangs
<worn around neck>   some kharma mind beads (magic)
<worn on body>       a set of ringmail bearing the Du'Maathe crest (magic)
<worn about body>    some black patherskin robes
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a thick bearhide belt
<worn on belt buckle>a severed dragon tail
<worn on arms>       the sleeves of the swamp troll
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a crystalline wristguard
<worn around wrist>  a cracked ruby bracelet
<worn on hands>      the gloves of the storm
<worn on finger>     Vishava's locket on a band [superior]
<worn on finger>     a ring of power (magic)
<held>               a greater sun staff (magic) (glowing)
<worn on legs>       leggings smeared with blood
<worn on feet>       some angelic sapphire shoes


< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >
Nel leaves south.
Obla leaves south.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -West 
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Pookas enters from the north.
Drinn enters from the north.

< 530h/530H 234v/235V Pos: standing >
Nel leaves north.
Obla leaves north.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Pookas enters from the south.
Drinn enters from the south.

< 530h/530H 233v/235V Pos: standing >
Aikii now follows Tou.

< 530h/530H 234v/235V Pos: standing >

< 530h/530H 234v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >
Eikbeast now follows Nel.

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >
You attempt to give consent...

< 530h/530H 235v/235V Pos: standing >
Beams of light appear from nowhere, and implode into Sinestro!
A Lightly Pebbled Gravel Road
Obvious exits: -North -South
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Drinn  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
Pookas  Islamic Jihad (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >
You attempt to give consent...

< 530h/530H 235v/235V Pos: standing >
You are now a member of Pookas's group.

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -North -South
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Drinn  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
Pookas  Islamic Jihad (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)

< 530h/530H 235v/235V Pos: standing >
Tou shouts out loudly.. MOVING!!!!

< 530h/530H 235v/235V Pos: standing >
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -West 
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Pookas enters from the north.
Drinn enters from the north.
You are already standing.

< 530h/530H 234v/235V Pos: standing >

< 530h/530H 234v/235V Pos: standing >
You quickly scan the area.
Sinestro who is close by to your north.
A ragged peddler who is not far off to your north.
A small child who is close by to your west.
A desert vagabond who is close by to your west.
Deraisem who is not far off to your west.

< 530h/530H 234v/235V Pos: standing >
You quickly scan the area.
Sinestro who is close by to your north.
A ragged peddler who is not far off to your north.
A small child who is close by to your west.
A desert vagabond who is close by to your west.
Deraisem who is not far off to your west.

< 530h/530H 234v/235V Pos: standing >
You quickly scan the area.
Sinestro who is close by to your north.
A ragged peddler who is not far off to your north.
A small child who is close by to your west.
A desert vagabond who is close by to your west.
Deraisem who is not far off to your west.

< 530h/530H 234v/235V Pos: standing >
Aikii leaves west.
Nel leaves west.
Eikbeast leaves west.
Obla leaves west.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
   This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -East  -West 
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A small child plays in the sand.
A desert vagabond humps, barely noticed.
Pookas enters from the east.
Drinn enters from the east.

< 530h/530H 233v/235V Pos: standing >

< 530h/530H 233v/235V Pos: standing >
Aikii leaves west.
Nel leaves west.
Eikbeast leaves west.
Obla leaves west.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
   The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
A soothing aura fills the area.
Obvious exits: -North -East  -South
A fresh water oasis seems inviting.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.(Red Aura)
Pookas enters from the east.
Drinn enters from the east.
You quickly scan the area.
A filthy peasant who is not far off to your north.
A filthy vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A small child who is close by to your east.
A desert vagabond who is close by to your east.
Sinestro who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 530h/530H 233v/235V Pos: standing >
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
   Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South# -Southwest#
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)
Pookas enters from the north.
Drinn enters from the north.
You quickly scan the area.
Deraisem who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 530h/530H 232v/235V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 530h/530H 232v/235V Pos: standing >

< 530h/530H 233v/235V Pos: standing >
Aikii leaves north.
Nel leaves north.
Eikbeast leaves north.
Obla leaves north.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
   The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
A soothing aura fills the area.
Obvious exits: -North -East  -South
A fresh water oasis seems inviting.
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.(Red Aura)
Pookas enters from the south.
Drinn enters from the south.

< 530h/530H 233v/235V Pos: standing >

< 530h/530H 233v/235V Pos: standing >
Sinestro enters from the east.

< 530h/530H 233v/235V Pos: standing >
Sinestro leaves south.
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
   Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South# -Southwest#
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)
Pookas enters from the north.
Drinn enters from the north.

< 530h/530H 233v/235V Pos: standing >

< 530h/530H 233v/235V Pos: standing >
Sinestro now follows Tou.

< 530h/530H 234v/235V Pos: standing >
Tou opens the door.

< 530h/530H 235v/235V Pos: standing >
Tou makes an attempt to step into the shadows, but fails horribly!

< 530h/530H 235v/235V Pos: standing >
Sinestro leaves south.
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East  -South
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Pookas enters from the north.
Drinn enters from the north.

< 530h/530H 234v/235V Pos: standing >

< 530h/530H 234v/235V Pos: standing >
Tou closes the door.

< 530h/530H 234v/235V Pos: standing >

< 530h/530H 234v/235V Pos: standing >

< 530h/530H 234v/235V Pos: standing >

< 530h/530H 234v/235V Pos: standing >
Sinestro leaves east.
Aikii leaves east.
Nel leaves east.
Eikbeast leaves east.
Obla leaves east.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -East  -South -West 
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Pookas enters from the west.
Drinn enters from the west.

< 530h/530H 233v/235V Pos: standing >

< 530h/530H 233v/235V Pos: standing >
You failed.

< 530h/530H 233v/235V Pos: standing >
You failed.

< 530h/530H 233v/235V Pos: standing >
Sinestro leaves east.
Aikii leaves east.
Nel leaves east.
Eikbeast leaves east.
Obla leaves east.
You follow Tou.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -South -West 
Obla  Islamic Jihad (Minotaur)(large) stands, floating here.(Gold Aura)
Eikbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Nel  Islamic Jihad (Shade)(small) stands in mid-air here.
Aikii  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
Sinestro  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tou  Islamic Jihad (Halfling)(small) stands in mid-air here.
An Orc (medium)  - The Horde stands, floating here, fighting a sleepy soldier.(Red Aura)
An Orc (medium)  - The Horde sits resting.(Red Aura)
A Drow Elf (medium)  - The Horde stands here.(Red Aura)
A sleepy soldier crouches here, fighting an Orc.(Red Aura)
A sleepy soldier is sprawled out, resting.(Red Aura)
Pookas enters from the west.
Drinn enters from the west.
Eikbeast tries to tackle a Drow Elf and misses completely, making a nice dent in his forehead and the ground!
You start chanting...

< 530h/530H 233v/235V Pos: standing >
Tou dances an acrobatic maneuver in battle, and trips up a Drow Elf!
Obla starts casting an offensive spell.

< 530h/530H 233v/235V Pos: standing >
An Orc's fine punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc's punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.

< 530h/530H 233v/235V Pos: standing >
Tou dodges a Drow Elf's attack.
Nel starts casting an offensive spell.
Aikii starts casting an offensive spell.

< 530h/530H 233v/235V Pos: standing >
Pookas starts casting an offensive spell called 'magic missile'.

< 530h/530H 234v/235V Pos: standing >
Casting: sunray 
An Orc clambers to his feet.

< 530h/530H 234v/235V Pos: standing >
You complete your spell...
[Damage: 81 ] -=[You unleash light in a focused, searing ray at a Drow Elf!]=-
A Drow Elf's some spiked mithril gauntlets is burned from the blast!

< 530h/530H 235v/235V Pos: standing >
Tiny explosions wrack a Drow Elf's body with pain!
Nel completes her spell...
Nel utters the word 'hammer'
Nel creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 530h/530H 235v/235V Pos: standing >
Obla completes his spell...
Obla utters the words 'magic missile'
Pookas completes her spell...
Pookas utters the words 'waouq wuggurz'
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier rises to his feet.
A sleepy soldier kicks an Orc in the stomach, rendering him breathless.

< 530h/530H 235v/235V Pos: standing >
Tou misses a Drow Elf.
Tou misses a Drow Elf.
Tou misses a Drow Elf.

< 530h/530H 235v/235V Pos: standing >
A sleepy soldier clambers to his feet.
A sleepy soldier assists a sleepy soldier heroically.
An Orc is knocked to the ground by a sleepy soldier's mighty bash!
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
Pookas starts casting an offensive spell called 'magic missile'.
You start chanting...

< 530h/530H 235v/235V Pos: standing >
Aikii completes his spell...
Aikii utters the words 'qaiz ay qare'
Aikii fires a blast of cold at a Drow Elf, who screams out in pain!
Nel starts casting an offensive spell called 'hammer'.
Obla starts casting an offensive spell.

< 530h/530H 235v/235V Pos: standing >
Eikbeast's slash strikes a Drow Elf.
Eikbeast misses a Drow Elf.
An Orc misses a sleepy soldier.
An Orc's impressive punch wounds a sleepy soldier.
A sleepy soldier dodges an Orc's attack.
An Orc's fine punch grazes a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
An Orc misses a sleepy soldier.

< 530h/530H 235v/235V Pos: standing >
Casting: sunray 

< 530h/530H 235v/235V Pos: standing >
Obla completes his spell...
Obla utters the words 'waouq wuggurz'
Tiny explosions wrack a Drow Elf's body with pain!
Pookas completes her spell...
Pookas utters the words 'magic missile'
Tou's masters rapier [poor] flashes into the path of a Drow Elf's attack, then Tou delivers a graceful counter-attack!
Tou misses a Drow Elf.
A masters rapier [poor] slices through the air with incredible ease!
Tou misses a Drow Elf.
An Orc starts casting a spell.

< 530h/530H 235v/235V Pos: standing >
Nel completes her spell...
Nel utters the word 'hammer'
Nel creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 530h/530H 235v/235V Pos: standing >
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
You complete your spell...
[Damage: 98 ] -=[You unleash light in a focused, searing ray at a Drow Elf!]=-

< 530h/530H 235v/235V Pos: standing >
Pookas starts casting an offensive spell called 'magic missile'.

< 530h/530H 235v/235V Pos: standing >
Aikii starts casting an offensive spell.

< 530h/530H 235v/235V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'pzaruio garzz'
Upon an Orc's touch a soft glow flows from his hands and surrounds a Drow Elf.

< 530h/530H 235v/235V Pos: standing >
Pookas completes her spell...
Pookas utters the words 'waouq wuggurz'
Tou misses a Drow Elf.
Tou misses a Drow Elf.
Tou's impressive slash strikes a Drow Elf.
Tou misses a Drow Elf.
Nel starts casting an offensive spell called 'hammer'.
A Drow Elf clambers to her feet.

< 530h/530H 235v/235V Pos: standing >
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
A Drow Elf attempts to flee.
A Drow Elf leaves south.
You failed.

< 530h/530H 235v/235V Pos: standing >
Drinn's face flushes white for a moment.
Aikii stops invoking abruptly!
You failed.

< 530h/530H 235v/235V Pos: standing >
You failed.

< 530h/530H 235v/235V Pos: standing >
Nel stops invoking abruptly!
A sleepy soldier's fine punch strikes an Orc.
A sleepy soldier's fine punch strikes an Orc.
Pookas starts casting an offensive spell.

< 530h/530H 235v/235V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
A sleepy soldier dodges an Orc's attack.
An Orc misses a sleepy soldier.
An Orc misses a sleepy soldier.
An Orc's decent punch grazes a sleepy soldier.
A sleepy soldier dodges an Orc's attack.
An Orc misses a sleepy soldier.
An Orc's fine punch grazes a sleepy soldier.
You start chanting...

< 530h/530H 235v/235V Pos: standing >
Eikbeast rises to his feet.

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >
Pookas completes her spell...
Pookas utters the words 'diesilla barh'
An Orc wavers under the impact of the lightning bolt sent by Pookas.

< 530h/530H 235v/235V Pos: standing >
Casting: sunray 

< 530h/530H 235v/235V Pos: standing >
Aikii leaves south.
Nel leaves south.
Eikbeast leaves south.
Obla leaves south.

< 530h/530H 235v/235V Pos: standing >
Pookas starts casting an offensive spell.

< 530h/530H 235v/235V Pos: standing >
You complete your spell...
[Damage: 95 ] -=[You unleash light in a focused, searing ray at an Orc!]=-
Aikii enters from the south.
Nel enters from the south.
Eikbeast enters from the south.
Obla enters from the south.

< 530h/530H 235v/235V Pos: standing >

< 530h/530H 235v/235V Pos: standing >
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
A sleepy soldier's fine punch enshrouds an Orc in a mist of blood.
A sleepy soldier's fine punch causes an Orc to grimace in pain.
A sleepy soldier kicks an Orc in the stomach, rendering him breathless.
An Orc clambers to his feet.

< 530h/530H 235v/235V Pos: standing >
Tiny explosions wrack an Orc's body with pain!
An Orc's bloodstained helm shattered in bits as the tortured body spasms and quivers!
An Orc's pair of serpentine leggings shattered in bits as the tortured body spasms and quivers!
An Orc's decorated leather eyepatch shattered in bits as the tortured body spasms and quivers!
An Orc's frost-rimed copper badge from Ixxillikor shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Razot by 4200000.
The smell of fresh blood enters your body, infusing you with power!