<worn as a badge> a frost dragon's eye [superior] (glowing) [82%]
<worn on horns> a pair of odd gold plated marilith horn bands [superior] (magic)
<worn on head> a relic crown of impunity [superior]
<worn on eyes> a black veil
<worn in ear> a shimmering shark tooth earring
<worn in ear> an ear clasp of petrified dragon claws (magic) (illuminating) [79%]
<worn on face> a lithixl beak [85%]
<worn around neck> a well-crafted dragonscale gorget
<worn around neck> a necklace of Drow testicles (magic) [66%]
<worn on body> a fine suit of spiked ringmail [poor] (magic) [68%]
<worn about body> a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn on back> an ermineskin backpack [70%]
<worn on tail> a fragment of the tail of Quturac [superior] (magic)
<worn as quiver> a snakeskin quiver [superior] (glowing) [89%]
<worn about waist> a belt of skulls [superior] (magic) [70%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing) [70%]
<worn on arms> the bracers of immolation (glowing) [74%]
<held as shield> a well-polished mithril body shield [superior] with a strange dark bloodstone [75%]
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist> a satanic bracelet [superior] (magic) [76%]
<worn on hands> shining metallic gauntlets dyed yellow [poor]
<worn on finger> a bone band of greater power (magic) (humming)
<worn on finger> the ring of celestial wonders (glowing)
<primary weapon> a shimmering gold rod (magic)
<worn on legs> some leggings made from werewolf hide (magic)
<worn on feet> some gnomish rocket boots (magic) (humming)
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
A retired soldier who is in the distance to your north.
A prong-horned antelope who is close by to your south.
A thick-haired buffalo who is close by to your south.
A wild horse who is close by to your south.
A half-orc shaman who is close by to your south.
You follow Norbeast.
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the west.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
You see nothing.
< 723h/723H 264v/264V Pos: standing >
You follow Norbeast.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East -South -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the east.
< 723h/723H 263v/264V Pos: standing >
You quickly scan the area.
A retired soldier who is in the distance to your north.
A prong-horned antelope who is close by to your south.
A thick-haired buffalo who is close by to your south.
A wild horse who is close by to your south.
A half-orc shaman who is close by to your south.
You follow Norbeast.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A half-orc shaman stands here, lost in contemplation. (casting)
Cols enters from the north.
< 723h/723H 262v/264V Pos: standing >
You follow Norbeast.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
Raz sneaks in from the north.
< 723h/723H 261v/264V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -South -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the west.
< 723h/723H 260v/264V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your south.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your south.
You follow Norbeast.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 263v/264V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
< 723h/723H 263v/264V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
You follow Norbeast.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.
Cols enters from the north.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
You see nothing.
< 723h/723H 263v/264V Pos: standing >
You follow Norbeast.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 263v/264V Pos: standing >
You follow Norbeast.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the west.
Raz sneaks in from the west.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your east.
A retired soldier who is not far off to your east.
A sleeping commoner who is not far off to your east.
A sleeping commoner who is not far off to your east.
You follow Norbeast.
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -East -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
A sleeping commoner is stretched out, sound asleep.
There are residual brain waves in the area.
Cols enters from the west.
< 723h/723H 261v/264V Pos: standing >
You follow Norbeast.
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -South -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.
Cols enters from the west.
< 723h/723H 260v/264V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your west.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your west.
< 723h/723H 264v/264V Pos: standing >
You follow Norbeast.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 263v/264V Pos: standing >
You follow Norbeast.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
An officer of the city's regular guard stands here.
Cols enters from the west.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
You see nothing.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
You see nothing.
< 723h/723H 264v/264V Pos: standing >
You follow Norbeast.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the west.
< 723h/723H 263v/264V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is close by to your west.
< 723h/723H 263v/264V Pos: standing >
You follow Norbeast.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the west.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
The beggar leader who is close by to your north.
An officer of the regular guard who is not far off to your west.
< 723h/723H 263v/264V Pos: standing >
You follow Norbeast.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
A beggar leader stands here, sneering at everyone.
Cols enters from the south.
< 723h/723H 263v/264V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Raz.
You quickly scan the area.
A sleeping commoner who is not far off to your west.
< 723h/723H 263v/264V Pos: standing >
Norbeast sneaks north.
You follow Norbeast.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -South -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the south.
Raz sneaks in from the south.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A dirty beggar who is a brief walk away to your east.
The beggar leader who is close by to your south.
Norbeast sneaks east.
You follow Norbeast.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the west.
< 723h/723H 261v/264V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
You follow Norbeast.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South# -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the west.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A half-orc warrior who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is close by to your east.
A dirty beggar who is close by to your east.
< 723h/723H 264v/264V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A half-orc warrior who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
A commoner who is close by to your east.
A dirty beggar who is close by to your east.
Norbeast opens the gate.
< 723h/723H 264v/264V Pos: standing >
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 263v/264V Pos: standing >
Norbeast closes the gate.
< 723h/723H 263v/264V Pos: standing >
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
A Drider (large) Pirate King - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
Cols enters from the north.
< 723h/723H 262v/264V Pos: standing >
You quickly scan the area.
An orcish adventurer who is rather far off to your north.
Macom who is close by to your east.
A Drider sneaks north.
< 723h/723H 262v/264V Pos: standing >
< 723h/723H 263v/264V Pos: standing >
A Drider sneaks in from the north.
< 723h/723H 264v/264V Pos: standing >
Norbeast sneaks north.
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the south.
Raz sneaks in from the south.
< 723h/723H 263v/264V Pos: standing >
You feel less strong.
Cols's body appears to recover from the affects of the potion.
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 262v/264V Pos: standing >
You follow Norbeast.
The Office of Macom, the Shipwright
This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul. Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones. Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Macom, the town shipwright, stands here ready to deal.
Cols enters from the west.
< 723h/723H 261v/264V Pos: standing >
You follow Norbeast.
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
A masterly-crafted flesh cord lies here on the ground.
The Galleon Silent Blade floats here.
The Caravel Work. floats here.
The Sloop Sacrebleu floats here.
The Sloop Bang Bang floats here.
The Sloop Arachdrathos floats here.
The Sloop Crapple floats here.
The Sloop mydogquinn floats here.
The Galleon Titanic! floats here.
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 261v/264V Pos: standing >
You follow Norbeast.
The Office of Macom, the Shipwright
This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul. Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones. Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Macom, the town shipwright, stands here ready to deal.
Cols enters from the south.
< 723h/723H 263v/264V Pos: standing >
Norbeast sneaks west.
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the east.
< 723h/723H 262v/264V Pos: standing >
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the south.
Raz sneaks in from the south.
< 723h/723H 261v/264V Pos: standing >
Norbeast sneaks south.
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 263v/264V Pos: standing >
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 262v/264V Pos: standing >
Norbeast sneaks south.
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 261v/264V Pos: standing >
Norbeast sneaks south.
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
There are residual brain waves in the area.
Cols enters from the north.
< 723h/723H 260v/264V Pos: standing >
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
A Drider (large) Pirate King - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
Cols enters from the north.
A Drider sneaks north.
< 723h/723H 260v/264V Pos: standing >
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 260v/264V Pos: standing >
You follow Norbeast.
The Portcullis to Rodev Keep
This short stone walk ends sharply at an open portculis leading inside the
keep. Twenty foot high obsidian walls surround the buildings within, offering
ample protection from invasion. Slits pock the walls every 5 feet or so,
allowing archers to attack invaders without exposing themselves to attack.
Obvious exits: -North -South#
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the north.
< 723h/723H 259v/264V Pos: standing >
Norbeast sneaks north.
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the south.
< 723h/723H 261v/264V Pos: standing >
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the south.
< 723h/723H 262v/264V Pos: standing >
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Cols enters from the south.
< 723h/723H 263v/264V Pos: standing >
Norbeast sneaks north.
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
There are residual brain waves in the area.
Cols enters from the south.
< 723h/723H 262v/264V Pos: standing >
You follow Norbeast.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
There are residual brain waves in the area.
Cols enters from the south.
Raz sneaks in from the south.
< 723h/723H 261v/264V Pos: standing >
Norbeast sneaks north.
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
A Drider (large) Pirate King - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
There are residual brain waves in the area.
Cols enters from the south.
< 723h/723H 260v/264V Pos: standing >
Raz suddenly looks a bit dumb, and madly slams at a Drider!
Cols suddenly attacks a Drider!
A halo of white light settles over Cols as he charges into battle.
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
< 723h/723H 260v/264V Pos: standing >
You failed.
< 723h/723H 263v/264V Pos: standing >
You follow Norbeast.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here, fighting a Drider.(Gold Aura)
Cols Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting a Drider.(Holy)(Gold Aura)
A Drider (large) Pirate King - The Horde is lying in mid-air here, fighting Raz.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
There are residual brain waves in the area.
< 723h/723H 263v/264V Pos: standing >
You begin to focus your will...
< 723h/723H 263v/264V Pos: standing >
You snap into visibility.
Casting: pyrokinesis
A Drider attacks Raz. [0 Hits]
< 723h/723H 263v/264V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 83 ] You ignite a personal inferno within a Drider's body.
A Drider's strip of Tiamat's flesh is burned from the blast!
[Damage: 77 ] A Drider suddenly looks in pain as he moves.
A Drow Elf enters from the north.
A Kobold enters from the north.
Norbeast places a darksteel rapier [superior] with a strange black stone in the back of a Drider, resulting in some strange noises and some blood.
< 723h/723H 263v/264V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 723h/723H 264v/264V Pos: standing >
A Drow Elf leaves east.
A Kobold leaves east.
< 723h/723H 264v/264V Pos: standing >
Cols attacks a Drider. [3 Hits]
< 723h/723H 264v/264V Pos: standing >
You begin to focus your will...
< 723h/723H 264v/264V Pos: standing >
A Drow Elf's skin seems to turn to stone.
< 723h/723H 264v/264V Pos: standing >
Cols bravely steps in front of you, shielding you from harm!
A Drow Elf completes his spell...
A Drow Elf utters the words 'waowa mosagh'
Two pillars of white flame leap from a Drow Elf's outstreached palms enveloping Cols in a fiery inferno.
Fire burns hot as it consumes Cols's flesh!
< 723h/723H 264v/264V Pos: standing >
Raz's sword glows with a bright light as it bites into a Drider.
A Drider looks withered and Raz looks revitalized.
A Drider is mortally wounded, and will die soon, if not aided.
Raz attacks a Drider. [6 Hits]
< 723h/723H 264v/264V Pos: standing >
Casting: pyrokinesis
< 723h/723H 264v/264V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 0 ] You ignite a personal inferno within a Drider's body.
A Drider is mortally wounded, and will die soon, if not aided.
[Damage: 3 ] A Drider's pair of chromium dragonscale vambraces shattered in bits as the tortured body spasms and quivers!
A Drider's ring of the mermaids shattered in bits as the tortured body spasms and quivers!
A Drider's some polished chrome-coloured sunglasses shattered in bits as the tortured body spasms and quivers!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Absu by 13333333.
The smell of fresh blood enters your body, infusing you with power!