The death of [51 Scourge] Morrigu - The Horde (Drider)

in A Paved Obsidian Road

from the perspective of [48 Bounty Hunter] Norbeast Islamic Jihad (Shadow Beast)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on horns>      a pair of odd gold plated marilith horn bands [poor] (magic) [76%]
<worn on head>       a blood-red Vistani bandana of endurance (magic)
<worn on eyes>       a collapsable platinum prospector's monocle [59%]
<worn in ear>        an obsidian earring shaped like a skull [poor]
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   a string of disembodied hands [80%]
<worn around neck>   an emerald pendant of the ice drake (magic) (illuminating) [86%]
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [77%]
<worn about body>    the robe of the Red Dragons of endurance (magic) [77%]
<worn on tail>       a tail ring of nightmares (magic)
<worn as quiver>     a random encrust object of endurance (magic) [56%]
<worn about waist>   a thin black belt of accuracy [superior] (magic) [82%]
<worn on belt buckle>a two-handed durethium cudgel covered in blood [superior] (magic) [70%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn on hands>      a pair of gauntlets formed of dust [poor]
<worn on finger>     an obsidian circle (magic)
<worn on finger>     a ring of strength [superior]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing) [76%]
<secondary weapon>   an otherworldly stiletto of soul-taking
<worn on legs>       some black leather pants glowing with faerie fire (magic) (glowing)
<worn on feet>       a pair of boots of stealth [poor] (magic) [86%]


< 989h/989H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 989h/989H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 989h/989H 289v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 989h/989H 290v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E
Absu enters from the north.
Cols enters from the north.

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
Absu enters from the west.
Cols enters from the west.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -E -W
A sleeping commoner is stretched out, sound asleep.
Absu enters from the west.
Cols enters from the west.

< 989h/989H 287v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -S -W
An aging but brawny half-orc stands here enjoying life.
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.
Absu enters from the west.
Cols enters from the west.

< 989h/989H 287v/290V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your west.

< 989h/989H 288v/290V Pos: standing >
Autosaving...

< 989h/989H 290v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
Absu enters from the north.
Cols enters from the north.

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An officer of the city's regular guard stands here.
There are some tracks heading east.
Absu enters from the west.
Cols enters from the west.

< 989h/989H 288v/290V Pos: standing >

< 989h/989H 288v/290V Pos: standing >
You quickly scan the area.
You see nothing.

< 989h/989H 290v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
Absu enters from the west.
Cols enters from the west.

< 989h/989H 289v/290V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is close by to your west.

< 989h/989H 289v/290V Pos: standing >

		Score information for Norbeast

Level: 47   Race: Shadow Beast   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 989(989)  Moves: 289(290)
Coins carried:    0 platinum     0 gold    11 silver     7 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +2.93   Deaths:   7
Detecting:      Invisible Magic Heat
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Listen Sneaking Fearless
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  775 
Paladin auras:   Battle Lust

Active Spells:
--------------
vitality (9 minutes)
stone skin (2 minutes)
detect invisibility (53 minutes)


< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W
Absu enters from the west.
Cols enters from the west.

< 989h/989H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 989h/989H 288v/290V Pos: standing >
You quickly scan the area.
The beggar leader who is not far off to your north.
An officer of the regular guard who is not far off to your west.

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -S -W
A beggar leader stands here, sneering at everyone.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 289v/290V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your west.

< 989h/989H 289v/290V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Raz.

< 989h/989H 289v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
Absu enters from the south.
Cols enters from the south.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
Absu enters from the west.
Cols enters from the west.

< 989h/989H 287v/290V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
Absu enters from the west.
Cols enters from the west.

< 989h/989H 289v/290V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A half-orc warrior who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is close by to your east.
A dirty beggar who is close by to your east.

< 989h/989H 289v/290V Pos: standing >
Ok.

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
Absu enters from the north.
Cols enters from the north.

< 989h/989H 288v/290V Pos: standing >
Ok.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A Drider (large) Pirate King - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 288v/290V Pos: standing >

< 989h/989H 289v/290V Pos: standing >

< 989h/989H 290v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
There are some tracks heading south.
There are some tracks heading south.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 289v/290V Pos: standing >
Cols's body appears to recover from the affects of the potion.

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
There are Shadow Beast tracks going north.
There are some tracks heading south.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Absu enters from the west.
Cols enters from the west.

< 989h/989H 287v/290V Pos: standing >

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
A masterly-crafted flesh cord lies here on the ground.
The Galleon Silent Blade floats here.
The Caravel Work. floats here.
The Sloop Sacrebleu floats here.
The Sloop Bang Bang floats here.
The Sloop Arachdrathos floats here.
The Sloop Crapple floats here.
The Sloop mydogquinn floats here.
The Galleon Titanic! floats here.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 288v/290V Pos: standing >

< 989h/989H 290v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
There are some tracks heading south.
There are some tracks heading south.
Absu enters from the east.
Cols enters from the east.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
There are some tracks heading south.
There are some tracks heading south.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 287v/290V Pos: standing >
The gate seems to be closed.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
There are some tracks heading north.
There are Firbolg tracks going south.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
There are Drider tracks going south.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
There are Drider tracks going south.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 287v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
There are Drider tracks going south.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 287v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
A Drider (large) Pirate King - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
There are Shadow Beast tracks going south.
There are Drider tracks going south.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 287v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Absu enters from the north.
Cols enters from the north.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Portcullis to Rodev Keep
</map>
The Portcullis to Rodev Keep
Obvious exits: -N -S#
There are Drider tracks going north.
Absu enters from the north.
Cols enters from the north.

< 989h/989H 288v/290V Pos: standing >
The portcullis seems to be closed.

< 989h/989H 290v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
There are Firbolg tracks going south.
There are Shadow Beast tracks going south.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 289v/290V Pos: standing >

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
There are some tracks heading north.
There are some tracks heading south.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 288v/290V Pos: standing >

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
There are Drider tracks going north.
There are Drider tracks going south.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 289v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
There are Drider tracks going north.
There are Drider tracks going south.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 288v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
There are Shadow Beast tracks going south.
There are Drider tracks going south.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 287v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A Drider (large) Pirate King - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
There are Shadow Beast tracks going south.
There are Firbolg tracks going south.
Absu enters from the south.
Cols enters from the south.

< 989h/989H 287v/290V Pos: standing >
Raz suddenly looks a bit dumb, and madly slams at a Drider!
Cols suddenly attacks a Drider!
A halo of white light settles over Cols as he charges into battle.
Cols's slash wounds a Drider.
Cols shivers as he hits a Drider.

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
There are some tracks heading north.
There are Shadow Beast tracks going south.
Absu enters from the south.

< 989h/989H 287v/290V Pos: standing >
The gate seems to be closed.

< 989h/989H 289v/290V Pos: standing >
The gate seems to be closed.

< 989h/989H 290v/290V Pos: standing >
The gate seems to be closed.

< 989h/989H 290v/290V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here, fighting a Drider.
Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting a Drider.
A Drider (large) Pirate King - The Horde is lying in mid-air here, fighting Raz.
An impenetrable globe of darkness floats near a Drider's head.
There are some tracks heading south.
There are some tracks heading north.
Absu enters from the north.

< 989h/989H 289v/290V Pos: standing >

< 989h/989H 289v/290V Pos: standing >

		Score information for Norbeast

Level: 47   Race: Shadow Beast   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 989(989)  Moves: 289(290)
Coins carried:    0 platinum     0 gold    11 silver     7 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +2.93   Deaths:   7
Detecting:      Invisible Magic Heat
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Listen Sneaking Fearless
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  775 
Paladin auras:   Battle Lust

Active Spells:
--------------
vitality (8 minutes)
stone skin (1 minute)
detect invisibility (52 minutes)


< 989h/989H 289v/290V Pos: standing >
Absu snaps into visibility.
Raz parries a Drider's lunge at him.
Raz dodges a Drider's attack.
Raz parries a Drider's lunge at him.

< 989h/989H 289v/290V Pos: standing >
Absu wills the flames of the abyss to overwhelm and consume thier foe...
A Drider screams and doubles over in agony as searing heat ignites within his body.
A Drider's strip of Tiamat's flesh is burned from the blast!
A Drider suddenly looks in pain as he moves.
A Drow Elf enters from the north.
A Kobold enters from the north.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 30 ] -=[A Drider makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
The globe around your body flares as it bears the brunt of a Drider's assault!

< 989h/989H 289v/290V Pos: standing >
< T: Raz TP: sta TC:excellent E: A Drider ass EP:  few wounds >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 989h/989H 289v/290V Pos: standing >
< T: Raz TP: sta TC:excellent E: A Drider ass EP:  few wounds >
 A Drow Elf leaves east.
A Kobold leaves east.

< 989h/989H 289v/290V Pos: standing >
< T: Raz TP: sta TC:excellent E: A Drider ass EP:  few wounds >
 Cols's impressive slash strikes a Drider.
Cols shivers as he hits a Drider.
Cols's fine slash wounds a Drider.
A Drider's spell flows around Cols, leaving him unharmed!
Cols's slash strikes a Drider.
Cols shivers as he hits a Drider.

< 989h/989H 289v/290V Pos: standing >
< T: Raz TP: sta TC:excellent E: A Drider ass EP:  nasty wounds >
 A Drow Elf's skin seems to turn to stone.

< 989h/989H 289v/290V Pos: standing >
< T: Raz TP: sta TC:excellent E: A Drider ass EP:  nasty wounds >
 Cols bravely steps in front of Absu, shielding him from harm!
A Drow Elf completes his spell...
A Drow Elf utters the words 'waowa mosagh'
Two pillars of white flame leap from a Drow Elf's outstreached palms enveloping Cols in a fiery inferno.
Fire burns hot as it consumes Cols's flesh!

< 989h/989H 289v/290V Pos: standing >
< T: Raz TP: sta TC:excellent E: A Drider ass EP:  nasty wounds >
 Raz's powerful slash strikes a Drider very hard.
Raz's powerful bludgeon strikes a Drider very hard.
Raz's powerful bludgeon strikes a Drider very hard.
Raz's powerful slash strikes a Drider very hard.
Raz's sword glows with a bright light as it bites into a Drider.
A Drider looks withered and Raz looks revitalized.
Raz's impressive slash causes a Drider to grimace in pain.
Raz's slash hits a Drider.
A Drider is mortally wounded, and will die soon, if not aided.

< 989h/989H 289v/290V Pos: standing >
Absu wills the flames of the abyss to overwhelm and consume thier foe...
A Drider screams and doubles over in agony as searing heat ignites within his body.
A Drider is mortally wounded, and will die soon, if not aided.
A Drider's pair of chromium dragonscale vambraces shattered in bits as the tortured body spasms and quivers!
A Drider's ring of the mermaids shattered in bits as the tortured body spasms and quivers!
A Drider's some polished chrome-coloured sunglasses shattered in bits as the tortured body spasms and quivers!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Norbeast by 6666666.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!