<worn on head> a blood hawk headdress [87%]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a golden earring of elven nobility
<worn on face> a lithixl beak
<worn around neck> the medallion of gaia (glowing)
<worn around neck> a majestic feather of a roc [superior]
<worn on body> a pitch black bodycloak (glowing)
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a silken backsheath of flight [88%]
<worn about waist> a blood-stained bone belt
<worn on belt buckle>a crystalline lyre
<attached to belt> a potion of greater invisibility
<attached to belt> a longcut theezak mane
<worn on arms> sleeves smeared with blood
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a rusty glassteel bracer
<worn on hands> some icy steel gloves
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a large stone warhammer
<worn on legs> leggings smeared with blood
<worn on feet> some tempered mithril boots
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the south.
Drip enters from the south.
< 451h/451H 123v/128V Pos: standing >
< 451h/451H 124v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 124v/128V Pos: standing >
< 451h/451H 125v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
The corpse of an enormous cave worm is lying here.
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the south.
Drip enters from the south.
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 124v/128V Pos: standing >
< 451h/451H 124v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
The corpse of an enormous cave worm is lying here.
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the east.
Drip enters from the east.
< 451h/451H 123v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the east.
Drip enters from the east.
< 451h/451H 122v/128V Pos: standing >
< 451h/451H 123v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
The corpse of an enormous cave worm is lying here.
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 122v/128V Pos: standing >
Myrk leaves south.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the north.
Drip enters from the north.
< 451h/451H 121v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the east.
Drip enters from the east.
< 451h/451H 120v/128V Pos: standing >
Myrk leaves south.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the north.
Drip enters from the north.
< 451h/451H 119v/128V Pos: standing >
< 451h/451H 120v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 120v/128V Pos: standing >
< 451h/451H 121v/128V Pos: standing >
Myrk leaves south.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
The corpse of an enormous cave worm is lying here.
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the north.
Drip enters from the north.
< 451h/451H 121v/128V Pos: standing >
< 451h/451H 122v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 123v/128V Pos: standing >
< 451h/451H 123v/128V Pos: standing >
Choron gets a slab of beef from her bottomless bag of the shield dwarves.
< 451h/451H 124v/128V Pos: standing >
Choron eats a slab of beef.
< 451h/451H 125v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Down
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 125v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk leaves down.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod floats in from above.
Drip enters from above.
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out. Something about the east wall looks strange.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 124v/128V Pos: standing >
< 451h/451H 124v/128V Pos: standing >
You get a sparkling speckled perch from a magical glowing sphere.
< 451h/451H 127v/128V Pos: standing >
You feel sated already.
< 451h/451H 128v/128V Pos: standing >
Ok.
< 451h/451H 128v/128V Pos: standing >
Myrk opens the wall.
< 451h/451H 128v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out. Something about the west wall looks strange.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk closes the wall.
< 451h/451H 126v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 124v/128V Pos: standing >
< 451h/451H 124v/128V Pos: standing >
Myrk leaves up.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Down
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod floats in from below.
Drip enters from below.
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Down
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 124v/128V Pos: standing >
< 451h/451H 124v/128V Pos: standing >
Myrk leaves down.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod floats in from above.
Drip enters from above.
< 451h/451H 125v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Kiria gets a sparkling speckled perch from her bottomless bag of the shield dwarves.
< 451h/451H 126v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the west.
Drip enters from the west.
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk leaves south.
You follow Myrk.
<map>
Zone: The Underworld.
Room: Large Cavern
</map>
<map>
Zone: The Underworld.
Room: Large Cavern
</map>
Large Cavern
The river comes to an end here in this large cavern, which must be
three hundred feet in diameter. The water occupies about half of the
cavern's total area, with the only visible shore line being a small ledge
to the south. There is an indentation in the water at the center of the
cavern here, with water slowly spinning around it in a gentle whirlpool,
indicating that the river probably empties through a hole at the bottom
of the cavern.
Obvious exits: -North -South -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the north.
Drip enters from the north.
< 451h/451H 124v/128V Pos: standing >
< 451h/451H 124v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: The Underworld.
Room: An Underground River
</map>
<map>
Zone: The Underworld.
Room: An Underground River
</map>
An Underground River
The river widens a bit here bulging out to about thirty feet in size,
slowing the river's current even further. The river flows into a large
cavern to the east, and narrows a bit to the west. A single, huge
stalagmite rises out of the river almost the to caverns ceiling here,
with its upper most peak covered in glowing purple fungus.
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the east.
Drip enters from the east.
< 451h/451H 125v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: The Underworld.
Room: An Underground River
</map>
<map>
Zone: The Underworld.
Room: An Underground River
</map>
An Underground River
The river's current is less turbulent in this side branch, becoming
both wider and calmer to the east. Several large stalagmites rise up
above the water level here, causing dozens of tiny whirlpools as the
river flows slowly by. The purple illuminating fungus has also returned
in this section of the cavern, clinging to the walls and ceiling high
above.
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the east.
Drip enters from the east.
< 451h/451H 125v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: The Underworld.
Room: Fork on the Wide Underground River
</map>
<map>
Zone: The Underworld.
Room: Fork on the Wide Underground River
</map>
Fork on the Wide Underground River
The river makes an abrupt split here, with a huge stalagmite bending
the river from its southerly course downstream to the east and west.
The splits are much thinner than the source to the north, but the caverns
seem a bit more roomy with eight to ten feet of head clearance in each.
There is none of the glowing fungus here at all.
Obvious exits: -North -East -South -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the east.
Drip enters from the east.
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
< 451h/451H 126v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Underworld.
Room: Tunnel on A Wide Underground River
</map>
<map>
Zone: The Underworld.
Room: Tunnel on A Wide Underground River
</map>
Tunnel on A Wide Underground River
The river narrows a bit here, picking up its pace enough to make
northerly travel difficult but not impossible. The river occupies all
but three or four feet of the cavern, not leaving travelers allot of head
room. There is almost none of the glowing purple fungus on the ceiling
here, which is very wet from the river, just a few feet below. The river
continues its north to south course.
Obvious exits: -North -South
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the south.
Drip enters from the south.
< 451h/451H 124v/128V Pos: standing >
< 451h/451H 124v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Underworld.
Room: Tunnel on the Wide Underground River
</map>
<map>
Zone: The Underworld.
Room: Tunnel on the Wide Underground River
</map>
Tunnel on the Wide Underground River
The great river flows into a large tunnel here at the caverns
southern end. The water line is very high here, leaving only three or four
feet of head clearance from the ceiling. There isn't much of the glowing
fungus in this tunnel, but enough to provide a very dim illumination.
The river continues its slow north to south course.
Obvious exits: -North -South
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the south.
Drip enters from the south.
< 451h/451H 126v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Underworld.
Room: On the Wide Underground River
</map>
<map>
Zone: The Underworld.
Room: On the Wide Underground River
</map>
On the Wide Underground River
The river flows slowly down this immense cavern from north to south,
with a village of some kind off the east. There is a small stone hut on
the eastern bank of the river. To the west there is a large green
pool just off the river's bank. The entire cavern is illuminated by
glowing purple fungus from high above. To the south the river flows
through a tunnel at the caverns end.
Obvious exits: -North -East -South -West
A tiny pond seems to suck the life from its surroundings.
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A Shadow Beast (large) *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
A Troll (large) *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
A Shade (small) *-* The Veterans of Bloodlust *-* sits resting.(Red Aura)
An Orc (medium) *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
A Duergar (medium) *-* The Veterans of Bloodlust *-* stands, floating here.(Red Aura)
Dod enters from the south.
Drip enters from the south.
< 451h/451H 124v/128V Pos: standing >
Myrk starts casting an offensive spell.
Myrk snaps into visibility.
< 451h/451H 124v/128V Pos: standing >
Kiria snaps into visibility.
Kiria tackles a Shadow Beast square in the chest knocking the wind out of him!
Dod starts casting an offensive spell.
Dod snaps into visibility.
< 451h/451H 124v/128V Pos: standing >
Choron attempts to stab a Duergar in the back, but a Duergar's stone skin quickly absorbs the impact before fading away!
Choron places a sewing needle in the back of a Duergar, resulting in some strange noises and some blood.
Choron misses a Duergar.
< 451h/451H 125v/128V Pos: standing >
You start chanting...
You snap into visibility.
< 451h/451H 126v/128V Pos: standing >
Kiria misses a Shadow Beast.
Kiria's bludgeon grazes a Shadow Beast.
Kiria's weak bludgeon grazes a Shadow Beast.
Kiria's bludgeon wounds a Shadow Beast.
Kiria's weak bludgeon grazes a Shadow Beast.
< 451h/451H 127v/128V Pos: standing >
Dod completes his spell...
Dod utters the word 'yufzbarr'
The intense flames cause a Shade's skin to smolder and burn!
Dod smirks as his fireball explodes into the face of a Shade.
Myrk completes his spell...
Myrk utters the words 'buoblg qrunsoqpze yugh'
Myrk's fist beats the life out of a Shade, blood pours from his body!
A Shade's knight's bark heater shield was completely destroyed by the massive blow!
A Shade's pair of brown leather gloves was completely destroyed by the massive blow!
A Shade's belt of sewn ratskins was completely destroyed by the massive blow!
An air elemental stops following a Shade.
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!