The death of [50 Scourge] Mori *-* The Veterans of Bloodlust *-* (Goblin)

in A Clearing in the Forest

from the perspective of [51 Spiritualist] Islamia (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       a lens of the negative material plane [poor] (magic) [83%]
<worn in ear>        a mithril stud carved like a fist (magic) [42%]
<worn in ear>        a brightly flaming earring
<worn on face>       the mask of the plague [poor] [80%]
<worn around neck>   the amulet named "Flow" (humming) [85%]
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing)
<worn on body>       the platemail of the DragonLord (magic)[239h 44m 43s]
<worn about body>    the cloak of woven time of wisdom (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a vortex of air forming a sash [88%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [76%]
<attached to belt>   a metal flask marked "teleport" (glowing) [78%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [87%]
<worn on arms>       some blue dragonscale shoulder guards of constitution (magic)
<held as shield>     the spiked shield of a MaDMaN (illuminating) [87%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [89%]
<worn on hands>      some massive studded mithril fists (magic) [77%]
<worn on finger>     a gleaming platinum ring [superior] (magic)
<worn on finger>     a ring called 'Soulcatcher' [48%]
<held>               the Totem of Mastery (magic) (glowing)[239h 44m 47s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins


< 854h/854H 240v/244V Pos: standing >

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E
A mountain goat wanders the hills here.
Iona sneaks in from the north.
Alycis enters from the north.
Skir enters from the north.
Tule enters from the north.

< 854h/854H 238v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 854h/854H 240v/244V Pos: standing >

< 854h/854H 242v/244V Pos: standing >

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>
A Winding, Rocky, Mountain Trail
Obvious exits: -S -W
(Q)A stout Dwarf stands here, eyeing the rock.(Gold Aura)
Alycis enters from the west.
Skir enters from the west.
Tule enters from the west.

< 854h/854H 240v/244V Pos: standing >

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E -S
Alycis enters from the north.
Skir enters from the north.
Tule enters from the north.

< 854h/854H 238v/244V Pos: standing >

< 854h/854H 239v/244V Pos: standing >

< 854h/854H 244v/244V Pos: standing >
   MM^MMMMMMMM    
  MMMMMMMMMMMMM   
 M^MMMMMMMMMMMMM  
 ^^^^^MM^^MMMMM   
 ^^^^^^^@^^^M^^.  
 ^.^..^.^^......  
 .^.^..*********  
  ..^**********   
   ***********    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W
Alycis sneaks in from the north.
Skir enters from the north.
Tule enters from the north.

< 854h/854H 241v/244V Pos: standing >
   MMMMMMMMMMM    
  ^MMMMMMMMMMMM   
 ^^^^^MM^^MMMMM   
 ^^^^^^^P^^^M^^.  
 ^.^..^.@^......  
 .^.^..*********  
 ...^***********  
  D************   
   ***********    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W
Skir enters from the north.
Tule enters from the north.

< 854h/854H 239v/244V Pos: standing >
   MMMMMMMMMMM    
  ^^^^MM^^MMMMM   
 ^^^^^^^^^^^M^^.  
 ^.^..^.P^......  
 .^.^..*@*******  
 ...^***********  
 .D*******M****.  
  ***********M*   
   M*^*******M    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Skir enters from the north.
Tule enters from the north.

< 854h/854H 237v/244V Pos: standing >

< 854h/854H 238v/244V Pos: standing >
   MMMMMMMMMMM    
  ^^^^MM^^MMMMM   
 ^^^^^^^^^^M^^^.  
 ^.^..^.^^......  
 .^.^..*@*******  
 ...^***********  
 .D*******M****.  
  ***********M*   
   M*^*******M    

< 854h/854H 244v/244V Pos: standing >

< 854h/854H 244v/244V Pos: standing >
   ^^^MM^^MMMM    
  ^^^^^^^^^M^^^   
 ^.^..^.^^......  
 .^.^..*P*******  
 ...^***@*******  
 .D*******M****.  
 .***********M*.  
  *M*^*******M.   
   *********..    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Iona sneaks in from the north.
Alycis sneaks in from the north.
Skir enters from the north.
Tule enters from the north.

< 854h/854H 242v/244V Pos: standing >
   ^^^^^^^^M^^    
  .^..^.^^.....   
 .^.^..*********  
 ...^***P*******  
 .D*****@*M****.  
 .***********M*.  
 **M*^*******M..  
  **********...   
   ********..^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Iona sneaks in from the north.
Skir enters from the north.
Tule enters from the north.

< 854h/854H 240v/244V Pos: standing >
   ^..^.^^....    
  ^.^..********   
 ...^***********  
 .D*****P*M****.  
 .******@****M*.  
 **M*^*******M..  
 ***********...^  
  *********..^.   
   *******....    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Skir enters from the north.
Tule enters from the north.

< 854h/854H 238v/244V Pos: standing >
   .^..^.^^...    
  .^.^..*******   
 ....^**********  
 ^.D*******M****  
 ..*****@P****M*  
 ^**M*^*******M.  
 .***********...  
  **********..^   
   M*******...    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Iona sneaks in from the east.
Skir enters from the east.
Tule enters from the east.

< 854h/854H 237v/244V Pos: standing >
   ^.^..******    
  ...^*********   
 ^.D*******M****  
 ..*****P*****M*  
 ^**M*^*@*****M.  
 .***********...  
 ***********..^.  
  *M*******....   
   **^*****...    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Skir enters from the north.
Tule enters from the north.

< 854h/854H 236v/244V Pos: standing >

< 854h/854H 237v/244V Pos: standing >
   ..^********    
  .D*******M***   
 ..***********M*  
 ^**M*^*P*****M.  
 .******@****...  
 ***********..^.  
 **M*******.....  
  ***^*****....   
   *^^****M^^^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Skir enters from the north.
Tule enters from the north.

< 854h/854H 237v/244V Pos: standing >
   ...^*******    
  ^.D*******M**   
 ...***********M  
 ^^**M*^*******M  
 ..*****@P****..  
 .***********..^  
 .**M*******....  
  ****^*****...   
   **^^****M^^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Skir enters from the east.
Tule enters from the east.

< 854h/854H 237v/244V Pos: standing >
   ....^******    
  .^.D*******M*   
 ^...***********  
 .^^**M*^*******  
 ...****@P*****.  
 ^.***********..  
 ..**M*******...  
  *****^*****..   
   ***^^****M^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Skir enters from the east.
Tule enters from the east.

< 854h/854H 236v/244V Pos: standing >
You quickly scan the area.
A forest Tor who is rather far off to your north.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A forest elf scout who is almost out of sight to your north.

< 854h/854H 237v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Beginning of Aravne Forest
</map>
Beginning of Aravne Forest
Obvious exits: -N -S
Iona sneaks in from the south.
Skir enters from the south.
Tule enters from the south.

< 854h/854H 238v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Along the Forest Floor
</map>
Path Along the Forest Floor
Obvious exits: -N -S
Skir enters from the south.
Tule enters from the south.

< 854h/854H 238v/244V Pos: standing >

< 854h/854H 239v/244V Pos: standing >

< 854h/854H 240v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Approaching a Small Clearing
</map>
Path Approaching a Small Clearing
Obvious exits: -N -S
Iona sneaks in from the south.
Skir enters from the south.
Tule enters from the south.

< 854h/854H 240v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
A forest Tor saunters along the forest floor.(Gold Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Skir enters from the south.
Tule enters from the south.

< 854h/854H 239v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Pathway Further into Aravne Forest
</map>
A Pathway Further into Aravne Forest
Obvious exits: -N -S
Skir enters from the south.
Tule enters from the south.

< 854h/854H 239v/244V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!


< 854h/854H 240v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
A forest Tor saunters along the forest floor.(Gold Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Skir enters from the north.
Tule enters from the north.

< 854h/854H 242v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Approaching a Small Clearing
</map>
Path Approaching a Small Clearing
Obvious exits: -N -S
There is a slight disturbance in the spirit realm here.
Skir enters from the north.
Tule enters from the north.

< 854h/854H 240v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 854h/854H 240v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 854h/854H 241v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 854h/854H 242v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Along the Forest Floor
</map>
Path Along the Forest Floor
Obvious exits: -N -S
Iona sneaks in from the north.
Alycis sneaks in from the north.
Skir enters from the north.
Tule enters from the north.

< 854h/854H 242v/244V Pos: standing >

< 854h/854H 242v/244V Pos: standing >

		Score information for Islamia

Level: 51   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 854(854)  Moves: 242(244)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 18%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +1.38   Deaths:   24
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points: 1249 
Guarded by: Alycis

Active Spells:
--------------
stone skin (less than a minute remaining)
guardian spirits (18 minutes)
elephantstrength (44 minutes)
dexterity (28 minutes)
strength (28 minutes)
lionrage (20 minutes)
vitality (12 minutes)
pantherspeed (38 minutes)
spirit armor (43 minutes)
ravenflight (37 minutes)
sense spirit (42 minutes)


< 854h/854H 242v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Approaching a Small Clearing
</map>
Path Approaching a Small Clearing
Obvious exits: -N -S
Alycis sneaks in from the south.
Skir enters from the south.
Tule enters from the south.

< 854h/854H 240v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A forest Tor saunters along the forest floor.(Gold Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Alycis sneaks in from the south.
Skir enters from the south.
Tule enters from the south.

< 854h/854H 238v/244V Pos: standing >
A Goblin is knocked to the ground by Alycis's skillful bash!

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A treejumper searches the area for food.
Iona sneaks in from below.
Skir enters from below.
Tule floats in from below.

< 854h/854H 237v/244V Pos: standing >
You are no longer being guarded by Alycis.

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Skir enters from below.
Tule floats in from below.

< 854h/854H 236v/244V Pos: standing >
You quickly scan the area.
Enzekail who is rather far off to your west.
A treejumper who is close by below you.
A very thick cloud of mist blocks your vision to the down.

< 854h/854H 237v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A treejumper searches the area for food.
Skir enters from above.
Tule floats in from above.

< 854h/854H 241v/244V Pos: standing >

< 854h/854H 242v/244V Pos: standing >

< 854h/854H 243v/244V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
Alycis (Grey Elf)(medium) stands in mid-air here, fighting a Goblin.(Gold Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* sits in mid-air here, fighting Alycis.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
There is a slight disturbance in the spirit realm here.
Skir enters from above.
Tule floats in from above.

< 854h/854H 242v/244V Pos: standing >
Alycis blocks a Goblin's lunge at him.
Alycis parries a Goblin's lunge at him.
Alycis parries a Goblin's lunge at him.
Tule snaps into visibility.
A Goblin avoids being bashed by Tule, who loses his balance and falls.

< 854h/854H 242v/244V Pos: standing >
A caravan guard stands to the side, evaluating the fray.
Skir snaps into visibility.

< 854h/854H 242v/244V Pos: standing >
Alycis's fine crush wounds a Goblin.
Alycis shivers as he hits a Goblin.
An intense cold fills the room as shards of ice form in the air. In an explosive blast, the shards slam into a Goblin with a fury!
Alycis stretches out his hand, unleashing a torret of razor sharp ice toward a Goblin!
Alycis stretches out his hand, unleashing a torret of razor sharp ice toward a Goblin!
Alycis stretches out his hand, unleashing a torret of razor sharp ice toward a Goblin!
Alycis unleashes a blast of freezing wind at a Goblin, encasing him in a layer of frost.
Alycis's impressive crush wounds a Goblin.
Alycis shivers as he hits a Goblin.
Alycis's crush wounds a Goblin.
Alycis shivers as he hits a Goblin.
Alycis's crush wounds a Goblin.
Alycis shivers as he hits a Goblin.

< 854h/854H 242v/244V Pos: standing >
You failed.

< 854h/854H 242v/244V Pos: standing >
Skir wills the flames of the abyss to overwhelm and consume thier foe...
A Goblin screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Goblin suddenly looks in pain as he moves.
You failed.

< 854h/854H 242v/244V Pos: standing >
You failed.

< 854h/854H 242v/244V Pos: standing >
Iona snaps into visibility.
Iona trips over a Goblin, in a futile attempt to slam him down even further.

< 854h/854H 242v/244V Pos: standing >
Skir snaps into visibility.

< 854h/854H 242v/244V Pos: standing >

< 854h/854H 242v/244V Pos: standing >
You failed.

< 854h/854H 242v/244V Pos: standing >
Alycis parries a Goblin's lunge at him.
Alycis parries a Goblin's lunge at him.
Alycis parries a Goblin's lunge at him.

< 854h/854H 242v/244V Pos: standing >
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Goblin screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.

< 854h/854H 242v/244V Pos: standing >
Alycis's fine crush strikes a Goblin.
A Goblin's spell flows around Alycis, leaving him unharmed!
Alycis's crush strikes a Goblin.
Alycis shivers as he hits a Goblin.
Alycis's fine crush strikes a Goblin.
Alycis shivers as he hits a Goblin.
Alycis's crush strikes a Goblin.
Alycis shivers as he hits a Goblin.

< 854h/854H 242v/244V Pos: standing >
Skir snaps into visibility.
You start chanting...
You snap into visibility.

< 854h/854H 242v/244V Pos: standing >
You complete your spell...
You point at a Goblin.
[Damage: 94 ] -=[Your iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.]=-

< 854h/854H 242v/244V Pos: standing >
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Goblin screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.

< 854h/854H 242v/244V Pos: standing >
A caravan guard watches the battle in amusement.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 854h/854H 244v/244V Pos: standing >
Alycis parries a Goblin's lunge at him.
Alycis deflects a Goblin's blow and strikes back at him!
Alycis's impressive crush enshrouds a Goblin in a mist of blood.
Alycis shivers as he hits a Goblin.
Alycis parries a Goblin's lunge at him.
Skir snaps into visibility.

< 854h/854H 244v/244V Pos: standing >
Tule clambers to his feet.
Looking panicked, a Goblin scrambles madly to his feet!

< 854h/854H 244v/244V Pos: standing >
A Goblin is knocked to the ground by Tule's skillful bash!

< 854h/854H 244v/244V Pos: standing >
You complete your spell...
You point at a Goblin.
You snap into visibility.
[Damage: 19 ] -=[Your iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.]=-
A Goblin's flaming iron collar from the Prisons of Carthapia freezes and shatters into million pieces from the intense cold!
A Goblin's collar of firestones freezes and shatters into million pieces from the intense cold!
A Goblin's some mantis sleeves freezes and shatters into million pieces from the intense cold!
A Goblin's boots of the dreamer freezes and shatters into million pieces from the intense cold!
A Goblin's glittering tin mask freezes and shatters into million pieces from the intense cold!
A Goblin's blood-stained diamond earring from the Prisons of Carthapia freezes and shatters into million pieces from the intense cold!
A Goblin's silken backsheath of flight freezes and shatters into million pieces from the intense cold!
A Goblin's necromantic death shroud freezes and shatters into million pieces from the intense cold!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Islamia by 8250000.
The smell of fresh blood enters your body, infusing you with power!