The death of [41 Animalist] Alirka (Firbolg)

in Inside the Eastern City Gates

from the perspective of [41 Animalist] Alirka (Firbolg)

<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a gnomish ear amplifier
<worn around neck>   a symbol of the Unicorn (glowing)
<worn around neck>   a sandstone choker
<worn on body>       a golden weave vest (glowing)
<worn about body>    a soldier's dragonscale cloak
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a platinum buckle on a leather strip [79%]
<worn around wrist>  a sapphire-studded bracelet [65%]
<worn around wrist>  the bracer of archery
<held>               a brazen brass totem headed with dwarven skulls (glowing)
<held>               a marbled Thur'Gurax spirit totem (glowing)
<worn on feet>       a pair of magic boots [poor] (illuminating)


< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You complete your spell...
You point at a militia archer.
[Damage: 104 ] -=[A militia archer screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through a militia archer's armor!

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 A militia guard misses you.

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You start chanting...

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 A militia archer misses you.

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 Casting: corrosive blast **

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You dodge a militia guard's vicious attack.
You duck under a militia guard's lame kick.

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 Casting: corrosive blast *

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 Casting: corrosive blast 

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You complete your spell...
You point at a militia archer.
Your victim is dripping in acid causing your spell to do less damage.
[Damage: 43 ] -=[A militia archer screams in utter agony as your corrosive blast slams into his body!]=-

< 793h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 -=[A militia archer's powerful slash wounds you.]=-
A militia archer misses you.
-=[A militia archer's kick hits you in your side.]=-

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You don't have that spell memorized.

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You miss a militia guard.

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You dodge a militia guard's vicious attack.

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You start chanting...

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 A militia archer misses you.
You dodge a militia archer's vicious attack.

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 Casting: molten spray **

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 Casting: molten spray *

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 A militia guard misses you.

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 771h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: guard sta EP: excellent >
 You complete your spell...
You point at a militia guard.
[Damage: 45 ] -=[Your blast of molten spray slams into a militia guard, burning holes into his flesh.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 771h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 771h/912H 188v/189V Pos: standing >
-=[A militia archer's powerful slash wounds you.]=-
A militia archer misses you.
-=[A militia archer's kick hits you in your side.]=-

< 754h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: archer sta EP:  awful >
 A militia archer dodges your futile attack.

< 754h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: archer sta EP:  awful >
 You start chanting...

< 754h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: archer sta EP:  awful >
 Casting: molten spray 

< 754h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: archer sta EP:  awful >
 You complete your spell...
You point at a militia archer.
[Damage: 25 ] -=[Your blast of molten spray slams into a militia archer, burning holes into his flesh.]=-
A militia archer is dead! R.I.P.
You receive your share of experience.
A militia archer's death cry reverberates in your head as he falls to the ground.

< 754h/912H 188v/189V Pos: standing >
You get a small sword from the corpse of a militia archer.
You get a pair of vorhide fingers from the corpse of a militia archer.
You get some spiked leather armor bearing the insignia of Tharnadia [poor] from the corpse of a militia archer.
You get a small pile of coins from the corpse of a militia archer.
There were: 16 gold coins, 11 silver coins, 21 copper coins. 

< 754h/912H 188v/189V Pos: standing >
You sit down and relax.

< 754h/912H 188v/189V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - greater summon beast
( 8th circle)  1 - spirit jump
( 7th circle)  2 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - animal growth
( 6th circle)  1 - wellness
               5 - greater mending
( 5th circle)  1 - sense spirit
               3 - molten spray
               1 - protection from animals
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  4 - scalding blast
               1 - pythonsting
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               2 - lesser mending
( 1st circle)  6 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    9 seconds:  ( 8th) corrosive blast
   19 seconds:  ( 8th) corrosive blast
   28 seconds:  ( 8th) corrosive blast
   36 seconds:  ( 5th) molten spray
   43 seconds:  ( 5th) molten spray

You can memorize 3 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 754h/912H 189v/189V Pos: sitting >
You have finished memorizing corrosive blast.

< 756h/912H 189v/189V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 757h/912H 189v/189V Pos: sitting >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 758h/912H 189v/189V Pos: sitting >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 758h/912H 189v/189V Pos: sitting >
You have finished memorizing corrosive blast.

< 759h/912H 189v/189V Pos: sitting >
You are carrying: (8/10)
a small sword
[2] some spiked leather armor bearing the insignia of Tharnadia [poor]
a pair of vorhide fingers
a pair of vorhide fingers [superior]
a small pearl
some forest green robes [poor]
a dark ivory belt buckle

< 760h/912H 189v/189V Pos: sitting >
Maybe you should get on your feet first?

< 760h/912H 189v/189V Pos: sitting >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 760h/912H 189v/189V Pos: sitting >
You have finished memorizing corrosive blast.

< 761h/912H 189v/189V Pos: sitting >
You have finished memorizing molten spray.

< 763h/912H 189v/189V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 765h/912H 189v/189V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - greater summon beast
( 8th circle)  3 - corrosive blast
               1 - spirit jump
( 7th circle)  2 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - animal growth
( 6th circle)  1 - wellness
               5 - greater mending
( 5th circle)  1 - sense spirit
               5 - molten spray
               1 - protection from animals
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  4 - scalding blast
               1 - pythonsting
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               2 - lesser mending
( 1st circle)  6 - ice missile
               1 - spirit armor
               3 - transfer wellness

You can memorize 3 2nd, 1 3rd and 1 4th circle spell(s).

< 766h/912H 189v/189V Pos: sitting >
You clamber to your feet.

< 766h/912H 189v/189V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A commoner is standing here, minding his own business.
A street sweeper is cleaning here, singing songs of labor.

< 766h/912H 188v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 766h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 766h/912H 188v/189V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 767h/912H 187v/189V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A commoner who is close by to your south.
A street sweeper who is close by to your south.

< 767h/912H 188v/189V Pos: standing >
Ok.

< 767h/912H 189v/189V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is a brief walk away to your east.
A red shape who is rather far off to your east.
A red shape who is rather far off to your east.
A commoner who is close by to your south.
A street sweeper who is close by to your south.

< 768h/912H 189v/189V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 768h/912H 188v/189V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 768h/912H 186v/189V Pos: standing >
Pardon?

< 769h/912H 187v/189V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 769h/912H 186v/189V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 769h/912H 186v/189V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 769h/912H 186v/189V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 769h/912H 185v/189V Pos: standing >
Ok.

< 769h/912H 187v/189V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A commoner who is close by to your south.

< 770h/912H 189v/189V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.

< 770h/912H 188v/189V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Aikii Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.

< 770h/912H 187v/189V Pos: standing >
Aikii closes the door.

< 770h/912H 187v/189V Pos: standing >

< 772h/912H 189v/189V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
Aikii Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.

< 773h/912H 189v/189V Pos: standing >
Aikii leaves south.

< 774h/912H 189v/189V Pos: standing >
Ok.

< 775h/912H 189v/189V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 775h/912H 188v/189V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A tharnadian thief-hunter watches over the town streets intently.

< 775h/912H 187v/189V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 775h/912H 187v/189V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A tharnadian thief-hunter watches over the town streets intently.

< 776h/912H 188v/189V Pos: standing >
Ok.

< 776h/912H 188v/189V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.

< 776h/912H 187v/189V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Aikii Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Red Aura)
Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 776h/912H 187v/189V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 777h/912H 186v/189V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 777h/912H 188v/189V Pos: standing >
Kamen enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
A controller enters from the east.
An elite guard enters from the east.

< 777h/912H 188v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 777h/912H 189v/189V Pos: standing >

< 777h/912H 189v/189V Pos: standing >
Kamen leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
A controller leaves west.
An elite guard leaves west.

< 777h/912H 189v/189V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian illusionist stands in mid-air here, fighting Kamen.
Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) sits in mid-air here, fighting a tharnadian illusionist.
Aikii Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Red Aura)
An elite guard stands in mid-air here, fighting Kamen.
An elite guard stands in mid-air here, fighting Kamen.
An elite guard stands in mid-air here, fighting Kamen.

< 777h/912H 188v/189V Pos: standing >
A tharnadian illusionist dodges Kamen's attack.
A tharnadian illusionist's fine punch causes Kamen to grimace in pain.
A tharnadian illusionist's fine punch hits Kamen.
Upon being struck, Kamen disappears into thin air.
Kamen stops following Kamen.

< 777h/912H 188v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 778h/912H 188v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 778h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 778h/912H 188v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 778h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 779h/912H 188v/189V Pos: standing >
A tharnadian illusionist leaves south.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 779h/912H 188v/189V Pos: standing >
A stray dog enters from the north.

< 779h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 779h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 779h/912H 188v/189V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
Aikii Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 780h/912H 188v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 780h/912H 188v/189V Pos: standing >
A militia guard enters from the south.
Alarm bells sound, signalling an invasion!

< 780h/912H 188v/189V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A red shape who is close by to your east.
A red shape who is rather far off to your east.
A commoner who is not far off to your south.
A street sweeper who is not far off to your south.
A street sweeper who is rather far off to your west.
A human merchant who is rather far off to your west.

< 780h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 781h/912H 188v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 781h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 781h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 781h/912H 188v/189V Pos: standing >
A stray dog leaves north.

< 782h/912H 188v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 782h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 782h/912H 188v/189V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A red shape who is close by to your east.
A red shape who is rather far off to your east.
A commoner who is not far off to your south.
A street sweeper who is not far off to your south.
A Duergar who is not far off to your west.
A blue dracolich who is not far off to your west.
A blue dracolich who is not far off to your west.
A Drider who is not far off to your west.
A Shade who is not far off to your west.
An Orc who is not far off to your west.
A Duergar who is not far off to your west.
A Shadow Beast who is not far off to your west.
A Drider who is not far off to your west.
A Drow Elf who is not far off to your west.
A winged hellhound who is not far off to your west.

< 782h/912H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 782h/912H 188v/189V Pos: standing >
Aikii leaves west.

< 782h/912H 188v/189V Pos: standing >
A Drider skitters in from the west.
A militia guard suddenly attacks a Drider!
A militia guard's weak punch grazes a Drider.
A militia guard shivers as he hits a Drider.
An elite guard makes a futile attempt to bash a Drider, but he is simply immovable.
An elite guard suddenly attacks a Drider!
An elite guard misses a Drider.
A Shadow Beast enters from the west.
A Duergar enters from the west.
An elite guard suddenly attacks a Duergar!
An elite guard's feeble punch grazes a Duergar.
An elite guard shivers as he hits a Duergar.
A Kobold enters from the west.
An elite guard suddenly attacks a Kobold!
An elite guard's feeble punch grazes a Kobold.
An Orc enters from the west.
A Shade enters from the west.
A Drider skitters in from the west.
A blue dracolich enters from the west.
A blue dracolich enters from the west.
A Duergar enters from the west.

< 782h/912H 188v/189V Pos: standing >
An Orc sings a song to make your heart swell with pride.
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A red shape who is close by to your east.
A red shape who is rather far off to your east.
A commoner who is not far off to your south.
A street sweeper who is not far off to your south.
Aikii who is close by to your west.
A Drow Elf who is close by to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 783h/912H 188v/189V Pos: standing >
Someone suddenly attacks YOU!
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
-=[A Githyanki's powerful slash strikes you.]=-

< 747h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: A Githyanki sta EP: excellent >
 A Kobold's impressive bludgeon wounds an elite guard.
An elite guard dodges a Kobold's attack.

< 747h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: A Githyanki sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 747h/912H 188v/189V Pos: standing >
< T: Alirka TP: sta TC: small wounds E: A Githyanki sta EP: excellent >
 You try to switch opponents, but you become confused!

< 747h/912H 188v/189V Pos: standing >
A militia guard's feeble punch grazes a Githyanki.
A Githyanki dodges a militia guard's attack.
A militia guard whacks a Githyanki in the side with a sound kick.
A Kobold dodges an elite guard's attack.
An elite guard's feeble punch grazes a Kobold.
An elite guard ignites into black flames as he hits a Kobold!
An elite guard turns to focus his attack on a Duergar!
An elite guard's feeble punch grazes a Duergar.
An elite guard shivers as he hits a Duergar.
An elite guard's feeble punch grazes a Duergar.
An elite guard shivers as he hits a Duergar.
An elite guard turns to focus his attack on a Kobold!
A Drider dodges an elite guard's attack.
A Drider dodges an elite guard's attack.
An elite guard clambers to his feet.
An elite guard kicks a Drider, cracking exo-skelelton.
An elite guard shivers as he hits a Drider.

< 747h/912H 188v/189V Pos: standing >
A Drider attempts to flee.
A Drider leaves south.
A Duergar starts casting an offensive spell.

< 747h/912H 188v/189V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'jiparl xafe'
A Duergar sends a militia guard reeling with an unholy word.
-=[You are sent reeling by a Duergar's unholy word.]=-
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.

< 687h/912H 188v/189V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 A Duergar starts casting an offensive spell.
A Drider starts casting an offensive spell.

< 687h/912H 188v/189V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Kobold grabs you, and begins crushing your body.]=-
OUCH!  That really did HURT!

< 496h/912H 188v/189V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 -=[A Githyanki's fine slash strikes you.]=-
-=[A Githyanki's impressive slash strikes you.]=-
-=[A Githyanki's impressive slash strikes you.]=-

< 442h/912H 188v/189V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
-=[A Duergar calls down a roaring flamestrike which hits you dead on!]=-
A Kobold misses an elite guard.
An elite guard dodges a Kobold's attack.

< 388h/912H 188v/189V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Drider drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 250h/912H 177v/189V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 A Duergar starts casting a spell.
Someone suddenly attacks YOU!
An Orc snaps into visibility.
-=[An Orc's punch strikes you.]=-

< 235h/912H 177v/189V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 An Orc sings a song to make your heart swell with pride.
A Shadow Beast wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!