<worn as a badge> a masterly crafted obsidian badge (illuminating) [83%]
<worn on head> the Crown of Aktosh (magic) (glowing) (humming)[237h 43m 22s]
<worn on eyes> some gold-rimmed ruby goggles (magic) (illuminating)
<worn in ear> a delicate nipple ring (magic) (glowing) [62%]
<worn in ear> the sapphire star (magic)
<worn on face> a veil of dreams and nightmares (magic)
<worn around neck> a polished mithril gorget of Hammerhelm (magic) (illuminating)
<worn around neck> an amulet of fire dragon's blood (magic)
<worn on body> the robe of the mind [superior] (invis) (magic)
<worn about body> the robes of the maelstrom of endurance [75%]
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing) [62%]
<worn about waist> a purple belt of sages [78%]
<worn on belt buckle>an intricate hourglass running in reverse [poor] (invis) (magic)
<attached to belt> a small book bound in red dragon hatchling hide [poor] (magic)
<worn on arms> some sleeves of stretched drow-skin [poor]
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist> a bracelet of rainbows [poor] (glowing)
<worn on hands> the skinned hands of a troll [superior] [87%]
<worn on finger> a shimmering ring of vines
<worn on finger> the ring of the void of dexterity (magic)
<primary weapon> the blackened staff of Netheril (magic) (glowing)[237h 43m 22s]
<worn on legs> some slime-covered aboleth skin (magic) (glowing)
<worn on feet> some pathfinders boots (magic)
..****M*.^.
..******.M^M
..******..^MM
...******...MM
...***@**..^MM
...******.^^MM
...*****.^^MM
M...****...^M
....***...^
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You start chanting...
< 496h/496H 267v/267V Pos: standing >
Casting: air form *****
< 496h/496H 267v/267V Pos: standing >
Casting: air form ****
..****M*.^.
..******M^^M
..******..^MM
...******...MM
...***@**..^MM
...******.^^MM
...*****.^^MM
M...****...^M
....***...^
< 496h/496H 267v/267V Pos: standing >
..****M*.^.
..******M^^M
..******..^MM
...******...MM
...***@**..^MM
...******.^^MM
...*****.^^MM
M...****...^M
....***...^
< 496h/496H 267v/267V Pos: standing >
Casting: air form ***
< 496h/496H 267v/267V Pos: standing >
..***M**.^.
..******M^^M
..******..^MM
...******...MM
...***@**..^MM
...******.^^MM
...*****.^^MM
M...****...^M
....***...^
< 496h/496H 267v/267V Pos: standing >
Casting: air form **
< 496h/496H 267v/267V Pos: standing >
Casting: air form *
< 496h/496H 267v/267V Pos: standing >
You complete your spell...
You feel as if your molecules start drifting.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
a bottomless bag of the illithids does not contain the red.
< 496h/496H 267v/267V Pos: standing >
..***M**.^.
..******M^^M
..******..^MM
...******...MM
...***@**..^MM
...******.^^MM
...*****.^^MM
M...****...^M
....***...^
< 496h/496H 267v/267V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 496h/496H 267v/267V Pos: standing >
You feel your power of air form returning to you.
< 496h/496H 267v/267V Pos: standing >
..******.^^
..***M**.^.M
# ..******M^^MM
. ..******..^MM^
. ...******...MM^
. ...***@**..^MM^
. ...******.^^MM^
. ...*****.^^MM^
.M...****...^MM
....***...^M
....***..^^
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You start chanting...
< 496h/496H 267v/267V Pos: standing >
Casting: relocate **
< 496h/496H 267v/267V Pos: standing >
..******.^^
..***M**.^.M
# ..******M^^MM
. ..******..^MM^
. ...******...MM^
. ...***@**..^MM^
. ...******.^^MM^
. ...*****.^^MM^
.M...****...^MM
....***...^M
....***..^^
< 496h/496H 267v/267V Pos: standing >
Casting: relocate *
< 496h/496H 267v/267V Pos: standing >
Casting: relocate
< 496h/496H 267v/267V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*Dod (Shade)(tiny) sits resting.(Gold Aura)
You materialize elsewhere!
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
Dod closes his book and smiles broadly.
< 496h/496H 267v/267V Pos: standing >
Dod clambers to his feet.
< 496h/496H 267v/267V Pos: standing >
Dod sneaks west.
< 496h/496H 267v/267V Pos: standing >
Dod sneaks in from the west.
< 496h/496H 267v/267V Pos: standing >
A retired soldier enters from the west.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
Dod has just given you his consent.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - conjure greater elemental
1 - prismatic cube
(10th circle) 3 - group stone skin
1 - air form
( 9th circle) 1 - gate
3 - electrical execution
( 8th circle) 2 - disintegrate
1 - improved invisibility
2 - ethereal recharge
( 7th circle) 1 - haste
1 - dimension door
3 - cyclone
1 - wall of ice
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 8 - wall of force
1 - reveal true name
( 3rd circle) 2 - strength
6 - dispel magic
2 - agility
( 2nd circle) 8 - sleep
3 - mirror image
( 1st circle) 5 - minor creation
4 - magic missile
3 - detect magic
And you are currently memorizing the following spells:
2 seconds: ( 9th) relocate
You can memorize no more spells.
< 496h/496H 267v/267V Pos: standing >
Dod is now a member of your group.
< 496h/496H 267v/267V Pos: standing >
Score information for Lielz
Level: 52 Race: Grey Elf Class: Conjurer / Air Magus Sex: Male
Hit points: 496(496) Moves: 267(267)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Stornogs Lesser Spheres
Frags: +3.32 Deaths: 40
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Tower of Iron Will Fearless
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 2831
Active Spells:
--------------
air form (7 minutes)
pantherspeed (25 minutes)
spirit armor (30 minutes)
greater spirit ward (34 minutes)
ravenflight (24 minutes)
sense spirit (29 minutes)
deflect (no expiration timer)
lionrage (24 minutes)
elephantstrength (25 minutes)
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You start chanting...
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental **
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental *
< 496h/496H 267v/267V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into an air sylph.
An air sylph starts following you.
An air sylph says 'I shall serve you for a short time Lielz!'
< 496h/496H 267v/267V Pos: standing >
Dod sneaks west.
< 496h/496H 267v/267V Pos: standing >
An air sylph is now a member of your group.
< 496h/496H 267v/267V Pos: standing >
You sit down and relax.
< 496h/496H 267v/267V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - prismatic cube
(10th circle) 3 - group stone skin
1 - air form
( 9th circle) 1 - gate
3 - electrical execution
( 8th circle) 2 - disintegrate
1 - improved invisibility
2 - ethereal recharge
( 7th circle) 1 - haste
1 - dimension door
3 - cyclone
1 - wall of ice
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 8 - wall of force
1 - reveal true name
( 3rd circle) 2 - strength
6 - dispel magic
2 - agility
( 2nd circle) 8 - sleep
3 - mirror image
( 1st circle) 5 - minor creation
4 - magic missile
3 - detect magic
And you are currently memorizing the following spells:
2 seconds: ( 9th) relocate
5 seconds: (11th) conjure greater elemental
You can memorize no more spells.
You continue your study.
< 496h/496H 267v/267V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 496h/496H 267v/267V Pos: sitting >
You have finished memorizing relocate.
< 496h/496H 267v/267V Pos: sitting >
< 496h/496H 267v/267V Pos: sitting >
< 496h/496H 267v/267V Pos: sitting >
You have finished memorizing conjure greater elemental.
Your studies are complete.
< 496h/496H 267v/267V Pos: sitting >
You clamber to your feet.
< 496h/496H 267v/267V Pos: standing >
You make a magical gesture, sending an air sylph back to the nether plane.
An air sylph stops following you.
an air sylph is no longer in your group.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You start chanting...
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental **
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental *
< 496h/496H 267v/267V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental starts following you.
A LARGE air elemental says 'I shall serve you for a short time Lielz!'
< 496h/496H 267v/267V Pos: standing >
Dod starts following you.
< 496h/496H 267v/267V Pos: standing >
Dod already grouped by you.
A LARGE air elemental is now a member of your group.
< 496h/496H 267v/267V Pos: standing >
You sit down and relax.
< 496h/496H 267v/267V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - prismatic cube
(10th circle) 3 - group stone skin
1 - air form
( 9th circle) 1 - relocate
1 - gate
3 - electrical execution
( 8th circle) 2 - disintegrate
1 - improved invisibility
2 - ethereal recharge
( 7th circle) 1 - haste
1 - dimension door
3 - cyclone
1 - wall of ice
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 8 - wall of force
1 - reveal true name
( 3rd circle) 2 - strength
6 - dispel magic
2 - agility
( 2nd circle) 8 - sleep
3 - mirror image
( 1st circle) 5 - minor creation
4 - magic missile
3 - detect magic
And you are currently memorizing the following spells:
3 seconds: (11th) conjure greater elemental
You can memorize no more spells.
You continue your study.
< 496h/496H 267v/267V Pos: sitting >
A faint hum can be heard from the Crown of Aktosh you are carrying.
You feel completely aligned with your spirit as you sink in meditation...
< 496h/496H 267v/267V Pos: sitting >
You have finished memorizing conjure greater elemental.
Your studies are complete.
< 496h/496H 267v/267V Pos: sitting >
You clamber to your feet.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You start chanting...
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental **
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental *
< 496h/496H 267v/267V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental starts following you.
A LARGE air elemental says 'I shall serve you for a short time Lielz!'
< 496h/496H 267v/267V Pos: standing >
Dod stops following you.
< 496h/496H 267v/267V Pos: standing >
A LARGE air elemental is now a member of your group.
A LARGE air elemental already grouped by you.
< 496h/496H 267v/267V Pos: standing >
You sit down and relax.
< 496h/496H 267v/267V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - prismatic cube
(10th circle) 3 - group stone skin
1 - air form
( 9th circle) 1 - relocate
1 - gate
3 - electrical execution
( 8th circle) 2 - disintegrate
1 - improved invisibility
2 - ethereal recharge
( 7th circle) 1 - haste
1 - dimension door
3 - cyclone
1 - wall of ice
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 8 - wall of force
1 - reveal true name
( 3rd circle) 2 - strength
6 - dispel magic
2 - agility
( 2nd circle) 8 - sleep
3 - mirror image
( 1st circle) 5 - minor creation
4 - magic missile
3 - detect magic
And you are currently memorizing the following spells:
3 seconds: (11th) conjure greater elemental
You can memorize no more spells.
You continue your study.
< 496h/496H 267v/267V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 496h/496H 267v/267V Pos: sitting >
You have finished memorizing conjure greater elemental.
Your studies are complete.
< 496h/496H 267v/267V Pos: sitting >
You clamber to your feet.
< 496h/496H 267v/267V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental **
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental *
< 496h/496H 267v/267V Pos: standing >
Casting: conjure greater elemental
< 496h/496H 267v/267V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into an air sylph.
An air sylph starts following you.
An air sylph says 'I shall serve you for a short time Lielz!'
< 496h/496H 267v/267V Pos: standing >
An air sylph is now a member of your group.
A LARGE air elemental already grouped by you.
A LARGE air elemental already grouped by you.
< 496h/496H 267v/267V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
An aging but brawny half-orc stands here enjoying life.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
An aging but brawny half-orc stands here enjoying life.
< 496h/496H 267v/267V Pos: standing >
It rains a bit harder.
< 496h/496H 267v/267V Pos: standing >
You start chanting...
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
Casting: wall of ice **
< 496h/496H 267v/267V Pos: standing >
Casting: wall of ice *
< 496h/496H 267v/267V Pos: standing >
Casting: wall of ice
< 496h/496H 267v/267V Pos: standing >
You complete your spell...
< 496h/496H 267v/267V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 496h/496H 267v/267V Pos: standing >
Dod sneaks west.
< 496h/496H 267v/267V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A huge block of solid ice is here to the east. (Illusion) (magic)
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
An aging but brawny half-orc stands here enjoying life.
Dod sneaks in from the west.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
I see no person by that name here!
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You now follow Dod.
< 496h/496H 267v/267V Pos: standing >
Dod sneaks west.
You follow Dod.
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
< 496h/496H 266v/267V Pos: standing >
< 496h/496H 266v/267V Pos: standing >
Dod opens the door.
< 496h/496H 266v/267V Pos: standing >
Dod sneaks west.
You follow Dod.
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
Hall of Warriors
Obvious exits: -N -E -S -W
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
A war-hardened half-orc stands here.
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
< 496h/496H 265v/267V Pos: standing >
Dod closes the door.
< 496h/496H 265v/267V Pos: standing >
Score information for Lielz
Level: 52 Race: Grey Elf Class: Conjurer / Air Magus Sex: Male
Hit points: 496(496) Moves: 265(267)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Stornogs Lesser Spheres
Frags: +3.32 Deaths: 40
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Tower of Iron Will Fearless
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 2831
Active Spells:
--------------
air form (7 minutes)
pantherspeed (25 minutes)
spirit armor (30 minutes)
greater spirit ward (34 minutes)
ravenflight (24 minutes)
sense spirit (29 minutes)
deflect (no expiration timer)
lionrage (24 minutes)
elephantstrength (25 minutes)
< 496h/496H 265v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A Troll who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
Arian who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights westward.
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A Troll who is close by to your west.
A war-hardened warrior who is close by to your west.
Arian who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
< 496h/496H 267v/267V Pos: standing >
< 496h/496H 267v/267V Pos: standing >
Dod sneaks west.
You follow Dod.
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
Sparring Arena
Obvious exits: -N -E -S -W
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
(Q)Arian, the ultimate half-orc warrior, stands here.
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
< 496h/496H 266v/267V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your east.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
< 496h/496H 266v/267V Pos: standing >
Ok.
You snap into visibility.
A LARGE air elemental snaps into visibility.
[Damage: 1 ] A LARGE air elemental shivers as it hits a Troll.
A LARGE air elemental's mass slams into a Troll, knocking him to the ground!
A LARGE air elemental snaps into visibility.
A Troll avoids being bashed by a LARGE air elemental, who loses its balance and falls.
An air sylph snaps into visibility.
A Troll avoids being bashed by an air sylph, who loses its balance and falls.
< 496h/496H 266v/267V Pos: standing >
A LARGE air elemental snaps into visibility.
[Damage: 5 ] A LARGE air elemental's crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
[Damage: 6 ] A LARGE air elemental's decent crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
[Damage: 5 ] A LARGE air elemental's decent crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
[Damage: 5 ] A LARGE air elemental's decent crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
< 496h/496H 266v/267V Pos: standing >
A war-hardened warrior leaves west.
< 496h/496H 266v/267V Pos: standing >
A LARGE air elemental dodges a Troll's attack.
A Troll misses a LARGE air elemental.
Dod starts casting an offensive spell called 'bigbys crushing hand'.
Dod snaps into visibility.
< 496h/496H 266v/267V Pos: standing >
Dod completes his spell...
Dod utters the words 'buoblg qfjgpuio paie'
A Troll is encircled by a huge fist sent by Dod, which begins to crush his body.
< 496h/496H 266v/267V Pos: standing >
< 496h/496H 266v/267V Pos: standing >
Dod starts casting an offensive spell.
Dod snaps into visibility.
< 496h/496H 266v/267V Pos: standing >
You start chanting...
< 496h/496H 266v/267V Pos: standing >
[Damage: 6 ] A LARGE air elemental's decent crush wounds a Troll.
A LARGE air elemental shivers as it hits a Troll.
[Damage: 4 ] A LARGE air elemental's crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
[Damage: 5 ] A LARGE air elemental's decent crush wounds a Troll.
A LARGE air elemental shivers as it hits a Troll.
[Damage: 10 ] A LARGE air elemental's fine crush wounds a Troll.
A Troll's spell flows around a LARGE air elemental, leaving it unharmed!
< 496h/496H 266v/267V Pos: standing >
You complete your spell...
[Damage: 70 ] -=[A huge shower of arcing electricity engulfs a Troll.]=-
Dod completes his spell...
Dod utters the words 'buoblg qfjgpuio paie'
Dod snaps into visibility.
A Troll is encircled by a huge fist sent by Dod, which begins to crush his body.
You miss a Troll.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 11 ] -=[Your impressive bludgeon strikes a Troll very hard.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Troll.]=-
< 488h/496H 266v/267V Pos: standing >
< T: large TP: sta TC: small wounds E: A Troll sit EP: awful >
A Troll misses a LARGE air elemental.
A LARGE air elemental dodges a Troll's attack.
A Troll misses a LARGE air elemental.
< 488h/496H 266v/267V Pos: standing >
< T: large TP: sta TC: small wounds E: A Troll sit EP: awful >
A war-hardened warrior leaves south.
Sorry, you aren't allowed to do that in combat.
< 488h/496H 266v/267V Pos: standing >
< T: large TP: sta TC: small wounds E: A Troll sit EP: awful >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 488h/496H 266v/267V Pos: standing >
< T: large TP: sta TC: small wounds E: A Troll sit EP: awful >
Dod starts casting an offensive spell called 'bigbys crushing hand'.
Dod snaps into visibility.
< 488h/496H 266v/267V Pos: standing >
< T: large TP: sta TC: small wounds E: A Troll sit EP: awful >
You snap into visibility.
[Damage: 23 ] -=[Electrical arcs continue to blacken and pincushion a Troll.]=-
You complete your spell...
You snap into visibility.
[Damage: 49 ] -=[A huge shower of arcing electricity engulfs a Troll.]=-
A Troll's some icy dragonscale boots exploded spreading charges of electrical energy!
A Troll's some eyes of the salamander [superior] exploded spreading charges of electrical energy!
A Troll's badge of the Darvanu exploded spreading charges of electrical energy!
A Troll is dead! R.I.P.
You receive your share of experience.