The death of [35 RaGeloRd] Largas (Troll)

in Sparring Arena

from the perspective of [35 RaGeloRd] Largas (Troll)

<worn on head>       a head of a siege golem
<worn in ear>        an unholy star
<worn in ear>        a green Cimmerian earring
<worn on face>       an assassins mask [80%]
<worn around neck>   a string of blue pearls [superior]
<worn around neck>   a string of blue pearls
<worn on body>       a suit of celestial dragonscale (glowing)
<worn about body>    a pair of razorsteel angel wings [poor] (glowing)
<worn about waist>   a silk sash of serpents [poor]
<worn on belt buckle>a barbed dagger (glowing)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a lieutenant's bracer [poor]
<worn around wrist>  a polished dragonbone bracelet [superior]
<worn on hands>      some thick leather gloves
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<secondary weapon>   a crude granite rod from Ruined Temple of Tezcatlipoca
<worn on legs>       leggings smeared with blood

Your impressive bludgeon wounds Otten.]=-
[Damage: 12 ] -=[Your impressive bludgeon wounds Otten.]=-

< 629h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: small wounds E: otten kne EP:  few wounds >
 Otten rises to his feet.

< 636h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: small wounds E: otten sta EP:  few wounds >
 -=[Otten's decent punch wounds you.]=-
[Damage: 13 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
You parry Otten's lunge at you.

< 623h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: small wounds E: otten sta EP:  few wounds >
 You miss Otten.
[Damage:  8 ] -=[Your fine crush wounds Otten.]=-
You miss Otten.

< 625h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: small wounds E: otten sta EP:  few wounds >
 You fill with BLoodLuST and make a ferocious attack against Otten!
You growl as Otten avoids your maul, and you become FURIOUS when you hit the ground!

< 625h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: small wounds E: otten sta EP:  few wounds >
 Autosaving...

< 628h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: small wounds E: otten sta EP:  few wounds >
 -=[Otten's decent punch wounds you.]=-
[Damage: 18 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
-=[Otten's punch wounds you.]=-
Your string of blue pearls was damaged from the massive blow!
[Damage: 15 ] -=[Otten shivers from the unnatural cold as he hits you!]=-

< 600h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: few wounds E: otten sta EP:  nasty wounds >
 You miss Otten.
You miss Otten.

< 602h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: few wounds E: otten sta EP:  nasty wounds >
 Otten hums a soft melody as he forges another piece of armor.
You rise to your feet.

< 605h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten sta EP:  nasty wounds >
 You fill with BLoodLuST and make a ferocious attack against Otten!
You knock Otten down with a mighty blow!
[Damage: 43 ] 
< 605h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP:  nasty wounds >
 You parry Otten's lunge at you.

< 611h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP:  nasty wounds >
 You miss Otten.
[Damage: 13 ] -=[Your impressive bludgeon strikes Otten.]=-

< 613h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP:  nasty wounds >
 Otten rises to his feet.

< 620h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: small wounds E: otten sta EP:  nasty wounds >
 -=[Otten's decent punch wounds you.]=-
[Damage: 14 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
-=[Otten's fine punch strikes you.]=-
[Damage: 31 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
-=[Otten's kick hits you in your side.]=-
[Damage:  7 ] -=[Otten shivers from the unnatural cold as he hits you!]=-

< 566h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten sta EP:  nasty wounds >
 You miss Otten.
[Damage: 10 ] -=[Your impressive bludgeon strikes Otten.]=-

< 568h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten sta EP:  nasty wounds >
 You fill with BLoodLuST and make a ferocious attack against Otten!
You growl as Otten avoids your maul, and you become FURIOUS when you hit the ground!

< 568h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: few wounds E: otten sta EP:  nasty wounds >
 -=[Otten's decent punch strikes you.]=-
[Damage: 17 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
-=[Otten's punch wounds you.]=-
[Damage: 17 ] -=[Otten shivers from the unnatural cold as he hits you!]=-

< 542h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: few wounds E: otten sta EP: pretty hurt >
 You miss Otten.

< 544h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: few wounds E: otten sta EP: pretty hurt >
 You rise to your feet.

< 547h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten sta EP: pretty hurt >
 You fill with BLoodLuST and make a ferocious attack against Otten!
You knock Otten down with a mighty blow!
[Damage: 41 ] 
< 547h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP: pretty hurt >
 A retired soldier leaves south.

< 550h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP: pretty hurt >
 Otten misses you.

< 553h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP: pretty hurt >
 You miss Otten.
[Damage: 13 ] -=[Your impressive crush strikes Otten.]=-
You miss Otten.

< 555h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP: pretty hurt >
 Otten rises to his feet.

< 563h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten sta EP: pretty hurt >
 -=[Otten's punch wounds you.]=-
[Damage: 15 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
You dodge Otten's vicious attack.
-=[Otten's kick crashes into your chest.]=-
[Damage:  8 ] -=[Otten shivers from the unnatural cold as he hits you!]=-

< 539h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten sta EP: pretty hurt >
 You feel your skill in double attack improving.
You miss Otten.
Otten dodges your futile attack.
[Damage:  9 ] -=[Your fine bludgeon strikes Otten.]=-
Otten's Stout Armor
Obvious exits: -S
Otten stands here, fighting YOU!

< 541h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten sta EP: pretty hurt >
 You fill with BLoodLuST and make a ferocious attack against Otten!
You knock Otten down with a mighty blow!
[Damage: 37 ] 
< 541h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP:  awful >
 -=[Otten's decent punch wounds you.]=-
[Damage: 14 ] -=[Otten shivers from the unnatural cold as he hits you!]=-

< 535h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten kne EP:  awful >
 [Damage:  9 ] -=[Your fine bludgeon strikes Otten hard.]=-
Otten rises to his feet.

< 537h/824H 83v/148V Pos: standing >
< T: Largas TP: sta TC: few wounds E: otten sta EP:  awful >
 You fill with BLoodLuST and make a ferocious attack against Otten!
You growl as Otten avoids your maul, and you become FURIOUS when you hit the ground!

< 544h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: few wounds E: otten sta EP:  awful >
 -=[Otten's decent punch strikes you.]=-
[Damage: 18 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
-=[Otten's fine punch strikes you.]=-
[Damage: 18 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
-=[Otten's kick hits you in your side.]=-
[Damage:  6 ] -=[Otten shivers from the unnatural cold as he hits you!]=-

< 501h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: few wounds E: otten sta EP:  awful >
 [Damage: 12 ] -=[Your bludgeon enshrouds Otten in a mist of blood.]=-

< 503h/824H 83v/148V Pos: kneeling >
< T: Largas TP: kne TC: few wounds E: otten sta EP:  awful >
 -=[Otten's impressive punch strikes you.]=-
[Damage: 27 ] -=[Otten shivers from the unnatural cold as he hits you!]=-
Otten is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Otten cause a sickening chill to run up your spine.

< 473h/824H 83v/148V Pos: kneeling >
You rise to your feet.

< 475h/824H 83v/148V Pos: standing >
Maul who?

< 476h/824H 83v/148V Pos: standing >
Saving Largas.

< 477h/824H 83v/148V Pos: standing >
You get a small pile of coins from the corpse of Otten.
There were: 3 platinum coins, 44 gold coins. 

< 479h/824H 83v/148V Pos: standing >
Ok.
You put 3 platinum, 44 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 487h/824H 85v/148V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Otten is made of flesh and appears to be of slightly above average quality.
The corpse of Otten has an item value of 1.
It appears to be the corpse of Otten.
a pair of obsidian and steel boots [superior]
a pair of obsidian and steel gauntlets [poor]
an obsidian and steel helm [superior]
an obsidian and steel round shield

< 491h/824H 86v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 493h/824H 86v/148V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#

< 496h/824H 86v/148V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A retired soldier who is rather far off to your east.
A retired soldier who is in the distance to your east.

< 498h/824H 86v/148V Pos: standing >

< 502h/824H 87v/148V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 504h/824H 88v/148V Pos: standing >
Ok.

< 509h/824H 89v/148V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>

<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.

< 510h/824H 88v/148V Pos: standing >
Ok.

< 512h/824H 89v/148V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.

< 515h/824H 90v/148V Pos: standing >
A war-hardened warrior enters from the south.

< 521h/824H 91v/148V Pos: standing >

< 538h/824H 95v/148V Pos: standing >

A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 115 pounds, and can hold a lot more.
a large leather backpack currently contains:
A large leather backpack contains:

an obsidian and steel wrist guard [poor]
a tightly rolled vellum recipe for a bracelet of lights
a pile of coins
[8] a green potion with black chunks

< 547h/824H 97v/148V Pos: standing >

		Score information for Largas

Level: 35   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 557(824)  Moves: 100(148)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   2
Detecting:      Life
Protected from: Low Circle spells
Protected by:   Slow Poison
Enchantments:   Ultravision Fly Levitation Tower of Iron Will GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  1.20 
Leaderboard Points:  352 

Active Spells:
--------------
berserk (3 minutes)
well-rested bonus (145 minutes)


< 557h/824H 100v/148V Pos: standing >

< 588h/824H 107v/148V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.

< 590h/824H 108v/148V Pos: standing >
Skill
1h bludgeon                   90
1h flaying                    40
2h bludgeon                   40
2h flaying                    40
bandage                       40
berserk                       44
blindfighting                 40
carve                         40
climb                         40
double attack                 62
dual wield                    68
fishing                       40
follow-up riposte         (obtained at level 50)
grapple                   (obtained at level 51)
hitall                        48
infuriate                 (obtained at level 41)
kick                          40
maul                          40
mount                         40
parry                         60
rage                          41
rampage                   (obtained at level 36)
retreat                       40
riposte                       50
rush                      (obtained at level 51)
salvage                       40
triple attack             (obtained at level 51)
unarmed damage                40
vicious strike            (obtained at level 51)
war cry                       42

< 595h/824H 109v/148V Pos: standing >

< 621h/824H 115v/148V Pos: standing >
A war-hardened warrior enters from the south.

< 647h/824H 122v/148V Pos: standing >
A war-hardened warrior leaves north.
Hall of Warriors
Obvious exits: -N -E# -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.

< 651h/824H 122v/148V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
Arian who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.

< 657h/824H 124v/148V Pos: standing >
A war-hardened warrior leaves west.

< 659h/824H 125v/148V Pos: standing >

< 663h/824H 125v/148V Pos: standing >

< 722h/824H 140v/148V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W
A war-hardened half-orc stands here.

< 724h/824H 140v/148V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>

<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 734h/824H 142v/148V Pos: standing >
A war-hardened warrior leaves south.

< 736h/824H 142v/148V Pos: standing >
A war-hardened warrior enters from the west.

< 739h/824H 143v/148V Pos: standing >
This burly half-orc has mastered all there is to know about the fighting
arts.  He spends most of his day teaching others his skills, and spends most
of his off time fighting with his students, both for fun, and to keep his
skills honed.
Arian appears to be Half Orc and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..


< 740h/824H 143v/148V Pos: standing >
What do you want your epitaph to say?!?

< 744h/824H 144v/148V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your east.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.

< 749h/824H 145v/148V Pos: standing >

< 760h/824H 148v/148V Pos: standing >
You are unable to call forth the rage within you...

< 764h/824H 148v/148V Pos: standing >
A war-hardened warrior enters from the north.

< 777h/824H 148v/148V Pos: standing >
A war-hardened warrior leaves north.

< 779h/824H 148v/148V Pos: standing >

< 797h/824H 148v/148V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
   Nizari                                        (evil)          
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly good) 
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (extremely evil)
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
  *Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (very good)     
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
   The Fortress of Dreams                        (slightly good) 
  *Bahamut's Palace                              (pure good)     
   Dragonnia                                     (pure good)     
  *The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (extremely good)
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
  *The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 800h/824H 148v/148V Pos: standing >
You are unable to call forth the rage within you...

< 805h/824H 148v/148V Pos: standing >
A war-hardened warrior leaves west.

< 806h/824H 148v/148V Pos: standing >
A war-hardened warrior leaves west.

< 824h/824H 148v/148V Pos: standing >
Someone gives an order to his followers.
A Grey Elf snaps into visibility.
A LARGE air elemental snaps into visibility.
[Damage:  2 ] -=[A LARGE air elemental shivers from the unnatural cold as it hits you!]=-
A LARGE air elemental's mass slams into you, knocking you to the ground!
A LARGE air elemental snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
An air sylph snaps into visibility.
You dodge a bash from an air sylph, who loses its balance and falls.

< 823h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC:few scratches E: large sta EP: few scratches >
 A LARGE air elemental snaps into visibility.
-=[A LARGE air elemental's crush grazes you.]=-
[Damage: 11 ] -=[A LARGE air elemental shivers from the unnatural cold as it hits you!]=-
-=[A LARGE air elemental's decent crush grazes you.]=-
[Damage: 12 ] -=[A LARGE air elemental shivers from the unnatural cold as it hits you!]=-
-=[A LARGE air elemental's decent crush grazes you.]=-
[Damage: 11 ] -=[A LARGE air elemental shivers from the unnatural cold as it hits you!]=-
-=[A LARGE air elemental's decent crush grazes you.]=-
[Damage: 11 ] -=[A LARGE air elemental shivers from the unnatural cold as it hits you!]=-

< 802h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC:few scratches E: large sta EP: few scratches >
 A war-hardened warrior leaves west.

< 803h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC:few scratches E: large sta EP: few scratches >
 A LARGE air elemental dodges your futile attack.
You miss a LARGE air elemental.
A Shade snaps into visibility.

< 804h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC:few scratches E: large sta EP: few scratches >
 A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Shade grabs you, and begins crushing your body.]=-
OUCH!  That really did HURT!

< 490h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: few wounds E: large sta EP: few scratches >
 A Shade snaps into visibility.

< 493h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: few wounds E: large sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 494h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: few wounds E: large sta EP: few scratches >
 -=[A LARGE air elemental's decent crush wounds you.]=-
[Damage: 12 ] -=[A LARGE air elemental shivers from the unnatural cold as it hits you!]=-
-=[A LARGE air elemental's crush grazes you.]=-
[Damage:  9 ] -=[A LARGE air elemental shivers from the unnatural cold as it hits you!]=-
-=[A LARGE air elemental's decent crush wounds you.]=-
[Damage: 12 ] -=[A LARGE air elemental shivers from the unnatural cold as it hits you!]=-
-=[A LARGE air elemental's fine crush wounds you.]=-
Your spell flows around a LARGE air elemental, leaving it unharmed!

< 469h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: few wounds E: large sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Grey Elf engulfs you.]=-
A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
A Shade snaps into visibility.
-=[A huge fist sent by a Shade grabs you, and begins crushing your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone misses you.
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive bludgeon strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
A Grey Elf snaps into visibility.
[Damage:  8 ] -=[A Grey Elf shivers from the unnatural cold as he hits you!]=-

< 58h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: awful E: large sta EP:  small wounds >
 You miss a LARGE air elemental.
A LARGE air elemental dodges your futile attack.
You miss a LARGE air elemental.

< 59h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: awful E: large sta EP:  small wounds >
 A war-hardened warrior leaves south.

< 60h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: awful E: someone sta EP:  small wounds >
 Sparkling magic surrounds someone as he begins his chant.
A Grey Elf snaps into visibility.

< 60h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: awful E: someone sta EP:  small wounds >
 A Shade snaps into visibility.

< 61h/824H 148v/148V Pos: sitting >
< T: Largas TP: sit TC: awful E: someone sta EP:  small wounds >
 A Grey Elf snaps into visibility.
-=[The electrical arcs turn your exposed flesh black!]=-
You wish that your wounds would stop BLEEDING so much!
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A Grey Elf snaps into visibility.
-=[A huge shower of arcing electricity from a Grey Elf engulfs you.]=-
Your some icy dragonscale boots exploded spreading charges of electrical energy!
Your some eyes of the salamander [superior] exploded spreading charges of electrical energy!
Your badge of the Darvanu exploded spreading charges of electrical energy!