<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> a gnomish monocle of spell-reading
<worn in ear> an ancient dragon tooth earring [poor] (magic)
<worn in ear> a sparkling golden hoop earring (magic) (illuminating) [85%]
<worn on face> a leafy mask of Silvanos (magic)
<worn around neck> an honor of guards medallion
<worn around neck> an amulet of fire dragon's blood (magic) [82%]
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> Daganar's cloak of stealth (magic) (glowing)
<worn on back> a large leather backpack
<worn as quiver> an embroidered illithid-hide backsheath (magic) [86%]
<worn about waist> the woven entrails of an unfortunate soul [poor] [81%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt> a spellbook [86%]
<worn on arms> the sleeves of Arkan'non [poor] (invis) (magic)
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic)
<worn around wrist> a glowing emerald bracelet [poor] with a strange dark bloodstone (glowing) (humming) [86%]
<worn on hands> the hands of justice of constitution (magic) (glowing)
<worn on finger> an ancient ring of liquid rock
<worn on finger> an enchanted ring of balor bone
<held> a beholder stalk [superior] (magic)
<worn on legs> some pantaloons covered in runes (magic)
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Soulshielded
Frags: +13.83 Deaths: 8
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking Lightfooted
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 2331
Active Spells:
--------------
concealment (27 minutes)
strength (37 minutes)
agility (37 minutes)
vitality (less than a minute remaining)
reduce (50 minutes)
detect invisibility (36 minutes)
< 655h/733H 141v/141V Pos: standing >
< 656h/733H 141v/141V Pos: standing >
< 657h/733H 141v/141V Pos: standing >
< 658h/733H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights northward.
Otten's Stout Armor
Obvious exits: -S
An aging but brawny half-orc stands here enjoying life.
A Troll (large) stands in mid-air here, fighting Otten. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
Otten crouches here, fighting a Troll.
< 658h/733H 141v/141V Pos: standing >
< 660h/733H 141v/141V Pos: standing >
< 661h/733H 141v/141V Pos: standing >
< 663h/733H 141v/141V Pos: standing >
< 666h/733H 141v/141V Pos: standing >
< 669h/733H 141v/141V Pos: standing >
< 673h/733H 141v/141V Pos: standing >
< 675h/733H 141v/141V Pos: standing >
You reappear, visible to all.
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 675h/733H 140v/141V Pos: standing >
< 675h/733H 140v/141V Pos: standing >
< 682h/733H 141v/141V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 683h/733H 141v/141V Pos: standing >
< 685h/733H 141v/141V Pos: standing >
< 686h/733H 141v/141V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A retired soldier who is not far off to your east.
A retired soldier who is rather far off to your east.
A commoner who is rather far off to your east.
A half-orc apprentice who is rather far off to your east.
A commoner who is in the distance to your east.
A retired soldier who is close by to your west.
< 687h/733H 141v/141V Pos: standing >
< 688h/733H 141v/141V Pos: standing >
You sit down and relax.
< 689h/733H 141v/141V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - solbeeps missile barrage
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - electrical execution
( 8th circle) 1 - fly
3 - immolate
1 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
4 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - fireball
1 - fireshield
1 - ice storm
2 - blink
( 5th circle) 8 - dimension door
( 4th circle) 2 - lightning bolt
1 - farsee
1 - wizard eye
4 - dispel magic
1 - infravision
( 3rd circle) 6 - concealment
1 - agility
( 2nd circle) 2 - burning hands
8 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 3rd) concealment
2 seconds: ( 3rd) concealment
3 seconds: ( 3rd) concealment
You can memorize no more spells.
You continue your study.
< 689h/733H 141v/141V Pos: sitting >
Looks like an exit.
You extend your sights westward.
A Cobblestone Road
Obvious exits: -N -E -W#
An aging but brawny half-orc stands here enjoying life.
< 690h/733H 141v/141V Pos: sitting >
You have finished memorizing concealment.
< 690h/733H 141v/141V Pos: sitting >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Lielz stands before you!
You have finished memorizing concealment.
< 691h/733H 141v/141V Pos: sitting >
< 692h/733H 141v/141V Pos: sitting >
You have finished memorizing concealment.
Your studies are complete.
< 692h/733H 141v/141V Pos: sitting >
You clamber to your feet.
< 693h/733H 141v/141V Pos: standing >
You have memorized the following spells:
(11th circle) 3 - solbeeps missile barrage
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - electrical execution
( 8th circle) 1 - fly
3 - immolate
1 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
4 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - fireball
1 - fireshield
1 - ice storm
2 - blink
( 5th circle) 8 - dimension door
( 4th circle) 2 - lightning bolt
1 - farsee
1 - wizard eye
4 - dispel magic
1 - infravision
( 3rd circle) 9 - concealment
1 - agility
( 2nd circle) 2 - burning hands
8 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
You can memorize no more spells.
< 693h/733H 141v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
An aging but brawny half-orc stands here enjoying life.
< 693h/733H 140v/141V Pos: standing >
Looks like an exit.
You extend your sights northward.
Otten's Stout Armor
Obvious exits: -S
A Troll (large) stands in mid-air here, fighting Otten. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
Otten stands here, fighting a Troll.
< 694h/733H 140v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 694h/733H 139v/141V Pos: standing >
A retired soldier enters from the west.
< 696h/733H 141v/141V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your east.
A retired soldier who is rather far off to your east.
A commoner who is rather far off to your east.
A half-orc apprentice who is rather far off to your east.
A commoner who is in the distance to your east.
< 697h/733H 141v/141V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your east.
A retired soldier who is rather far off to your east.
A commoner who is rather far off to your east.
A half-orc apprentice who is rather far off to your east.
A commoner who is in the distance to your east.
< 697h/733H 141v/141V Pos: standing >
Score information for Dod
Level: 54 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 698(733) Moves: 141(141)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Soulshielded
Frags: +13.83 Deaths: 8
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking Lightfooted
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 2331
Active Spells:
--------------
strength (37 minutes)
agility (37 minutes)
vitality (less than a minute remaining)
reduce (50 minutes)
detect invisibility (36 minutes)
< 698h/733H 141v/141V Pos: standing >
Autosaving...
< 699h/733H 141v/141V Pos: standing >
Pardon?
< 700h/733H 141v/141V Pos: standing >
You attempt to give consent...
< 701h/733H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cobblestone Road
Obvious exits: -N -E -W#
< 701h/733H 141v/141V Pos: standing >
You feel less vitalized.
< 465h/493H 141v/141V Pos: standing >
< 465h/493H 141v/141V Pos: standing >
< 466h/493H 141v/141V Pos: standing >
You are now a member of Lielz's group.
< 469h/493H 141v/141V Pos: standing >
< 469h/493H 141v/141V Pos: standing >
< 469h/493H 141v/141V Pos: standing >
Lielz starts casting a spell.
< 470h/493H 141v/141V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A HUGE gust of wind solidifies into an air sylph.
An air sylph now follows Lielz.
An air sylph says 'I shall serve you for a short time Lielz!'
< 472h/493H 141v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
< 474h/493H 140v/141V Pos: standing >
Looks like an exit.
You extend your sights northward.
Otten's Stout Armor
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of otten is lying here.
< 475h/493H 140v/141V Pos: standing >
Pardon?
< 476h/493H 140v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*A small tornado buzzling with life spins around here. (minion)
An aging but brawny half-orc stands here enjoying life.
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) sits resting.(Gold Aura)
< 477h/493H 139v/141V Pos: standing >
< 477h/493H 139v/141V Pos: standing >
< 478h/493H 141v/141V Pos: standing >
Lielz closes his book and smiles broadly.
< 478h/493H 141v/141V Pos: standing >
Lielz clambers to his feet.
< 478h/493H 141v/141V Pos: standing >
Lielz makes a magical gesture, sending an air sylph back to the nether plane.
An air sylph stops following Lielz.
< 479h/493H 141v/141V Pos: standing >
< 479h/493H 141v/141V Pos: standing >
Lielz starts casting a spell.
< 479h/493H 141v/141V Pos: standing >
< 481h/493H 141v/141V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental now follows Lielz.
A LARGE air elemental says 'I shall serve you for a short time Lielz!'
< 482h/493H 141v/141V Pos: standing >
You now follow Lielz.
< 484h/493H 141v/141V Pos: standing >
A LARGE air elemental is now a member of Lielz's group.
< 485h/493H 141v/141V Pos: standing >
Lielz sits down in a comfortable spot.
< 485h/493H 141v/141V Pos: standing >
Lielz opens a small book bound in red dragon hatchling hide [poor] and begins studying it intently.
< 485h/493H 141v/141V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Lielz.
< 486h/493H 141v/141V Pos: standing >
Lielz closes his book and smiles broadly.
< 487h/493H 141v/141V Pos: standing >
Lielz clambers to his feet.
< 488h/493H 141v/141V Pos: standing >
< 488h/493H 141v/141V Pos: standing >
Lielz starts casting a spell.
< 488h/493H 141v/141V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental now follows Lielz.
A LARGE air elemental says 'I shall serve you for a short time Lielz!'
< 491h/493H 141v/141V Pos: standing >
You stop following Lielz.
< 492h/493H 141v/141V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
An aging but brawny half-orc stands here enjoying life.
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 492h/493H 141v/141V Pos: standing >
A LARGE air elemental is now a member of Lielz's group.
< 493h/493H 141v/141V Pos: standing >
Lielz sits down in a comfortable spot.
< 493h/493H 141v/141V Pos: standing >
Lielz opens a small book bound in red dragon hatchling hide [poor] and begins studying it intently.
< 493h/493H 141v/141V Pos: standing >
Lielz closes his book and smiles broadly.
< 493h/493H 141v/141V Pos: standing >
Lielz clambers to his feet.
< 493h/493H 141v/141V Pos: standing >
Sparkling magic surrounds Lielz as he begins his chant.
Lielz starts casting a spell.
< 493h/493H 141v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A HUGE gust of wind solidifies into an air sylph.
An air sylph now follows Lielz.
An air sylph says 'I shall serve you for a short time Lielz!'
< 493h/493H 141v/141V Pos: standing >
An air sylph is now a member of Lielz's group.
< 493h/493H 141v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
Score information for Dod
Level: 54 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 493(493) Moves: 141(141)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Soulshielded
Frags: +13.83 Deaths: 8
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking Lightfooted
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 2331
Active Spells:
--------------
strength (36 minutes)
agility (36 minutes)
reduce (49 minutes)
detect invisibility (35 minutes)
< 493h/493H 141v/141V Pos: standing >
It rains a bit harder.
< 493h/493H 141v/141V Pos: standing >
Lielz starts casting a spell.
< 493h/493H 141v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
An aging but brawny half-orc stands here enjoying life.
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
< 493h/493H 141v/141V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'xarr ay uqz'
< 493h/493H 141v/141V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A huge block of solid ice is here to the east. (magic)
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
An aging but brawny half-orc stands here enjoying life.
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 493h/493H 141v/141V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 493h/493H 141v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
< 493h/493H 140v/141V Pos: standing >
< 493h/493H 140v/141V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
< 493h/493H 140v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A huge block of solid ice is here to the east. (magic)
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
An aging but brawny half-orc stands here enjoying life.
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 493h/493H 139v/141V Pos: standing >
< 493h/493H 139v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
< 493h/493H 140v/141V Pos: standing >
< 493h/493H 140v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A huge block of solid ice is here to the east. (magic)
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
An aging but brawny half-orc stands here enjoying life.
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 493h/493H 139v/141V Pos: standing >
< 493h/493H 139v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
Lielz starts following you.
< 493h/493H 141v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
Lielz enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
< 493h/493H 140v/141V Pos: standing >
< 493h/493H 140v/141V Pos: standing >
Ok.
< 493h/493H 140v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
Lielz enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
< 493h/493H 139v/141V Pos: standing >
Ok.
< 493h/493H 139v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.
< 493h/493H 141v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.
< 493h/493H 141v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.
< 493h/493H 141v/141V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
(Q)Arian, the ultimate half-orc warrior, stands here.
Lielz enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
< 493h/493H 140v/141V Pos: standing >
< 493h/493H 140v/141V Pos: standing >
Lielz gives an order to his followers.
Lielz snaps into visibility.
A LARGE air elemental snaps into visibility.
A LARGE air elemental shivers as it hits a Troll.
A LARGE air elemental's mass slams into a Troll, knocking him to the ground!
A LARGE air elemental snaps into visibility.
A Troll avoids being bashed by a LARGE air elemental, who loses its balance and falls.
An air sylph snaps into visibility.
A Troll avoids being bashed by an air sylph, who loses its balance and falls.
< 493h/493H 140v/141V Pos: standing >
A LARGE air elemental snaps into visibility.
A LARGE air elemental's crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
A LARGE air elemental's decent crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
A LARGE air elemental's decent crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
A LARGE air elemental's decent crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
< 493h/493H 140v/141V Pos: standing >
A war-hardened warrior leaves west.
< 493h/493H 140v/141V Pos: standing >
A LARGE air elemental dodges a Troll's attack.
A Troll misses a LARGE air elemental.
You start chanting...
You snap into visibility.
< 493h/493H 140v/141V Pos: standing >
Casting: bigbys crushing hand
< 493h/493H 140v/141V Pos: standing >
You complete your spell...
[Damage: 317 ] -=[A Troll is grabbed by your giant fist, which begins crushing him.]=-
< 493h/493H 140v/141V Pos: standing >
< 493h/493H 141v/141V Pos: standing >
You start chanting...
You snap into visibility.
< 493h/493H 141v/141V Pos: standing >
Lielz starts casting an offensive spell called 'electrical execution'.
< 493h/493H 141v/141V Pos: standing >
A LARGE air elemental's decent crush wounds a Troll.
A LARGE air elemental shivers as it hits a Troll.
A LARGE air elemental's crush grazes a Troll.
A LARGE air elemental shivers as it hits a Troll.
A LARGE air elemental's decent crush wounds a Troll.
A LARGE air elemental shivers as it hits a Troll.
A LARGE air elemental's fine crush wounds a Troll.
A Troll's spell flows around a LARGE air elemental, leaving it unharmed!
< 493h/493H 141v/141V Pos: standing >
Casting: bigbys crushing hand
< 493h/493H 141v/141V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'zrzqhfuqar znzjudihuai'
A Troll is engulfed by a shower of arcing electricity sent by Lielz.
You complete your spell...
You snap into visibility.
[Damage: 333 ] -=[A Troll is grabbed by your giant fist, which begins crushing him.]=-
Lielz misses a Troll.
Lielz snaps into visibility.
Lielz's impressive bludgeon strikes a Troll very hard.
Lielz snaps into visibility.
Lielz shivers as he hits a Troll.
< 493h/493H 141v/141V Pos: standing >
A Troll misses a LARGE air elemental.
A LARGE air elemental dodges a Troll's attack.
A Troll misses a LARGE air elemental.
< 493h/493H 141v/141V Pos: standing >
A war-hardened warrior leaves south.
< 493h/493H 141v/141V Pos: standing >
Sparkling magic surrounds Lielz as he begins his chant.
Lielz starts casting an offensive spell called 'electrical execution'.
Lielz snaps into visibility.
< 493h/493H 141v/141V Pos: standing >
You start chanting...
You snap into visibility.
< 493h/493H 141v/141V Pos: standing >
Lielz snaps into visibility.
Electrical arcs continue to blacken and pincushion a Troll.
Lielz completes his spell...
Lielz utters the words 'zrzqhfuqar znzjudihuai'
Lielz snaps into visibility.
A Troll is engulfed by a shower of arcing electricity sent by Lielz.
A Troll's some icy dragonscale boots exploded spreading charges of electrical energy!
A Troll's some eyes of the salamander [superior] exploded spreading charges of electrical energy!
A Troll's badge of the Darvanu exploded spreading charges of electrical energy!
A Troll is dead! R.I.P.
You receive your share of experience.