The death of [21 Conjurer] Krey (Vampire)

in A Dirty Living Area

from the perspective of [31 Shadowmage] Nom o==(=Mithril=Knights=- (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a Tukluk spirit mask
<worn around neck>   a light ruby necklace from The Prisons of Carthapia
<worn on body>       a legendary adamantium tunic from The Prisons of Carthapia
<worn about body>    a royal robe garb lined with gold [superior]
<worn about waist>   a soft leather belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a mysterious tome
<worn on arms>       some mysterious sleeves
<held as shield>     a superior limestone heater shield from The Prisons of Carthapia
<worn around wrist>  a frozen steel bracer from The Prisons of Carthapia
<worn around wrist>  a black and white zebra-hide wristband
<worn on hands>      some ancient Tukluk spellshield gloves [poor]
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a silk vest
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       boots of endurance [superior]

A tropical treant sapling grows from the rocky grass pasture.

< 261h/261H 105v/219V Pos: standing >
A Fertile Ravine Blooming With Plant Life
Obvious exits: -N -E -U
A young thri-kreen wanders through these temperate mountains.
A black stag makes its way through the mountains.
A tropical treant sapling grows from the rocky grass pasture.

< 261h/261H 104v/219V Pos: standing >
A Fertile Ravine Blooming With Plant Life
Obvious exits: -N -W -U
A mountain goat trots through the passes of the mountain.
A tropical treant sapling grows from the rocky grass pasture.

< 261h/261H 102v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/261H 102v/219V Pos: standing >
A Steep Climb on the Southern Edge of a Ravine
Obvious exits: -S -W -D
A brilliant winged mountain eagle perches on a nearby rock.
A spotted rock lizard crawls through the mountains.

< 261h/261H 101v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/261H 102v/219V Pos: standing >
A Mountain Pass South of a Deep Ravine
Obvious exits: -N -E -W

< 261h/261H 98v/219V Pos: standing >
A Bend in a Temperate Rocky Mountain Pass
Obvious exits: -S -W
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A harpy flies through the surrounding mountain region.

< 261h/261H 95v/219V Pos: standing >
A Temperate Rocky Mountain Pass
Obvious exits: -N -S
A harpy eagle no less then four feet tall flies close to the rocks.

< 261h/261H 92v/219V Pos: standing >
The Start of a Rocky Mountain Pass
Obvious exits: -N -S

< 261h/261H 88v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/261H 88v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/261H 89v/219V Pos: standing >
 
   ^*^.MMM+^MM    
  *^*^^^M^+..^^   
 ***^*^MMM+^.^^*  
 ***^^^M^M+^.^.*  
 ****^^^@^+^...*  
 ******^^.+....*  
 *******^^+...**  
  ******^*+.*.*   
   *******+.**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 86v/219V Pos: standing >
 
   *^*^.MMM+^M    
  **^*^^^M^+..^   
 ****^*^MMM+^.^^  
 ****^^^M^M+^.^.  
 *****^^@.^+^...  
 *******^^.+....  
 ********^^+...*  
  *******^*+.*.   
   ********+.*    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 261h/261H 85v/219V Pos: standing >
 
   **^*^.MMM+^    
  ***^*^^^M^+..   
 *****^*^MMM+^.^  
 *****^^^M^M+^.^  
 ******^@^.^+^..  
 ********^^.+...  
 *********^^+...  
  ********^*+.*   
   *********+.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 261h/261H 82v/219V Pos: standing >
 
   ***^*^.MMM+    
  ****^*^^^M^+.   
 ******^*^MMM+^.  
 ******^^^M^M+^.  
 *******@^^.^+^.  
 *********^^.+..  
 **********^^+..  
  *********^*+.   
   **********+    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 261h/261H 79v/219V Pos: standing >
 
 **^^^  
 **@^^  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 78v/219V Pos: standing >
 
 ***^^  
 **@*^  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 76v/219V Pos: standing >
 
 ****^  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 74v/219V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 73v/219V Pos: standing >
You eat the sparkling medium sized cod.

< 261h/261H 77v/219V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 77v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 261h/261H 78v/219V Pos: standing >
You sit down and relax.

< 261h/261H 82v/219V Pos: sitting >
You stop sitting around and lay down.

< 261h/261H 85v/219V Pos: on your ass >
You drift off to sleep.

< 261h/261H 89v/219V Pos: on your ass >

		Score information for Nom

Level: 31   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 261(261)  Moves: 99(219)
Coins carried:    3 platinum    88 gold    23 silver    16 copper
Compression ratio: 81%
Status:  Stretched out, fast asleep.
Frags:   +0.50   Deaths:   8
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Undead
Enchantments:   Ultravision Farsee Invisibility Levitation Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  359 

Active Spells:
--------------
stone skin (3 minutes)
tower of iron will (12 minutes)
improved invisibility (6 minutes)
levitate (14 minutes)
agility (10 minutes)
strength (9 minutes)
detect invisibility (22 minutes)


< 261h/261H 99v/219V Pos: on your ass >
You wake up.

< 261h/261H 107v/219V Pos: on your ass >
You clamber to your feet.

< 261h/261H 111v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 261h/261H 113v/219V Pos: standing >
You start chanting...

< 261h/261H 116v/219V Pos: standing >
Casting: minor globe of invulnerability *

< 261h/261H 121v/219V Pos: standing >
You complete your spell...
You begin to shimmer.

< 261h/261H 124v/219V Pos: standing >
You sit down and relax.

< 261h/261H 126v/219V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - improved invisibility
( 6th circle)  3 - fireball
               1 - blink
( 5th circle)  4 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - levitate
               2 - dispel magic
( 3rd circle)  3 - concealment
               1 - agility
( 2nd circle)  5 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) minor globe of invulnerability

You can memorize 4 3rd circle spell(s).
You continue your study.

< 261h/261H 127v/219V Pos: sitting >
You start meditating...

< 261h/261H 128v/219V Pos: sitting >
The sun vanishes behind the southern horizon.

< 261h/261H 147v/219V Pos: sitting >
You have finished memorizing minor globe of invulnerability.
Your studies are complete.

< 261h/261H 149v/219V Pos: sitting >
You clamber to your feet.

< 261h/261H 154v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 261h/261H 155v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 261h/261H 156v/219V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 154v/219V Pos: standing >
 
 ****^  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 153v/219V Pos: standing >
It's mild out today.
 
 ****^  
 **@*^  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 151v/219V Pos: standing >
 
 *****  
 **@*^  
 ****^  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 150v/219V Pos: standing >
 
 **.^^  
 **@**  
 ****^  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 148v/219V Pos: standing >
 
   ^^**^..^..^    
  ^*****.^.^M^^   
 +++++++++++++++  
 ..*****.^..^^^^  
 .******@^^..M.^  
 .*********^^MMM  
 .********^*^.MM  
  ********^*^^^   
   ********^*^    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 147v/219V Pos: standing >
 
 ***.^  
 **@.^  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 147v/219V Pos: standing >
 
 ****.  
 **@*.  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 145v/219V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 144v/219V Pos: standing >
 
 .****  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 142v/219V Pos: standing >
 
 +++++  
 .*@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/261H 142v/219V Pos: standing >
 
   M^^^..***.^    
  M^^.^^.**...^   
 M^^..^^^**^..^.  
 M.**^^*****.^.^  
 ^.^^+++@+++++++  
 .*^*..*****.^..  
 ^***.******.^^.  
  ***.*********   
   *..********    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 261h/261H 142v/219V Pos: standing >
 
   MM^^^..***.    
  MM^^.^^.**...   
 MM^^..^^^**^..^  
 MM.**^^*****.^.  
 M^.^^++@+++++++  
 ^.*^*..*****.^.  
 .^***.******.^^  
  ****.********   
   **..*******    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 261h/261H 142v/219V Pos: standing >
 
   MMM^^^..***    
  MMM^^.^^.**..   
 MMM^^..^^^**^..  
 MMM.**^^*****.^  
 MM^.^^+@+++++++  
 M^.*^*..*****.^  
 ^.^***.******.^  
  *****.*******   
   ***..******    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 261h/261H 142v/219V Pos: standing >
 
    MMM^^^..**    
   MMM^^.^^.**.   
  MMM^^..^^^**^.  
  MMM.**^^*****.  
 MMM^.^^@+++++++  
 MM^.*^*..*****.  
 M^.^***.******.  
  .*****.******   
   ****..*****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 261h/261H 141v/219V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.

< 261h/261H 143v/219V Pos: standing >
You quickly scan the area.
A horse who is close by to your north.
A thri-kreen detention sentry who is close by to your north.
A blow fly who is close by to your south.
A HuGE BumbleBEE who is close by to your south.
An earthly beetle who is close by to your south.
A crane fly who is close by to your south.
A slimy snail who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is a brief walk away above you.
A thri-kreen scout who is rather far off above you.

< 261h/261H 144v/219V Pos: standing >
Deep Within a Ravine
Obvious exits: -U -D#

< 261h/261H 145v/219V Pos: standing >
The boulder seems to be closed.

< 261h/261H 146v/219V Pos: standing >
Ok.

< 261h/261H 147v/219V Pos: standing >
You quickly scan the area.
A small squirrel who is not far off above you.
A small squirrel who is a brief walk away above you.
A small squirrel who is rather far off above you.
A thri-kreen scout who is in the distance above you.

< 261h/261H 149v/219V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D

< 261h/261H 149v/219V Pos: standing >
Ok.

< 261h/261H 152v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 261h/261H 153v/219V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U -D

< 261h/261H 155v/219V Pos: standing >
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D

< 261h/261H 155v/219V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is a brief walk away to your north.
A burly thri-kreen worker who is a brief walk away to your north.
A burly thri-kreen worker who is rather far off to your north.
A thri-kreen worker who is rather far off to your south.
A thri-kreen worker who is in the distance to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.

< 261h/261H 156v/219V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U -D

< 261h/261H 158v/219V Pos: standing >
You quickly scan the area.
A tunnel dweller who is not far off to your east.
A tunnel dweller who is not far off to your east.
A HUGE cave worm who is not far off to your east.
A thri-kreen chef who is close by to your west.
A HUGE cave worm who is a brief walk away to your west.

< 261h/261H 159v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/261H 160v/219V Pos: standing >
You quickly scan the area.
A tunnel dweller who is not far off to your east.
A tunnel dweller who is not far off to your east.
A HUGE cave worm who is not far off to your east.
A tunnel dweller who is not far off to your east.
A thri-kreen chef who is close by to your west.
A HUGE cave worm who is a brief walk away to your west.

< 261h/261H 161v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/261H 165v/219V Pos: standing >
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D

< 261h/261H 165v/219V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is a brief walk away to your north.
A burly thri-kreen worker who is rather far off to your north.
A burly thri-kreen worker who is rather far off to your north.
A thri-kreen worker who is a brief walk away to your south.
A thri-kreen worker who is in the distance to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.

< 261h/261H 166v/219V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D

< 261h/261H 170v/219V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U

< 261h/261H 169v/219V Pos: standing >
You quickly scan the area.
A large earth worm who is a brief walk away to your east.
A large earth worm who is rather far off to your east.
A slimy mold who is a brief walk away to your west.
Fongg who is in the distance to your west.
A sleeping thri-kreen who is in the distance to your west.
A sleeping thri-kreen who is in the distance to your west.

< 261h/261H 170v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 261h/261H 171v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 261h/261H 170v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
A large earth worm burrows its way through the earth.

< 261h/261H 170v/219V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your east.

< 261h/261H 172v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A large earth worm burrows its way through the earth.

< 261h/261H 172v/219V Pos: standing >
You quickly scan the area.
A small cave worm who is close by to your north.
A small cave worm who is not far off to your south.
A large earth worm who is a brief walk away to your south.
A large earth worm who is close by to your west.

< 261h/261H 173v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S
A small cave worm burrows through the earth.

< 261h/261H 175v/219V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your south.
A small cave worm who is a brief walk away to your south.
A large earth worm who is rather far off to your south.

< 261h/261H 176v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 261h/261H 177v/219V Pos: standing >
You quickly scan the area.
A small cave worm who is close by to your south.
A large earth worm who is not far off to your south.
A small cave worm who is rather far off to your south.
A large earth worm who is in the distance to your south.
A Minotaur who is close by to your west.
A Vampire who is close by to your west.

< 261h/261H 178v/219V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Dirty Living Area
Obvious exits: -E
Fresh blood covers everything in the area.
[2] The corpse of a thri-kreen is lying here.
A Minotaur (large) stands here. (Non-Fraggable)(Red Aura)
A Vampire (medium) sits resting.(Red Aura)

< 261h/261H 182v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S
A small cave worm burrows through the earth.

< 261h/261H 181v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A large earth worm burrows its way through the earth.

< 261h/261H 181v/219V Pos: standing >
A large earth worm leaves west.

< 261h/261H 182v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S
A small cave worm burrows through the earth.

< 261h/261H 182v/219V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 261h/261H 187v/219V Pos: standing >
A Dirty Living Area
Obvious exits: -E
Fresh blood covers everything in the area.
[2] The corpse of a thri-kreen is lying here.
A Minotaur (large) sits resting. (Non-Fraggable)(Red Aura)
A Vampire (medium) stands here.(Red Aura)

< 261h/261H 201v/219V Pos: standing >
A Minotaur puts a large piece of bone into a rugged adventurers satchel.

< 261h/261H 202v/219V Pos: standing >
A Minotaur puts a piece of painted hard wood into a rugged adventurers satchel.

< 261h/261H 202v/219V Pos: standing >
You start chanting...
You snap into visibility.

< 261h/261H 203v/219V Pos: standing >
A Minotaur clambers to his feet.

< 261h/261H 204v/219V Pos: standing >
A Vampire sits down in a comfortable spot.

< 261h/261H 206v/219V Pos: standing >
Casting: fireball 
A Vampire opens a spellbook and begins studying it intently.

< 261h/261H 206v/219V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 68 ] You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.

< 261h/261H 207v/219V Pos: standing >
You start chanting...

< 261h/261H 210v/219V Pos: standing >
Casting: fireball 

< 261h/261H 212v/219V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 69 ] You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.
A Vampire's dented copper stud melted from the intense heat!
A Vampire is dead! R.I.P.
You receive your share of experience.