The death of [21 Conjurer] Krey (Vampire)

in A Dirty Living Area

from the perspective of [18 Mercenary] Grutac (Minotaur)

<worn in ear>        a crucifix marbled earring [poor]
<worn in ear>        an obsidian earring [superior]
<worn in nose>       a brass nose ring
<worn around neck>   a fine reed medallion
<worn around neck>   an obsidian pendant [superior]
<worn on body>       a dented softwood ringmail
<worn about body>    a white robe
<worn about waist>   an obsidian belt [superior]
<worn on arms>       an obsidian pair of sleeves [superior]
<held as shield>     a misshaped rubber heater shield
<worn on hands>      a pair of sparkled mesh gloves
<primary weapon>     an obsidian shard [superior]
<worn on legs>       a pair of studded leather leggings

The corpse of a thri-kreen is made of flesh and appears to be of average quality.
The corpse of a thri-kreen has an item value of 1.
It appears to be the corpse of a thri-kreen.
Nothing.

< 332h/410H 170v/170V Pos: standing >
You are already standing.

< 332h/410H 170v/170V Pos: standing >
A Dirty Living Area
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
[3] The corpse of a thri-kreen is lying here.
Krey (Vampire)(medium) sits resting.

< 333h/410H 170v/170V Pos: standing >
Krey closes his book and grins malevolently.

< 334h/410H 170v/170V Pos: standing >
Krey clambers to his feet.

< 334h/410H 170v/170V Pos: standing >
Krey leaves west.
You follow Krey.

Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East  -South
The corpse of a large earth worm is lying here.
Krey (Vampire)(medium) stands here.

< 335h/410H 169v/170V Pos: standing >
Krey leaves north.
You follow Krey.

A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -South
[4] The corpse of a thri-kreen is lying here.
Krey (Vampire)(medium) stands here.

< 336h/410H 168v/170V Pos: standing >
Krey leaves south.
You follow Krey.

Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East  -South
The corpse of a large earth worm is lying here.
Krey (Vampire)(medium) stands here.

< 336h/410H 168v/170V Pos: standing >
Krey leaves south.
You follow Krey.

Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West 
Krey (Vampire)(medium) stands here.

< 336h/410H 167v/170V Pos: standing >
Krey leaves west.
You follow Krey.

A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -East 
Krey (Vampire)(medium) stands here.
A thri-kreen burrows through the earth.
A thri-kreen burrows through the earth.

< 336h/410H 166v/170V Pos: standing >

< 337h/410H 170v/170V Pos: standing >
Krey starts casting an offensive spell.
A thri-kreen suddenly attacks Krey!
A thri-kreen misses Krey.

< 338h/410H 170v/170V Pos: standing >
Krey completes his spell...
Krey utters the words 'qpurr hajqp'
The freezing cold causes a thri-kreen intense pain!
Krey chills a thri-kreen, who suddenly seems less lively.
A thri-kreen sags, apparently weakened from the frigid cold!

< 338h/410H 170v/170V Pos: standing >
Krey starts casting an offensive spell.

< 338h/410H 170v/170V Pos: standing >
Krey completes his spell...
Krey utters the words 'qpurr hajqp'
The freezing cold causes a thri-kreen intense pain!
Krey chills a thri-kreen, who suddenly seems less lively.

< 338h/410H 170v/170V Pos: standing >
Krey misses a thri-kreen.

< 338h/410H 170v/170V Pos: standing >
Krey starts casting an offensive spell.

< 339h/410H 170v/170V Pos: standing >
A thri-kreen's fine punch strikes Krey very hard.
A thri-kreen kicks Krey causing parts of Krey to cave in!

< 339h/410H 170v/170V Pos: standing >
Autosaving...

< 339h/410H 170v/170V Pos: standing >
Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
A thri-kreen looks shocked as Krey grasps it.

< 339h/410H 170v/170V Pos: standing >
Krey starts casting an offensive spell.

< 339h/410H 170v/170V Pos: standing >
A thri-kreen's fine punch strikes Krey very hard.
Krey dodges a thri-kreen's attack.

< 340h/410H 170v/170V Pos: standing >
Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
A thri-kreen looks shocked as Krey grasps it.

< 340h/410H 170v/170V Pos: standing >
Krey starts casting an offensive spell.

< 340h/410H 170v/170V Pos: standing >
Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
A thri-kreen looks shocked as Krey grasps it.
A thri-kreen dodges Krey's attack.

< 340h/410H 170v/170V Pos: standing >
Krey starts casting an offensive spell.

< 340h/410H 170v/170V Pos: standing >
Krey dodges a thri-kreen's attack.
A thri-kreen kicks Krey causing parts of Krey to cave in!

< 341h/410H 170v/170V Pos: standing >
Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
A thri-kreen looks shocked as Krey grasps it.

< 341h/410H 170v/170V Pos: standing >
Krey starts casting an offensive spell.

< 341h/410H 170v/170V Pos: standing >
You are already standing.

< 341h/410H 170v/170V Pos: standing >
Krey completes his spell...
Krey utters the words 'waouq wuggurz'
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
Krey throws a magic missile at a thri-kreen, who staggers under the blow.

< 341h/410H 170v/170V Pos: standing >
Krey dodges a thri-kreen's attack.
You miss a thri-kreen.

< 342h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri sta EP: excellent >
 -=[A thri-kreen's decent punch wounds you.]=-
-=[A thri-kreen's fine punch strikes you.]=-
You withstand a bash from a thri-kreen, who bounces back and falls.
Krey starts casting an offensive spell.

< 321h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 You miss a thri-kreen.
You miss a thri-kreen.
A Dirty Living Area
Obvious exits: -East 
Krey (Vampire)(medium) stands here, fighting a thri-kreen. (Casting) 
A thri-kreen crouches here, fighting YOU!
A thri-kreen stands here, fighting Krey.

< 321h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
A thri-kreen looks shocked as Krey grasps it.
A thri-kreen leaps over Krey's attack.

< 321h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Headbutt requires you to be able to reach his head!

< 321h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Krey starts casting an offensive spell.

< 321h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Krey completes his spell...
Krey utters the words 'waouq wuggurz'
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
A thri-kreen is incapacitated and will slowly die, if not aided.
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
A thri-kreen is mortally wounded, and will die soon, if not aided.
Krey throws a magic missile at a thri-kreen, who staggers under the blow.
A thri-kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a thri-kreen dies in agony.

< 321h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 -=[A thri-kreen's decent punch strikes you.]=-

< 311h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Krey gets something from the corpse of a thri-kreen.

< 311h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Krey sits down in a comfortable spot.

< 311h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Krey opens a spellbook and begins studying it intently.

< 311h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 You miss a thri-kreen.

< 311h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 311h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 Headbutt requires you to be able to reach his head!

< 311h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: thri kne EP: excellent >
 A thri-kreen rises to its feet.
You dodge a thri-kreen's vicious attack.
-=[A thri-kreen's decent punch strikes you.]=-
-=[A thri-kreen's sweep catches you in the side and you almost stumble.]=-

< 291h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: thri sta EP: excellent >
 You are already standing.

< 291h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: thri sta EP: excellent >
 A thri-kreen dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your powerful slash strikes a thri-kreen.]=-
As you strike a thri-kreen, the power of your ancestors fill you with RAGE!
-=[Ouch, that seriously hurt!]=-
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 284h/410H 170v/170V Pos: on your ass >
-=[
< 271h/410H 170v/170V Pos: on your ass >
Feeling begins to return... a major headache.
You sigh loudly.

< 271h/410H 170v/170V Pos: on your ass >
You are already awake...

< 271h/410H 170v/170V Pos: on your ass >
You are already about as tense as you can get.

< 272h/410H 170v/170V Pos: on your ass >
You clamber to your feet.

< 272h/410H 170v/170V Pos: standing >
You are already awake...

< 272h/410H 170v/170V Pos: standing >
You are already about as tense as you can get.

< 272h/410H 170v/170V Pos: standing >
You are already standing.

< 272h/410H 170v/170V Pos: standing >
You are already awake...

< 272h/410H 170v/170V Pos: standing >
You are already about as tense as you can get.

< 272h/410H 170v/170V Pos: standing >
You are already standing.

< 272h/410H 170v/170V Pos: standing >
You miss a thri-kreen.

< 272h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: thri sta EP: few scratches >
 A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a thri-kreen is lying here.
Krey (Vampire)(medium) sits resting.
A thri-kreen stands here, fighting YOU!

< 272h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: thri sta EP: few scratches >
 A thri-kreen ducks, and your foot flies a mile high.

< 272h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: thri sta EP: few scratches >
 -=[A thri-kreen's decent punch strikes you.]=-
-=[A thri-kreen's punch strikes you.]=-
-=[A thri-kreen's kick crashes into your chest.]=-

< 242h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: thri sta EP: few scratches >
 You miss a thri-kreen.
You miss a thri-kreen.

< 242h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: thri sta EP: few scratches >
 -=[Ouch, that seriously hurt!]=-
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 226h/410H 170v/170V Pos: on your ass >
-=[
< 212h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 213h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 213h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 214h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 214h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 214h/410H 170v/170V Pos: on your ass >
-=[Being knocked unconscious strictly limits what you can do.

< 198h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 198h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 198h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 198h/410H 170v/170V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 198h/410H 170v/170V Pos: on your ass >
Feeling begins to return... a major headache.

< 198h/410H 170v/170V Pos: on your ass >
You are already awake...

< 199h/410H 170v/170V Pos: on your ass >
You are already about as tense as you can get.

< 199h/410H 170v/170V Pos: on your ass >
You clamber to your feet.

< 199h/410H 170v/170V Pos: standing >
You miss a thri-kreen.

< 199h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a thri-kreen is lying here.
Krey (Vampire)(medium) sits resting.
A thri-kreen stands here, fighting YOU!

< 199h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 -=[A thri-kreen's decent punch strikes you.]=-
-=[A thri-kreen's kick hits you in your side.]=-

< 181h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 A thri-kreen dodges your futile attack.
You miss a thri-kreen.

< 181h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 Krey clambers to his feet.
Krey, looking very frustrated, packs up his book.

< 181h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 A thri-kreen ducks, and your foot flies a mile high.

< 181h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 -=[A thri-kreen's decent punch strikes you.]=-
-=[A thri-kreen's impressive punch strikes you very hard.]=-

< 148h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 Krey starts casting an offensive spell.

< 148h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 A thri-kreen dodges your futile attack.
A thri-kreen dodges your futile attack.

< 148h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP: few scratches >
 Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
A thri-kreen looks shocked as Krey grasps it.

< 148h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP:  small wounds >
 Krey starts casting an offensive spell.

< 148h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP:  small wounds >
 A thri-kreen deftly blocks your kick with its forearm.

< 148h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: thri sta EP:  small wounds >
 -=[A thri-kreen's decent punch strikes you.]=-
-=[A thri-kreen's punch strikes you.]=-
-=[A thri-kreen leaps towards you and sinks its jaws dripping with venom deep in your flesh.]=-
You feel very sick.

< 106h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  small wounds >
 Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
A thri-kreen looks shocked as Krey grasps it.

< 106h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  few wounds >
 You miss a thri-kreen.

< 106h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  few wounds >
 Krey starts casting an offensive spell.

< 106h/410H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  few wounds >
 Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
You raise a level!
A thri-kreen looks shocked as Krey grasps it.

< 129h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  nasty wounds >
 A thri-kreen misses you.
-=[A thri-kreen's fine punch strikes you hard.]=-
-=[A thri-kreen's kick crashes into your chest.]=-

< 109h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  nasty wounds >
 A thri-kreen deftly blocks your kick with its forearm.
Krey starts casting an offensive spell.

< 109h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  nasty wounds >
 -=[You suddenly feel sick as a thri-kreen's poison reaches your vital organs.]=-

< 79h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  nasty wounds >
 You miss a thri-kreen.

< 79h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  nasty wounds >
 Krey completes his spell...
Krey utters the words 'gpaqtuio ofags'
A thri-kreen looks shocked as Krey grasps it.

< 79h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  awful >
 Krey starts casting an offensive spell.

< 79h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  awful >
 -=[A thri-kreen's punch strikes you very hard.]=-

< 69h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  awful >
 Krey completes his spell...
Krey utters the words 'qpurr hajqp'
The freezing cold causes a thri-kreen intense pain!
Krey chills a thri-kreen, who suddenly seems less lively.

< 69h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  awful >
 A thri-kreen ducks, and your foot flies a mile high.
Krey starts casting an offensive spell.

< 69h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  awful >
 You feel your skill in double attack improving.
You miss a thri-kreen.
A thri-kreen dodges your futile attack.
You miss a thri-kreen.

< 69h/433H 170v/170V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: thri sta EP:  awful >
 Krey completes his spell...
Krey utters the words 'qpurr hajqp'
The freezing cold causes a thri-kreen intense pain!
The intense cold causes a thri-kreen's entire body to slooooow doooowwwnn!
Krey chills a thri-kreen, who suddenly seems less lively.
A thri-kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a thri-kreen's last actions in this world.

< 69h/433H 170v/170V Pos: standing >
Krey gets something from the corpse of a thri-kreen.

< 69h/433H 170v/170V Pos: standing >
Krey sits down in a comfortable spot.

< 69h/433H 170v/170V Pos: standing >
Krey opens a spellbook and begins studying it intently.

< 69h/433H 170v/170V Pos: standing >
Headbutt whom?

< 69h/433H 170v/170V Pos: standing >
You sit down.

< 69h/433H 170v/170V Pos: sitting >
You get a small bandage from a small bag made from rabbit skin.

< 69h/433H 170v/170V Pos: sitting >
You clamber to your feet.

< 69h/433H 170v/170V Pos: standing >
You attempt to bandage yourself.

< 69h/433H 170v/170V Pos: standing >
You continue bandaging yourself.

< 74h/433H 168v/170V Pos: standing >
You continue bandaging yourself.
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 80h/433H 165v/170V Pos: standing >

< 80h/433H 165v/170V Pos: standing >
A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
[2] The corpse of a thri-kreen is lying here.
Krey (Vampire)(medium) sits resting.

< 81h/433H 165v/170V Pos: standing >
You are using:
<worn in ear>        a crucifix marbled earring [poor]
<worn in ear>        an obsidian earring [superior]
<worn in nose>       a brass nose ring
<worn around neck>   a fine reed medallion
<worn around neck>   an obsidian pendant [superior]
<worn on body>       a dented softwood ringmail
<worn about body>    a white robe
<worn about waist>   an obsidian belt [superior]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       an obsidian pair of sleeves [superior]
<worn on hands>      a pair of sparkled mesh gloves
<primary weapon>     a steel long sword
<secondary weapon>   an obsidian shard [superior]
<worn on legs>       a pair of studded leather leggings

< 81h/433H 165v/170V Pos: standing >
You continue bandaging yourself.

< 86h/433H 162v/170V Pos: standing >
You stop using a steel long sword.

< 87h/433H 162v/170V Pos: standing >
You continue bandaging yourself.
You stop using an obsidian shard [superior].

< 92h/433H 159v/170V Pos: standing >
You strap a misshaped rubber heater shield to your arm.

< 92h/433H 163v/170V Pos: standing >
You continue bandaging yourself.

< 98h/433H 170v/178V Pos: standing >
You wield an obsidian shard [superior].

< 98h/433H 170v/178V Pos: standing >
A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
[2] The corpse of a thri-kreen is lying here.
Krey (Vampire)(medium) sits resting.

< 98h/433H 170v/178V Pos: standing >
You are carrying: (5/10)
a steel long sword
a black leather whip
a wickedly curved dagger [poor]
a small bag made from rabbit skin
a rugged adventurers satchel (illuminating)

< 98h/433H 173v/178V Pos: standing >
You continue bandaging yourself.

< 103h/433H 172v/178V Pos: standing >
You continue bandaging yourself.

< 109h/433H 174v/178V Pos: standing >

A small bag made from rabbit skin is made of hide and appears to be of average quality.
A small bag made from rabbit skin has an item value of 1.
a small bag made from rabbit skin can hold around 32 pounds, and is about halfway full.
a small bag made from rabbit skin currently contains:
A small bag made from rabbit skin contains:

a stylish rubber switchblade
an obsidian bracer [poor]
a piece of painted hard wood
a large piece of bone
a small piece of bamboo
a small chunk of pure electrum (glowing)
a white robe
some soft white gloves [poor]
a strangely-twisted piece of wood
a small piece of brass
[2] a pair of shoes [superior]
a small pile of coins
[7] a small bandage
a slender fishing pole

< 110h/433H 178v/178V Pos: standing >
You continue bandaging yourself.

< 115h/433H 175v/178V Pos: standing >
a rugged adventurers satchel
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 199 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:

Nothing.

< 115h/433H 175v/178V Pos: standing >
You are using:
<worn in ear>        a crucifix marbled earring [poor]
<worn in ear>        an obsidian earring [superior]
<worn in nose>       a brass nose ring
<worn around neck>   a fine reed medallion
<worn around neck>   an obsidian pendant [superior]
<worn on body>       a dented softwood ringmail
<worn about body>    a white robe
<worn about waist>   an obsidian belt [superior]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       an obsidian pair of sleeves [superior]
<held as shield>     a misshaped rubber heater shield
<worn on hands>      a pair of sparkled mesh gloves
<primary weapon>     an obsidian shard [superior]
<worn on legs>       a pair of studded leather leggings

< 115h/433H 175v/178V Pos: standing >
You can't bandage any more with this bandage.

< 116h/433H 175v/178V Pos: standing >
You stop using a rugged adventurers satchel.

< 111h/428H 175v/178V Pos: standing >
a rugged adventurers satchel
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 227 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:

some strong, turgid bamboo
some vein-covered organs
some embroidered hides

< 111h/428H 176v/178V Pos: standing >

A small bag made from rabbit skin is made of hide and appears to be of slightly above average quality.
A small bag made from rabbit skin has an item value of 1.
a small bag made from rabbit skin can hold around 33 pounds, and is about halfway full.
a small bag made from rabbit skin currently contains:
A small bag made from rabbit skin contains:

a stylish rubber switchblade
an obsidian bracer [poor]
a piece of painted hard wood
a large piece of bone
a small piece of bamboo
a small chunk of pure electrum (glowing)
a white robe
some soft white gloves [poor]
a strangely-twisted piece of wood
a small piece of brass
[2] a pair of shoes [superior]
a small pile of coins
[7] a small bandage
a slender fishing pole

< 112h/428H 178v/178V Pos: standing >
You sit down and relax.

< 112h/428H 178v/178V Pos: sitting >
You aren't trained in magic.

< 112h/428H 178v/178V Pos: sitting >
You get a piece of painted hard wood from a small bag made from rabbit skin.

< 112h/428H 178v/178V Pos: sitting >
You get a large piece of bone from a small bag made from rabbit skin.

< 113h/428H 178v/178V Pos: sitting >
You get a small piece of bamboo from a small bag made from rabbit skin.

< 113h/428H 178v/178V Pos: sitting >
a rugged adventurers satchel
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 258 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:

some strong, turgid bamboo
some vein-covered organs
some embroidered hides

< 114h/428H 178v/178V Pos: sitting >
Krey clambers to his feet.
Krey, looking very frustrated, packs up his book.

< 114h/428H 178v/178V Pos: sitting >
Ok.

< 114h/428H 178v/178V Pos: sitting >
Ok.

< 114h/428H 178v/178V Pos: sitting >
Ok.

< 114h/428H 178v/178V Pos: sitting >
A Gnome snaps into visibility.

< 115h/428H 178v/178V Pos: sitting >
You clamber to your feet.

< 115h/428H 178v/178V Pos: standing >
Krey sits down in a comfortable spot.

< 115h/428H 178v/178V Pos: standing >
Krey opens a spellbook and begins studying it intently.

< 115h/428H 178v/178V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
The intense flames cause Krey's skin to smolder and burn!
A Gnome smirks as his fireball explodes into the face of Krey.
You are carrying: (6/10)
a steel long sword
a black leather whip
a wickedly curved dagger [poor]
a small bag made from rabbit skin
a rugged adventurers satchel
a rugged adventurers satchel (illuminating)

< 115h/428H 178v/178V Pos: standing >
A Gnome starts casting an offensive spell.

< 115h/428H 178v/178V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
The intense flames cause Krey's skin to smolder and burn!
A Gnome smirks as his fireball explodes into the face of Krey.
Krey's dented copper stud melted from the intense heat!
Krey is dead! R.I.P.