The death of [21 Conjurer] Krey (Vampire)

in A Dirty Living Area

from the perspective of [21 Conjurer] Krey (Vampire)

<worn on head>       an angelic rubber tiara
<worn around neck>   a holy silver medallion [superior]
<worn around neck>   a holy silver medallion [superior]
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of sparkled mesh gloves [poor]
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of shoes [superior]

You have finished memorizing shocking grasp.

< 86h/118H 120v/120V Pos: sitting >

		Score information for Krey

Level: 20   Race: Vampire   Class: Conjurer Sex: Male
Hit points: 88(118)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   2
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  199 

Active Spells:
--------------
well-rested bonus (40 minutes)


< 88h/118H 120v/120V Pos: sitting >

< 88h/118H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  5 - shocking grasp
               1 - dispel magic
( 2nd circle)  5 - burning hands
               2 - chill touch
( 1st circle)  1 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) magic missile
    7 seconds:  ( 1st) magic missile
   13 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile

You can memorize 5 4th circle spell(s).

< 89h/118H 120v/120V Pos: sitting >
You stop meditating.
You melt into a puddle of emotional mush.

< 89h/118H 120v/120V Pos: sitting >

< 89h/118H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 90h/118H 120v/120V Pos: sitting >

< 91h/118H 120v/120V Pos: sitting >
You start meditating...

< 93h/118H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 94h/118H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 98h/118H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 102h/118H 120v/120V Pos: sitting >
You clamber to your feet.

< 102h/118H 120v/120V Pos: standing >
A Dirty Living Area
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
[3] The corpse of a thri-kreen is lying here.
Grutac (Minotaur)(large) stands here.

< 104h/118H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 104h/118H 120v/120V Pos: standing >
A Dirty Living Area
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
[3] The corpse of a thri-kreen is lying here.
Grutac (Minotaur)(large) stands here.

< 104h/118H 120v/120V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East  -South
The corpse of a large earth worm is lying here.
Grutac enters from the east.

< 105h/118H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 105h/118H 119v/120V Pos: standing >
A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -South
[4] The corpse of a thri-kreen is lying here.
Grutac enters from the south.

< 106h/118H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 106h/118H 118v/120V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East  -South
The corpse of a large earth worm is lying here.
Grutac enters from the north.

< 106h/118H 118v/120V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West 
Grutac enters from the north.

< 106h/118H 117v/120V Pos: standing >
A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -East 
A thri-kreen burrows through the earth.
A thri-kreen burrows through the earth.
Grutac enters from the east.

< 106h/118H 116v/120V Pos: standing >

< 108h/118H 120v/120V Pos: standing >
You start chanting...
A thri-kreen suddenly attacks YOU!
A thri-kreen misses you.

< 110h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC:few scratches E: thri sta EP: excellent >
 You complete your spell...
The freezing cold causes a thri-kreen intense pain!
[Damage: 33 ] -=[You chill a thri-kreen.]=-
The chilling cold causes a thri-kreen to stammer, apparently weakened.

< 110h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC:few scratches E: thri sta EP:  small wounds >
 You start chanting...

< 110h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC:few scratches E: thri sta EP:  small wounds >
 You complete your spell...
The freezing cold causes a thri-kreen intense pain!
[Damage: 18 ] -=[You chill a thri-kreen.]=-

< 111h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC:few scratches E: thri sta EP:  small wounds >
 You miss a thri-kreen.

< 111h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC:few scratches E: thri sta EP:  small wounds >
 You start chanting...

< 111h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC:few scratches E: thri sta EP:  small wounds >
 -=[A thri-kreen's fine punch strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A thri-kreen kicks you and your bones crumble.]=-
OUCH!  That really did HURT!

< 83h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  small wounds >
 You complete your spell...
[Damage: 40 ] -=[You get a good hold of a thri-kreen and shock it.]=-

< 83h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You start chanting...

< 84h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  few wounds >
 -=[A thri-kreen's fine punch strikes you very hard.]=-
OUCH!  That really did HURT!
You dodge a thri-kreen's vicious attack.

< 72h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You complete your spell...
[Damage: 37 ] -=[You get a good hold of a thri-kreen and shock it.]=-

< 72h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You start chanting...

< 72h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You complete your spell...
[Damage: 43 ] -=[You get a good hold of a thri-kreen and shock it.]=-
A thri-kreen dodges your futile attack.

< 73h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You start chanting...

< 73h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You dodge a thri-kreen's vicious attack.
-=[A thri-kreen kicks you and your bones crumble.]=-

< 65h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 Casting: shocking grasp *

< 65h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You complete your spell...
[Damage: 31 ] -=[You get a good hold of a thri-kreen and shock it.]=-

< 66h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 You start chanting...

< 66h/118H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
[Damage:  6 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
[Damage:  6 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
You raise a level!
[Damage:  6 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
[Damage:  6 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-

< 73h/125H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 You dodge a thri-kreen's vicious attack.
Grutac misses a thri-kreen.

< 73h/125H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 A thri-kreen's decent punch wounds Grutac.
A thri-kreen's fine punch strikes Grutac.
Grutac withstands a bash from a thri-kreen, who bounces back and falls.
You start chanting...

< 73h/125H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 Casting: shocking grasp *

< 74h/125H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 Grutac misses a thri-kreen.
Grutac misses a thri-kreen.

< 74h/125H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 You complete your spell...
[Damage: 34 ] -=[You get a good hold of a thri-kreen and shock it.]=-
A thri-kreen leaps into the air, avoiding your attack.

< 74h/125H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  awful >
 You start chanting...

< 74h/125H 120v/120V Pos: standing >
< T: Krey TP: sta TC: few wounds E: thri sta EP:  awful >
 You complete your spell...
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
A thri-kreen is incapacitated and will slowly die, if not aided.
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
A thri-kreen is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a thri-kreen.]=-
A thri-kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a thri-kreen dies in agony.

< 74h/125H 120v/120V Pos: standing >
A thri-kreen's decent punch strikes Grutac.

< 75h/125H 120v/120V Pos: standing >
You get a few coins from the corpse of a thri-kreen.
There were: 22 gold coins. 

< 75h/125H 120v/120V Pos: standing >
You sit down and relax.

< 76h/125H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - dispel magic
( 2nd circle)  5 - burning hands
( 1st circle)  1 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch
   17 seconds:  ( 2nd) chill touch
   28 seconds:  ( 3rd) shocking grasp
   39 seconds:  ( 3rd) shocking grasp
   49 seconds:  ( 3rd) shocking grasp
   60 seconds:  ( 3rd) shocking grasp
   66 seconds:  ( 1st) magic missile
   77 seconds:  ( 3rd) shocking grasp
   83 seconds:  ( 1st) magic missile

You can memorize 5 4th and 1 5th circle spell(s).
You continue your study.

< 76h/125H 120v/120V Pos: sitting >
You start meditating...

< 76h/125H 120v/120V Pos: sitting >
Grutac misses a thri-kreen.

< 76h/125H 120v/120V Pos: sitting >
A thri-kreen rises to its feet.
Grutac dodges a thri-kreen's attack.
A thri-kreen's decent punch strikes Grutac.
A thri-kreen almost sweeps Grutac off of his feet with a well placed leg sweep.

< 78h/125H 120v/120V Pos: sitting >
A thri-kreen dodges Grutac's attack.
Grutac's powerful slash strikes a thri-kreen.
As Grutac strikes a thri-kreen, the power of Grutac's ancestors fill him with RAGE!
Grutac headbutts a thri-kreen, but apparently a thri-kreen got the best of him.
Grutac stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 80h/125H 120v/120V Pos: sitting >
You stop meditating.
Grutac appears to be Minotaur and has quite a few wounds.
He's large in size.
He is in the front rank.


< 80h/125H 120v/120V Pos: sitting >
A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a thri-kreen is lying here.
Grutac (Minotaur)(large) is lying unconscious here.
A thri-kreen burrows through the earth.

< 81h/125H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 82h/125H 120v/120V Pos: sitting >
You are already resting.

< 82h/125H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - dispel magic
( 2nd circle)  5 - burning hands
               1 - chill touch
( 1st circle)  1 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 2nd) chill touch
   17 seconds:  ( 3rd) shocking grasp
   28 seconds:  ( 3rd) shocking grasp
   39 seconds:  ( 3rd) shocking grasp
   49 seconds:  ( 3rd) shocking grasp
   56 seconds:  ( 1st) magic missile
   66 seconds:  ( 3rd) shocking grasp
   73 seconds:  ( 1st) magic missile

You can memorize 5 4th and 1 5th circle spell(s).

< 83h/125H 120v/120V Pos: sitting >
A thri-kreen suddenly attacks Grutac!
A thri-kreen's fine punch strikes Grutac.
You start meditating...

< 83h/125H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 84h/125H 120v/120V Pos: sitting >
Grutac seems to have come back to his senses.
Grutac sighs loudly.

< 85h/125H 120v/120V Pos: sitting >
Grutac clambers to his feet.

< 86h/125H 120v/120V Pos: sitting >
Grutac misses a thri-kreen.

< 87h/125H 120v/120V Pos: sitting >
A thri-kreen easily ducks under Grutac's lame kick.

< 89h/125H 120v/120V Pos: sitting >
A thri-kreen's decent punch strikes Grutac.
A thri-kreen's punch strikes Grutac.
A thri-kreen hits Grutac with a mighty kick to his chest.

< 91h/125H 120v/120V Pos: sitting >
Grutac misses a thri-kreen.
Grutac misses a thri-kreen.

< 91h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 92h/125H 120v/120V Pos: sitting >
Grutac headbutts a thri-kreen, but apparently a thri-kreen got the best of him.
Grutac stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 93h/125H 120v/120V Pos: sitting >
A thri-kreen suddenly attacks Grutac!
A thri-kreen's fine punch strikes Grutac.

< 95h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 95h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 99h/125H 120v/120V Pos: sitting >
A thri-kreen suddenly attacks Grutac!
A thri-kreen's fine punch strikes Grutac.

< 100h/125H 120v/120V Pos: sitting >
Grutac seems to have come back to his senses.

< 102h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 102h/125H 120v/120V Pos: sitting >
Grutac clambers to his feet.

< 103h/125H 120v/120V Pos: sitting >
Grutac misses a thri-kreen.

< 104h/125H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 104h/125H 120v/120V Pos: sitting >

< 105h/125H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  4 - shocking grasp
               1 - dispel magic
( 2nd circle)  5 - burning hands
               2 - chill touch
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp
   15 seconds:  ( 1st) magic missile

You can memorize 5 4th and 1 5th circle spell(s).

< 105h/125H 120v/120V Pos: sitting >
You are already meditating.

< 106h/125H 120v/120V Pos: sitting >

< 106h/125H 120v/120V Pos: sitting >

< 106h/125H 120v/120V Pos: sitting >
A thri-kreen's decent punch strikes Grutac.
A thri-kreen whacks Grutac in the side with a sound kick.

< 107h/125H 120v/120V Pos: sitting >
A thri-kreen dodges Grutac's attack.
Grutac misses a thri-kreen.

< 107h/125H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 108h/125H 120v/120V Pos: standing >
A thri-kreen easily ducks under Grutac's lame kick.

< 108h/125H 120v/120V Pos: standing >
A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a thri-kreen is lying here.
Grutac (Minotaur)(large) stands here, fighting a thri-kreen.
A thri-kreen stands here, fighting Grutac.

< 108h/125H 120v/120V Pos: standing >
A thri-kreen's decent punch strikes Grutac.
A thri-kreen's impressive punch strikes Grutac very hard.

< 110h/125H 120v/120V Pos: standing >
You start chanting...

< 110h/125H 120v/120V Pos: standing >
A thri-kreen dodges Grutac's attack.
A thri-kreen dodges Grutac's attack.

< 110h/125H 120v/120V Pos: standing >
You complete your spell...
[Damage: 33 ] -=[You get a good hold of a thri-kreen and shock it.]=-

< 111h/125H 120v/120V Pos: standing >
You start chanting...

< 112h/125H 120v/120V Pos: standing >
A thri-kreen blocks Grutac's kick with its arm.

< 112h/125H 120v/120V Pos: standing >
A thri-kreen's decent punch strikes Grutac.
A thri-kreen's punch strikes Grutac.
A thri-kreen leaps towards Grutac and sinks its jaws dripping with venom deep in his flesh.
Grutac shivers slightly.

< 112h/125H 120v/120V Pos: standing >
You complete your spell...
[Damage: 55 ] -=[You get a good hold of a thri-kreen and shock it.]=-

< 113h/125H 120v/120V Pos: standing >
Grutac misses a thri-kreen.

< 113h/125H 120v/120V Pos: standing >
You start chanting...

< 113h/125H 120v/120V Pos: standing >
Casting: shocking grasp *

< 114h/125H 120v/120V Pos: standing >
You complete your spell...
[Damage: 74 ] -=[You get a good hold of a thri-kreen and shock it.]=-

< 114h/125H 120v/120V Pos: standing >
A thri-kreen misses Grutac.
A thri-kreen's fine punch strikes Grutac hard.
A thri-kreen hits Grutac with a mighty kick to his chest.

< 115h/125H 120v/120V Pos: standing >
A thri-kreen blocks Grutac's kick with its arm.
You start chanting...

< 115h/125H 120v/120V Pos: standing >
Grutac suddenly turns green as poison reaches his vital organs.

< 115h/125H 120v/120V Pos: standing >
Grutac misses a thri-kreen.

< 115h/125H 120v/120V Pos: standing >
You complete your spell...
[Damage: 69 ] -=[You get a good hold of a thri-kreen and shock it.]=-

< 116h/125H 120v/120V Pos: standing >
You start chanting...

< 116h/125H 120v/120V Pos: standing >
Casting: chill touch 
A thri-kreen's punch strikes Grutac very hard.

< 117h/125H 120v/120V Pos: standing >
You complete your spell...
The freezing cold causes a thri-kreen intense pain!
[Damage: 18 ] -=[You chill a thri-kreen.]=-

< 117h/125H 120v/120V Pos: standing >
A thri-kreen easily ducks under Grutac's lame kick.
You start chanting...

< 118h/125H 120v/120V Pos: standing >
Grutac misses a thri-kreen.
A thri-kreen dodges Grutac's attack.
Grutac misses a thri-kreen.

< 118h/125H 120v/120V Pos: standing >
You complete your spell...
The freezing cold causes a thri-kreen intense pain!
The intense cold causes a thri-kreen's entire body to slooooow doooowwwnn!
[Damage: 32 ] -=[You chill a thri-kreen.]=-
A thri-kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a thri-kreen's last actions in this world.

< 118h/125H 120v/120V Pos: standing >
A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
[2] The corpse of a thri-kreen is lying here.
Grutac (Minotaur)(large) stands here.

< 119h/125H 120v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a thri-kreen is made of flesh and appears to be of average quality.
The corpse of a thri-kreen has an item value of 1.
It appears to be the corpse of a thri-kreen.
a few coins

< 119h/125H 120v/120V Pos: standing >
You get a few coins from the corpse of a thri-kreen.
There were: 28 gold coins. 

< 120h/125H 120v/120V Pos: standing >
The corpse of a thri-kreen appears to be empty.

< 120h/125H 120v/120V Pos: standing >
You sit down and relax.

< 120h/125H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - dispel magic
( 2nd circle)  5 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 1st) magic missile
   27 seconds:  ( 3rd) shocking grasp
   38 seconds:  ( 3rd) shocking grasp
   49 seconds:  ( 3rd) shocking grasp
   60 seconds:  ( 3rd) shocking grasp
   68 seconds:  ( 2nd) chill touch
   77 seconds:  ( 2nd) chill touch

You can memorize 5 4th and 1 5th circle spell(s).
You continue your study.

< 120h/125H 120v/120V Pos: sitting >
You start meditating...

< 120h/125H 120v/120V Pos: sitting >
Grutac sits down.

< 122h/125H 120v/120V Pos: sitting >
Grutac gets a small bandage from his small bag made from rabbit skin.

< 122h/125H 120v/120V Pos: sitting >
Grutac clambers to his feet.

< 122h/125H 120v/120V Pos: sitting >
Grutac attempts to bandage Grutac

< 122h/125H 120v/120V Pos: sitting >
Grutac continues to bandage Grutac

< 125h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 125h/125H 120v/120V Pos: sitting >
Grutac continues to bandage Grutac

< 125h/125H 120v/120V Pos: sitting >
Grutac continues to bandage Grutac

< 125h/125H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 125h/125H 120v/120V Pos: sitting >
Grutac stops using a steel long sword.

< 125h/125H 120v/120V Pos: sitting >
Grutac continues to bandage Grutac
Grutac stops using an obsidian shard [superior].

< 125h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Grutac straps a misshaped rubber heater shield to his arm.

< 125h/125H 120v/120V Pos: sitting >
Grutac continues to bandage Grutac

< 125h/125H 120v/120V Pos: sitting >
Grutac wields an obsidian shard [superior].

< 125h/125H 120v/120V Pos: sitting >
Grutac continues to bandage Grutac

< 125h/125H 120v/120V Pos: sitting >
Grutac continues to bandage Grutac

< 125h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 125h/125H 120v/120V Pos: sitting >
Grutac continues to bandage Grutac

< 125h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 125h/125H 120v/120V Pos: sitting >
You stop meditating.
A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
[2] The corpse of a thri-kreen is lying here.
Grutac (Minotaur)(large) stands here.

< 125h/125H 120v/120V Pos: sitting >
A Dirty Living Area
Obvious exits: -East 
Fresh blood covers everything in the area.
[2] The corpse of a thri-kreen is lying here.
Grutac (Minotaur)(large) stands here.

< 125h/125H 120v/120V Pos: sitting >
Grutac stops using a rugged adventurers satchel.

< 125h/125H 120v/120V Pos: sitting >
You are already resting.

< 125h/125H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  4 - shocking grasp
               1 - dispel magic
( 2nd circle)  5 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) shocking grasp
   16 seconds:  ( 2nd) chill touch
   24 seconds:  ( 2nd) chill touch

You can memorize 5 4th and 1 5th circle spell(s).

< 125h/125H 120v/120V Pos: sitting >
You start meditating...

< 125h/125H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 125h/125H 120v/120V Pos: sitting >
Grutac sits down in a comfortable spot.

< 125h/125H 120v/120V Pos: sitting >

< 125h/125H 120v/120V Pos: sitting >

< 125h/125H 120v/120V Pos: sitting >

< 125h/125H 120v/120V Pos: sitting >

< 125h/125H 120v/120V Pos: sitting >
Grutac gets a piece of painted hard wood from his small bag made from rabbit skin.

< 125h/125H 120v/120V Pos: sitting >
Grutac gets a large piece of bone from his small bag made from rabbit skin.

< 125h/125H 120v/120V Pos: sitting >
Grutac gets a small piece of bamboo from his small bag made from rabbit skin.

< 125h/125H 120v/120V Pos: sitting >
You stop meditating.
You appear to be Vampire and is in excellent condition.
He's medium in size.
He is in the front rank.


< 125h/125H 120v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 125h/125H 120v/120V Pos: sitting >

< 125h/125H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 125h/125H 120v/120V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 125h/125H 120v/120V Pos: standing >
You have memorized the following spells:
( 3rd circle)  5 - shocking grasp
               1 - dispel magic
( 2nd circle)  5 - burning hands
               1 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch

You can memorize 5 4th and 1 5th circle spell(s).

< 125h/125H 120v/120V Pos: standing >
You must sit down before meditating!

< 125h/125H 120v/120V Pos: standing >
Grutac puts a small piece of bamboo into a rugged adventurers satchel.

< 125h/125H 120v/120V Pos: standing >
Grutac puts a large piece of bone into a rugged adventurers satchel.

< 125h/125H 120v/120V Pos: standing >
Grutac puts a piece of painted hard wood into a rugged adventurers satchel.

< 125h/125H 120v/120V Pos: standing >
A Gnome snaps into visibility.

< 125h/125H 120v/120V Pos: standing >
Grutac clambers to his feet.

< 125h/125H 120v/120V Pos: standing >
You sit down and relax.

< 125h/125H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  5 - shocking grasp
               1 - dispel magic
( 2nd circle)  5 - burning hands
               1 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch

You can memorize 5 4th and 1 5th circle spell(s).
You continue your study.

< 125h/125H 120v/120V Pos: sitting >
A Gnome completes his spell...
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You start meditating...

< 57h/125H 120v/120V Pos: sitting >
A Gnome starts casting an offensive spell.

< 57h/125H 120v/120V Pos: sitting >
A Gnome completes his spell...
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
Your dented copper stud melted from the intense heat!