<worn as a badge> an angelic flesh badge
<worn on head> a padded helmet of constitution
<worn on eyes> a fragile sapphire eyepatch
<worn in ear> a pearl earring
<worn in ear> a pearl earring
<worn on face> a decent bronze veil
<worn around neck> a glowing brass pendant
<worn around neck> a silver beaded necklace
<worn on body> a static leather platemail
<worn about body> Okhell's glorious cloak (magic)
<worn on back> a large leather backpack
<worn as quiver> a string of lily pads
<worn about waist> an elfskin belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a glowing quill (glowing)
<attached to belt> a string of lily pads
<worn on arms> a pair of studded leather sleeves
<held as shield> a ghastly gold heater shield
<worn around wrist> a dwarven-made steel bracelet
<worn around wrist> a bronze-colored bracer
<worn on hands> some snake-rattle gloves
<worn on finger> a string of lily pads
<worn on finger> a tarnished and abused ring [superior]
<primary weapon> an amber-colored rod
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
Ur enters from the north.
Gnomad stops using a small wooden horn.
< 365h/365H 120v/140V Pos: standing >
M+M+
M+++
MM+@+M++
M M++M++P
M MMMMPM
Morrigu leaves east.
Dze leaves east.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
+M+
M+++
MM+P@M+++
M++M++P+
MMMMPMM
A Torch-Lined Rampart
Obvious exits: -E -S -W
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Naj enters from the west.
Nom enters from the west.
Balen enters from the west.
Aycer enters from the west.
Col enters from the west.
Poks enters from the west.
Roz enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Ur enters from the west.
You hear the sounds of movement in the distance.
Gnomad grabs a crystalline lyre.
< 365h/365H 120v/140V Pos: standing >
+M+
M+++
MM++@M+++
M++M+PM+
MMMMPMM
Morrigu leaves east.
Dze leaves east.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
M+
+++
M++P@++++
M++M+PM+M
MMMMPMMM
A Torch-Lined Rampart
Obvious exits: -E -S -W
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
An elite Alatorin ramrider stands here, looking angry.
Naj enters from the west.
Nom enters from the west.
Balen enters from the west.
Aycer enters from the west.
Col enters from the west.
Poks enters from the west.
Roz enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Ur enters from the west.
You quickly scan the area.
A shield dwarf who is rather far off to your west.
Gnomad starts playing a crystalline lyre and singing aloud.
< 365h/365H 119v/140V Pos: standing >
M+
+++
M+++@++++
M++M+PM+M
MMMMPMMM
Morrigu leaves east.
Dze leaves east.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
+
++ +
+++P@++++
++M+PM+MM
MMMMPMMMM
A Torch-Lined Rampart
Obvious exits: -E -S -W
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Naj enters from the west.
Nom enters from the west.
Balen enters from the west.
Aycer enters from the west.
Col enters from the west.
Poks enters from the west.
Roz enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Ur enters from the west.
You quickly scan the area.
A Duergar who is close by to your south.
A Shade who is close by to your south.
A Troll who is close by to your south.
A Troll who is close by to your south.
A Duergar who is close by to your south.
A Duergar who is close by to your south.
A Drow Elf who is close by to your south.
A Duergar who is close by to your south.
An Orc who is close by to your south.
An osquip who is not far off to your south.
A Drow Elf who is not far off to your south.
A goblin wildmage who is a brief walk away to your south.
An Alatorin elite guard who is a brief walk away to your south.
An Alatorin elite guard who is a brief walk away to your south.
An elite Alatorin ramrider who is close by to your west.
A shield dwarf who is in the distance to your west.
< 365h/365H 119v/140V Pos: standing >
+
++ +
+++M@++++
++M+PM+MM
MMMMPMMMM
Morrigu leaves south.
Dze leaves south.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
++ +
+++MP++++
++M+@M+MM
MMMMPMMMM
M^M
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Shade (small) Doombringer *-* Clan Ragnarok *-* stands, floating here.
A Troll (large) RaVaGeR *-* Clan Ragnarok *-* stands, floating here.
A Troll (large) WiLd ThInG *-* Clan Ragnarok *-* stands, floating here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Filthy Pagan *-* Clan Ragnarok *-* stands in mid-air here.
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* stands, floating here.
A Duergar (medium) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here.
An Orc (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Naj enters from the north.
Nom enters from the north.
Balen enters from the north.
Aycer enters from the north.
Col enters from the north.
Poks enters from the north.
Roz enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Ur enters from the north.
You quickly scan the area.
An osquip who is close by to your east.
A boar meat salesman who is close by to your east.
A traveler from Verspin who is a brief walk away to your east.
A duergar dwarf who is rather far off to your east.
An osquip who is close by to your south.
A Drow Elf who is close by to your south.
A goblin wildmage who is not far off to your south.
An Alatorin elite guard who is not far off to your south.
An Alatorin elite guard who is not far off to your south.
A traveler from Verspin who is not far off to your west.
An osquip who is not far off to your west.
< 365h/365H 118v/140V Pos: standing >
++ +
+++M+++++
++M+@M+MM
MMMMPMMMM
M^M
Morrigu leaves south.
Dze leaves south.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
+++M+++++
++M+PM+MM
MMMM@MMMM
M^M
M MMM
A Mystical Runed Hall
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a Myrabolan hunter is lying here.
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A small hairless osquip scurries across the city floor.
A Drow Elf (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
Naj enters from the north.
Nom enters from the north.
Balen enters from the north.
Aycer enters from the north.
Col enters from the north.
Poks enters from the north.
Roz enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Ur enters from the north.
You hear the sounds of movement in the distance.
< 365h/365H 117v/140V Pos: standing >
+++MP++++
++M++M+MM
MMMM@MMMM
M^M
M MMM
You quickly scan the area.
A Duergar who is not far off to your north.
A Shade who is not far off to your north.
A Troll who is not far off to your north.
A Troll who is not far off to your north.
A Duergar who is not far off to your north.
A Duergar who is not far off to your north.
A Drow Elf who is not far off to your north.
A Duergar who is not far off to your north.
An Orc who is not far off to your north.
A goblin wildmage who is close by to your south.
An Alatorin elite guard who is close by to your south.
An Alatorin elite guard who is close by to your south.
< 365h/365H 117v/140V Pos: standing >
You quickly scan the area.
A Duergar who is not far off to your north.
A Shade who is not far off to your north.
A Troll who is not far off to your north.
A Troll who is not far off to your north.
A Duergar who is not far off to your north.
A Duergar who is not far off to your north.
A Drow Elf who is not far off to your north.
A Duergar who is not far off to your north.
An Orc who is not far off to your north.
A goblin wildmage who is close by to your south.
An Alatorin elite guard who is close by to your south.
An Alatorin elite guard who is close by to your south.
< 365h/365H 118v/140V Pos: standing >
< 365h/365H 118v/140V Pos: standing >
Gnomad starts casting a spell.
< 365h/365H 118v/140V Pos: standing >
Morrigu leaves north.
Dze leaves north.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
++ +
+++MP++++
++M+@M+MM
MMMMPMMMM
M^M
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Naj enters from the south.
Nom enters from the south.
Balen enters from the south.
Aycer enters from the south.
Col enters from the south.
Poks enters from the south.
Roz enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Ur enters from the south.
You hear the sounds of movement in the distance.
< 365h/365H 118v/140V Pos: standing >
++ +
+++MPP+++
++M+@M+MM
MMMMPMMMM
M^M
< 365h/365H 118v/140V Pos: standing >
You failed.
< 365h/365H 118v/140V Pos: standing >
Morrigu leaves south.
Dze leaves south.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
+++MPP+++
++M+PM+MM
MMMM@MMMM
M^M
M MMM
A Mystical Runed Hall
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a Myrabolan hunter is lying here.
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Gnomad o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here. (Casting)
A small hairless osquip scurries across the city floor.
Naj enters from the north.
Nom enters from the north.
Balen enters from the north.
Aycer enters from the north.
Col enters from the north.
Poks enters from the north.
Roz enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Ur enters from the north.
< 365h/365H 118v/140V Pos: standing >
+++MPP+++
++M++M+MM
MMMM@MMMM
M^M
M MMM
< 365h/365H 118v/140V Pos: standing >
Morrigu leaves north.
Dze leaves north.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
++ +
+++MPP+++
++M+@M+MM
MMMMPMMMM
M^M
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Naj enters from the south.
Nom enters from the south.
Balen enters from the south.
Aycer enters from the south.
Col enters from the south.
Poks enters from the south.
Roz enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Ur enters from the south.
You hear the sounds of movement in the distance.
< 365h/365H 118v/140V Pos: standing >
++ +
+++MP++++
++M+@M+MM
MMMMPMMMM
M^M
Morrigu leaves north.
Dze leaves north.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
+
++ +
+++M@++++
++M+PM+MM
MMMMPMMMM
A Torch-Lined Rampart
Obvious exits: -E -S -W
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Troll (large) RaVaGeR *-* Clan Ragnarok *-* stands, floating here.
A Troll (large) WiLd ThInG *-* Clan Ragnarok *-* stands, floating here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Filthy Pagan *-* Clan Ragnarok *-* stands in mid-air here.
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* stands, floating here.
A Duergar (medium) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here.
An Orc (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Shade (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Shade (small) Doombringer *-* Clan Ragnarok *-* stands, floating here.
Naj enters from the south.
Nom enters from the south.
Balen enters from the south.
Aycer enters from the south.
Col enters from the south.
Poks enters from the south.
Roz enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Ur enters from the south.
A Drow Elf grabs a squat obsidian totem.
An Orc leaves south.
A Duergar leaves south.
A Drow Elf leaves south.
A Duergar leaves south.
A Duergar leaves south.
A Troll leaves south.
A Troll leaves south.
A Duergar leaves south.
< 365h/365H 117v/140V Pos: standing >
+
++ +
+++M@++++
++M+PM+MM
MMMMPMMMM
< 365h/365H 117v/140V Pos: standing >
Roz gives an order to his followers.
< 365h/365H 117v/140V Pos: standing >
A Shade leaves south.
A Shade leaves south.
< 365h/365H 118v/140V Pos: standing >
+
++ +
+++M@++++
++M+PM+MM
MMMMPMMMM
< 365h/365H 118v/140V Pos: standing >
You failed.
< 365h/365H 119v/140V Pos: standing >
Morrigu leaves south.
Dze leaves south.
You follow Morrigu.
You feel uneasy with so many Good players in The Depths of Duris.
++ +
+++MP++++
++M+@M+MM
MMMMPMMMM
M^M
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Morrigu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A Shade (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Shade (small) Doombringer *-* Clan Ragnarok *-* stands, floating here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Troll (large) RaVaGeR *-* Clan Ragnarok *-* stands, floating here.
A Troll (large) WiLd ThInG *-* Clan Ragnarok *-* stands, floating here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Filthy Pagan *-* Clan Ragnarok *-* stands in mid-air here.
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* stands, floating here.
A Duergar (medium) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here.
An Orc (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Naj enters from the north.
Nom enters from the north.
Balen enters from the north.
Aycer enters from the north.
Col enters from the north.
Poks enters from the north.
Roz enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Ur enters from the north.
A Duergar tackles Nom square in the chest knocking the wind out of him!
< 365h/365H 118v/140V Pos: standing >
++ +
+++M+++++
++M+@M+MM
MMMMPMMMM
M^M
Ur tries to tackle a Duergar and misses completely, making a nice dent in his forehead and the ground!
< 365h/365H 118v/140V Pos: standing >
A Troll tries to tackle Naj and misses completely, making a nice dent in his forehead and the ground!
< 365h/365H 118v/140V Pos: standing >
++ +
+++M+++++
++M+@M+MM
MMMMPMMMM
M^M
You failed.
Roz gives an order to his followers.
< 365h/365H 119v/140V Pos: standing >
An Orc starts casting an offensive spell.
< 365h/365H 119v/140V Pos: standing >
++ +
+++M+++++
++M+@M+MM
MMMMPMMMM
M^M
Col starts casting an offensive spell called 'molten spray'.
Gnomad enters from the south.
Gnomad enters from the south.
Gnomad enters from the south.
Gnomad enters from the south.
< 365h/365H 119v/140V Pos: standing >
++ +
+++M+++++
++M+@M+MM
MMMM+MMMM
M^M
Naj starts casting an offensive spell.
A Drow Elf starts casting an offensive spell called 'molten spray'.
< 365h/365H 119v/140V Pos: standing >
You failed.
< 365h/365H 120v/140V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.
Upon being struck, a Shade disappears into thin air.
A Shade stops following a Shade.
Naj stops invoking abruptly!
Ur misses a Duergar.
Ur's impressive pierce wounds a Duergar.
Ur misses a Duergar.
Nom snaps into visibility.
A Duergar's slash grazes Nom.
A Duergar's weak slash grazes Nom.
A Duergar's weak slash grazes Nom.
A Duergar's slash grazes Nom.
Roz gives an order to his followers.
An Orc avoids being bashed by an earth elemental, who loses its balance and falls.
An Orc avoids being bashed by an earth elemental, who loses its balance and falls.
< 365h/365H 120v/140V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'molten spray'
A Drow Elf points at Naj.
The intense flames cause Naj's skin to smolder and burn!
A blast of molten spray sent by a Drow Elf coats Naj with searing agony.
< 365h/365H 121v/140V Pos: standing >
A Troll tries to tackle Roz and misses completely, making a nice dent in his forehead and the ground!
< 365h/365H 121v/140V Pos: standing >
An Orc dodges an earth elemental's attack.
Naj dodges a Troll's attack.
A Troll misses Naj.
Col starts casting an offensive spell called 'molten spray'.
< 365h/365H 121v/140V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 365h/365H 122v/140V Pos: standing >
Naj misses a Drow Elf.
Naj misses a Drow Elf.
< 365h/365H 122v/140V Pos: standing >
Tiny explosions wrack a Shade's body with pain!
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.
Roz dodges a Troll's attack.
A Troll misses Roz.
Dze starts casting an offensive spell.
< 365h/365H 122v/140V Pos: standing >
Aycer starts casting a spell.
< 365h/365H 123v/140V Pos: standing >
A Duergar dodges Nom's attack.
Pardon?
Naj starts casting a spell.
A Duergar attempts to flee.
A Duergar leaves west.
< 365h/365H 123v/140V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'molten spray'
A Drow Elf points at Naj.
The intense flames cause Naj's skin to smolder and burn!
A blast of molten spray sent by a Drow Elf coats Naj with searing agony.
An Orc completes his spell...
An Orc utters the words 'oculoghfal jioculoae'
Naj wavers in agony, as the positive energies sent by an Orc purge his essence!
Naj wavers under the onslaught caused by an Orc's deity's power!
Naj's earring of the black rose [superior] is burned by the light!
++ +
+++M+++++
++MP@M+MM
MMMM+MMMM
M^M
Morrigu starts casting an offensive spell.
Balen starts casting a spell.
A Shade starts casting an offensive spell.
< 365h/365H 123v/140V Pos: standing >
Col starts casting an offensive spell called 'molten spray'.
< 365h/365H 123v/140V Pos: standing >
An Orc says 'Beh fur gorhivinets end be sawed!'
An Orc's weak whip grazes an earth elemental.
An Orc misses an earth elemental.
An Orc misses an earth elemental.
An Orc misses an earth elemental.
An Orc's weak whip grazes an earth elemental.
< 365h/365H 124v/140V Pos: standing >
An Orc starts casting an offensive spell.
< 365h/365H 124v/140V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.
< 365h/365H 124v/140V Pos: standing >
Tiny explosions wrack a Shade's body with pain!
Morrigu completes his spell...
Morrigu utters the words 'zabrahpunso wkadar'
Morrigu causes the ground to reach up in a fist!
A Shade's angelic iron scythe from the Chasm of the Misty Vale is smashed to bits by rocks and debris!
A Shade's imperceptable shroud of stars is smashed to bits by rocks and debris!
A Shade's sleeves of woven leaves is smashed to bits by rocks and debris!
A Shade's satanic band [poor] is smashed to bits by rocks and debris!
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!