The death of [22 Conjurer] Vren (Grey Elf)

in An Expensive Home

from the perspective of [32 Brigand] Myrk *-* Clan Ragnarok *-* (Duergar)

<worn as a badge>    a twined hemp badge
<worn on head>       an iron battle helmet [87%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a silver tooth earring
<worn on face>       a tribal mask
<worn around neck>   a dwarven-made hide collar
<worn around neck>   the blackened collar of the squall [88%]
<worn on body>       a suit of dwarven scale mail armor [superior]
<worn about body>    the masters cloak (glowing) [85%]
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a coconut belt [80%]
<worn on arms>       some barbed arm plates [85%]
<worn around wrist>  the blackened bracer of the squall
<worn around wrist>  an orc-skin wrist protector
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     a ring of endurance
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     the lost sword of Cymrych Hugh [superior]
<secondary weapon>   a silver myrabolan shortsword [poor] (glowing)
<worn on legs>       some barbed leg plates
<worn on feet>       the boots of speed [superior]

haste (10 minutes)
improved invisibility (13 minutes)
lionrage (18 minutes)
hawkvision (17 minutes)
elephantstrength (38 minutes)
farsee (45 minutes)
detect invisibility (6 minutes)
vitality (10 minutes)
dexterity (5 minutes)
rested bonus (90 minutes)


< 648h/648H 209v/209V Pos: standing >
Saving Myrk.

< 648h/648H 209v/209V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
*Zhadrak (Troll)(large) stands, floating here.(Red Aura)
*Gukk (Duergar)(medium) stands, floating here.(Holy)(Red Aura)
*The wraith of a halfling councilor stands here. (minion) (Red Aura)
*The wraith of a halfling mercenary stands here. (minion) (Red Aura)
*The wraith of a large myconid stands here. (minion) (Red Aura)
*Skellen (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 648h/648H 209v/209V Pos: standing >
Gukk sits down in a comfortable spot.

< 648h/648H 209v/209V Pos: standing >
Gukk takes out his unholy symbol and begins praying intently.

< 648h/648H 209v/209V Pos: standing >
Gukk raises his unholy symbol and smiles malevolently.

< 648h/648H 209v/209V Pos: standing >
Gukk clambers to his feet.

< 648h/648H 209v/209V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
*Zhadrak (Troll)(large) stands, floating here.(Red Aura)
*Gukk (Duergar)(medium) stands, floating here.(Holy)(Red Aura)
*The wraith of a halfling councilor stands here. (minion) (Red Aura)
*The wraith of a halfling mercenary stands here. (minion) (Red Aura)
*The wraith of a large myconid stands here. (minion) (Red Aura)
*Skellen (Githyanki)(medium) stands in mid-air here.(Red Aura)
Gukk starts casting a spell.

< 648h/648H 209v/209V Pos: standing >
Saving Myrk.

< 648h/648H 209v/209V Pos: standing >
Gukk completes his spell...
Gukk utters the word 'zuharuhl'

< 648h/648H 209v/209V Pos: standing >

< 648h/648H 209v/209V Pos: standing >
It is 11pm, on the Day of the Great Gods
The 33rd Day of the Month of EverFreeze, Year 1994.
Time elapsed since boot-up: 24:04:23
Current time is: Wed May  8 09:12:47 2024 (GMT)
                 Wed May  8 05:12:47 2024 (EDT)

< 648h/648H 209v/209V Pos: standing >
Saving Myrk.

< 648h/648H 209v/209V Pos: standing >
Saving Myrk.

< 648h/648H 209v/209V Pos: standing >
Gukk sits down in a comfortable spot.

< 648h/648H 209v/209V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
*Zhadrak (Troll)(large) stands, floating here.(Red Aura)
*Gukk (Duergar)(medium) sits resting.(Holy)(Red Aura)
*The wraith of a halfling councilor stands here. (minion) (Red Aura)
*The wraith of a halfling mercenary stands here. (minion) (Red Aura)
*The wraith of a large myconid stands here. (minion) (Red Aura)
*Skellen (Githyanki)(medium) stands in mid-air here.(Red Aura)
Gukk takes out his unholy symbol and begins praying intently.

< 648h/648H 209v/209V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Shahala who is close by to your west.
A green dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 648h/648H 209v/209V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Shahala who is close by to your west.
A green dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 648h/648H 209v/209V Pos: standing >
Gukk raises his unholy symbol and smiles malevolently.

< 648h/648H 209v/209V Pos: standing >
Gukk clambers to his feet.

< 648h/648H 209v/209V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
*Zhadrak (Troll)(large) stands, floating here.(Red Aura)
*Gukk (Duergar)(medium) stands, floating here.(Holy)(Red Aura)
*The wraith of a halfling councilor stands here. (minion) (Red Aura)
*The wraith of a halfling mercenary stands here. (minion) (Red Aura)
*The wraith of a large myconid stands here. (minion) (Red Aura)
*Skellen (Githyanki)(medium) stands in mid-air here.(Red Aura)
Gukk starts casting a spell.

< 648h/648H 209v/209V Pos: standing >
Gukk completes his spell...
Gukk utters the word 'zuharuhl'

< 648h/648H 209v/209V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
*Zhadrak (Troll)(large) stands, floating here.(Red Aura)
*Gukk (Duergar)(medium) stands, floating here.(Holy)(Red Aura)
*The wraith of a halfling councilor stands here. (minion) (Red Aura)
*The wraith of a halfling mercenary stands here. (minion) (Red Aura)
*The wraith of a large myconid stands here. (minion) (Red Aura)
*Skellen (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 648h/648H 209v/209V Pos: standing >
Gukk sits down in a comfortable spot.

< 648h/648H 209v/209V Pos: standing >
Gukk takes out his unholy symbol and begins praying intently.

< 648h/648H 209v/209V Pos: standing >
Saving Myrk.

< 648h/648H 209v/209V Pos: standing >
You should level anytime now!

< 648h/648H 209v/209V Pos: standing >

		Score information for Myrk

Level: 32   Race: Duergar   Class: Mercenary / Brigand Sex: Male
Hit points: 648(648)  Moves: 209(209)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +0.51   Deaths:   1
Detecting:      Invisible Evil Heat Holiness
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Invisibility Waterbreathing
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points:  564 

Active Spells:
--------------
haste (10 minutes)
improved invisibility (13 minutes)
lionrage (18 minutes)
hawkvision (17 minutes)
elephantstrength (38 minutes)
farsee (45 minutes)
detect invisibility (6 minutes)
vitality (10 minutes)
dexterity (5 minutes)
rested bonus (90 minutes)


< 648h/648H 209v/209V Pos: standing >
Saving Myrk.

< 648h/648H 209v/209V Pos: standing >
Saving Myrk.

< 648h/648H 209v/209V Pos: standing >
Zhadrak's pupils dialate and return to normal.
You feel like a potion could do you good once again.
The taste of blood slowly fades from your body.
Gukk's pupils dialate and return to normal.
Skellen's pupils dialate and return to normal.

< 648h/648H 209v/209V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
*Zhadrak (Troll)(large) stands, floating here.(Red Aura)
*Gukk (Duergar)(medium) sits resting.(Holy)(Red Aura)
*The wraith of a halfling councilor stands here. (minion) (Red Aura)
*The wraith of a halfling mercenary stands here. (minion) (Red Aura)
*The wraith of a large myconid stands here. (minion) (Red Aura)
*Skellen (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 648h/648H 209v/209V Pos: standing >
Gukk raises his unholy symbol and smiles malevolently.

< 648h/648H 209v/209V Pos: standing >
Gukk clambers to his feet.

< 648h/648H 209v/209V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
*Zhadrak (Troll)(large) stands, floating here.(Red Aura)
*Gukk (Duergar)(medium) stands, floating here.(Holy)(Red Aura)
*The wraith of a halfling councilor stands here. (minion) (Red Aura)
*The wraith of a halfling mercenary stands here. (minion) (Red Aura)
*The wraith of a large myconid stands here. (minion) (Red Aura)
*Skellen (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 648h/648H 209v/209V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Shahala who is close by to your west.
A green dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 648h/648H 209v/209V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Shahala who is close by to your west.
A green dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 648h/648H 209v/209V Pos: standing >
Ok.

< 648h/648H 209v/209V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
Skellen enters from the north.
The wraith of a large myconid enters from the north.
The wraith of a halfling mercenary enters from the north.
The wraith of a halfling councilor enters from the north.
Gukk enters from the north.
Zhadrak enters from the north.

< 648h/648H 208v/209V Pos: standing >
You quickly scan the area.
Draloth who is a brief walk away to your north.
A young guard who is close by to your south.
Tirila who is close by to your south.
The Incarnate of Mischief who is a brief walk away to your west.
A young girl who is a brief walk away to your west.
An elven woman who is in the distance to your west.
A young guard who is in the distance to your west.

< 648h/648H 208v/209V Pos: standing >
You quickly scan the area.
Draloth who is a brief walk away to your north.
A young guard who is close by to your south.
Tirila who is close by to your south.
The Incarnate of Mischief who is a brief walk away to your west.
A young girl who is a brief walk away to your west.
An elven woman who is in the distance to your west.
A young guard who is in the distance to your west.

< 648h/648H 208v/209V Pos: standing >
Ok.

< 648h/648H 208v/209V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
Skellen enters from the west.
The wraith of a large myconid enters from the west.
The wraith of a halfling mercenary enters from the west.
The wraith of a halfling councilor enters from the west.
Gukk enters from the west.
Zhadrak enters from the west.

< 648h/648H 207v/209V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is rather far off to your west.
A young girl who is rather far off to your west.

< 648h/648H 207v/209V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is rather far off to your west.
A young girl who is rather far off to your west.

< 648h/648H 207v/209V Pos: standing >
Your group consists of ( 7/30):
( Head)   428/428   hit,  121/122  move Skellen
(Front)   648/648   hit,  208/209  move Myrk
(Front)   733/733   hit,  158/159  move Zhadrak
(Front)   594/594   hit,  171/172  move Gukk
(Front)   353/353   hit,  181/183  move the wraith of a halfling councilor
(Front)   385/360   hit,  173/175  move the wraith of a halfling mercenary
(Front)   398/375   hit,  169/171  move the wraith of a large myconid

< 648h/648H 208v/209V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
Skellen enters from the west.
The wraith of a large myconid enters from the west.
The wraith of a halfling mercenary enters from the west.
The wraith of a halfling councilor enters from the west.
Gukk enters from the west.
Zhadrak enters from the west.

< 648h/648H 208v/209V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is in the distance to your west.
A young girl who is in the distance to your west.

< 648h/648H 208v/209V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is in the distance to your west.
A young girl who is in the distance to your west.

< 648h/648H 208v/209V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
Skellen enters from the west.
The wraith of a large myconid enters from the west.
The wraith of a halfling mercenary enters from the west.
The wraith of a halfling councilor enters from the west.
Gukk enters from the west.
Zhadrak enters from the west.

< 648h/648H 207v/209V Pos: standing >
You quickly scan the area.
You see nothing.

< 648h/648H 207v/209V Pos: standing >
You quickly scan the area.
You see nothing.

< 648h/648H 207v/209V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 
Skellen enters from the west.
The wraith of a large myconid enters from the west.
The wraith of a halfling mercenary enters from the west.
The wraith of a halfling councilor enters from the west.
Gukk enters from the west.
Zhadrak enters from the west.

< 648h/648H 206v/209V Pos: standing >
You quickly scan the area.
You see nothing.

< 648h/648H 207v/209V Pos: standing >
You quickly scan the area.
You see nothing.

< 648h/648H 208v/209V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 
Skellen enters from the west.
The wraith of a large myconid enters from the west.
The wraith of a halfling mercenary enters from the west.
The wraith of a halfling councilor enters from the west.
Gukk enters from the west.
Zhadrak enters from the west.

< 648h/648H 207v/209V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
(Q)A dwarven boy sits here silently listening to the forest.
Skellen enters from the south.
The wraith of a large myconid enters from the south.
The wraith of a halfling mercenary enters from the south.
The wraith of a halfling councilor enters from the south.
Gukk enters from the south.
Zhadrak enters from the south.

< 648h/648H 205v/209V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south from here.  Towards the east the trees become
thinner.
Obvious exits: -North -East  -South
A small cow is here looking rather bored.
Skellen enters from the south.
The wraith of a large myconid enters from the south.
The wraith of a halfling mercenary enters from the south.
The wraith of a halfling councilor enters from the south.
Gukk enters from the south.
Zhadrak enters from the south.

< 648h/648H 203v/209V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your north.
A crazy man who is not far off to your east.
A dwarven boy who is close by to your south.

< 648h/648H 203v/209V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your north.
A crazy man who is not far off to your east.

< 648h/648H 204v/209V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
A raccoon scurries through the forest.
Skellen enters from the south.
The wraith of a large myconid enters from the south.
The wraith of a halfling mercenary enters from the south.
The wraith of a halfling councilor enters from the south.
Gukk enters from the south.
Zhadrak enters from the south.

< 648h/648H 207v/209V Pos: standing >
You quickly scan the area.
A small cow who is close by to your south.
A dwarven boy who is not far off to your south.

< 648h/648H 207v/209V Pos: standing >
You quickly scan the area.
A small cow who is close by to your south.
A dwarven boy who is not far off to your south.

< 648h/648H 207v/209V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves here, leading south and west.
Obvious exits: -South -West 
Skellen enters from the south.
The wraith of a large myconid enters from the south.
The wraith of a halfling mercenary enters from the south.
The wraith of a halfling councilor enters from the south.
Gukk enters from the south.
Zhadrak enters from the south.

< 648h/648H 205v/209V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your south.
A small cow who is not far off to your south.
A dwarven boy who is a brief walk away to your south.
A raccoon who is not far off to your west.

< 648h/648H 205v/209V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your south.
A small cow who is not far off to your south.
A dwarven boy who is a brief walk away to your south.
A raccoon who is not far off to your west.

< 648h/648H 205v/209V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues to the east here.
Obvious exits: -East  -West 
Skellen enters from the east.
The wraith of a large myconid enters from the east.
The wraith of a halfling mercenary enters from the east.
The wraith of a halfling councilor enters from the east.
Gukk enters from the east.
Zhadrak enters from the east.

< 648h/648H 204v/209V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your west.
A young guard who is in the distance to your west.

< 648h/648H 205v/209V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your west.
A young guard who is in the distance to your west.

< 648h/648H 206v/209V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Chipane Street can be seen.
Obvious exits: -East  -West 
A raccoon scurries through the forest.
Skellen enters from the east.
The wraith of a large myconid enters from the east.
The wraith of a halfling mercenary enters from the east.
The wraith of a halfling councilor enters from the east.
Gukk enters from the east.
Zhadrak enters from the east.

< 648h/648H 204v/209V Pos: standing >
You quickly scan the area.
You see nothing.

< 648h/648H 205v/209V Pos: standing >
You quickly scan the area.
A young guard who is rather far off to your west.

< 648h/648H 206v/209V Pos: standing >
Chipane Street
   The street comes to an end to the east here, leading into a forest
abrumpty.  The small homes begin to disappear here, replaced by thick,
towering trees.  It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East  -West 
Skellen enters from the east.
The wraith of a large myconid enters from the east.
The wraith of a halfling mercenary enters from the east.
The wraith of a halfling councilor enters from the east.
Gukk enters from the east.
Zhadrak enters from the east.

< 648h/648H 204v/209V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your east.
A young guard who is a brief walk away to your west.
A retired sailor who is in the distance to your west.

< 648h/648H 205v/209V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your east.
A young guard who is a brief walk away to your west.
A retired sailor who is in the distance to your west.

< 648h/648H 206v/209V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East  -West 
Skellen enters from the east.
The wraith of a large myconid enters from the east.
The wraith of a halfling mercenary enters from the east.
The wraith of a halfling councilor enters from the east.
Gukk enters from the east.
Zhadrak enters from the east.

< 648h/648H 205v/209V Pos: standing >
You quickly scan the area.
A raccoon who is not far off to your east.
A young guard who is not far off to your west.
A retired sailor who is rather far off to your west.

< 648h/648H 206v/209V Pos: standing >
You quickly scan the area.
A raccoon who is not far off to your east.
A young guard who is not far off to your west.
A retired sailor who is rather far off to your west.

< 648h/648H 207v/209V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East  -West 
Skellen enters from the east.
The wraith of a large myconid enters from the east.
The wraith of a halfling mercenary enters from the east.
The wraith of a halfling councilor enters from the east.
Gukk enters from the east.
Zhadrak enters from the east.

< 648h/648H 207v/209V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your north.
A Grey Elf who is close by to your north.
A wealthy man who is close by to your north.
A raccoon who is a brief walk away to your east.
A young guard who is close by to your west.
A retired sailor who is a brief walk away to your west.
A retired sailor who is in the distance to your west.
An elite guard who is in the distance to your west.
Elemak, captain of the guards who is in the distance to your west.

< 648h/648H 208v/209V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your north.
A Grey Elf who is close by to your north.
A wealthy man who is close by to your north.
A raccoon who is a brief walk away to your east.
A young guard who is close by to your west.
A retired sailor who is a brief walk away to your west.
A retired sailor who is in the distance to your west.
An elite guard who is in the distance to your west.
Elemak, captain of the guards who is in the distance to your west.

< 648h/648H 208v/209V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East  -South# -West 
A young member of the city guard strolls by here.
Skellen enters from the east.
The wraith of a large myconid enters from the east.
The wraith of a halfling mercenary enters from the east.
The wraith of a halfling councilor enters from the east.
Gukk enters from the east.
Zhadrak enters from the east.

< 648h/648H 208v/209V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East  -West 
Skellen enters from the west.
The wraith of a large myconid enters from the west.
The wraith of a halfling mercenary enters from the west.
The wraith of a halfling councilor enters from the west.
Gukk enters from the west.
Zhadrak enters from the west.

< 648h/648H 207v/209V Pos: standing >
Skellen gives an order to his followers.

< 648h/648H 207v/209V Pos: standing >
An Expensive Home
   This house is much larger than the others on the street,
made with blocks of deep maroon stone.  The furnishings are
quite expensive looking, a plush couch of brown fur is
pushed against a wall.  Shelves of books and ornaments can
be found.  A fireplace crackles with fine wood.  A large
wooden door leads out to the street.
Obvious exits: -South
Puddles of fresh blood cover the ground.
A fire elemental is here blazing with heat! (minion) 
A Grey Elf (medium) sits resting.
A wealthy man is stretched out, sound asleep.
Skellen enters from the south.
The wraith of a large myconid enters from the south.
The wraith of a halfling mercenary enters from the south.
The wraith of a halfling councilor enters from the south.
Gukk enters from the south.
Zhadrak enters from the south.

< 648h/648H 208v/209V Pos: standing >
Ok.

< 648h/648H 208v/209V Pos: standing >
Skellen gives an order to his followers.
The wraith of a halfling councilor starts casting an offensive spell.
Skellen snaps into visibility.
The wraith of a halfling councilor snaps into visibility.
The wraith of a halfling mercenary starts casting an offensive spell.
The wraith of a halfling mercenary snaps into visibility.
The wraith of a large myconid starts casting an offensive spell.
The wraith of a large myconid snaps into visibility.

< 648h/648H 208v/209V Pos: standing >
You snap into visibility.
A Grey Elf is disrupted from meditation.
A Grey Elf, looking very frustrated, packs up his book.
[Damage: 20 ] -=[Your powerful slash seriously wounds a Grey Elf.]=-

< 648h/648H 208v/209V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 You parry a Grey Elf's lunge at you.

< 648h/648H 208v/209V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Zhadrak snaps into visibility.
Zhadrak leaps at a Grey Elf only to realize he is down already.

< 648h/648H 208v/209V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 The wraith of a halfling mercenary completes its spell...
The wraith of a halfling mercenary utters the words 'buoblg qrunsoqpze yugh'
The wraith of a halfling mercenary's spell flows around a Grey Elf, leaving him unharmed!
The wraith of a large myconid completes its spell...
The wraith of a large myconid utters the words 'buoblg qrunsoqpze yugh'
The wraith of a large myconid's fist beats the life out of a Grey Elf, blood pours from his body!

< 648h/648H 208v/209V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf clambers to his feet.

< 648h/648H 208v/209V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 648h/648H 208v/209V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
You tackle a Grey Elf square in the chest knocking the wind out of him!

< 648h/648H 208v/209V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Zhadrak misses a Grey Elf.
Zhadrak misses a Grey Elf.
Zhadrak's slash seriously wounds a Grey Elf.

< 648h/648H 208v/209V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 The wraith of a halfling councilor completes its spell...
The wraith of a halfling councilor utters the words 'buoblg qrunsoqpze yugh'
The wraith of a halfling councilor's fist beats the life out of a Grey Elf, blood pours from his body!
A Grey Elf's pair of tight black slippers was completely destroyed by the massive blow!
A fire elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.