<worn as a badge> an ashen ivory badge
<worn on head> a hood dusted with sand [superior]
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a lithixl beak
<worn around neck> a diamond necklace
<worn around neck> the medallion of gaia (glowing) [85%]
<worn on body> a mysterious robe
<worn about body> a long fur [superior] [83%]
<worn as quiver> a silken backsheath of flight
<worn about waist> a coconut belt
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome
<worn on arms> some mysterious sleeves
<held as shield> an obsidian and steel round shield [superior]
<worn on hands> some jeweled limestone gloves from Northern Lakes and Settlements
<worn on finger> a ring of endurance
<worn on finger> a ring of endurance
<held> the bone wand of Berbrathus [superior] (glowing)
<worn on legs> some mysterious leggings
<worn on feet> some spurred blood crystal boots
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A male commoner stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 511h/579H 186v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 511h/579H 186v/232V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A half-orc warrior who is close by to your south.
A dirty beggar who is in the distance to your south.
A dirty beggar who is in the distance to your south.
A dirty beggar who is in the distance to your south.
The beggar leader who is in the distance to your south.
A retired soldier who is in the distance to your south.
< 511h/579H 187v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
A half-orc warrior stands here, staring ominously.
< 511h/579H 186v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 511h/579H 186v/232V Pos: standing >
You quickly scan the area.
A half-orc warrior who is close by to your north.
A commoner who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A dirty beggar who is a brief walk away to your south.
A dirty beggar who is a brief walk away to your south.
A dirty beggar who is a brief walk away to your south.
The beggar leader who is a brief walk away to your south.
A retired soldier who is a brief walk away to your south.
< 512h/579H 187v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 512h/579H 186v/232V Pos: standing >
You quickly scan the area.
A half-orc warrior who is not far off to your north.
A commoner who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A dirty beggar who is not far off to your south.
A dirty beggar who is not far off to your south.
A dirty beggar who is not far off to your south.
The beggar leader who is not far off to your south.
A retired soldier who is not far off to your south.
A commoner who is in the distance to your south.
< 512h/579H 187v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
< 513h/579H 187v/232V Pos: standing >
You feel like a potion could do you good once again.
You quickly scan the area.
A half-orc warrior who is a brief walk away to your north.
A commoner who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is not far off to your east.
A dirty beggar who is close by to your south.
A dirty beggar who is close by to your south.
A dirty beggar who is close by to your south.
The beggar leader who is close by to your south.
A retired soldier who is close by to your south.
A commoner who is rather far off to your south.
< 513h/579H 187v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
An aging but brawny half-orc stands here enjoying life.
< 513h/579H 187v/232V Pos: standing >
You quickly scan the area.
A half-orc warrior who is rather far off to your north.
A commoner who is a brief walk away to your south.
A retired soldier who is in the distance to your south.
< 514h/579H 188v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
< 514h/579H 187v/232V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
The beggar leader who is close by to your north.
A retired soldier who is close by to your north.
A half-orc warrior who is in the distance to your north.
A commoner who is not far off to your south.
A retired soldier who is rather far off to your south.
A retired soldier who is in the distance to your south.
< 514h/579H 188v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 515h/579H 190v/232V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
The beggar leader who is close by to your north.
A retired soldier who is close by to your north.
A commoner who is not far off to your south.
A retired soldier who is rather far off to your south.
A retired soldier who is in the distance to your south.
< 516h/579H 191v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 516h/579H 191v/232V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
The beggar leader who is close by to your north.
A retired soldier who is not far off to your north.
A half-orc warrior who is in the distance to your north.
A commoner who is not far off to your south.
A retired soldier who is rather far off to your south.
A retired soldier who is in the distance to your south.
< 516h/579H 192v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/579H 193v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 518h/579H 195v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
< 519h/579H 196v/232V Pos: standing >
You quickly scan the area.
A dirty beggar who is not far off to your north.
A dirty beggar who is not far off to your north.
A dirty beggar who is not far off to your north.
The beggar leader who is not far off to your north.
A retired soldier who is a brief walk away to your north.
A retired soldier who is a brief walk away to your south.
A retired soldier who is rather far off to your south.
< 519h/579H 197v/232V Pos: standing >
Score information for Dze
Level: 39 Race: Vampire Class: Sorcerer / Shadowmage Sex: Male
Hit points: 521(579) Moves: 199(232)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Fireshielded
Frags: +6.13 Deaths: 15
Detecting: Invisible Evil Good
Enchantments: Ultravision Farsee Fly Haste
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 1000
Active Spells:
--------------
well-rested bonus (146 minutes)
strength (11 minutes)
farsee (10 minutes)
vitality (6 minutes)
haste (1 minute)
agility (27 minutes)
detect invisibility (30 minutes)
fireshield (less than a minute remaining)
< 521h/579H 199v/232V Pos: standing >
Autosaving...
< 524h/579H 206v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
< 525h/579H 206v/232V Pos: standing >
You start chanting...
< 527h/579H 210v/232V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 528h/579H 213v/232V Pos: standing >
You are not using it.
< 530h/579H 216v/232V Pos: standing >
You get a green potion with black chunks from a bottomless bag of the illithids.
< 530h/579H 217v/232V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Suddenly, you feel much stronger!
You point at yourself. Suddenly, your vision becomes sharper!
You feel strength and power courses through your veins!
< 530h/579H 217v/232V Pos: standing >
You can't use a bottomless bag of the illithids.
< 565h/608H 229v/232V Pos: standing >
Saving Dze.
< 566h/608H 230v/232V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
< 566h/608H 230v/232V Pos: standing >
You have memorized the following spells:
( 8th circle) 2 - immolate
( 7th circle) 4 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
3 - fireball
1 - fireshield
1 - blink
( 5th circle) 1 - minor globe of invulnerability
4 - dimension door
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - farsee
1 - ray of enfeeblement
1 - levitate
2 - dispel magic
1 - infravision
( 3rd circle) 6 - concealment
1 - shocking grasp
1 - agility
( 2nd circle) 2 - burning hands
6 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 5th) dimension door
14 seconds: ( 8th) shadow shield
You can memorize no more spells.
< 566h/608H 231v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
< 568h/608H 231v/232V Pos: standing >
You start chanting...
< 570h/608H 231v/232V Pos: standing >
You complete your spell...
You vanish.
< 571h/608H 231v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 573h/608H 231v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
< 573h/608H 230v/232V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A commoner who is a brief walk away to your south.
A commoner who is close by to your west.
A retired soldier who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
Tangwystl who is rather far off to your west.
< 574h/608H 231v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 575h/608H 231v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 576h/608H 230v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -W
A male commoner stands here.
< 577h/608H 229v/232V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A half-orc warrior who is a brief walk away to your east.
A commoner who is not far off to your west.
< 577h/608H 230v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 578h/608H 230v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
An aging but brawny half-orc stands here enjoying life.
< 579h/608H 231v/232V Pos: standing >
You quickly scan the area.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is rather far off to your east.
< 579h/608H 231v/232V Pos: standing >
The gate seems to be closed.
< 580h/608H 231v/232V Pos: standing >
Ok.
< 582h/608H 232v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
< 582h/608H 231v/232V Pos: standing >
Ok.
< 583h/608H 231v/232V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your south.
An elite palace guard who is in the distance to your south.
< 583h/608H 231v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
< 583h/608H 230v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 584h/608H 229v/232V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your south.
< 584h/608H 230v/232V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your south.
< 585h/608H 231v/232V Pos: standing >
< 585h/608H 231v/232V Pos: standing >
< 585h/608H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
< 586h/608H 232v/232V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 587h/608H 232v/232V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 588h/608H 232v/232V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 589h/608H 232v/232V Pos: standing >
You quickly scan the area.
You see nothing.
< 589h/608H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
< 591h/608H 232v/232V Pos: standing >
< 594h/608H 232v/232V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
< 595h/608H 231v/232V Pos: standing >
You board the Clipper Quinn.
Aboard the Clipper Quinn
Obvious exits: -N
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) Dreadlord *-* Clan Ragnarok *-* stands here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 596h/608H 231v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
Aboard the Clipper Quinn
Obvious exits: -N -S
< 597h/608H 231v/232V Pos: standing >
A Drow Elf jumps high in the air, and lands on top of you!
< 599h/608H 231v/232V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N -S
< 601h/608H 230v/232V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) Dreadlord *-* Clan Ragnarok *-* stands here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 602h/608H 229v/232V Pos: standing >
You start chanting...
You snap into visibility.
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 603h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
Casting: bigbys clenched fist
< 604h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 604h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
A Duergar suddenly attacks YOU!
A Duergar misses you.
< 604h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
You start chanting...
< 605h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
Casting: bigbys clenched fist *
< 605h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
You dodge a Drow Elf's vicious attack.
< 606h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell called 'wither'.
< 606h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
You complete your spell...
[Damage: 212 ] Your giant fist of force causes a Drow Elf to stagger in agony!
< 606h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'wither'
A Drow Elf's pure will causes your undead flesh to wither away!
< 567h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
You start chanting...
< 567h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
A Drow Elf starts casting a spell.
A Duergar starts casting a spell.
< 568h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
Casting: bigbys clenched fist *
< 568h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'efaui iahjcandus'
A Drow Elf sucks the life out of the surroundings, healing a Drow Elf.
A Drow Elf misses you.
< 569h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
Casting: bigbys clenched fist
< 569h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
You complete your spell...
[Damage: 107 ] Your giant fist of force causes a Drow Elf to stagger in agony!
< 569h/608H 231v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
A Drow Elf attempts to flee.
A Drow Elf leaves north.
< 570h/608H 231v/232V Pos: standing >
A Duergar stops chanting abruptly!
Pardon?
< 570h/608H 231v/232V Pos: standing >
You failed.
< 570h/608H 231v/232V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting YOU!(Red Aura)
< 570h/608H 231v/232V Pos: standing >
You failed.
< 571h/608H 231v/232V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting YOU!(Red Aura)
< 571h/608H 231v/232V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N -S
A Drow Elf (medium) Dreadlord *-* Clan Ragnarok *-* stands here. (Casting) (Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 572h/608H 230v/232V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'efaui iahjcandus'
A Drow Elf sucks the life out of the surroundings, healing a Drow Elf.
Pardon?
< 572h/608H 230v/232V Pos: standing >
You start chanting...
< 573h/608H 232v/232V Pos: standing >
A Drow Elf leaves south.
< 574h/608H 232v/232V Pos: standing >
You complete your spell...
[Damage: 87 ] You throw a fireball at a Drow Elf and have the satisfaction of seeing him enveloped in flames.
< 575h/608H 232v/232V Pos: standing >
A Duergar enters from the south.
< 575h/608H 232v/232V Pos: standing >
A Duergar leaves south.
< 576h/608H 232v/232V Pos: standing >
You failed.
< 577h/608H 232v/232V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) Dreadlord *-* Clan Ragnarok *-* stands here. (Casting) (Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 577h/608H 231v/232V Pos: standing >
You start chanting...
< 577h/608H 231v/232V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'efaui iahjcandus'
A Drow Elf sucks the life out of the surroundings, healing a Drow Elf.
< 579h/608H 231v/232V Pos: standing >
Casting: bigbys clenched fist
< 579h/608H 231v/232V Pos: standing >
You complete your spell...
[Damage: 73 ] Your giant fist of force causes a Drow Elf to stagger in agony!
A Drow Elf's glowing emerald sickle was completely destroyed by the massive blow!
A Drow Elf's lost token of the mines of Khul'Lor was completely destroyed by the massive blow!
A Drow Elf's etched mithral faceguard [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.