<worn on head> an unholy priest cap
<worn in ear> an unholy star
<worn in ear> a pair of silver earrings with red rubies
<worn on face> an assassins mask [superior]
<worn around neck> an honor of guards medallion
<worn around neck> some unholy beads
<worn on body> a green suit of jodani wood platemail of agility
<worn about body> a cloak of thick ogre hide
<worn about waist> a dwarf skin belt
<worn on belt buckle>the scalp of Morrigu
<worn on arms> some barbed arm plates
<held as shield> a small round wooden shield
<worn around wrist> a blood-stained flesh bracer [80%]
<worn on finger> a ring of endurance
<worn on finger> a ring of endurance
<primary weapon> a drow-made flesh whip from The Savannah of Broken Trusts
<worn on feet> some pathfinders boots [superior]
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A male commoner stands here.
< 592h/592H 221v/229V Pos: standing >
Mori leaves north.
You follow Mori.
Inside the Gates of Sarmiz'Duul
Here, a short entryway is flanked by tall stone walls. Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger. The noises of the
city are muffled here, sounding like a dull roar underlying the day. The
road continues north and south.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 592h/592H 221v/229V Pos: standing >
Mori leaves north.
You follow Mori.
Ouside the Gates of Sarmiz'Duul
The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction. The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 221v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Inside the Gates of Sarmiz'Duul
Here, a short entryway is flanked by tall stone walls. Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger. The noises of the
city are muffled here, sounding like a dull roar underlying the day. The
road continues north and south.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 592h/592H 220v/229V Pos: standing >
Mori leaves west.
You follow Mori.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 220v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 220v/229V Pos: standing >
Mori leaves west.
You follow Mori.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 219v/229V Pos: standing >
Mori leaves south.
You follow Mori.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 219v/229V Pos: standing >
Mori leaves south.
You follow Mori.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A male commoner stands here.
< 592h/592H 219v/229V Pos: standing >
Mori leaves south.
You follow Mori.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 218v/229V Pos: standing >
Mori leaves west.
You follow Mori.
Bank of Sarmiz'Duul
This small stone building houses the bank of the city. Only one bank has
survived the rigors of this economy, and due mainly to the husky guards that
the banker employs to make sure that his books balance at the end of the
day. Licensed and supported by the local government, this bank has very
few worries about turning a profit for its labors.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
An aging but brawny half-orc stands here enjoying life.
A half-orc banker stands here, counting his money.
< 592h/592H 218v/229V Pos: standing >
Mori puts a pile of coins into a bottomless bag of the illithids.
< 592h/592H 229v/229V Pos: standing >
Mori leaves east.
You follow Mori.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 228v/229V Pos: standing >
Mori leaves north.
You follow Mori.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A male commoner stands here.
< 592h/592H 227v/229V Pos: standing >
Mori leaves north.
You follow Mori.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 226v/229V Pos: standing >
Mori leaves north.
You follow Mori.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 225v/229V Pos: standing >
Mori leaves east.
You follow Mori.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 226v/229V Pos: standing >
Mori leaves north.
You follow Mori.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 226v/229V Pos: standing >
Mori leaves east.
You follow Mori.
Inside the Gates of Sarmiz'Duul
Here, a short entryway is flanked by tall stone walls. Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger. The noises of the
city are muffled here, sounding like a dull roar underlying the day. The
road continues north and south.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 592h/592H 225v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A male commoner stands here.
< 592h/592H 225v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A half-orc warrior stands here, staring ominously.
< 592h/592H 226v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 226v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 225v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West #
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
< 592h/592H 225v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
An aging but brawny half-orc stands here enjoying life.
< 592h/592H 224v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 224v/229V Pos: standing >
Mori leaves south.
You follow Mori.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 223v/229V Pos: standing >
Mori leaves east.
You follow Mori.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 223v/229V Pos: standing >
Mori leaves east.
You follow Mori.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 223v/229V Pos: standing >
Mori leaves east.
You follow Mori.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 222v/229V Pos: standing >
Mori leaves south.
You follow Mori.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping. (casting)
< 592h/592H 222v/229V Pos: standing >
Mori leaves south.
You follow Mori.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 221v/229V Pos: standing >
Mori leaves south.
You follow Mori.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
< 592h/592H 221v/229V Pos: standing >
Mori leaves south.
You follow Mori.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 221v/229V Pos: standing >
Mori leaves south.
You follow Mori.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
A male commoner stands here.
< 592h/592H 220v/229V Pos: standing >
Mori leaves south.
You follow Mori.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South# -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 220v/229V Pos: standing >
Mori opens the gate.
< 592h/592H 223v/229V Pos: standing >
Mori leaves south.
You follow Mori.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 223v/229V Pos: standing >
Mori closes the gate.
< 592h/592H 225v/229V Pos: standing >
Mori leaves south.
You follow Mori.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 224v/229V Pos: standing >
Mori leaves east.
You follow Mori.
The Office of Macom, the Shipwright
This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul. Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones. Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
Macom, the town shipwright, stands here ready to deal.
< 592h/592H 224v/229V Pos: standing >
Mori leaves south.
You follow Mori.
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Sloop Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 223v/229V Pos: standing >
Pardon?
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
Mori gets something from a bottomless bag of the illithids.
< 592h/592H 229v/229V Pos: standing >
Mori puts a small pile of coins into a bottomless bag of the illithids.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 592h/592H 229v/229V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
Mori starts casting a spell.
< 592h/592H 229v/229V Pos: standing >
Mori completes his spell...
Mori utters the words 'yarjkjcandusg zuharuhl'
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
The Dock
Obvious exits: -North -South
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
Mori boards the Clipper Quinn.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
You board the Clipper Quinn.
Aboard the Clipper Quinn
Obvious exits: -North
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
< 592h/592H 229v/229V Pos: standing >
< 592h/592H 229v/229V Pos: standing >
Mori jumps high in the air, and lands on top of someone!
< 592h/592H 229v/229V Pos: standing >
A Vampire snaps into visibility.
Mori suddenly attacks a Vampire!
Mori misses a Vampire.
< 592h/592H 229v/229V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's spell flows around Mori, leaving him unharmed!
< 592h/592H 229v/229V Pos: standing >
You miss a Vampire.
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire starts casting an offensive spell.
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire dodges Mori's attack.
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
Mori starts casting an offensive spell.
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's fist beats the life out of Mori, blood pours from his body!
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
Mori completes his spell...
Mori utters the word 'xuhpzf'
A Vampire wavers under the power of Mori's will, as his undead flesh withers away!
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
A Vampire starts casting an offensive spell.
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
Mori starts casting a spell.
You start chanting...
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
Casting: full heal ***
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
Mori completes his spell...
Mori utters the words 'efaui iahjcandus'
Mori sucks the life out of the surroundings, healing Mori.
Mori misses a Vampire.
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
Casting: full heal **
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's fist beats the life out of Mori, blood pours from his body!
< 592h/592H 229v/229V Pos: standing >
< T: Mori TP: sta TC:pretty hurt E: A Vampire sta EP: few scratches >
Mori attempts to flee.
Mori leaves north.
< 592h/592H 229v/229V Pos: standing >
<You abort your prayer before it's done!
< 592h/592H 229v/229V Pos: standing >
<A Vampire leaves north.
< 592h/592H 229v/229V Pos: standing >
Mori enters from the north.
< 592h/592H 229v/229V Pos: standing >
A Vampire smirks as his fireball explodes into the face of Mori.
< 592h/592H 229v/229V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -North -South
A Vampire (medium) Battleboi o==(=Mithril=Knights=- stands in mid-air here.
< 592h/592H 228v/229V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -North
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands here.(Red Aura)
A globe of darkness floats near Mori's head.
< 592h/592H 227v/229V Pos: standing >
Mori starts casting a spell.
< 592h/592H 227v/229V Pos: standing >
A Vampire enters from the north.
Pardon?
< 592h/592H 227v/229V Pos: standing >
A Vampire starts casting an offensive spell.
< 592h/592H 228v/229V Pos: standing >
Mori completes his spell...
Mori utters the words 'efaui iahjcandus'
Mori sucks the life out of the surroundings, healing Mori.
< 592h/592H 229v/229V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's fist beats the life out of Mori, blood pours from his body!
Mori's glowing emerald sickle was completely destroyed by the massive blow!
Mori's lost token of the mines of Khul'Lor was completely destroyed by the massive blow!
Mori's etched mithral faceguard [superior] was completely destroyed by the massive blow!
Mori is dead! R.I.P.