<worn on head> a cap made of decaying matter
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a hoop of twisting obsidian (humming)
<worn around neck> a lost token of the mines of Khul'Lor
<worn on body> a suit of leather armor
<worn about body> a long flowing robe of fine silk
<worn about waist> an elfskin belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> some deep brown cloth sleeves [78%]
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<worn on legs> some deep brown cloth pants
<worn on feet> a pair of sturdy leather boots
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Choron enters from the south.
< 350h/350H 150v/151V Pos: standing >
Ok.
< 350h/350H 150v/151V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
An aging but brawny half-orc stands here enjoying life.
Choron enters from the east.
< 350h/350H 149v/151V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
Choron enters from the east.
< 350h/350H 148v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S
Choron enters from the east.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
Choron enters from the south.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Choron enters from the south.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Choron enters from the south.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Choron enters from the south.
< 350h/350H 146v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Choron enters from the south.
< 350h/350H 146v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
Choron enters from the south.
< 350h/350H 146v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
Choron enters from the south.
< 350h/350H 146v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S
An aging but brawny half-orc stands here enjoying life.
Choron enters from the south.
< 350h/350H 145v/151V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
The beggar leader who is close by to your north.
A half-orc warrior who is rather far off to your north.
A commoner who is in the distance to your north.
A commoner who is not far off to your south.
< 350h/350H 146v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
Choron enters from the south.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
Choron enters from the south.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Choron enters from the south.
< 350h/350H 146v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A half-orc warrior stands here, staring ominously.
Choron enters from the south.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A male commoner stands here.
Choron enters from the south.
< 350h/350H 147v/151V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Choron enters from the south.
< 350h/350H 149v/151V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
Choron enters from the south.
< 350h/350H 148v/151V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Choron enters from the north.
< 350h/350H 150v/151V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
Choron enters from the east.
< 350h/350H 149v/151V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
Choron enters from the north.
< 350h/350H 148v/151V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
Choron enters from the east.
< 350h/350H 147v/151V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
Choron enters from the north.
< 350h/350H 148v/151V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
A male commoner stands here.
Choron enters from the north.
< 350h/350H 148v/151V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
Choron enters from the north.
< 350h/350H 147v/151V Pos: standing >
Bank of Sarmiz'Duul
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
An aging but brawny half-orc stands here enjoying life.
A half-orc banker stands here, counting his money.
Choron enters from the east.
< 350h/350H 147v/151V Pos: standing >
Your account contains:
1704 platinum, 36 gold, 10 silver, 16 copper coins.
< 350h/350H 150v/151V Pos: standing >
Your account contains:
204 platinum, 36 gold, 10 silver, 16 copper coins.
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
Ok.
You put 1500 platinum, 0 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 350h/350H 151v/151V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
Choron enters from the west.
< 350h/350H 150v/151V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
A male commoner stands here.
Choron enters from the south.
< 350h/350H 149v/151V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
Choron enters from the south.
< 350h/350H 148v/151V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
Choron enters from the south.
< 350h/350H 147v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 148v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 150v/151V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
Choron enters from the west.
< 350h/350H 149v/151V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
Choron enters from the south.
< 350h/350H 149v/151V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Choron enters from the west.
< 350h/350H 149v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A male commoner stands here.
Choron enters from the north.
< 350h/350H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 150v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A half-orc warrior stands here, staring ominously.
Choron enters from the north.
< 350h/350H 150v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Choron enters from the north.
< 350h/350H 149v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
Choron enters from the north.
< 350h/350H 148v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
Choron enters from the north.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S
An aging but brawny half-orc stands here enjoying life.
Choron enters from the north.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
Choron enters from the north.
< 350h/350H 147v/151V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Choron enters from the north.
< 350h/350H 147v/151V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
Choron enters from the west.
< 350h/350H 147v/151V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
Choron enters from the west.
< 350h/350H 147v/151V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Choron enters from the west.
< 350h/350H 147v/151V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping. (casting)
Choron enters from the north.
< 350h/350H 146v/151V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Choron enters from the north.
< 350h/350H 146v/151V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
Choron enters from the north.
< 350h/350H 146v/151V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Choron enters from the north.
< 350h/350H 146v/151V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
Choron enters from the north.
< 350h/350H 146v/151V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
Choron enters from the north.
< 350h/350H 145v/151V Pos: standing >
The gate seems to be closed.
< 350h/350H 146v/151V Pos: standing >
The gate seems to be closed.
< 350h/350H 147v/151V Pos: standing >
Ok.
< 350h/350H 150v/151V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
Choron enters from the north.
< 350h/350H 150v/151V Pos: standing >
Ok.
< 350h/350H 150v/151V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
Choron enters from the north.
< 350h/350H 149v/151V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Choron enters from the west.
< 350h/350H 148v/151V Pos: standing >
The Dock
Obvious exits: -N -S
The Sloop Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
Choron enters from the north.
< 350h/350H 147v/151V Pos: standing >
You do not see or have the bp.
< 350h/350H 151v/151V Pos: standing >
You are carrying: (2/11)
a bottomless bag of the illithids
a magical essence of Intelligence
< 350h/350H 151v/151V Pos: standing >
You get a pile of coins from your bottomless bag of the illithids.
There were: 1500 platinum coins.
< 350h/350H 151v/151V Pos: standing >
Thanks for your business, it will take 1 hours to complete this upgrade.
< 350h/350H 151v/151V Pos: standing >
Ok.
You put 90 platinum, 0 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
The Dock
Obvious exits: -N -S
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
Choron Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.
< 350h/350H 151v/151V Pos: standing >
Looks like an exit.
< 350h/350H 151v/151V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.
< 350h/350H 151v/151V Pos: standing >
Faluzure's blessing fades.
< 242h/242H 120v/120V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 242h/242H 120v/120V Pos: standing >
< 242h/242H 120v/120V Pos: standing >
You start chanting...
< 242h/242H 120v/120V Pos: standing >
Casting: faluzures vitality *
< 242h/242H 120v/120V Pos: standing >
Casting: faluzures vitality
< 242h/242H 120v/120V Pos: standing >
You complete your spell...
You feel the cold breath of the God Faluzure.
< 242h/242H 120v/120V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 350h/350H 151v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
You board the Clipper Quinn.
Aboard the Clipper Quinn
Obvious exits: -N
< 350h/350H 151v/151V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N -S
< 350h/350H 150v/151V Pos: standing >
Order who to do what?
< 350h/350H 150v/151V Pos: standing >
On the Bridge of the Clipper Quinn
Obvious exits: -N -S
< 350h/350H 149v/151V Pos: standing >
< 350h/350H 149v/151V Pos: standing >
This ship is being worked on for at least another 0.4 hours, it can't move.
< 350h/350H 151v/151V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N -S
< 350h/350H 150v/151V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N
< 350h/350H 149v/151V Pos: standing >
The Dock
Obvious exits: -N -S
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
Choron Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.
< 350h/350H 149v/151V Pos: standing >
Choron comes aboard.
< 350h/350H 150v/151V Pos: standing >
< 350h/350H 151v/151V Pos: standing >
The Dock
Obvious exits: -N -S
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
< 350h/350H 151v/151V Pos: standing >
A Vampire comes aboard.
The Dock
Obvious exits: -N -S
The Clipper Quinn floats here.
The Clipper dude floats here.
The Sloop shmirk floats here.
The Clipper rehr floats here.
The Yacht Queen Anne's Revenge floats here.
The Sloop BONSYRSA floats here.
The Sloop Rider floats here.
< 350h/350H 151v/151V Pos: standing >
Slay whom?
< 350h/350H 151v/151V Pos: standing >
You jump high in the air, and land on top of a Vampire!
< 350h/350H 151v/151V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N
*A Vampire (medium) Battleboi o==(=Mithril=Knights=- stands in mid-air here.
Choron Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.
< 350h/350H 151v/151V Pos: standing >
A Vampire leaves north.
< 350h/350H 151v/151V Pos: standing >
A Vampire enters from the north.
< 350h/350H 151v/151V Pos: standing >
A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.
You miss a Vampire.
< 350h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Vampire's spell!
< 350h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
Choron suddenly attacks a Vampire!
Choron misses a Vampire.
< 350h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire starts casting an offensive spell.
< 350h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire dodges your futile attack.
< 350h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
You start chanting...
< 350h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
-=[A Vampire's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
< 138h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
You complete your spell...
[Damage: 40 ] -=[A Vampire wavers under the power of your will, as his undead flesh withers away!]=-
< 138h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
A Vampire starts casting an offensive spell.
< 138h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
You start chanting...
Choron starts casting a spell.
< 138h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
Casting: drain nature
< 138h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
You complete your spell...
You drain health from your surroundings.
You miss a Vampire.
< 138h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
-=[A Vampire's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
< 67h/350H 151v/151V Pos: standing >
< T: Mori TP: sta TC:pretty hurt E: A Vampire sta EP: few scratches >
You attempt to flee...
Aboard the Clipper Quinn
Obvious exits: -N -S
You flee northward!
< 73h/350H 124v/151V Pos: standing >
You start chanting...
< 75h/350H 124v/151V Pos: standing >
A Vampire enters from the south.
< 76h/350H 127v/151V Pos: standing >
Casting: drain nature
< 77h/350H 128v/151V Pos: standing >
You complete your spell...
You drain health from your surroundings.
< 77h/350H 129v/151V Pos: standing >
A Vampire starts casting an offensive spell.
< 113h/350H 131v/151V Pos: standing >
Aboard the Clipper Quinn
Obvious exits: -N
Choron Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.
< 120h/350H 133v/151V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Vampire. OUCH!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 35h/350H 134v/151V Pos: standing >
Choron leaves north.
< 36h/350H 135v/151V Pos: standing >
Choron enters from the north.
< 37h/350H 137v/151V Pos: standing >
You start chanting...
< 37h/350H 138v/151V Pos: standing >
A Vampire enters from the north.
< 37h/350H 139v/151V Pos: standing >
A Vampire starts casting an offensive spell.
< 38h/350H 139v/151V Pos: standing >
Casting: drain nature
< 38h/350H 142v/151V Pos: standing >
You complete your spell...
You drain health from your surroundings.
< 38h/350H 143v/151V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
-=[A Vampire's mighty magic fist slams into you!]=-
Your glowing emerald sickle was completely destroyed by the massive blow!
Your lost token of the mines of Khul'Lor was completely destroyed by the massive blow!
Your etched mithral faceguard [superior] was completely destroyed by the massive blow!