The death of [27 Sorcerer] Nul o==(=Mithril=Knights=- (Vampire)

in Inside an Abandoned Garrison

from the perspective of [38 Brigand] Myrk *-* Clan Ragnarok *-* (Duergar)

<worn as a badge>    a frozen ruby badge from The Kingdom of Torg
<worn on head>       the bloody crown of wildmage heads (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a silver tooth earring [73%]
<worn on face>       a beautiful mask made of bird feathers [87%]
<worn around neck>   a necklace of halfling ears [poor]
<worn around neck>   a necklace of shimmering stars [superior]
<worn on body>       a suit of black leather armor lined with metal [poor]
<worn about body>    a deep hooded cloak of sorrow
<worn as quiver>     a silken backsheath of flight
<worn about waist>   an illithid-skin belt
<worn on belt buckle>a longsword named 'the Answerer' (glowing)
<worn on arms>       a pair of serpentine sleeves
<worn around wrist>  a set of opal prayer beads
<worn around wrist>  intestines wrapped as a bracer [superior]
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle
<primary weapon>     a katana called 'Retribution'
<secondary weapon>   a silver myrabolan shortsword [poor] (glowing)
<worn on legs>       a pair of vapor leggings
<worn on feet>       the boots of speed [superior]

  .MM^^.^^^.^   
 .M+..^^^^...^  
 .MM^....^^^.^  
 MM+^.^@P..M..  
 M*+^....^^...  
 **+M^.M.^M.^^  
  ^+..M.^..^^   
   +.MM.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the east.

< 711h/711H 236v/331V Pos: standing >
 
   .+..^M^.^    
  ..MM^^.^^^.   
 ..MM..^^^^...  
 ^.M+^....^^^.  
 .MM+^.@P...M.  
 MM*+^....^^..  
 M**+M^.M.^M.^  
  ^^+..M.^..^   
   ^+.MM.^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the east.

< 711h/711H 235v/331V Pos: standing >
 
   .MM^^.^^^    
  .MM..^^^^..   
 ^.M+^....^^^.  
 .MM+^.P....M.  
 MM*+^.@..^^..  
 M**+M^.M.^M.^  
  ^^+..M.^..^^  
  .^+.MM.^...   
   ^M.M.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the north.

< 711h/711H 234v/331V Pos: standing >
 
   MM..^^^^.    
  .M+^....^^^   
 .MM+^.^....M.  
 MM*+^.P..^^..  
 M**+M^@M.^M.^  
  ^^+..M.^..^^  
  .^+.MM.^....  
  M^M.M.^...^   
   ++MM^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the north.

< 711h/711H 233v/331V Pos: standing >
 
   .MM..^^^^    
  ^.M+^....^^   
 ^.MM+^.^....M  
 .MM*+^....^^.  
 MM**+M@PM.^M.  
 M ^^+..M.^..^  
 ^ .^+.MM.^...  
  .M^M.M.^...   
   +++MM^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the east.

< 711h/711H 232v/331V Pos: standing >
 
   .M+^....^    
  .MM+^.^....   
 .MM*+^....^^.  
 MM**+MP.M.^M.  
 M ^^+.@M.^..^  
 ^ .^+.MM.^...  
 M.M^M.M.^...^  
  ++++MM^^.^^   
   ^^MM^M^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the north.

< 711h/711H 230v/331V Pos: standing >
 
   ^.M+^....    
  ^.MM+^.^...   
 ..MM*+^....^^  
 .MM**+M^.M.^M  
 MM ^^+@PM.^..  
 ^^ .^+.MM.^..  
 ^M.M^M.M.^...  
  +++++MM^^.^   
   ^^^MM^M^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the east.

< 711h/711H 229v/331V Pos: standing >
 
   ^^.M+^...    
  ^^.MM+^.^..   
 ^..MM*+^....^  
 ..MM**+M^.M.^  
 MMM ^^@P.M.^.  
 .^^ .^+.MM.^.  
 ^^M.M^M.M.^..  
  ++++++MM^^.   
   .^^^MM^M^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Omm enters from the east.

< 711h/711H 227v/331V Pos: standing >
 
   .^^.M+^..    
  .^^.MM+^.^.   
 .^..MM*+^....  
 ^..MM**+M^.M.  
 .MMM ^@P..M.^  
 M.^^ .^M.MM.^  
 ^^^M.M^+.M.^.  
  +++++++MM^^   
   ..^^^MM^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the east.

< 711h/711H 227v/331V Pos: standing >
 
   ^^.MM+^.^    
  ^..MM*+^...   
 ^..MM**+M^.M.  
 .MMM ^P+..M.^  
 M.^^ .@M.MM.^  
 ^^^M.M^+.M.^.  
 ++++++++MM^^.  
  ...^^^MM^M^   
   ^^.^^+M^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the north.

< 711h/711H 226v/331V Pos: standing >
 
   .^^.MM+^.    
  .^..MM*+^..   
 .^..MM**+M^.M  
 ..MMM ^^+..M.  
 MM.^^ @PM.MM.  
 .^^^M.M^+.M.^  
 +++++++++MM^^  
  ....^^^MM^M   
   .^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Omm enters from the east.

< 711h/711H 224v/331V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A reddish colored squirrel who is in the distance to your north.
A blue robin who is in the distance to your north.
A red-tailed butterfly who is in the distance to your north.
An elite highwayman who is not far off to your east.
A human traveller who is close by to your south.

< 711h/711H 225v/331V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A reddish colored squirrel who is in the distance to your north.
A blue robin who is in the distance to your north.
A red-tailed butterfly who is in the distance to your north.
An elite highwayman who is not far off to your east.
A human traveller who is close by to your south.

< 711h/711H 226v/331V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East  -South
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
Omm enters from the south.

< 711h/711H 225v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A blue-tailed butterfly who is not far off to your north.
A reddish colored squirrel who is rather far off to your north.
A blue robin who is rather far off to your north.
A red-tailed butterfly who is rather far off to your north.
An elite highwayman who is not far off to your east.
A human traveller who is not far off to your south.

< 711h/711H 226v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A blue-tailed butterfly who is not far off to your north.
A reddish colored squirrel who is rather far off to your north.
A blue robin who is rather far off to your north.
A red-tailed butterfly who is rather far off to your north.
An elite highwayman who is not far off to your east.
A human traveller who is not far off to your south.

< 711h/711H 226v/331V Pos: standing >
A red-breasted tree-hugger enters from the north.

< 711h/711H 227v/331V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
Omm enters from the south.

< 711h/711H 227v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A blue-tailed butterfly who is close by to your north.
A reddish colored squirrel who is a brief walk away to your north.
A blue robin who is a brief walk away to your north.
A red-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is close by to your south.
The spirit of an Elven protector who is close by to your south.
A human traveller who is a brief walk away to your south.

< 711h/711H 228v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A blue-tailed butterfly who is close by to your north.
A reddish colored squirrel who is a brief walk away to your north.
A blue robin who is a brief walk away to your north.
A red-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is close by to your south.
The spirit of an Elven protector who is close by to your south.
A human traveller who is a brief walk away to your south.

< 711h/711H 229v/331V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
Omm enters from the south.

< 711h/711H 228v/331V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your north.
A blue robin who is not far off to your north.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
The spirit of an Elven protector who is not far off to your south.
A human traveller who is rather far off to your south.

< 711h/711H 229v/331V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your north.
A blue robin who is not far off to your north.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
The spirit of an Elven protector who is not far off to your south.
A human traveller who is rather far off to your south.

< 711h/711H 229v/331V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
Omm enters from the south.

< 711h/711H 228v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your south.
A blue-tailed butterfly who is close by to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
The spirit of an Elven protector who is a brief walk away to your south.
A human traveller who is in the distance to your south.

< 711h/711H 229v/331V Pos: standing >
You quickly scan the area.
A blue robin who is close by to your north.
A red-tailed butterfly who is close by to your north.
A blue-tailed butterfly who is close by to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A human traveller who is in the distance to your south.

< 711h/711H 230v/331V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
A blue-tailed  red breasted robin flys in and out of the area.
A red-tailed butterfly floats here apon the winds.(Red Aura)
Omm enters from the south.

< 711h/711H 229v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.

< 711h/711H 229v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.

< 711h/711H 230v/331V Pos: standing >
A blue robin suddenly attacks YOU!
A blue robin misses you.

< 711h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:excellent E: robin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 711h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:excellent E: robin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 711h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:excellent E: robin sta EP: excellent >
 A Tranquil Forest
Obvious exits: -North -East  -South -West 
*Omm (Troll)(large) stands in mid-air here.(Red Aura)
A blue robin stands in mid-air here, fighting YOU!
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 711h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:excellent E: robin sta EP: excellent >
 Saving Myrk.

< 711h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:excellent E: robin sta EP: excellent >
 Leading toward the small rolling hills.
You extend your sights northward.
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South

< 711h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:excellent E: robin sta EP: excellent >
 Split in the pathway leading toward an open glade.
You extend your sights eastward.
Canopy Forest
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East  -West 
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 711h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:excellent E: robin sta EP: excellent >
 Split in pathway headed toward a peaceful stream.
You extend your sights westward.
Pathway Around a Slow Moving Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -East  -West 
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 711h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:excellent E: robin sta EP: excellent >
 A blue robin misses you.
-=[You suddenly see a blue robin's foot in your chest.]=-
[Damage:  2 ] -=[A blue robin ignites into black flames as he hits you!]=-
A Tranquil Forest
Obvious exits: -North -East  -South -West 
*Omm (Troll)(large) stands in mid-air here.(Red Aura)
A blue robin stands in mid-air here, fighting YOU!
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 708h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: robin sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage: 35 ] -=[Your mighty slash enshrouds a blue robin in a mist of blood.]=-
[Damage: 13 ] -=[Your impressive slash strikes a blue robin very hard.]=-
[Damage: 17 ] -=[Your powerful slash seriously wounds a blue robin.]=-

< 708h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: robin sta EP:  nasty wounds >
 A Tranquil Forest
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
*Omm (Troll)(large) stands in mid-air here.(Red Aura)
A blue robin stands in mid-air here, fighting YOU!
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 708h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: robin sta EP:  nasty wounds >
 You feel the RAGE begin to pump through your veins.
You feel your heart start to race real fast!

< 708h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: robin sta EP:  nasty wounds >
 -=[A blue robin's punch grazes you.]=-
[Damage:  3 ] -=[A blue robin ignites into black flames as he hits you!]=-

< 703h/711H 234v/331V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: robin sta EP:  nasty wounds >
 [Damage: 15 ] -=[Your slash enshrouds a blue robin in a mist of blood.]=-
[Damage: 15 ] -=[Your impressive slash enshrouds a blue robin in a mist of blood.]=-
[Damage: 13 ] -=[Your impressive slash causes a blue robin to grimace in pain.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive slash hits a blue robin.]=-
A blue robin is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a blue robin's gurgling and choking signals his demise.

< 703h/711H 234v/331V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a blue robin is made of flesh and appears to be of average quality.
The corpse of a blue robin has an item value of 1.
It appears to be the corpse of a blue robin.
a robin's tail feather (glowing) (illuminating)

< 711h/711H 234v/331V Pos: standing >
You get a robin's tail feather from the corpse of a blue robin.

< 711h/711H 234v/331V Pos: standing >
Ok.

< 711h/711H 234v/331V Pos: standing >
Saving Myrk.

< 711h/711H 234v/331V Pos: standing >
A Tranquil Forest
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a blue robin is lying here.
*Omm (Troll)(large) stands in mid-air here.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 711h/711H 235v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A red-breasted tree-hugger who is close by to your south.
A reddish colored squirrel who is close by to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A human traveller who is in the distance to your south.
A red-breasted tree-hugger who is close by to your west.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.

< 711h/711H 235v/331V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A red-breasted tree-hugger who is close by to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A human traveller who is in the distance to your south.
A red-breasted tree-hugger who is close by to your west.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.

< 711h/711H 236v/331V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
Omm enters from the south.

< 711h/711H 234v/331V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A reddish colored squirrel who is not far off to your south.
A red-breasted tree-hugger who is in the distance to your south.
A red-breasted tree-hugger who is in the distance to your south.
The spirit of an Elven protector who is in the distance to your south.

< 711h/711H 235v/331V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A reddish colored squirrel who is not far off to your south.
A blue-tailed butterfly who is a brief walk away to your south.
A red-breasted tree-hugger who is in the distance to your south.
The spirit of an Elven protector who is in the distance to your south.

< 711h/711H 235v/331V Pos: standing >
Omm gets a sparkling large pike fish from his satchel containing spell components.

< 711h/711H 236v/331V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
Omm enters from the south.

< 711h/711H 235v/331V Pos: standing >
Omm puts a sparkling large pike fish into a satchel containing spell components.
You quickly scan the area.
A red-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A reddish colored squirrel who is close by above you.
The spirit of an Elven protector who is close by above you.

< 711h/711H 235v/331V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A blue-tailed butterfly who is rather far off to your south.
The spirit of an Elven protector who is close by above you.

< 711h/711H 236v/331V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
Omm enters from below.

< 711h/711H 235v/331V Pos: standing >
Inside an Abandoned Garrison
     As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores.  Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged.  Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
A Vampire (medium)  o==(=Mithril=Knights=- sits atop the old hound dog. (Non-Fraggable)
Omm enters from the east.

< 711h/711H 235v/331V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
Omm enters from the west.

< 711h/711H 236v/331V Pos: standing >
Courtyard of the Keep
   Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure.  As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North# -Down 
Omm enters from below.

< 711h/711H 236v/331V Pos: standing >
Alas, you cannot go that way. . . .

< 711h/711H 236v/331V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
Omm enters from above.

< 711h/711H 236v/331V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
Omm enters from above.

< 711h/711H 235v/331V Pos: standing >
Pardon?

< 711h/711H 238v/331V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
Omm enters from below.

< 711h/711H 237v/331V Pos: standing >
Inside an Abandoned Garrison
     As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores.  Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged.  Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
A Vampire (medium)  o==(=Mithril=Knights=- sits atop the old hound dog. (Non-Fraggable)
Omm enters from the east.

< 711h/711H 236v/331V Pos: standing >
Pardon?

< 711h/711H 237v/331V Pos: standing >
Omm starts casting an offensive spell.
Omm snaps into visibility.

< 711h/711H 239v/331V Pos: standing >
[Damage: 53 ] -=[You leave a huge, red swollen lump on a Vampire's temple.]=-
A Vampire quickly slides off the old hound dog's back.
A Vampire is stunned!

< 711h/711H 240v/331V Pos: standing >
<Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Omm coats a Vampire with searing agony.
A Vampire is dead! R.I.P.
You receive your share of experience.