<held> a quill
<held> a spellbook
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list. You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel leaves east.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the east.
< 179h/179H 120v/120V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel leaves east.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger leaves east.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the east.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel leaves east.
< 179h/179H 120v/120V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger leaves east.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the east.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger leaves east.
< 179h/179H 120v/120V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly good)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly good)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (slightly good)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (good)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (slightly good)
Krethik Keep (slightly good)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
Autosaving...
< 179h/179H 120v/120V Pos: standing >
A heavy snow is being blown randomly about by a brisk wind.
< 179h/179H 120v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the east.
< 179h/179H 120v/120V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel leaves east.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel leaves east.
< 179h/179H 120v/120V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 179h/179H 120v/120V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger leaves east.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the east.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger leaves east.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel leaves east.
< 179h/179H 120v/120V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the east.
< 179h/179H 120v/120V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly good)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly good)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (slightly good)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (good)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (slightly good)
Krethik Keep (slightly good)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
Autosaving...
< 179h/179H 120v/120V Pos: standing >
The sun rises over the northern horizon.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel leaves east.
< 179h/179H 120v/120V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.
< 179h/179H 120v/120V Pos: standing >
A heavy snow is being blown randomly about by a brisk wind.
< 179h/179H 120v/120V Pos: standing >
The day has begun.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger leaves east.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the east.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger leaves east.
< 179h/179H 120v/120V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel leaves east.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
< 179h/179H 120v/120V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
A reddish colored squirrel enters from the east.
< 179h/179H 120v/120V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot. Alternately, you can 'forget all' to free all your spell slots.
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly good)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly good)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (slightly good)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (good)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (slightly good)
Krethik Keep (slightly good)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 179h/179H 120v/120V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 179h/179H 120v/120V Pos: standing >
Autosaving...
< 179h/179H 120v/120V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the east.
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
A Duergar enters from the east.
< 179h/179H 120v/120V Pos: standing >
A Duergar leaves east.
< 179h/179H 120v/120V Pos: standing >
< 179h/179H 120v/120V Pos: standing >
A Duergar enters from the east.
< 179h/179H 120v/120V Pos: standing >
A Troll snaps into visibility.
< 179h/179H 120v/120V Pos: standing >
-=[Everything is blurry after a Duergar's head came crashing into your skull.]=-
OUCH! That really did HURT!
I'm afraid you aren't quite up to mounted combat.
You stop riding the old hound dog.
Wow! Look at all those stars!
The world starts spinning, and your ears are ringing!
< 126h/179H 120v/120V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'molten spray'
A Troll points at you.
The flames cause your skin to smoke!
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-