<worn as a badge> a ball of crackling energy [superior] (glowing)
<worn on head> the crown of unholy saints [poor]
<worn on eyes> a foggy visor [poor]
<worn in ear> a blood-colored crystal tear [poor]
<worn in ear> a mithril stud carved like a fist [poor]
<worn on face> a mask of hades of health (glowing) [88%]
<worn around neck> a silver chain necklace
<worn around neck> a majestic feather of a roc [poor]
<worn on body> a fur lined suit of mail [superior]
<worn about body> a deep hooded cloak of jubilation
<worn about waist> a belt of swirling shadows [superior] [79%]
<worn on belt buckle>a longcut theezak mane
<worn on arms> some sandy sleeves
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> a superior crystal bracer
<worn on hands> the woven gloves of the harvest
<worn on finger> a sun ring (glowing)
<worn on finger> an etched sardonyx ring [superior]
<held> a soulstone totem [85%]
<worn on legs> some leggings made from werewolf hide
<worn on feet> a pair of mailed yeti hide boots
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 233v/281V Pos: standing >
Myrk sneaks west.
You follow Myrk.
MM^^.^^^.
M+..^^^^...
MM^....^^^.
M+^.^@D..M.
*+^....^^..
*+M^.M.^M.^
+..M.^..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 231v/281V Pos: standing >
Argh!!! The sun is too bright.
You follow Myrk.
.MM^^.^^^
.MM..^^^^..
.M+^....^^^
MM+^.@D...M
M*+^....^^.
**+M^.M.^M.
^+..M.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 230v/281V Pos: standing >
Myrk sneaks south.
You follow Myrk.
MM..^^^^.
.M+^....^^^
MM+^.D....M
M*+^.@..^^.
**+M^.M.^M.
^^+..M.^..^
^+.MM.^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 229v/281V Pos: standing >
Argh!!! The sun is too bright.
Myrk sneaks south.
You follow Myrk.
M+^....^^
MM+^.^....M
M*+^.D..^^.
**+M^@M.^M.
^^+..M.^..^
.^+.MM.^...
^M.M.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 228v/281V Pos: standing >
You follow Myrk.
.M+^....^
.MM+^.^....
MM*+^....^^
M**+M@DM.^M
^^+..M.^..
.^+.MM.^..
M^M.M.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 227v/281V Pos: standing >
Myrk sneaks south.
You follow Myrk.
MM+^.^...
MM*+^....^^
M**+MD.M.^M
^^+.@M.^..
.^+.MM.^..
.M^M.M.^...
+++MM^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 225v/281V Pos: standing >
Argh!!! The sun is too bright.
Myrk sneaks west.
You follow Myrk.
.MM+^.^..
.MM*+^....^
MM**+M^.M.^
M ^^+@DM.^.
^ .^+.MM.^.
M.M^M.M.^..
++++MM^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 224v/281V Pos: standing >
Arrgg! The sun! It burnss!!
You follow Myrk.
^^.M+^...
^^.MM+^.^..
^..MM*+^....^
..MM**+M^.M.^
MMM ^^@D.M.^.
.^^ .^+.MM.^.
^^M.M^M.M.^..
++++++MM^^.
.^^^MM^M^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 967h/982H 222v/281V Pos: standing >
Myrk sneaks west.
You follow Myrk.
^^.MM+^.^
^..MM*+^...
..MM**+M^.M
MMM ^@+..M.
.^^ .^M.MM.
^^M.M^+.M.^
++++++MM^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 967h/982H 222v/281V Pos: standing >
Argh!!! The sun is too bright.
Myrk sneaks south.
You follow Myrk.
..MM*+^..
..MM**+M^.M
MMM ^D+..M.
.^^ .@M.MM.
^^M.M^+.M.^
+++++++MM^^
..^^^MM^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 968h/982H 221v/281V Pos: standing >
Argh!!! The sun is too bright.
You follow Myrk.
^..MM*+^.
^..MM**+M^.
.MMM ^^+..M
M.^^ @DM.MM
^^^M.M^+.M.
++++++++MM^
...^^^MM^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 968h/982H 219v/281V Pos: standing >
Argh!!! The sun is too bright.
< 969h/982H 220v/281V Pos: standing >
Argh!!! The sun is too bright.
< 969h/982H 221v/281V Pos: standing >
You follow Myrk.
Rolling Plains
Obvious exits: -N -E -S
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 969h/982H 220v/281V Pos: standing >
Argh!!! The sun is too bright.
< 969h/982H 221v/281V Pos: standing >
Argh!!! The sun is too bright.
< 970h/982H 221v/281V Pos: standing >
Argh!!! The sun is too bright.
< 970h/982H 222v/281V Pos: standing >
A red-breasted tree-hugger enters from the north.
< 970h/982H 222v/281V Pos: standing >
Argh!!! The sun is too bright.
< 970h/982H 223v/281V Pos: standing >
Argh!!! The sun is too bright.
< 970h/982H 223v/281V Pos: standing >
You follow Myrk.
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A strange looking monkey-like creature clings to a nearby branch.
< 970h/982H 222v/281V Pos: standing >
Saving Omm.
< 970h/982H 223v/281V Pos: standing >
Argh!!! The sun is too bright.
< 971h/982H 224v/281V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A strange looking monkey-like creature clings to a nearby branch.
< 971h/982H 224v/281V Pos: standing >
Argh!!! The sun is too bright.
< 971h/982H 225v/281V Pos: standing >
You follow Myrk.
Upon the Tree-line
Obvious exits: -N -S
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
< 971h/982H 223v/281V Pos: standing >
Myrk sneaks north.
You follow Myrk.
Just Inside the Archway
Obvious exits: -N -S
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 972h/982H 223v/281V Pos: standing >
You follow Myrk.
A Tranquil Forest
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A blue-tailed red breasted robin flys in and out of the area.
A red-tailed butterfly floats here apon the winds.
< 976h/982H 224v/281V Pos: standing >
A blue robin suddenly attacks Myrk!
< 982h/982H 229v/281V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.
< 982h/982H 233v/281V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
Myrk (Duergar)(medium) stands in mid-air here, fighting a blue robin.
A globe of darkness floats near Myrk's head.
A blue robin stands in mid-air here, fighting Myrk.
A red-tailed butterfly floats here apon the winds.
< 982h/982H 234v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A reddish colored squirrel who is not far off to your east.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.
A red-breasted tree-hugger who is not far off to your west.
< 982h/982H 237v/281V Pos: standing >
A blue robin kicks Myrk in the stomach, rendering him breathless.
A blue robin attacks Myrk. [0 Hits]
< 982h/982H 239v/281V Pos: standing >
Myrk attacks a blue robin. [3 Hits]
< 982h/982H 239v/281V Pos: standing >
A blue robin appears to be Winged Animal and has some big nasty wounds and scratches.
He's tiny in size.
< 982h/982H 244v/281V Pos: standing >
Myrk suddenly enters a ferocious rage!
Myrk starts to move with uncanny speed!
< 982h/982H 245v/281V Pos: standing >
A blue robin attacks Myrk. [1 Hits]
< 982h/982H 249v/281V Pos: standing >
A blue robin is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a blue robin's gurgling and choking signals his demise.
You quickly scan the area.
A reddish colored squirrel who is not far off to your east.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
< 982h/982H 251v/281V Pos: standing >
It appears to be the corpse of a blue robin.
a robin's tail feather (glowing) (illuminating)
< 982h/982H 252v/281V Pos: standing >
Saving Omm.
< 982h/982H 252v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A red-breasted tree-hugger who is close by to your west.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.
< 982h/982H 253v/281V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a blue robin is lying here.
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tailed butterfly floats here apon the winds.
< 982h/982H 253v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A reddish colored squirrel who is not far off to your east.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.
< 982h/982H 255v/281V Pos: standing >
Saving Omm.
< 982h/982H 256v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A reddish colored squirrel who is not far off to your east.
A reddish colored squirrel who is close by to your south.
A blue-tailed butterfly who is not far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A human traveller who is in the distance to your south.
A red-breasted tree-hugger who is close by to your west.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
< 982h/982H 256v/281V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a blue robin is lying here.
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tailed butterfly floats here apon the winds.
< 982h/982H 257v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.
< 982h/982H 259v/281V Pos: standing >
Pardon?
< 982h/982H 262v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your south.
A reddish colored squirrel who is close by to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A human traveller who is in the distance to your south.
A red-breasted tree-hugger who is close by to your west.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.
< 982h/982H 262v/281V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a blue robin is lying here.
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tailed butterfly floats here apon the winds.
< 982h/982H 263v/281V Pos: standing >
Myrk gets something from the corpse of a blue robin.
< 982h/982H 264v/281V Pos: standing >
Myrk puts a robin's tail feather into a bottomless bag of the illithids.
< 982h/982H 265v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
A red-breasted tree-hugger who is close by to your south.
A reddish colored squirrel who is close by to your south.
A blue-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A human traveller who is in the distance to your south.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is close by to your west.
A red-breasted tree-hugger who is not far off to your west.
Myrk leaves north.
You follow Myrk.
A Tranquil Forest
Obvious exits: -N -S
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 265v/281V Pos: standing >
You get a sparkling large pike fish from a satchel containing spell components.
< 982h/982H 267v/281V Pos: standing >
You feel sated already.
Myrk leaves north.
You follow Myrk.
Base of the Hills
Obvious exits: -S -U
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 266v/281V Pos: standing >
Ok.
< 982h/982H 266v/281V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your south.
A reddish colored squirrel who is a brief walk away to your south.
A blue-tailed butterfly who is rather far off to your south.
< 982h/982H 267v/281V Pos: standing >
Pardon?
< 982h/982H 267v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is a brief walk away to your south.
A reddish colored squirrel who is a brief walk away to your south.
A blue-tailed butterfly who is rather far off to your south.
The spirit of an Elven protector who is close by above you.
Myrk leaves up.
You follow Myrk.
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tented squirrel forages the forest floor looking for nuts and berries.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 982h/982H 266v/281V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tented squirrel forages the forest floor looking for nuts and berries.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 982h/982H 266v/281V Pos: standing >
Myrk leaves west.
You follow Myrk.
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A Vampire (medium) o==(=Mithril=Knights=- sits atop the old hound dog. (Non-Fraggable)
< 982h/982H 266v/281V Pos: standing >
Myrk leaves east.
You follow Myrk.
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tented squirrel forages the forest floor looking for nuts and berries.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 982h/982H 267v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your west.
A reddish colored squirrel who is close by to your west.
A Vampire who is close by to your west.
The old hound dog who is close by to your west.
Myrk leaves up.
You follow Myrk.
Courtyard of the Keep
Obvious exits: -N# -D
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 267v/281V Pos: standing >
Saving Omm.
< 982h/982H 267v/281V Pos: standing >
Myrk leaves down.
You follow Myrk.
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tented squirrel forages the forest floor looking for nuts and berries.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 982h/982H 267v/281V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your west.
A reddish colored squirrel who is close by to your west.
A Vampire who is close by to your west.
The old hound dog who is close by to your west.
Myrk leaves down.
You follow Myrk.
Base of the Hills
Obvious exits: -S -U
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
< 982h/982H 266v/281V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A reddish colored squirrel who is close by above you.
< 982h/982H 269v/281V Pos: standing >
Myrk leaves up.
You follow Myrk.
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A red-tented squirrel forages the forest floor looking for nuts and berries.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 982h/982H 268v/281V Pos: standing >
Myrk leaves west.
You follow Myrk.
Inside an Abandoned Garrison
Obvious exits: -E
An old weapons rack lays here in a pile of dust. [45%]
Myrk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Myrk's head.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A Vampire (medium) o==(=Mithril=Knights=- sits atop the old hound dog. (Non-Fraggable)
< 982h/982H 267v/281V Pos: standing >
You start chanting...
You snap into visibility.
< 982h/982H 270v/281V Pos: standing >
A Vampire's face turns pale as Myrk slams his head into his face.
A Vampire quickly slides off the old hound dog's back.
A Vampire is stunned!
< 982h/982H 271v/281V Pos: standing >
Casting: molten spray
< 982h/982H 273v/281V Pos: standing >
You complete your spell...
You point at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 137 ] Your blast of molten spray slams into a Vampire, burning holes into his flesh.
A Vampire is dead! R.I.P.
You receive your share of experience.