<worn as a badge> an emblem of Shanatar royalty of regeneration (magic)
<worn on head> a diabolical flesh cap [83%]
<worn on eyes> the eye of the ogre of endurance (magic) (glowing) (humming)
<worn in ear> a gold leaf (magic)
<worn in ear> a gold leaf (magic)
<worn on face> mask of the iron bloodhounds [superior] (glowing)
<worn around neck> some kharma mind beads [poor] (magic)
<worn around neck> a string of gnome feet (magic) (illuminating)
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> a deep hooded cloak of jubilation [83%]
<worn as quiver> a silken backsheath of flight (magic) [71%]
<worn about waist> a long flowing sash of woven spidersilk [superior] [45%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt> a leather-bound book covered in shifting shadows (magic) [80%]
<worn on arms> some diabolical sapphire arm plates
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a dark religious bracer
<worn around wrist> a dark religious bracer
<worn on hands> a pair of moss-covered gloves [superior] (glowing) [85%]
<worn on finger> a glowing white-gold ring (magic)
<worn on finger> the ring of celestial wonders (glowing)
<primary weapon> the mace of mentality[237h 6m 10s]
<worn on legs> a pair of copper leggings
<worn on feet> vibrating gnomish charged magical boots
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 550h/550H 147v/150V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your north.
Hudak who is close by to your north.
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
< 550h/550H 149v/150V Pos: standing >
< 550h/550H 149v/150V Pos: standing >
Slay whom?
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 550h/550H 148v/150V Pos: standing >
Slay whom?
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Hudak's Meats
</map>
<map>
Zone: Sarmiz'Duul.
Room: Hudak's Meats
</map>
Hudak's Meats
Obvious exits: -S
A half-orc stands here, hacking into the leg of some animal.
< 550h/550H 148v/150V Pos: standing >
Slay whom?
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
Hudak who is close by to your north.
< 550h/550H 149v/150V Pos: standing >
Slay whom?
< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
Hudak who is close by to your north.
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
< 550h/550H 148v/150V Pos: standing >
< 550h/550H 148v/150V Pos: standing >
You quickly scan the area.
Hudak who is not far off to your north.
A retired soldier who is close by to your west.
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
A Goblin (small) stands here.
A Goblin leaves south.
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
< 550h/550H 147v/150V Pos: standing >
You quickly scan the area.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
< 550h/550H 147v/150V Pos: standing >
You quickly scan the area.
Hudak who is not far off to your north.
A retired soldier who is close by to your west.
A Goblin who is in the distance to your west.
< 550h/550H 148v/150V Pos: standing >
Slay whom?
< 550h/550H 149v/150V Pos: standing >
< 550h/550H 150v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An aging but brawny half-orc stands here enjoying life.
< 550h/550H 149v/150V Pos: standing >
< 550h/550H 149v/150V Pos: standing >
Slay whom?
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
You sense a lifeform nearby.
< 550h/550H 148v/150V Pos: standing >
Slay whom?
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 550h/550H 148v/150V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your east.
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
A Goblin who is a brief walk away to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is in the distance to your east.
A commoner who is a brief walk away to your south.
< 550h/550H 149v/150V Pos: standing >
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 550h/550H 147v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
< 550h/550H 147v/150V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A Goblin who is close by to your west.
A sergeant of the regular guard who is close by to your west.
A member of the regular guard who is not far off to your west.
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 550h/550H 148v/150V Pos: standing >
< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
< 550h/550H 150v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 550h/550H 149v/150V Pos: standing >
Col appears in a radiant flash of light.
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
A black rift in space opens next to you, and Guidrich steps out of it grinning.
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
Guidrich stops following Lazt.
Guidrich starts following you.
< 550h/550H 149v/150V Pos: standing >
It's already closed!
Col stops following Ur.
Col starts following you.
Guidrich has just given you his consent.
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
Guidrich is now a member of your group.
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 149v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
< 550h/550H 150v/150V Pos: standing >
< 550h/550H 150v/150V Pos: standing >
< 550h/550H 150v/150V Pos: standing >
Ok.
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
The door seems to be closed.
< 550h/550H 150v/150V Pos: standing >
I see nothing suitable there.
< 550h/550H 150v/150V Pos: standing >
Ok.
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
The door seems to be closed.
< 550h/550H 150v/150V Pos: standing >
I see nothing suitable there.
< 550h/550H 150v/150V Pos: standing >
Ok.
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
The door seems to be closed.
< 550h/550H 150v/150V Pos: standing >
I see nothing suitable there.
< 550h/550H 150v/150V Pos: standing >
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
Score information for Psybr
Level: 40 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 550(550) Moves: 150(150)
Coins carried: 0 platinum 9 gold 9 silver 9 copper
Compression ratio: 82%
Status: Standing.
Soulshielded
Frags: +2.20 Deaths: 22
Detecting: Invisible Magic Life Heat
Protected from: Cold Lightning Gas Acid Living
Enchantments: Ultravision Farsee Fly Haste Levitation
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 646
Active Spells:
--------------
vitality (7 minutes)
stone skin (1 minute)
detect invisibility (52 minutes)
levitate (5 minutes)
fly (56 minutes)
< 550h/550H 150v/150V Pos: standing >
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
Guidrich closes the door.
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
It's already closed!
< 550h/550H 150v/150V Pos: standing >
Ok.
< 550h/550H 150v/150V Pos: standing >
The door seems to be closed.
< 550h/550H 150v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
Obvious exits: -N -E -W
A member of the city's regular guard stands here.
A Goblin (small) stands here.
Col enters from the east.
Guidrich enters from the east.
A Goblin leaves east.
< 550h/550H 149v/150V Pos: standing >
A member of the regular guard enters from the north.
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
Obvious exits: -N -E -S
Col enters from the east.
Guidrich enters from the east.
< 550h/550H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 550h/550H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 550h/550H 149v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 550h/550H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 550h/550H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 550h/550H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 550h/550H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 550h/550H 150v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
Obvious exits: -N -E -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
Col enters from the west.
Guidrich enters from the west.
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A Goblin (small) stands here.
Col enters from the west.
Guidrich enters from the west.
Col suddenly attacks a Goblin!
Col misses a Goblin.
< 550h/550H 148v/150V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A member of the regular guard who is close by to your west.
A member of the regular guard who is close by to your west.
< 550h/550H 148v/150V Pos: standing >
Guidrich starts casting an offensive spell called 'bigbys clenched fist'.
Guidrich snaps into visibility.
< 550h/550H 150v/150V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qrunsoqpze yugh'
Guidrich's fist beats the life out of a Goblin, blood pours from his body!
< 550h/550H 150v/150V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves south.
< 550h/550H 150v/150V Pos: standing >
You failed.
< 550h/550H 150v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A Goblin (small) stands here.
Col enters from the north.
Guidrich enters from the north.
Col suddenly attacks a Goblin!
Col misses a Goblin.
A Goblin starts casting a spell.
< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
< 550h/550H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
Guidrich enters from the north.
< 550h/550H 148v/150V Pos: standing >
< 550h/550H 148v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a Goblin.
A Goblin (small) stands here, fighting Col.
Guidrich enters from the south.
< 550h/550H 149v/150V Pos: standing >
You start chanting...
< 550h/550H 149v/150V Pos: standing >
Guidrich starts casting an offensive spell called 'bigbys clenched fist'.
< 550h/550H 149v/150V Pos: standing >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 550h/550H 149v/150V Pos: standing >
You complete your spell...
[Damage: 210 ] -=[Your giant fist of force causes a Goblin to stagger in agony!]=-
< 550h/550H 149v/150V Pos: standing >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 550h/550H 149v/150V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qrunsoqpze yugh'
Guidrich's fist beats the life out of a Goblin, blood pours from his body!
A Goblin's cap made of decaying matter was completely destroyed by the massive blow!
A Goblin's belt of sewn ratskins was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 907500.