The death of [34 Scourge] Lodik (Goblin)

in Red Brick Road

from the perspective of [40 Shadowmage] Psybr o==(=Mithril=Knights=- (Gnome)

<worn as a badge>    an emblem of Shanatar royalty of regeneration (magic)
<worn on head>       a diabolical flesh cap [83%]
<worn on eyes>       the eye of the ogre of endurance (magic) (glowing) (humming)
<worn in ear>        a gold leaf (magic)
<worn in ear>        a gold leaf (magic)
<worn on face>       mask of the iron bloodhounds [superior] (glowing)
<worn around neck>   some kharma mind beads [poor] (magic)
<worn around neck>   a string of gnome feet (magic) (illuminating)
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    a deep hooded cloak of jubilation [83%]
<worn as quiver>     a silken backsheath of flight (magic) [71%]
<worn about waist>   a long flowing sash of woven spidersilk [superior] [45%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a leather-bound book covered in shifting shadows (magic) [80%]
<worn on arms>       some diabolical sapphire arm plates
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a dark religious bracer
<worn around wrist>  a dark religious bracer
<worn on hands>      a pair of moss-covered gloves [superior] (glowing) [85%]
<worn on finger>     a glowing white-gold ring (magic)
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     the mace of mentality[237h 6m 10s]
<worn on legs>       a pair of copper leggings
<worn on feet>       vibrating gnomish charged magical boots


< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 550h/550H 147v/150V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your north.
Hudak who is close by to your north.

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 550h/550H 149v/150V Pos: standing >

< 550h/550H 149v/150V Pos: standing >
Slay whom?

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 550h/550H 148v/150V Pos: standing >
Slay whom?

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Hudak's Meats
</map>

<map>
Zone: Sarmiz'Duul.
Room: Hudak's Meats
</map>
Hudak's Meats
Obvious exits: -S
A half-orc stands here, hacking into the leg of some animal.

< 550h/550H 148v/150V Pos: standing >
Slay whom?

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
Hudak who is close by to your north.

< 550h/550H 149v/150V Pos: standing >
Slay whom?

< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
Hudak who is close by to your north.

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 550h/550H 148v/150V Pos: standing >

< 550h/550H 148v/150V Pos: standing >
You quickly scan the area.
Hudak who is not far off to your north.
A retired soldier who is close by to your west.

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
A Goblin (small) stands here.
A Goblin leaves south.

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 550h/550H 147v/150V Pos: standing >
You quickly scan the area.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 550h/550H 147v/150V Pos: standing >
You quickly scan the area.
Hudak who is not far off to your north.
A retired soldier who is close by to your west.
A Goblin who is in the distance to your west.

< 550h/550H 148v/150V Pos: standing >
Slay whom?

< 550h/550H 149v/150V Pos: standing >

< 550h/550H 150v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An aging but brawny half-orc stands here enjoying life.

< 550h/550H 149v/150V Pos: standing >

< 550h/550H 149v/150V Pos: standing >
Slay whom?

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
You sense a lifeform nearby.

< 550h/550H 148v/150V Pos: standing >
Slay whom?

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 550h/550H 148v/150V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your east.

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#

< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
A Goblin who is a brief walk away to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is in the distance to your east.
A commoner who is a brief walk away to your south.

< 550h/550H 149v/150V Pos: standing >

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 550h/550H 147v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W

< 550h/550H 147v/150V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A Goblin who is close by to your west.
A sergeant of the regular guard who is close by to your west.
A member of the regular guard who is not far off to your west.

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 550h/550H 148v/150V Pos: standing >

< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.

< 550h/550H 150v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 550h/550H 149v/150V Pos: standing >
Col appears in a radiant flash of light.

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
A black rift in space opens next to you, and Guidrich steps out of it grinning.

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!
Guidrich stops following Lazt.
Guidrich starts following you.

< 550h/550H 149v/150V Pos: standing >
It's already closed!
Col stops following Ur.
Col starts following you.
Guidrich has just given you his consent.

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
Guidrich is now a member of your group.

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 149v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >

< 550h/550H 150v/150V Pos: standing >

< 550h/550H 150v/150V Pos: standing >

< 550h/550H 150v/150V Pos: standing >
Ok.
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >
The door seems to be closed.

< 550h/550H 150v/150V Pos: standing >
I see nothing suitable there.

< 550h/550H 150v/150V Pos: standing >
Ok.
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >
The door seems to be closed.

< 550h/550H 150v/150V Pos: standing >
I see nothing suitable there.

< 550h/550H 150v/150V Pos: standing >
Ok.
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >
The door seems to be closed.

< 550h/550H 150v/150V Pos: standing >
I see nothing suitable there.

< 550h/550H 150v/150V Pos: standing >
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >

		Score information for Psybr

Level: 40   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 550(550)  Moves: 150(150)
Coins carried:    0 platinum     9 gold     9 silver     9 copper
Compression ratio: 82%
Status:  Standing.
         Soulshielded
Frags:   +2.20   Deaths:   22
Detecting:      Invisible Magic Life Heat
Protected from: Cold Lightning Gas Acid Living
Enchantments:   Ultravision Farsee Fly Haste Levitation
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  646 

Active Spells:
--------------
vitality (7 minutes)
stone skin (1 minute)
detect invisibility (52 minutes)
levitate (5 minutes)
fly (56 minutes)


< 550h/550H 150v/150V Pos: standing >
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!
Guidrich closes the door.

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
It's already closed!

< 550h/550H 150v/150V Pos: standing >
Ok.

< 550h/550H 150v/150V Pos: standing >
The door seems to be closed.

< 550h/550H 150v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>

<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
Obvious exits: -N -E -W
A member of the city's regular guard stands here.
A Goblin (small) stands here.
Col enters from the east.
Guidrich enters from the east.
A Goblin leaves east.

< 550h/550H 149v/150V Pos: standing >
A member of the regular guard enters from the north.

<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
Obvious exits: -N -E -S
Col enters from the east.
Guidrich enters from the east.

< 550h/550H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 550h/550H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 550h/550H 149v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 550h/550H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 550h/550H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 550h/550H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 550h/550H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 550h/550H 150v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>

<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
Obvious exits: -N -E -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
Col enters from the west.
Guidrich enters from the west.

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A Goblin (small) stands here.
Col enters from the west.
Guidrich enters from the west.
Col suddenly attacks a Goblin!
Col misses a Goblin.

< 550h/550H 148v/150V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A member of the regular guard who is close by to your west.
A member of the regular guard who is close by to your west.

< 550h/550H 148v/150V Pos: standing >
Guidrich starts casting an offensive spell called 'bigbys clenched fist'.
Guidrich snaps into visibility.

< 550h/550H 150v/150V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qrunsoqpze yugh'
Guidrich's fist beats the life out of a Goblin, blood pours from his body!

< 550h/550H 150v/150V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves south.

< 550h/550H 150v/150V Pos: standing >
You failed.

< 550h/550H 150v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A Goblin (small) stands here.
Col enters from the north.
Guidrich enters from the north.
Col suddenly attacks a Goblin!
Col misses a Goblin.
A Goblin starts casting a spell.

< 550h/550H 149v/150V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.

< 550h/550H 149v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
Guidrich enters from the north.

< 550h/550H 148v/150V Pos: standing >

< 550h/550H 148v/150V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a Goblin.
A Goblin (small) stands here, fighting Col.
Guidrich enters from the south.

< 550h/550H 149v/150V Pos: standing >
You start chanting...

< 550h/550H 149v/150V Pos: standing >
Guidrich starts casting an offensive spell called 'bigbys clenched fist'.

< 550h/550H 149v/150V Pos: standing >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 550h/550H 149v/150V Pos: standing >
You complete your spell...
[Damage: 210 ] -=[Your giant fist of force causes a Goblin to stagger in agony!]=-

< 550h/550H 149v/150V Pos: standing >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 550h/550H 149v/150V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qrunsoqpze yugh'
Guidrich's fist beats the life out of a Goblin, blood pours from his body!
A Goblin's cap made of decaying matter was completely destroyed by the massive blow!
A Goblin's belt of sewn ratskins was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 907500.