<worn as a badge> a slimy snot rag of a cRaZy MaN [superior]
<worn on head> a hood dusted with sand [superior] (magic) [74%]
<worn in ear> a hoop of twisting obsidian (magic) (humming)
<worn in ear> a pulsating gemstone earring
<worn on face> mask of the iron bloodhounds (glowing) [82%]
<worn around neck> a royal token of Valois (magic) (glowing) [62%]
<worn around neck> the collar of firestones (magic)
<worn on body> a suit of soulstone plate (magic) [75%]
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a well-crafted stone girth [83%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some dwarven-made sapphire vambraces from Plane of Water
<held as shield> the shield proclaimed 'Hope' [68%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn on finger> a glowing electrum ring [poor] (magic) (illuminating)
<worn on finger> a bright platinum wedding band [89%]
<held> a totem of shadows [superior] (magic) [83%]
<worn on legs> leggings smeared with blood [68%]
<worn on feet> a golden pair of scouting boots [superior] (glowing)
A Paved Obsidian Road
Obvious exits: -N -W
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
Slay whom?
< 660h/660H 295v/296V Pos: standing >
< 660h/660H 295v/296V Pos: standing >
You quickly scan the area.
Psybr who is close by to your north.
A half-orc shaman who is close by to your north.
A member of the regular guard who is not far off to your north.
Lawter who is not far off to your west.
< 660h/660H 295v/296V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
A half-orc shaman stands here, lost in contemplation.
< 660h/660H 294v/296V Pos: standing >
Psybr leaves east.
< 660h/660H 294v/296V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
A member of the city's regular guard stands here.
< 660h/660H 294v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
An aging but brawny half-orc stands here enjoying life.
< 660h/660H 295v/296V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
< 660h/660H 294v/296V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -W
< 660h/660H 293v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 294v/296V Pos: standing >
Slay whom?
< 660h/660H 295v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
< 660h/660H 295v/296V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your west.
A member of the regular guard who is not far off to your west.
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
A retired soldier enters from the west.
A Cobblestone Road
Obvious exits: -N -E -W
< 660h/660H 294v/296V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 660h/660H 295v/296V Pos: standing >
You failed.
< 660h/660H 295v/296V Pos: standing >
Pardon?
< 660h/660H 295v/296V Pos: standing >
You quickly scan the area.
You see nothing.
< 660h/660H 295v/296V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 660h/660H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 660h/660H 295v/296V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 660h/660H 294v/296V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your west.
< 660h/660H 295v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
You start chanting...
< 660h/660H 296v/296V Pos: standing >
Casting: spirit jump *
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Casting: spirit jump
< 660h/660H 296v/296V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Commoners Dwelling
Obvious exits: -E -S
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Psybr leaves south.
< 660h/660H 296v/296V Pos: standing >
A Commoners Dwelling
Obvious exits: -E -S
< 660h/660H 296v/296V Pos: standing >
I see no person by that name here!
< 660h/660H 296v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
< 660h/660H 295v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
< 660h/660H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 294v/296V Pos: standing >
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
You quickly scan the area.
A dock carpenter who is close by to your north.
A rugged helmsman who is close by to your north.
< 660h/660H 296v/296V Pos: standing >
The Old Scallywag Pub
Obvious exits: -S
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
You quickly scan the area.
You see nothing.
< 660h/660H 295v/296V Pos: standing >
You sit down and relax.
< 660h/660H 295v/296V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
1 - tormenting spirits
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
( 6th circle) 2 - wellness
4 - greater mending
( 5th circle) 1 - sense spirit
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
6 - mending
( 3rd circle) 4 - scalding blast
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 9 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 8th) spirit jump
6 seconds: ( 8th) spirit jump
You can memorize 1 1st circle spell(s).
You continue your study.
< 660h/660H 295v/296V Pos: sitting >
< 660h/660H 296v/296V Pos: sitting >
You start meditating...
< 660h/660H 296v/296V Pos: sitting >
You have finished memorizing spirit jump.
< 660h/660H 296v/296V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 660h/660H 296v/296V Pos: sitting >
< 660h/660H 296v/296V Pos: sitting >
You clamber to your feet.
< 660h/660H 296v/296V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Casting: spirit jump
< 660h/660H 296v/296V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Cobblestone Road
Obvious exits: -N -W
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Psybr leaves north.
< 660h/660H 296v/296V Pos: standing >
A Goblin enters from the north.
< 660h/660H 296v/296V Pos: standing >
A Goblin leaves west.
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 295v/296V Pos: standing >
The Old Scallywag Pub
Obvious exits: -S
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.
< 660h/660H 294v/296V Pos: standing >
Slay whom?
< 660h/660H 294v/296V Pos: standing >
Slay whom?
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 295v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
< 660h/660H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E
A half-orc mercenary stands here.
< 660h/660H 295v/296V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
< 660h/660H 294v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
A half-orc shaman stands here, lost in contemplation.
< 660h/660H 293v/296V Pos: standing >
A Commoners Dwelling
Obvious exits: -W
< 660h/660H 293v/296V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your west.
A half-orc mercenary who is a brief walk away to your west.
< 660h/660H 296v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
A half-orc shaman stands here, lost in contemplation.
< 660h/660H 295v/296V Pos: standing >
A Commoners Dwelling
Obvious exits: -N
An orcish adventurer stands here.
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.
< 660h/660H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.
< 660h/660H 296v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
A half-orc shaman stands here, lost in contemplation.
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 295v/296V Pos: standing >
A half-orc shaman leaves south.
A Paved Obsidian Road
Obvious exits: -N -E -S -W
< 660h/660H 294v/296V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E
A half-orc mercenary stands here.
< 660h/660H 293v/296V Pos: standing >
You quickly scan the area.
You see nothing.
< 660h/660H 295v/296V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
< 660h/660H 295v/296V Pos: standing >
A Commoners Dwelling
Obvious exits: -E -S
< 660h/660H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 296v/296V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E -W
< 660h/660H 295v/296V Pos: standing >
You sit down and relax.
< 660h/660H 295v/296V Pos: sitting >
Hint: Wisdom determines how quickly Priest classes pray for spells.
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
1 - spirit jump
1 - tormenting spirits
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
( 6th circle) 2 - wellness
4 - greater mending
( 5th circle) 1 - sense spirit
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
6 - mending
( 3rd circle) 4 - scalding blast
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 9 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 8th) spirit jump
You can memorize 1 1st circle spell(s).
You continue your study.
< 660h/660H 295v/296V Pos: sitting >
< 660h/660H 296v/296V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 660h/660H 296v/296V Pos: sitting >
< 660h/660H 296v/296V Pos: sitting >
You clamber to your feet.
< 660h/660H 296v/296V Pos: standing >
You start chanting...
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Casting: spirit jump *
< 660h/660H 296v/296V Pos: standing >
Casting: spirit jump
< 660h/660H 296v/296V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Red Brick Road
Obvious exits: -N -S -W#
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
A black rift in space opens next to you, and Guidrich steps out of it grinning.
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
*Guidrich o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 296v/296V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
Guidrich stops following Lazt.
Guidrich now follows Psybr.
< 660h/660H 296v/296V Pos: standing >
You stop following Ur.
You now follow Psybr.
< 660h/660H 296v/296V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
*Guidrich o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 296v/296V Pos: standing >
Guidrich is now a member of Psybr's group.
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
*Guidrich o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
It's already closed!
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
Psybr opens the door.
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
Psybr opens the door.
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
Psybr opens the door.
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
< 660h/660H 296v/296V Pos: standing >
I see nothing suitable there.
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
Pardon?
< 660h/660H 296v/296V Pos: standing >
Guidrich closes the door.
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Psybr closes the door.
Red Brick Road
Obvious exits: -N -S -W#
*Guidrich o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 660h/660H 296v/296V Pos: standing >
< 660h/660H 296v/296V Pos: standing >
Psybr leaves west.
You follow Psybr.
Guards Barracks
Obvious exits: -N -E -W
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
A member of the city's regular guard stands here.
A Goblin (small) stands here.
Guidrich enters from the east.
A Goblin leaves east.
< 660h/660H 295v/296V Pos: standing >
A member of the regular guard enters from the north.
Psybr leaves west.
You follow Psybr.
Guards Barracks
Obvious exits: -N -E -S
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Guidrich enters from the east.
< 660h/660H 294v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Slay whom?
< 660h/660H 296v/296V Pos: standing >
Psybr leaves east.
You follow Psybr.
Guards Barracks
Obvious exits: -N -E -W
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
Guidrich enters from the west.
< 660h/660H 295v/296V Pos: standing >
Psybr leaves east.
You follow Psybr.
Red Brick Road
Obvious exits: -N -S -W
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
A Goblin (small) stands here.
Guidrich enters from the west.
You miss a Goblin.
< 660h/660H 294v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: excellent >
Guidrich starts casting an offensive spell.
Guidrich snaps into visibility.
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: excellent >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qrunsoqpze yugh'
Guidrich's fist beats the life out of a Goblin, blood pours from his body!
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin attempts to flee.
A Goblin leaves south.
< 660h/660H 295v/296V Pos: standing >
Psybr leaves south.
You follow Psybr.
Red Brick Road
Obvious exits: -N -S
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
A Goblin (small) stands here.
Guidrich enters from the north.
You miss a Goblin.
A Goblin starts casting a spell.
< 660h/660H 294v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Psybr leaves south.
Guidrich leaves south.
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin completes his spell...
A Goblin utters the words 'efaui iahjcandus'
A Goblin sucks the life out of the surroundings, healing a Goblin.
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Psybr enters from the south.
Guidrich enters from the south.
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: small wounds >
Psybr starts casting an offensive spell.
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: small wounds >
Guidrich starts casting an offensive spell.
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: few scratches >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: excellent >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Goblin, blood pours from his body!
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 660h/660H 295v/296V Pos: standing >
< T: Col TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qrunsoqpze yugh'
Guidrich's fist beats the life out of a Goblin, blood pours from his body!
A Goblin's cap made of decaying matter was completely destroyed by the massive blow!
A Goblin's belt of sewn ratskins was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Col by 907500.