The death of [43 Shadowmage] Sizan *-* Clan Ragnarok *-* (Vampire)

in Tranquil Waters of Lake Kilfray

from the perspective of [43 Swashbuckler] Matak o==(=Mithril=Knights=- (Vampire)

<worn as a badge>    a glowing blue crystal [87%]
<worn on head>       the diamond crown of Winduin (glowing) [72%]
<worn on eyes>       a battle visor made of adamantium [superior] [85%]
<worn in ear>        a pale magenta earring [superior] (glowing) [85%]
<worn in ear>        a silver tooth earring [26%]
<worn on face>       a salamander scale mask
<worn around neck>   a rusty steel necklace [superior] [72%]
<worn around neck>   a pale tourmaline medallion [83%]
<worn on body>       the armor of Darkness of dexterity
<worn about body>    the masters cloak (glowing) [18%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone
<worn about waist>   a fiery-orange sash of intelligence [86%]
<worn on belt buckle>a diamondine axe covered in blood
<worn on arms>       some gladiators vambraces
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist
<worn around wrist>  a pitch-black bracelet [superior]
<worn on hands>      gloves of sapphire-encrusted brass [superior]
<worn on finger>     a ring of the beholder of damage
<worn on finger>     a spiked ring [superior]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' [78%]
<secondary weapon>   a slender adamantite dagger [superior] [88%]
<worn on legs>       a pair of chainmail leggings [poor] (illuminating) [87%]
<worn on feet>       a pair of winded boots [88%]

Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col sneaks in from the west.

< 478h/478H 160v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   ....^..^.    
  ...^^...^..   
 ...........    
 ..^.M.^...     
 ^.^^.P@..      
 ^.......    *  
 .^.....    **  
  ^M....   **   
   ..^.   **    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col sneaks in from the west.

< 478h/478H 159v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   ...^..^.M    
  ..^^...^..    
 ..........     
 .^.M.^...      
 .^^.^P@.    *  
 .......    **  
 ^.....    ***  
  M....   ***   
   .^.   ***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.

< 478h/478H 158v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   ..^..^.M     
  .^^...^..     
 .........   *  
 ^.M.^...    *  
 ^^.^.P@    **  
 ......    ***  
 .....    ****  
  ....   ****   
   ^.   ****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.

< 478h/478H 157v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   .^..^.M      
  ^^...^..  M   
 ........   **  
 .M.^...    **  
 ^.^..P@   ***  
 .....    ****  
 ....    *****  
  ...   *****   
   .   *****    
The Greater Kilfray River
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 156v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   ^..^.M       
  ^...^..  M.   
 .......   **   
 M.^...    ***  
 .^...P@  ****  
 ....    *****  
 ...    ******  
  ..   ******   
      ******    
The Greater Kilfray River
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 154v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   ..^.M        
  ...^..  M.    
 ......   **    
 .^...    ***   
 ^... P@ *****  
 ...    ******  
 ..    *******  
  .   *******   
     *******    
The Greater Kilfray River
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 153v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   .^.M    M    
  ..^..  M.     
 .....   **     
 ^...    ***    
 ...  P@*****   
 ..    *******  
 .    ********  
     ********   
    ********    
The Greater Kilfray River
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 152v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
    **  
  P@**  
  ****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.

< 478h/478H 153v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   ***  
  P@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col sneaks in from the west.

< 478h/478H 151v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
  ***   
 *P@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col sneaks in from the west.

< 478h/478H 150v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
 ***    
 *P@*   
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.

< 478h/478H 149v/197V Pos: standing >
Lazt leaves north.
You follow Lazt.

 
 **     
 **@    
 **P*   
The Forest of Mistywood
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the south.
Trist enters from the south.

< 478h/478H 148v/197V Pos: standing >
Lazt leaves north.
You follow Lazt.

 
   M            
  .M            
 .M    M        
 ..  M.         
 .   **@        
     ***    M   
    *****    *  
   **********   
   *********    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the south.
Trist enters from the south.
Col enters from the south.

< 478h/478H 147v/197V Pos: standing >
Lazt leaves north.
You follow Lazt.

 
   MM     ..    
  ^M            
 ..M            
 .M    M        
 ..  M.@        
 .   **P        
     ***    M   
    *****       
   *********    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the south.
Trist enters from the south.
Col enters from the south.

< 478h/478H 145v/197V Pos: standing >
Lazt leaves north.
You follow Lazt.

 
   ^M     .*    
  .MM     ..P   
 .^M            
 ..M            
 .M    @        
 ..  M.P        
 .   **         
     ***    M   
    *****       
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A dwarven trapper has travelled out here, on the hunt for some critters.
Dulz enters from the south.
Trist enters from the south.
Col enters from the south.

< 478h/478H 144v/197V Pos: standing >
Lazt leaves north.
You follow Lazt.

 
   ^M     **    
  ^^M     .*.   
 ^.MM     ..P   
 .^M            
 ..M   @        
 .M    P        
 ..  M.         
     **         
     ***        
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the south.
Trist enters from the south.
Col enters from the south.

< 478h/478H 143v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
   M     **.    
  ^M     .*.    
 .MM     ..P    
 ^M             
 .M   P@        
 M    M         
 .  M.          
    **          
    ***    M    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 142v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
        **.     
  M     .*.     
 MM     ..P     
 M              
 M    P@        
     M          
   M.           
   **           
   ***    M     
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 141v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
       **.      
       .*.      
 M     ..P      
                
      P@        
    M           
  M.         *  
  **        ^   
   **    M *    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 140v/197V Pos: standing >
Dulz plays a song to lift his spirit off the ground.
Lazt leaves east.
You follow Lazt.

 
      **.       
      .*.       
      ..P       
                
      P@        
   M         *  
 M.         **  
  *        ^*   
   *    M *+    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 138v/197V Pos: standing >
Lazt leaves east.
You follow Lazt.

 
     **.   M    
     .*.        
     ..P        
                
      P@     M  
  M         **  
 .         ***  
          ^**   
       M *+*    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the west.
Trist enters from the west.
Col enters from the west.

< 478h/478H 137v/197V Pos: standing >

< 478h/478H 138v/197V Pos: standing >
Lazt leaves north.
You follow Lazt.

 
     **.        
     **.   M    
     .*.        
     ..P        
       @        
       P     M  
  M         **  
           **   
          ^*    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dulz enters from the south.
Trist enters from the south.
Col enters from the south.

< 478h/478H 137v/197V Pos: standing >
Lazt leaves north.
You follow Lazt.

 
     .M         
     **.        
     **.   M    
     .*.        
     ..@        
       P        
             M  
  M         *   
           *    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.(Gold Aura)
*Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.(Gold Aura)
A Troll (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here, fighting a Vampire.(Gold Aura)
Dulz enters from the south.
Trist enters from the south.
Col enters from the south.

< 478h/478H 136v/197V Pos: standing >
Trist suddenly attacks a Troll!
Trist's fine crush grazes a Troll.

< 478h/478H 136v/197V Pos: standing >
Nel leaves south.
Nel leaves south.
You have no footing here!

< 478h/478H 137v/197V Pos: standing >
Dulz places a flaming dagger [superior] with a strange black stone in the back of a Vampire, resulting in some strange noises and some blood.

< 478h/478H 139v/197V Pos: standing >
Nel enters from the south.
Nel enters from the south.

< 478h/478H 140v/197V Pos: standing >
A Troll attempts to flee.
A Troll leaves east.
Nel starts casting an offensive spell.
Nel snaps into visibility.

< 478h/478H 142v/197V Pos: standing >
Balen sneaks in from the west.

< 478h/478H 145v/197V Pos: standing >
Nel snaps into visibility.
Nel completes her spell...
Nel utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
A swarm of insects's sting grazes a Vampire.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
A swarm of insects's crude sting grazes a Vampire.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
A swarm of insects's decent sting grazes a Vampire.

< 478h/478H 145v/197V Pos: standing >
[Damage: 15 ] -=[Your impressive slash strikes a Vampire.]=-

< 478h/478H 147v/197V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 Nel misses a Vampire.
Nel starts casting an offensive spell.
Nel snaps into visibility.

< 478h/478H 148v/197V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A tharnadian highway patrolman shouts 'Guards!  Come destroy this trash which threatens our road!'
Dulz's pierce wounds a Vampire.
Dulz's fine pierce wounds a Vampire.

< 478h/478H 148v/197V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 Balen now follows Lazt.
Col starts casting an offensive spell.
Col snaps into visibility.

< 478h/478H 148v/197V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 Nel completes her spell...
Nel utters the word 'pawwzf'
Nel snaps into visibility.
Nel creates a hammer out of thin air that smashes into a Vampire, bits of flesh and bone fly everywhere!

< 478h/478H 148v/197V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.

< 478h/478H 148v/197V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 A swarm of insects's decent sting wounds a Vampire.
A Vampire dodges a swarm of insects's attack.
A swarm of insects's decent sting wounds a Vampire.
A swarm of insects's crude sting wounds a Vampire.
A swarm of insects's crude sting wounds a Vampire.
A Vampire dodges a swarm of insects's attack.
A swarm of insects's crude sting wounds a Vampire.
A swarm of insects misses a Vampire.
A swarm of insects misses a Vampire.
Dulz sighs and stares off into the sky.
Your minor globe shimmers and fades into thin air.
Balen starts casting an offensive spell.

< 478h/478H 148v/197V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 Nel starts casting an offensive spell.
Nel snaps into visibility.
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
Col snaps into visibility.

< 478h/478H 148v/197V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 A Vampire's decent punch wounds a swarm of insects.
A Vampire's punch wounds a swarm of insects.

< 478h/478H 148v/197V Pos: standing >
< T: insects TP: sta TC:few scratches E: A Vampire sta EP:  nasty wounds >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
Col snaps into visibility.
A blast of molten spray sent by Col coats a Vampire with searing agony.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your powerful slash strikes a Vampire very hard.]=-
A Vampire dodges your futile attack.
A Vampire dodges your futile attack.
A Vampire dodges your futile attack.

< 478h/478H 148v/197V Pos: standing >
<Dulz plays a song to lift his spirit off the ground.
You are surrounded by a magenta glow.
Dulz starts casting an offensive spell.
A Vampire sneers at Lazt while sidestepping his kick.
A halo of white light settles over Lazt as he charges into battle.

< 478h/478H 148v/197V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP: pretty hurt >
 Nel completes her spell...
Nel utters the word 'pawwzf'
Nel snaps into visibility.
Nel creates a hammer out of thin air that smashes into a Vampire, bits of flesh and bone fly everywhere!

< 478h/478H 148v/197V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Trist assists Lazt heroically.
Trist's crush strikes a Vampire very hard.

< 478h/478H 148v/197V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 A Vampire dodges Lazt's attack.
Lazt misses a Vampire.
Lazt misses a Vampire.
Col starts casting an offensive spell.
Col snaps into visibility.

< 478h/478H 148v/197V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Nel stumbles, and jabs at Nel!

< 478h/478H 148v/197V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Nel starts casting an offensive spell.
Nel snaps into visibility.

< 478h/478H 148v/197V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
Col snaps into visibility.
A blast of molten spray sent by Col coats a Vampire with searing agony.
A Vampire's opalescent robes of the archmagi [superior] melted from the intense heat!
A Vampire's pauldrons of the tide melted from the intense heat!
A Vampire's some boots of the black winged dragon melted from the intense heat!
A Vampire's earring of bone [superior] melted from the intense heat!
A Vampire's emblem of Shanatar royalty melted from the intense heat!
A Vampire is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!