The death of [43 Shadowmage] Sizan *-* Clan Ragnarok *-* (Vampire)

in Tranquil Waters of Lake Kilfray

from the perspective of [41 Scoundrel] Dulz ~<=Shadow Knights=>~ (Vampire)

<worn as a badge>    the mark of the saboteur
<worn on head>       a brilliant-white crown of the cloud giants [poor] [55%]
<worn on eyes>       an exquisite iron visor from The Great Realm of Duris
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       some stretched illithid skin
<worn around neck>   a well-crafted copper amulet
<worn around neck>   a wicked looking collar
<worn about body>    an elven cloak of fine silk [poor]
<worn as quiver>     a stretched drow-skin weapons sheath (glowing) (illuminating)
<worn about waist>   a long flowing girth of spidersilk (glowing)
<attached to belt>   the epic harp of peace and calming
<attached to belt>   a well-crafted belt pouch (glowing) (illuminating)
<worn on arms>       a pair of tight black sleeves [65%]
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn around wrist>  a glittering emerald wristguard [89%]
<worn on hands>      the gloves of the Knights of the Rose
<worn on finger>     a fragile marble signet
<worn on finger>     a beautiful chitin signet [83%]
<primary weapon>     a flaming dagger [superior] with a strange black stone (glowing) (illuminating)
<held>               a small wooden horn
<worn on legs>       a coconut kilt of precision [72%]
<worn on feet>       a pair of fiery boots

You follow Lazt.

    **  
  P@**  
  ****  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Col sneaks in from the west.

< 435h/435H 162v/223V Pos: standing >
Lazt leaves east.
Matak leaves east.
You follow Lazt.

   ***  
  P@**  
 *****  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.

< 435h/435H 161v/223V Pos: standing >
Lazt leaves east.
Matak leaves east.
You follow Lazt.

  ***   
 *P@**  
 *****  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Col sneaks in from the west.

< 435h/435H 159v/223V Pos: standing >
Lazt leaves east.
Matak leaves east.
You follow Lazt.

 ***    
 *P@*   
 *****  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Col sneaks in from the west.

< 435h/435H 158v/223V Pos: standing >
Lazt leaves north.
Matak leaves north.
You follow Lazt.

 **     
 **@    
 **P*   
The Forest of Mistywood
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.

< 435h/435H 156v/223V Pos: standing >
Lazt leaves north.
Matak leaves north.
You follow Lazt.

  M           
 M    M       
 .  M.        
    **@       
    ***    M  
   *****      
  *********   
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.
Col enters from the south.

< 435h/435H 155v/223V Pos: standing >
Lazt leaves north.
Matak leaves north.
You follow Lazt.

  M           
 .M           
 M    M       
 .  M.@       
    **P       
    ***    M  
   *****      
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.
Col enters from the south.

< 435h/435H 153v/223V Pos: standing >
Lazt leaves north.
Matak leaves north.
You follow Lazt.

  MM     ..   
 ^M           
 .M           
 M    @       
 .  M.P       
    **        
    ***       
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
A dwarven trapper has travelled out here, on the hunt for some critters.
Trist enters from the south.
Col enters from the south.

< 435h/435H 152v/223V Pos: standing >
Lazt leaves north.
Matak leaves north.
You follow Lazt.

  ^M     .*   
 .MM     ..P  
 ^M           
 .M   @       
 M    P       
 .  M.        
    **        
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.
Col enters from the south.

< 435h/435H 151v/223V Pos: standing >
Lazt leaves east.
Matak leaves east.
You follow Lazt.

  M     .*.   
 MM     ..P   
 M            
 M   P@       
     M        
   M.         
   **         
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Col enters from the west.

< 435h/435H 149v/223V Pos: standing >
Lazt leaves east.
Matak leaves east.
You follow Lazt.

       .*.    
 M     ..P    
              
     P@       
    M         
  M.          
  **          
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Col enters from the west.

< 435h/435H 148v/223V Pos: standing >
Lazt leaves east.
Matak leaves east.
You follow Lazt.

      .*.     
      ..P     
              
     P@       
   M          
 M.           
  *           
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Col enters from the west.

< 435h/435H 146v/223V Pos: standing >
You sing a song to lift the spirits high.
Lazt leaves east.
Matak leaves east.
You follow Lazt.

     .*.      
     ..P      
              
     P@       
  M           
 .         *  
          ^   
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Col enters from the west.

< 435h/435H 145v/223V Pos: standing >
Lazt leaves east.
Matak leaves east.
You follow Lazt.

    .*.       
    ..P       
              
     P@       
 M         *  
          **  
         ^*   
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Col enters from the west.

< 435h/435H 143v/223V Pos: standing >

< 435h/435H 144v/223V Pos: standing >
Lazt leaves north.
Matak leaves north.
You follow Lazt.

    **.   M   
    .*.       
    ..P       
      @       
      P       
 M         *  
          *   
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.
Col enters from the south.

< 435h/435H 143v/223V Pos: standing >
    **.   M   
    .*.       
    ..P       
      @       
              
 M         *  
          *   
Lazt leaves north.
Matak leaves north.
You follow Lazt.

    **.       
    **.   M   
    .*.       
    ..@       
      P       
              
              
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
*Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
A Troll (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here, fighting a Vampire.
Trist enters from the south.
Col enters from the south.

< 435h/435H 141v/223V Pos: standing >
    **.       
    **.   M   
    .*.       
    ..@       
              
              
              
Trist suddenly attacks a Troll!

< 435h/435H 142v/223V Pos: standing >
Nel leaves south.
Nel leaves south.

< 435h/435H 142v/223V Pos: standing >
    **.       
    **.   M   
    .*.       
    ..@       
      P       
              
              

< 435h/435H 143v/223V Pos: standing >
    **.       
    **.   M   
    .*.       
    ..@       
      P       
              
              
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Vampire makes a strange sound as you place a flaming dagger [superior] with a strange black stone in his back.

< 435h/435H 143v/223V Pos: standing >
< T: Dulz TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    ..@       
      P       
              
              
Nel enters from the south.
Nel enters from the south.

< 435h/435H 144v/223V Pos: standing >
< T: Dulz TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    ..@       
              
              
              

< 435h/435H 144v/223V Pos: standing >
< T: Dulz TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    ..@       
              
              
              

< 435h/435H 144v/223V Pos: standing >
< T: Dulz TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    ..@       
              
              
     P        
A Troll attempts to flee.
A Troll leaves east.
Nel starts casting an offensive spell.
Nel snaps into visibility.

< 435h/435H 144v/223V Pos: standing >
< T: Dulz TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    ..@P      
      P       
     P        
              

< 435h/435H 144v/223V Pos: standing >
< T: Dulz TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    ..@P      
     P        
      P       
              

< 435h/435H 144v/223V Pos: standing >
< T: Dulz TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    .P@P      
              
              
      P       

< 435h/435H 144v/223V Pos: standing >
<Nel snaps into visibility.
Nel completes her spell...
Nel utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
    **.       
    **.   M   
    .*.       
    ..@P      
              
              
       P      

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    ..@P      
              
              
              

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
   P **.       
    **.   M   
    .*.       
    ..@ P     
              
              
              
Matak suddenly attacks a Vampire!

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
  P **.   M   
    .*.       
    ..@  P    
              
              
              

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
  P **.   M   
    .*.       
    ..@   P   
              
              
              

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 Nel attacks a Vampire. [0 Hits]
    **.       
    **.   M   
  P .*.       
    ..@    P  
              
              
              
Nel starts casting an offensive spell.
Nel snaps into visibility.

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A tharnadian highway patrolman shouts 'Guards!  Come destroy this trash which threatens our road!'
[Damage:  5 ] [Damage:  6 ] -=[You attack a Vampire.]=- [2 Hits]
    **.       
    **.   M   
  P .*.    P  
    ..@       
              
              
              

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   MP  
    .*.       
  P ..@       
              
              
              
Balen now follows Lazt.
Col starts casting an offensive spell.
Col snaps into visibility.

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
     **.       
    **.   M   
    .*.       
    ..@       
  P           
              
              

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 Nel completes her spell...
Nel utters the word 'pawwzf'
Nel snaps into visibility.
Nel creates a hammer out of thin air that smashes into a Vampire, bits of flesh and bone fly everywhere!

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
     **.       
    **.   M   
    .*.       
    ..@       
   P          
              
              

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
     **.       
    **.   M   
    .*.       
    ..@       
    P         
              
              

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 A swarm of insects attacks a Vampire. [2 Hits]
A swarm of insects attacks a Vampire. [2 Hits]
A swarm of insects attacks a Vampire. [1 Hits]
    **.       
    **.   M   
    .*.       
    P.@       
              
              
              
You sigh as you start to feel a bit tired.
Balen starts casting an offensive spell.

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
Nel starts casting an offensive spell.
Nel snaps into visibility.
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell called 'molten spray'.
Col snaps into visibility.

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
     **.       
    **.   M   
    .*.       
    .P@       
              
              
              

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 A Vampire attacks a swarm of insects. [2 Hits]

< 435h/435H 144v/223V Pos: standing >
< T: insects TP: sta TC:few scratches E: A Vampire sta EP:  nasty wounds >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
Col snaps into visibility.
A blast of molten spray sent by Col coats a Vampire with searing agony.
Matak attacks a Vampire. [1 Hits]

< 435h/435H 144v/223V Pos: standing >
<You sing a song to lift the spirits high.
You are surrounded by a magenta glow.
You start chanting...
A Vampire sneers at Lazt while sidestepping his kick.
A halo of white light settles over Lazt as he charges into battle.

< 435h/435H 144v/223V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP: pretty hurt >
 Nel completes her spell...
Nel utters the word 'pawwzf'
Nel snaps into visibility.
Nel creates a hammer out of thin air that smashes into a Vampire, bits of flesh and bone fly everywhere!

< 435h/435H 144v/223V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
     **.       
    **.   M   
    .*.       
    ..@       
              
              
              
Trist assists Lazt heroically.

< 435h/435H 144v/223V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Lazt attacks a Vampire. [0 Hits]
    **.       
    **.   M   
    .*.       
    ..@       
              
              
              
Col starts casting an offensive spell.
Col snaps into visibility.

< 435h/435H 144v/223V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Nel stumbles, and jabs at Nel!
Nel attacks a Vampire. [0 Hits]

< 435h/435H 144v/223V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Nel starts casting an offensive spell.
Nel snaps into visibility.

< 435h/435H 144v/223V Pos: standing >
< T: Lazt TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
Col snaps into visibility.
A blast of molten spray sent by Col coats a Vampire with searing agony.
A Vampire's opalescent robes of the archmagi [superior] melted from the intense heat!
A Vampire's pauldrons of the tide melted from the intense heat!
A Vampire's some boots of the black winged dragon melted from the intense heat!
A Vampire's earring of bone [superior] melted from the intense heat!
A Vampire's emblem of Shanatar royalty melted from the intense heat!
A Vampire is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!