The death of [43 Shadowmage] Sizan *-* Clan Ragnarok *-* (Vampire)

in Tranquil Waters of Lake Kilfray

from the perspective of [44 Spiritualist] Col o==(=Mithril=Knights=- (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       a sparkling stone helmet from The Ship Yards
<worn on eyes>       a foggy visor [superior] [72%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn in ear>        a pulsating gemstone earring [poor] [65%]
<worn on face>       mask of the iron bloodhounds [superior] (glowing) [80%]
<worn around neck>   the collar of firestones (magic) [78%]
<worn around neck>   the medallion of kossuth [poor] (magic)
<worn on body>       the barbed mail of the battlerager king (magic) (humming)
<worn about body>    a tangle of magical vine (magic) (humming) [68%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a huge mining sack [65%]
<worn on arms>       a pair of drow and illithid-skin armguards (magic) (glowing) [76%]
<held as shield>     the writhing shield of arms [68%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [70%]
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      a pair of white healer gloves (magic) [88%]
<worn on finger>     a sun ring [superior] (magic) (glowing) [85%]
<worn on finger>     a band of the winds [86%]
<held>               the Totem of Mastery (magic) (glowing)[239h 16m 35s]
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>       the boots of speed [superior] (magic)


< 497h/497H 313v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
   ..^.M        
  ...^..  M.    
 ......   **    
 .^...    ***   
 ^...  @ *****  
 ...    ******  
 ..    *******  
  .   *******   
     *******    
The Greater Kilfray River
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 312v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
   .^.M    M    
  ..^..  M.     
 .....   **     
 ^...    ***    
 ...   @*****   
 ..    *******  
 .    ********  
     ********   
    ********    
The Greater Kilfray River
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 312v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
   ^.M    M     
  .^..  M.      
 ....   **      
 ...    ***     
 ..    @****    
 .    ********  
     **M******  
    *********   
   *********    
The Forest of Mistywood
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 314v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
   .M    M      
  ^..  M.       
 ...   **       
 ..    ***      
 .    *@***     
     *********  
    **M*******  
   **********   
   *********    
The Forest of Mistywood
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 313v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
   M    M       
  ..  M.        
 ..   **        
 .    ***    M  
     **@**      
    **********  
   **M********  
  ***********   
   *********    
The Forest of Mistywood
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 313v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
       M        
  .  M.         
 .   **         
     ***    M   
    ***@*    *  
   ***********  
  **M*********  
  ***********   
   *********    
The Forest of Mistywood
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 312v/328V Pos: standing >
Lazt leaves north.
Matak leaves north.
Dulz leaves north.
Trist leaves north.
You follow Lazt.

 
   M            
  M    M        
 ..  M.         
 .   **         
     **@    M   
    *****    *  
   ***********  
  **M********   
   *********    
The Forest of Mistywood
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 312v/328V Pos: standing >
Autosaving...
Lazt leaves north.
Matak leaves north.
Dulz leaves north.
Trist leaves north.
You follow Lazt.

 
   M            
  .M            
 .M    M        
 ..  M.         
 .   **@        
     ***    M   
    *****    *  
   **********   
   *********    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 311v/328V Pos: standing >
Lazt leaves north.
Matak leaves north.
Dulz leaves north.
Trist leaves north.
You follow Lazt.

 
   MM     ..    
  ^M            
 ..M            
 .M    M        
 ..  M.@        
 .   **         
     ***    M   
    *****       
   *********    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 311v/328V Pos: standing >
Lazt leaves north.
Matak leaves north.
Dulz leaves north.
Trist leaves north.
You follow Lazt.

 
   ^M     .*    
  .MM     ..P   
 .^M            
 ..M            
 .M    @        
 ..  M.         
 .   **         
     ***    M   
    *****       
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A dwarven trapper has travelled out here, on the hunt for some critters.

< 497h/497H 310v/328V Pos: standing >
Lazt leaves north.
Matak leaves north.
Dulz leaves north.
Trist leaves north.
You follow Lazt.

 
   ^M     **    
  ^^M     .*.   
 ^.MM     ..P   
 .^M            
 ..M   @        
 .M    M        
 ..  M.         
     **         
     ***        
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 310v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
   M     **.    
  ^M     .*.    
 .MM     ..P    
 ^M             
 .M    @        
 M    M         
 .  M.          
    **          
    ***    M    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 309v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
        **.     
  M     .*.     
 MM     ..P     
 M              
 M     @        
     M          
   M.           
   **           
   ***    M     
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 309v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
       **.      
       .*.      
 M     ..P      
                
       @        
    M           
  M.         *  
  **        ^   
   **    M *    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 308v/328V Pos: standing >
Dulz plays a song to lift his spirit off the ground.
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
      **.       
      .*.       
      ..P       
                
       @        
   M         *  
 M.         **  
  *        ^*   
   *    M *+    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 308v/328V Pos: standing >
Lazt leaves east.
Matak leaves east.
Dulz leaves east.
Trist leaves east.
You follow Lazt.

 
     **.   M    
     .*.        
     ..P        
                
       @     M  
  M         **  
 .         ***  
          ^**   
       M *+*    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 307v/328V Pos: standing >

< 497h/497H 309v/328V Pos: standing >
Lazt leaves north.
Matak leaves north.
Dulz leaves north.
Trist leaves north.
You follow Lazt.

 
     **.        
     **.   M    
     .*.        
     ..P        
       @        
             M  
  M         **  
           **   
          ^*    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
 
     **.        
     **.   M    
     .*.        
     ..P        
       @        
             M  
  M         **  
           **   
          ^*    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 497h/497H 308v/328V Pos: standing >
Lazt leaves north.
Matak leaves north.
Dulz leaves north.
Trist leaves north.
You follow Lazt.

 
     .M         
     **.        
     **.   M    
     .*.        
     ..@        
                
             M  
  M         *   
           *    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Matak  o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Lazt  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.(Gold Aura)
*Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.(Gold Aura)
A Troll (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Nel Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here, fighting a Vampire.(Gold Aura)

< 497h/497H 307v/328V Pos: standing >
Trist suddenly attacks a Troll!
Trist's fine crush grazes a Troll.

< 497h/497H 309v/328V Pos: standing >
Nel leaves south.
Nel leaves south.

< 497h/497H 310v/328V Pos: standing >
Dulz places a flaming dagger [superior] with a strange black stone in the back of a Vampire, resulting in some strange noises and some blood.

< 497h/497H 313v/328V Pos: standing >
Nel enters from the south.
Nel enters from the south.

< 497h/497H 315v/328V Pos: standing >
A Vampire sneaks south.
A Troll attempts to flee.
A Troll leaves east.
Nel starts casting an offensive spell.
Nel snaps into visibility.

< 497h/497H 319v/328V Pos: standing >
Pardon?

< 497h/497H 321v/328V Pos: standing >
Balen sneaks in from the west.

< 497h/497H 324v/328V Pos: standing >
Nel snaps into visibility.
Nel completes her spell...
Nel utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
A swarm of insects's sting grazes a Vampire.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
A swarm of insects's crude sting grazes a Vampire.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Vampire!
A swarm of insects's decent sting grazes a Vampire.

< 497h/497H 325v/328V Pos: standing >
Matak suddenly attacks a Vampire!
Matak's impressive slash strikes a Vampire.

< 497h/497H 328v/328V Pos: standing >
Nel misses a Vampire.
Nel starts casting an offensive spell.
Nel snaps into visibility.

< 497h/497H 328v/328V Pos: standing >
A tharnadian highway patrolman shouts in elven 'Guards!  Come destroy this trash which threatens our road!'
Dulz's pierce wounds a Vampire.
Dulz's fine pierce wounds a Vampire.

< 497h/497H 328v/328V Pos: standing >
Balen now follows Lazt.
You start chanting...
You snap into visibility.

< 497h/497H 328v/328V Pos: standing >
Nel completes her spell...
Nel utters the word 'pawwzf'
Nel snaps into visibility.
Nel creates a hammer out of thin air that smashes into a Vampire, bits of flesh and bone fly everywhere!

< 497h/497H 328v/328V Pos: standing >
You complete your spell...
You point at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 76 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 497h/497H 328v/328V Pos: standing >
A swarm of insects's decent sting wounds a Vampire.
A Vampire dodges a swarm of insects's attack.
A swarm of insects's decent sting wounds a Vampire.
A swarm of insects's crude sting wounds a Vampire.
A swarm of insects's crude sting wounds a Vampire.
A Vampire dodges a swarm of insects's attack.
A swarm of insects's crude sting wounds a Vampire.
A swarm of insects misses a Vampire.
A swarm of insects misses a Vampire.
Dulz sighs and stares off into the sky.
Your minor globe shimmers and fades into thin air.
Balen starts casting an offensive spell.

< 497h/497H 328v/328V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
Nel starts casting an offensive spell.
Nel snaps into visibility.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 497h/497H 328v/328V Pos: standing >
A Vampire's decent punch wounds a swarm of insects.
A Vampire's punch wounds a swarm of insects.

< 497h/497H 328v/328V Pos: standing >
You complete your spell...
You point at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 79 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
The vile creature burns and sizzles!
Matak's powerful slash strikes a Vampire very hard.
A Vampire dodges Matak's attack.
A Vampire dodges Matak's attack.
A Vampire dodges Matak's attack.

< 497h/497H 328v/328V Pos: standing >
Dulz plays a song to lift his spirit off the ground.
You are surrounded by a magenta glow.
Dulz starts casting an offensive spell.
A Vampire sneers at Lazt while sidestepping his kick.
A halo of white light settles over Lazt as he charges into battle.

< 497h/497H 328v/328V Pos: standing >
Nel completes her spell...
Nel utters the word 'pawwzf'
Nel snaps into visibility.
Nel creates a hammer out of thin air that smashes into a Vampire, bits of flesh and bone fly everywhere!

< 497h/497H 328v/328V Pos: standing >
Trist assists Lazt heroically.
Trist's crush strikes a Vampire very hard.

< 497h/497H 328v/328V Pos: standing >
A Vampire dodges Lazt's attack.
Lazt misses a Vampire.
Lazt misses a Vampire.
You start chanting...
You snap into visibility.

< 497h/497H 328v/328V Pos: standing >
Nel stumbles, and jabs at Nel!

< 497h/497H 328v/328V Pos: standing >
Nel starts casting an offensive spell.
Nel snaps into visibility.

< 497h/497H 328v/328V Pos: standing >
You complete your spell...
You point at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 62 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
A Vampire's opalescent robes of the archmagi [superior] melted from the intense heat!
A Vampire's pauldrons of the tide melted from the intense heat!
A Vampire's some boots of the black winged dragon melted from the intense heat!
A Vampire's earring of bone [superior] melted from the intense heat!
A Vampire's emblem of Shanatar royalty melted from the intense heat!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Col by 3780000.
The smell of fresh blood enters your body, infusing you with power!