The death of [46 Dark Dreamer] Cynee (Drow Elf)

in A Maze of Twisting Caverns

from the perspective of [53 Swordsman] Drok o==(=Mithril=Knights=- (Firbolg)

<worn as a badge>    a elven rune of restoration (glowing) [88%]
<worn on head>       a crown of burning flames (invis)
<worn on eyes>       the spectacles of inner vision [poor] [84%]
<worn in ear>        the earring of the Dragon Lords of damage (illuminating)
<worn in ear>        the earring of the Dragon Lords of damage [76%]
<worn on face>       a skull-faced warmask lined with feathers [poor] [74%]
<worn around neck>   a string of human teeth and beastial fangs [superior] [69%]
<worn around neck>   the amulet of lordly protection
<worn on body>       a ghostly suit of armor [poor] (glowing)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn on back>       a well crafted backpack [74%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (glowing)
<worn about waist>   a utility belt of poisoning agents [superior] [88%]
<worn on belt buckle>an ankylosaur tail club [poor] (glowing)
<attached to belt>   a potion of bubbling goo (glowing) [60%]
<attached to belt>   the wicked-looking scimitar of Demogorgon[228h 35m 54s]
<worn around wrist>  a bracelet of dracolich hide (humming) [44%]
<worn around wrist>  a bracer bearing the seal of Bozk
<worn on hands>      some razor-knuckled blood crystal gloves [87%]
<worn on finger>     a band of eldrich fire [superior] (glowing) [87%]
<worn on finger>     a ring of regeneration of endurance (glowing)
<primary weapon>     Avernus the life stealer (glowing)[228h 35m 56s]
<secondary weapon>   Doombringer, the sword of chaos (glowing)[228h 35m 52s]
<worn on legs>       a pair of skin leggings with bleached skull kneepads[239h 52m 41s]
<worn on feet>       a pair of shadowseed stone boots [superior]

Jova swims in from above.
Zar swims in from above.
Molach swims in from above.
Birj swims in from above.

< 2255h/2255H 260v/262V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: The Shaughin Hunting Grounds.
Room: The Base of a Towering Waaterfall
</map>
The Base of a Towering Waaterfall
Obvious exits: -N -S -U
You take a deep breath of fresh air.
Semat floats in from above.
Dzy enters from above.
Jethrus floats in from above.
Jova floats in from above.
Zar enters from above.
Molach floats in from above.
Birj floats in from above.

< 2255h/2255H 258v/262V Pos: standing >
You take a deep breath of fresh air.
Alas, you cannot go that way. . . .

< 2255h/2255H 258v/262V Pos: standing >
You quickly scan the area.
You see nothing.

< 2255h/2255H 258v/262V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Approaching an Underworld Waterfall
Obvious exits: -N -S

< 2255h/2255H 258v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Cavern off the Underdark Depths
</map>
A Cavern off the Underdark Depths
Obvious exits: -N -S -W#
The remnants of an old campfire are scattered here.
Semat enters from the north.
Dzy enters from the north.
Jethrus enters from the north.
Jova enters from the north.
Zar enters from the north.
Molach enters from the north.
Birj enters from the north.

< 2255h/2255H 256v/262V Pos: standing >

< 2255h/2255H 256v/262V Pos: standing >

		Score information for Drok

Level: 53   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2255(2255)  Moves: 257(262)
Coins carried:   11 platinum     4 gold     5 silver     8 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   +3.05   Deaths:   58
Detecting:      Illusions Invisible Evil Good Life Holiness
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Levitation Fearless Sparkling GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  1.23 
Leaderboard Points: 1110 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
elephantstrength (56 minutes)
lionrage (21 minutes)
lifelust (20 minutes)
hawkvision (20 minutes)
greater spirit ward (13 minutes)
levitate (31 minutes)
aid (19 minutes)
vitality (11 minutes)
fly (82 minutes)


< 2255h/2255H 257v/262V Pos: standing >
You quickly scan the area.
You see nothing.

< 2255h/2255H 261v/262V Pos: standing >

< 2255h/2255H 262v/262V Pos: standing >
Ok.

< 2255h/2255H 262v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Secret Hunting Passage
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Secret Hunting Passage
</map>
A Secret Hunting Passage
Obvious exits: -N -E
A shaughin worker performs maintenance on the passage here.(Red Aura)
A shaughin worker performs maintenance on the passage here.(Red Aura)
Semat enters from the east.
Dzy enters from the east.
Jethrus enters from the east.
Jova enters from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 2255h/2255H 261v/262V Pos: standing >
You quickly scan the area.
A shaughin camp worker who is a brief walk away to your north.

< 2255h/2255H 261v/262V Pos: standing >
Ok.

< 2255h/2255H 261v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Secret Hunting Passage
</map>
A Secret Hunting Passage
Obvious exits: -N -S
Semat enters from the south.
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 2255h/2255H 260v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Secret Hunting Passage
</map>
A Secret Hunting Passage
Obvious exits: -N -S
Semat enters from the south.
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 2255h/2255H 259v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >

<map>
Zone: The Shaughin Settlement.
Room: A Kill Processing Camp
</map>

<map>
Zone: The Shaughin Settlement.
Room: A Kill Processing Camp
</map>
A Kill Processing Camp
Obvious exits: -S -W
A roaring campfire burns here, warm and inviting.
A shaughin worker helps process the recent kills here.(Red Aura)
A shaughin worker helps process the recent kills here.(Red Aura)
Semat enters from the south.
Dzy sneaks in from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 2255h/2255H 261v/262V Pos: standing >

< 2255h/2255H 261v/262V Pos: standing >
You quickly scan the area.
A shaughin camp worker who is a brief walk away to your south.
A shaughin camp worker who is a brief walk away to your south.
A shaughin camp worker who is a brief walk away to your west.

< 2255h/2255H 261v/262V Pos: standing >

<map>
Zone: The Shaughin Settlement.
Room: A Secret Hunting Passage
</map>
A Secret Hunting Passage
Obvious exits: -E -W
Semat enters from the east.
Jethrus enters from the east.
Jova enters from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 2255h/2255H 259v/262V Pos: standing >

< 2255h/2255H 259v/262V Pos: standing >
You see nothing special...

< 2255h/2255H 260v/262V Pos: standing >

<map>
Zone: The Shaughin Settlement.
Room: A Secret Hunting Passage
</map>
A Secret Hunting Passage
Obvious exits: -E -W
Semat enters from the east.
Jethrus enters from the east.
Jova enters from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 2255h/2255H 260v/262V Pos: standing >
You see nothing special...

< 2255h/2255H 260v/262V Pos: standing >

<map>
Zone: The Shaughin Settlement.
Room: A Secret Hunting Passage
</map>
A Secret Hunting Passage
Obvious exits: -E -W
Semat enters from the west.
Jethrus enters from the west.
Jova enters from the west.
Zar enters from the west.
Molach enters from the west.
Birj enters from the west.

< 2255h/2255H 258v/262V Pos: standing >

< 2255h/2255H 258v/262V Pos: standing >
You quickly scan the area.
A shaughin camp worker who is close by to your east.
A shaughin camp worker who is close by to your east.
A shaughin camp worker who is not far off to your west.

< 2255h/2255H 259v/262V Pos: standing >

<map>
Zone: The Shaughin Settlement.
Room: A Secret Hunting Passage
</map>
A Secret Hunting Passage
Obvious exits: -E -W
Semat enters from the east.
Jethrus enters from the east.
Jova enters from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 2255h/2255H 260v/262V Pos: standing >

<map>
Zone: The Shaughin Settlement.
Room: A Secret Hunting Passage
</map>

<map>
Zone: The Shaughin Settlement.
Room: A Secret Hunting Passage
</map>
A Secret Hunting Passage
Obvious exits: -N -E
A shaughin worker performs maintenance on the passage here.(Red Aura)
Semat enters from the east.
Jethrus enters from the east.
Jova enters from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 2255h/2255H 258v/262V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Old Campfire in the Maze
Obvious exits: -N -E -S -W
The corpse of an angry deep dwarf is lying here.
The remnants of an old campfire are scattered here.

< 2255h/2255H 258v/262V Pos: standing >

< 2255h/2255H 262v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: An Old Campfire in the Maze
</map>
An Old Campfire in the Maze
Obvious exits: -N -E -S -W
The corpse of an angry deep dwarf is lying here.
The remnants of an old campfire are scattered here.
Semat enters from the south.
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 2255h/2255H 260v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >
You quickly scan the area.
A translucent cavern cube who is not far off to your north.
A Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
A shaughin dark hunter who is close by to your east.
A black troll who is not far off to your east.
A deep crawler who is not far off to your east.
A shaughin elite hunter who is not far off to your east.
A shaughin camp worker who is close by to your south.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.

< 2255h/2255H 260v/262V Pos: standing >
You quickly scan the area.
A translucent cavern cube who is not far off to your north.
A Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
A shaughin dark hunter who is close by to your east.
A black troll who is not far off to your east.
A shaughin elite hunter who is not far off to your east.
A shaughin camp worker who is close by to your south.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.

< 2255h/2255H 260v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 2255h/2255H 260v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >
You quickly scan the area.
A swarm of insects who is not far off to your north.
A swarm of insects who is not far off to your north.
A swarm of insects who is not far off to your north.
A translucent cavern cube who is not far off to your north.
A Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
A shaughin dark hunter who is close by to your east.
A black troll who is not far off to your east.
A deep crawler who is not far off to your east.
A shaughin elite hunter who is not far off to your east.
A shaughin camp worker who is close by to your south.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.

< 2255h/2255H 260v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Maze of Twisting Caverns
Obvious exits: -E -W
A deep crawler navigates the tunnels looking for carrion.(Red Aura)
A shaughin dark hunter is carefully tracking its kill.(Red Aura)

< 2255h/2255H 260v/262V Pos: standing >
You quickly scan the area.
A swarm of insects who is not far off to your north.
A swarm of insects who is not far off to your north.
A swarm of insects who is not far off to your north.
A translucent cavern cube who is not far off to your north.
A Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
A deep crawler who is close by to your east.
A shaughin dark hunter who is close by to your east.
A shaughin camp worker who is close by to your south.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.

< 2255h/2255H 260v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze Before a Dark Lair
Obvious exits: -E -W
The corpse of a giant cavern bear is lying here.

< 2255h/2255H 260v/262V Pos: standing >

		Score information for Drok

Level: 53   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2255(2255)  Moves: 260(262)
Coins carried:   11 platinum     4 gold     5 silver     8 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   +3.05   Deaths:   58
Detecting:      Illusions Invisible Evil Good Life Holiness
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Levitation Fearless Sparkling GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  1.23 
Leaderboard Points: 1110 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
elephantstrength (56 minutes)
lionrage (21 minutes)
lifelust (20 minutes)
hawkvision (20 minutes)
greater spirit ward (13 minutes)
levitate (31 minutes)
aid (19 minutes)
vitality (11 minutes)
fly (82 minutes)


< 2255h/2255H 260v/262V Pos: standing >

< 2255h/2255H 260v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze Before a Dark Lair
</map>
A Maze Before a Dark Lair
Obvious exits: -E -W
The corpse of a giant cavern bear is lying here.
Semat enters from the east.
Dzy enters from the east.
Jethrus enters from the east.
Jova enters from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 2255h/2255H 259v/262V Pos: standing >

< 2255h/2255H 259v/262V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Lair of Bears
Obvious exits: -E
A giant cavern bear roars and charges.(Red Aura)
A giant cavern bear roars and charges.(Red Aura)
A giant cavern bear roars and charges.(Red Aura)
A giant cavern bear roars and charges.(Red Aura)

< 2255h/2255H 260v/262V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
You quickly scan the area.
A deep crawler who is not far off to your east.
A shaughin dark hunter who is not far off to your east.
A black troll who is a brief walk away to your east.
A shaughin elite hunter who is a brief walk away to your east.
A giant cavern bear who is close by to your west.
A giant cavern bear who is close by to your west.
A giant cavern bear who is close by to your west.
A giant cavern bear who is close by to your west.

< 2255h/2255H 261v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: An Old Campfire in the Maze
</map>
An Old Campfire in the Maze
Obvious exits: -N -E -S -W
The corpse of an angry deep dwarf is lying here.
The remnants of an old campfire are scattered here.
Semat enters from the west.
Dzy enters from the west.
Jethrus enters from the west.
Jova enters from the west.
Zar enters from the west.
Molach enters from the west.
Birj enters from the west.

< 2255h/2255H 261v/262V Pos: standing >

< 2255h/2255H 261v/262V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Maze of Twisting Caverns
Obvious exits: -E -W
A deep crawler navigates the tunnels looking for carrion.(Red Aura)
A shaughin dark hunter is carefully tracking its kill.(Red Aura)

< 2255h/2255H 261v/262V Pos: standing >

< 2255h/2255H 261v/262V Pos: standing >

< 2255h/2255H 262v/262V Pos: standing >
You quickly scan the area.
A shadow monster who is not far off to your north.
A swarm of insects who is not far off to your north.
A swarm of insects who is not far off to your north.
A swarm of insects who is not far off to your north.
A translucent cavern cube who is not far off to your north.
A Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
A deep crawler who is close by to your east.
A shaughin dark hunter who is close by to your east.
A black troll who is not far off to your east.
A shaughin elite hunter who is not far off to your east.
A shaughin camp worker who is close by to your south.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.

< 2255h/2255H 262v/262V Pos: standing >

< 2255h/2255H 262v/262V Pos: standing >
You quickly scan the area.
A shadow monster who is not far off to your north.
A swarm of insects who is not far off to your north.
A swarm of insects who is not far off to your north.
A swarm of insects who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
(Illusion) a Drow Elf who is not far off to your north.
A shaughin elite hunter who is not far off to your east.
A shaughin camp worker who is close by to your south.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.
A giant cavern bear who is not far off to your west.

< 2255h/2255H 262v/262V Pos: standing >

< 2255h/2255H 262v/262V Pos: standing >

< 2255h/2255H 262v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -S
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 2255h/2255H 261v/262V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A shadow monster stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A translucent cavern cube stands in mid-air here, fighting a swarm of insects.(Red Aura)
A Drow Elf (medium) stands in mid-air here. (Casting) (Red Aura)
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.(Illusion)(Red Aura)
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.(Illusion)(Red Aura)
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.(Illusion)(Red Aura)
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 2255h/2255H 260v/262V Pos: standing >
You quickly scan the area.
A shaughin camp worker who is a brief walk away to your south.
A cave panther who is not far off to your west.

< 2255h/2255H 260v/262V Pos: standing >
A translucent cavern cube's crush hits a swarm of insects.

< 2255h/2255H 261v/262V Pos: standing >
Dzy's fine slash wounds a Drow Elf.
Fheer starts casting an offensive spell.
Fheer snaps into visibility.

< 2255h/2255H 262v/262V Pos: standing >
Jova settles to his knees.

< 2255h/2255H 262v/262V Pos: standing >
Birj starts casting a spell.

< 2255h/2255H 262v/262V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the word 'pawwzf'
A Drow Elf creates a hammer out of thin air that smashes into a translucent cavern cube, bits of flesh and bone fly everywhere!
Semat snaps into visibility.
Semat tackles a Drow Elf square in the chest knocking the wind out of her!
You mindlessly slam her with your mass!

[Damage: 13 ] 
< 2255h/2255H 232v/262V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image ass EP: few scratches >
 Fheer completes his spell...
Fheer utters the words 'unsozfol efaui'
Fheer drains a Drow Elf - what a waste of energy!

< 2255h/2255H 232v/262V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image ass EP: few scratches >
 Dzy tackles a Drow Elf square in the chest knocking the wind out of her!
Gellz suddenly attacks a Drow Elf!
Gellz snaps into visibility.
Gellz misses a Drow Elf.

< 2255h/2255H 232v/262V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image ass EP: few scratches >
 A Drow Elf misses a translucent cavern cube.
A translucent cavern cube dodges a Drow Elf's attack.
A translucent cavern cube dodges a Drow Elf's attack.
Zar snaps into visibility.
A Drow Elf avoids being bashed by Zar, who loses his balance and falls.

< 2255h/2255H 232v/262V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image ass EP: few scratches >
 Birj completes his spell...
Birj utters the words 'abrauztg gpahhzfuio uqzbarr'
Birj points at a Drow Elf.
Birj's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A shadow monster's crude punch grazes a translucent cavern cube.
A translucent cavern cube dodges a shadow monster's attack.
Jova passes well above his target and lands on his head.
Fheer starts casting an offensive spell.
Fheer snaps into visibility.

< 2255h/2255H 232v/262V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image ass EP: few scratches >
 A Drow Elf misses Dzy.
A swarm of insects's crude sting grazes a translucent cavern cube.
A translucent cavern cube dodges a swarm of insects's attack.
A translucent cavern cube dodges a swarm of insects's attack.
A swarm of insects's weak sting grazes a translucent cavern cube.
A swarm of insects misses a translucent cavern cube.
A swarm of insects's weak sting grazes a translucent cavern cube.

< 2255h/2255H 232v/262V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image ass EP: few scratches >
 Fheer completes his spell...
Fheer utters the words 'unsozfol efaui'
Fheer snaps into visibility.
Fheer drains a Drow Elf - what a waste of energy!
A Drow Elf's well-polished mithril body shield [superior] was disintegrated by the negative energy!
A Drow Elf's bamboo battlehelm was disintegrated by the negative energy!
A Drow Elf's wisp of living wind was disintegrated by the negative energy!
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Drok by 2792307.